And The Devil Will Drag You Under (Inactive)

Game Master nightdeath

"And the Devil will drag you under by the the sharp lapel of your checkered coat".
-Sit down, you're rocking the boat
Maps:
Main Deck
Upper Deck
Middle Deck
LowerDeck
Bilges
Loot Sheet
Man's Promise


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Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal
Reijo wrote:
"Not bad t'day, Blindey. Ye run outta barnacles?"

No-Eyes grins at Reijo.

”Hee, hee! Can’t take credit fer this Reijo boy, Kroop be sober t’day so this one be all his doin’. But just fer you, I’ll harvest some fer a barnacle ball special!”

Reijo wrote:
"So," he adds, with a wry smirk, "Who be th' saucy red head..."

Bellamy turns his head around as if looking, then shrugs. ”What redhead?

Reijo wrote:
"…ehr, the lass who be takin' a likin' ta the Drummer Boy 'ere?"

”Eh, donno. Could be named Rosie mebbe, but I donno much about the rest o’ the crew yet.”

Terry of Quent wrote:
"Is anyone up to facing off against a card shark?

No eyes shakes his head.

”No, no, not me! I ain’t got that kind o’ luck.”

Terry of Quent wrote:
If we can find where everything was hidden, just giving people their things back should work wonders.

No-Eyes nods in agreement.

”Aye, that be some good thinkin’. I’ll keep me eyes peeled!” He laughs as he points at his eyepatches.
Perform:Comedy: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
"What?" He looks around at the lack of laughter. "That be a great joke!"


Male Human [3] Alchemist (Chirurgeon) 3 | HP 26/26 | AC 15 T 12 FF 13 | CMD 14 | F +5 R +5 W +3 | Init +2 | Perc +8 | SM +2 | Bombs (DC 14): 0/6

"Yes, that sounds like a good idea. Besides, I'm useless without my lab equipment or my book."

"Now this Cog fella is a mean one. Threatened to slit my throat for talkin' to him. I get the feeling it was nothin' personal, he's just a mean fella."


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Reijo shakes his head in disgust at Bellamy's special dish plans. "Barnacle balls?!" he exclaims. As he tries to recall his past two nights' meals, he continues, "Better be 'nother one of yer 'orrible jokes..."

To Doc, "Bloody knave be threatenin' me like 'at," clenching his fist on the table for emphasis, "he be gettin' a belayin' pin upside 'is head, he be."

To Jack Tar before he leaves for bed, "That be a fine drum ye got there. Wonderin' where yet gots it? From that saucy wench methinks, eh? Mayhaps she be known' where to gets me pipe an' leaf as well... an' more?"

Does Reijo see Sandra Quinn? Also, Reijo's gambling for his Night Action if the aforementioned npcs are playing cards.


Jack pauses. "Aye, the red head gave it to me. If I can catch a free moment with her, I'll see if she knows."


M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments

"Apparently the gnome is a mean card player. If you can take him, Reijo, that could be to our advantage." Terry takes the time to look Reijo directly in the eyes. "If you keep calling me a girl, though, you're never going to need one again. Any questions?"

For effect
Intimidate: 1d20 + 9 ⇒ (11) + 9 = 20
Meh.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Reijo remembers seeing Sandra Quinn but she mostly stay out of sight and mind. Gambling is fine but when the time for real stakes come forth, you find yourself short not having any thing of value to stake on.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Reijo nods to Jack, a smirk comes over his face halfway through, "Aye, mate. Wouldn't mind me a 'free moment' wit'her meself, heh."

After Terry speaks, the seasoned sailor squints at him with a sideways glance, one eye opened wider than the other, and sizes him up. Then... bellowing laughter, which soon intermingles with smoker's coughing. After one last hack, Reijo aims for a nearby spittoon (or the floor, if there isn't one), then responds to Terry, "Me ain't be sure ye gots what ye be threatenin' to take from me. But ye cert'nly gots 'em in spirit at least!"

nightdeath:
Actually, Reijo does have something of value, assuming you are honoring the original GM's offer to let us each keep one item of choice that escaped the pressgang's scrutiny. Reijo chose his concealed coin pouch beneath his shirt (with 12 platinum pieces inside). The pouch is fur-lined to silence the coins from jingling. Refer to post #1's ooc comment, then to my post #4 (see the spoiler addressed to "Marik"), all in this Gameplay thread.

Sovereign Court

Chronicle Sheets GM Busy At Work........

12 Plat?? Your Gm sure was generous. That's alot of cash. I'll honor it. I missed that.

Conchobhar Shortstone is known to have lost few games with minor stakes but have won more games. He's said to be a card sharp but no one else can prove it. However he plays for high stakes, teh knowledge that several of his work is carried out by other crew members is known and he posesses a silver tongue.


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal
Reijo wrote:
"Better be 'nother one of yer 'orrible jokes..."

