Aubrey's Eberron campaign. (Inactive)

Game Master Aubrey the Malformed


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hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Fort save: 1d20 + 14 ⇒ (2) + 14 = 16 + action point, better of1d6 ⇒ 6 or 1d6 ⇒ 1

That's 22, just made it.

"My thanks Ezreal," Lightbringer says. “And to you Matilda.”


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Do I need to scratch off one scroll or two? (I'm not sure if the failed UMD destroyed the scroll or just failed. I only missed by one.)


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength
Gil wrote:
Do I need to scratch off one scroll or two? (I'm not sure if the failed UMD destroyed the scroll or just failed. I only missed by one.)

I don't see anything in the Use Magic Device or scroll descriptions that would indicate the scroll is destroyed if you fail to activate it.


Gil wrote:
Do I need to scratch off one scroll or two? (I'm not sure if the failed UMD destroyed the scroll or just failed. I only missed by one.)

No, it's fine.


OK, what now?

Oh, 2,400xp each.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Ezreal frowns gauging the size and weight of the head. "I may be able to move it without touching it, but there is a chance it is too heavy. If I can manage it it will require my concentration, but I can move it as long as I maintain that concentration."

I have a scroll of Greater Mage Hand. Limit of 40 pounds. Has to stay within 110 range of me and requires a move action to float it 20 feet every round. Duration of Concentration.

Gil> The only penalty for failing a UMD check is if you roll a natural 1. Then you can't try to use it again for 24 hours.
Trying to use a scroll which is on your spell list, but above your level has a tiny % chance of mishap (Wisdom Check DC 5), but that is for straight casting, not UMD.


It's a lot heavier than that.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

Hi ho; computer's acting wanky; I gotta treat my computer or something, treat malware, my computer needs a trojan condom or whatever; I'll see you guys when I see you.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

"It seems to me that we have two alternatives. As we can't move the parts without running the risk of infection, we can either just leave it here and trudge on, or we can go back to the front room and get tools to move the carcass. But where should we move it to?"

"I would like, just for my sanity, to chop off that sword arm, pull it and the head back to the front room and box them up there. But that's just me."


Perception, DC 25:

Spoiler:
Tiny silver grains, like very fine sand, seem to be falling from the body of the Caretaker. They seem to be flowing in tiny runnels towards a grill covering a drainage duct under the tunnel. Which is odd, considering the drain is slightly uphill.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Perception 11+22=33.

"Now, I.... HEY! What the hell is that? Quickly, someone block that opening!!!" Janosz points excitedly at a trail of silvery dust flowing uphill from the Caretaker's body towards the drain. "That's why the other guys couldn't keep it down!"


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

"No. I think that is going to be beyond my ability. Wrap it with a cloak and drag it, tug it with a grappling hook... I don't know, but I do agree we need to separate it from the body."

Ezreal hesitates briefly at Janosz outburst then realizing what is happening (sort of) takes a look to see if it would be possible for him to seal the drain with a force wall. If they are in a series on both sides of the tunnel it would be a useless effort after all.


There are drain openings all up the tunnel. The silver dust is flowing into several.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Janosz points to one of the drains. "Can someone rip the grate out? Basher? Maybe I can follow the dust and smash up the Caretaker before it is reborn."

"If that doesn't work, can we light the dust on fire?"


He can do that, but he might expose himself to the dust. Anyway, the grate is about six inches wide.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Best guess as to whether this is an effect like gaseous form where it is still possible to hurt and/or kill someone with magic.

Spellcraft 1d20 + 19 ⇒ (18) + 19 = 37
Kn Arcana 1d20 + 19 ⇒ (1) + 19 = 20


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

I would like to touch the stream with my flaming burst morning star; see if the fire does anything to it;

fire is 1d6, so 1d6 ⇒ 1

and.....

1d20 + 8 ⇒ (17) + 8 = 25 to hit if that's necessary.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Janosz paces about madly. "Does anyone have a bag?"


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

I have a waterskin, and some oil flasks;....