"HEE hee hee!" Cackled Bellamy. "Jest pullin yer chain Reijo boy! Just a little fried breading with the clams..."


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Reijo replies to Bellamy, "Ye salty geezer. Well, 'at be sounin' much bett'r than crummy hardtack."

He then raises a hand in a stopping gesture, and looks back to Terry. "Avast... ye be speakin' o' that lit'le picaroon, Shorty Stone? He be a hornswaggl'r, me hears. With mates und'r 'is employ no less, who'd be wantin' me ta dance th'empen jig if I be winin' their earnin's..."

In case you're scratching your head over Reijo's slang: hornswaggle = to cheat or steal; dance the hempen jig = to hang (with hempen rope).


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Reijo's eyes then scan around the room a bit. He rises, takes another swig of rum, then slips out without a word... returning moments later.

To Terry, with a crooked smile, "Floggit. I be in."

Reaching for his missing pipe pouch, Reijo grimaces. "Son ov'a harlot-witch..."

Sovereign Court

Chronicle Sheets GM Busy At Work........

Moving on now. I think I stayed here long enough

Day 4 - Sewer Rats...Arrr!

The new day comes along and once more, work has commenced as curses and laughter litter across the deck. Somehow someone has manged to pleased the Captain or so the rumors go and thus Master Scourge has the free rein above decks.


Jack decides to keep his head down today and see if he can contact Sandra when no one is watching.

Swab Day Job: 1d6 ⇒ 3: Swab the decks... Hoboy.
Con or Str: 1d20 + 4 ⇒ (10) + 4 = 14 Success!

Night time: Jack decides to stay quiet and simply listen to the conversations going on around him, hoping to hear anything of interest. He then drinks his rum and heads to bed. Fort Save vs Rum: 1d20 ⇒ 2 Oy. Jack's going to be a naughty boy tomorrow Con Damage: 1d3 ⇒ 3 OUCH. -1 on all Con-rolls...


Male Human [3] Alchemist (Chirurgeon) 3 | HP 26/26 | AC 15 T 12 FF 13 | CMD 14 | F +5 R +5 W +3 | Init +2 | Perc +8 | SM +2 | Bombs (DC 14): 0/6

Doc focuses on his work during the day.

repairs-Dex check: 1d20 + 2 + 4 ⇒ (13) + 2 + 4 = 19

NPCs, for reference:

New Crew Members:
Yourselves Job: Various
Sandara Quinn Job: swab
Rosie Cusswell Job: swab
Crimson “Cog” Cogward Job: swab
Conchobhar Turlach Shortstone Job: rigger

Standing Crew:
Barefoot Samms Toppin job: rigger
Giffer Tibbs job: swab
Jack Scrimshaw job: swab
“Ratline” Rattsberger job: rigger
Tilly Brackett job: swab
“Badger” Medlar job: swab
Shivikah job: swab
Aretta Bansion job: swab (Among the ones who jumped you)
Fipps Chumlett job: swab (Among the ones who jumped you)
Jaundiced Jape job: swab (Among the ones who jumped you)
Maheem job: rigger
Slippery Syl Lonegan job: rigger (Among the ones who jumped you)
Tam “Narwhal” Tate job: rigger
Jakes Magpie (Deceased) job: swab

Ship Officers:
Captain Barnabas Harrigan - Captain of the Wormwood
Mr. Plugg - First mate
Master Scourge - Boatswain and master-at-arms
Ambrose “Fishguts” Kroop - Cook
Cut-Throat Grok - Quartermaster
Peppery Longfarthing - Sailing master and old friend of the captain
Riaris Krine - Master gunner
Habbly Quarne, the “Stitchman” - Ship’s surgeon and carpenter
Kipper - Gunner’s mate and bootlicker for Plugg and Scourge
Patch Patchsalt - Boatswain’s mate and sycophant of Plugg and Scourge
“Caulky” Tarroon - Captain’s cabin girl
Owlbear Hartshorn - “pet” of Mr. Plugg

Source of Info: “Ratline” Rattsberger
Source of Black eye: Fipps Chumlett

That night, Doc tries to speak with Habbly Quarne, hoping that their common job title will give him an in with the man(?). "How things be with you?" Doc asks Habbly. "You know, I fell into the same predicament. Carpenter's son who was handy with a saw and 'fore long I was using that saw to hack off gangrened limbs. 'S not a bad job, I think you'll agree."

Diplomacy: 1d20 + 0 ⇒ (4) + 0 = 4
Lacing the conversation with talk of carpentry and medicine, if that helps at all:
Craft (carpentry): 1d20 + 8 ⇒ (12) + 8 = 20
Heal: 1d20 + 7 ⇒ (2) + 7 = 9


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

Day 4_____

Is the cook Mr.Kroop drunk?: 1d100 ⇒ 100 He's stone cold sober today!
Todays job= Cooking: Assisting Ambrose Kroop in preparing the day’s meal. With Kroop sober, success is automatic.