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

"I have nothing to stop dust. I'm also running out of options of the things I can do. But the chances of finding a place to rest safely is not likely in here, is it?"


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Ezreal runs alongside the trail of silvery dust blasting it with electricity from his wand.

Ranged Touch 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22 (point blank)
Damage 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

"Aw, f&@& it. We need to find the place where it reassembles and break it apart at the source. Can any of you magic men summon something that can squeeze through those grates and follow the dust?"


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

“Failing that, we need to move quickly. Perhaps we can find where this dust is going ourselves, and disperse it before it animates another caretaker, if that is its purpose,” Lightbringer suggests, beginning to move down the tunnel. “Look for a larger way down.”


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

"I'll take the lead. Something that big must have made some marks."

Survival 13+17+3(class bonus to follow tracks)=33. Perception 12+22 to notice paint damage, odd scratches and the like.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

Anybody need healing?....


Rolund ignores the concerns of his companions about the dust as his aberrant mark flares to life.

"What the...?!"

Chill touch activated.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

“Is all well Rolund?” Lightbringer asks. “You were damaged by the Caretaker were you not? Do you see any signs of infection?”


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

After an ineffectual blast or two at the silvery dust Ezreal comes to a halt and turns back frustrated and scowling. "We have no idea how many bodies it has ready to animate or even if that is how the process works. We could end up fighting an entire factory of warmachine's ready for activation. Maybe it is time to find this Quori-ridden hobgoblin now and finish this before the new Caretaker finds us again."


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

"I agree," nods Lightbringer.


Lightbringer wrote:
“Is all well Rolund?” Lightbringer asks. “You were damaged by the Caretaker were you not? Do you see any signs of infection?”

"Stay back, Purified." Rolund responds a little too harshly. "Something is wrong here."


Rolund (assuming you look):

Spoiler:
Tiny silver particles seem to have embedded themselves around Rolund's now-healed wound. He feels a hot, prickling sensation in the skin around them.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

"Have you been infected?"


The Bone Knight sets his shield down and proceeds to remove with care the pauldron, rerebrace, couter, vambrace, and gauntlet on the left side of his armor shielding his aberrant mark from view. In the glow of his chill touch is the sparkle of tiny silver particles embedded in his skin. There seems to be a great concentration of them on the knight’s shoulder and collarbone but they seem to spreading, tracing the lines of the aberrant mark.

“Bastard,” Rolund mutters before closing his eyes to concentrate for a moment. In a flash, the blue glow of the chill touch spreads throughout the aberrant mark while the knight grunts in pain.

Rolund will turn the chill touch on himself suffering 1d6 ⇒ 5 damage and (Fort save 1d20 + 12 ⇒ (13) + 12 = 25) no Strength damage. If it seems to be destroying the silver particles, Rolund will continue to turn his chill touch upon himself until the particles are gone. He can do so 7 more times before he must re-activate his aberrant mark once again.

If the negative energy from his chill touch is not working or seems to causing the particles to spread even faster, Rolund will stop using it upon himself. But he’ll still have 7 more uses of his touch.


It doesn't seem to make much different either way.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

"Aww, man,...."


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Gil watches, fascinated. "You know, the man we found did not bear a mark, as far as we know. Perhaps the magic infusing the caretaker is tied to dragonmarks." She looks at the bone knight's face, gruff as ever, "We don't know if it will make you ill or bolster your 'mark, is what I'm saying. Do you feel ill?"

Knowledge (Arcana) 1d20 + 13 ⇒ (2) + 13 = 15 specifically concentrating on the dragonmarks


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

“Whether the effect on Rolund will be the same or different to the man outside we cannot know at this stage,” states Lightbringer. “Our best hope is to continue; if this affliction is something that House Cannith developed in this facility – perhaps as a type of weapon – it is possible there is a way to cure or contain it located somewhere within. I suggest we make haste, before it begins to harm Rolund.”


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

"Yeah. Let's roll."


“The pain is not uncomfortable,” Rolund responds to the interrogation. He then proceeds to carefully don his armor. When he finishes, he turns to the Purified.

“Yes, let us hurry.” And just as abruptly Rolund’s shining blade winks out.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

"In that case, follow me." Janosz leads off down the corridor, bow in hand.

"By the way," he mutters to Rolund, "lemme know if the infection gets out of control. I'll make it quick and painless, unlike that guy we found outside. Least I can do, really."


With a few more minutes walking, the tunnel comes to an end. It opens out into large, open area, with a brick-lined vaulted roof. The monorail terminates here too, with a booth and controls much like at the other end. The monorail carts are at this end too, partially blocking the tunnel and having to be clambered round. They are simple low flatbed trucks, designed for quick and easy loading, and covered with a thin layer of dust.

A few corpses in Cannith livery lie slumped where they fell, uncorrupted like the others so far seen. None appear to be armed with anything much more than clipboards, presumably supervising the loading of the monorail when they died. Of what they were loading there seems to be little sign, other than a few stray metal fragments on the tiled floor or in the carts.

Also here are two more dead or more recent provenance. One, a human male, is dressed in heavy armour and appears to have been hacked to death by some massive weapon. He lies crumpled by the wall, as if thrown there like a ragdoll. The blood that spurted from his arteries in his final moments paints the wall and ceiling a rusty-brown and he sprawls in a pool of dried gore. The other, a more lightly-armoured human woman, also appears to have died violently, her head twisted through 180 degrees to gaze glassily back over her shoulders.

She lies next to a set of metal sliding double doors on the east side of the room. These look battered, as if some mighty force on the other side bowed them outwards and nearly blasted them into the room. In the narrow gap between them, a harsh white light flickers to a noise like sizzling electrical sparks. A dimly lit corridor heads off to the south, and another to the west is completely dark.

Cannith facility map reprised.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

So we're in Area 3? Area 4 has the destroyed doors? Can I see anything down the western corridor with my Darkvision?

Janosz kneels down next to the dead man, scraping at the bloody spatter with his knife. "Hmmmm.... Looks like the Caretaker burst through the door there and, well, offed them. Want to look at where it came from?" Janosz nods at the battered door. "Oh, and stay away from the corpses - they might have contagious machine plague."

While bodies don't decompose in the Mournland, I'd guess liquid still dries out at the usual rate. Can I make a Perception (or maybe Heal?) check to determine about how long these bodies have been lying here? I'm thinking these were not part of the hobgoblin-led group that we fought earlier on - Janosz' old Track checks indicated that none of that party wore heavy armour.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

Heal check
1d20 ⇒ 20


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

How old are the bodies? I critted. ;)


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Lightbringer nods at Janosz’ appraisal of the situation. “According to the map we have, that,” he points to the battered doors, “should be an elevator that will take us down to the creation forge. If there are spare Caretaker frames, they will most likely be located there, or stored nearby.”


Rodergo Xativa wrote:
How old are the bodies? I critted. ;)

The Mournland may skew ordinary observations. However, the more recent-looking dead are maybe a few days old. The blood is dry.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

"Somebody check those doors; let's get this damn Caretaker's bodies offline, man."


Janosz:

Spoiler:
I forgot my previous info re no heavy armour. Continuity error on my part. Consider this the one guy in heavy armour. Judging by the tracks in the dust, these are relatively recent. There appears to have been a scuffle here in the last day or two, looking at the dust on the floor. There are also the tracks of some large biped (probably the Caretaker) and other footprints going off south and west.

OK - got a plan?


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

"Hmmmmm.... Tracks lead off down south, as well as into the room over there. That should be the barracks, right?." Janosz points west (into area 5). "Any activity is probably limited to the forge downstairs, but I'd like to take a quick look at that room too, just to make sure we won't be ambushed from behind. After that we can proceed to the main stairs down."


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

While the bodies are being examined and Janosz is checking out tracks, Gil morphs into the form of a slight young half-elven woman, longish hair pulled back in a ponytail - her guise as Cassandra - but she keeps the garb of her pseudo-Janosz -- appropriately altered, of course.

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