DAY action: Influence Targeting the Quartermaster, Cut-Throat Grok.
"Hey Mr. Grok! Ya ever hear of the time Mr. Scourge were ashore at a brothel, an’ this knight came in…"
Performance: Comedy: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21 Great success!
Diplomacy: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21 Great success!

NIGHT Actions:
Drink the Rum as usual fer a sailor true.
Fort save vs DC5: 1d20 + 2 ⇒ (8) + 2 = 10 Success!
Charisma bump: 1d4 ⇒ 1 No help.
Entertain: Make one Perform check to entertain the crew
Perform:Comedy: 1d20 + 5 ⇒ (19) + 5 = 24 Great success! He has the crew rolling in the aisles and gets a +2 to Cha checks for 24 hours.


M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments

Day 4

Rigger's Task: 1d6 ⇒ 2 Line Work, DC 10 Dex/Sailor & Con

Day Action - Influence - Barefoot Samms Toppin

Profession (Sailor): 1d20 + 6 ⇒ (17) + 6 = 23
Con check: 1d20 + 1 ⇒ (10) + 1 = 11

"Barefoot Samms? Ya know any good shanties? Should make this more pleasant, at least!" Seems a good way to break the ice, have to see how a conversation would go from there.

Diplomacy: 1d20 + 12 ⇒ (4) + 12 = 16 Blech!

Night Action - Sneak - Explore the Middle Hold

Stealth to avoid notice: 1d20 + 3 ⇒ (19) + 3 = 22 Woo-Hoo!
Take 20 on Perception is a 27!

Sovereign Court

Chronicle Sheets GM Busy At Work........

Day 4 - Sewer Rats...Arrr!

Master Scourge seems to have had something against all off you as he sends the lot of you into the bilges to perform cleanup early in the morning.

You are sent upon by six large rats but due to their own emaciated states, the rats are summarily dispatched with little injuries of your own. You also manged to clear up the spider webs eliminating the little pests.
During the clean up however, you find the following:

The Forgotten and the lost items:

A rather grimy Suit of leather armor
Three heavy maces
A buckler
A masterwork handaxe
A vial of holy water
A tanglefoot bag
Two tindertwigs
21 gp & 12 sp.

Doc's attempts to speak with Habbly Quarne is met with failure as teh seasoned salty seadog chases him off for wasting his time with useless boasts.

No Eyes had have better chances except that for some reason, he mistook Grok for a male despite her decided feminine attributes. He received a smack on his noggin for his troubles however he did detect a curl up her lips as she did so.

Terry seems to have made some headway with Barefoot Samms Toppin and he looks like he was about to start a conversation but ducked out when Master Scourge turned about the corner.

"Sure I kno-"
One thing is for sure, Samms does know how to climb ropes as he is already at the top before Master scourge had taken another step.

During the night, Terry discovers a few things.

Terry Discovery:

This is the ship’s main cargo hold.
14 pigs are kept caged inside though the cages don't particularly look sturdy.

In the forward section, a flight of wooden stairs climbs up to the officers’ quarters as far as you can see, while a second set of stairs descends into the lower hold.
Here you find someone who is invariably chained to the foremast, asleep and apparently as some sort of guard dog.
Another flight of stairs in the aft section next to the galley leads up to the captain’s quarters. You hesitated to go to close there.

Stored near the mainmast are two light ballistas, a disassembled light catapult, and 12 barrels containing 20 gallons of oil each.


Male Human [3] Alchemist (Chirurgeon) 3 | HP 26/26 | AC 15 T 12 FF 13 | CMD 14 | F +5 R +5 W +3 | Init +2 | Perc +8 | SM +2 | Bombs (DC 14): 0/6

If no one minds, Doc will take the holy water, tanglefoot bag, and tindertwigs.


If no one objects, I'll take the handaxe. It's the one weapon I can finesse...


Male Human [3] Alchemist (Chirurgeon) 3 | HP 26/26 | AC 15 T 12 FF 13 | CMD 14 | F +5 R +5 W +3 | Init +2 | Perc +8 | SM +2 | Bombs (DC 14): 0/6

I've got Throw Anything so I don't necessarily need weapons any time soon. But some more armor for me and the rest of the party would definitely be a good thing the first chance we get.


M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments

"I could be wrong, but I think Reijo might be best in the armor. It won't help me climb! The maces spread around fairly nicely, but we best not be seen with any of this stuff, really. We need a place to stow it where our shipmates won't claim it. Maybe in an empty sea chest, on the bottom of a stack?"


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

Bellamy doesn't want any of the items found.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Day 4

In the wee hours of dawn, Reijo helps make mince meat of the bilge rats. After Terry's suggestion, Reijo doesn't hesitate to grab the grimy leather vest with a selfish smirk.

"Aye!"

He somewhat effectually wipes some of the grime off, then dons it before anyone can begin to argue.

On seeing Jack's new handaxe, "Blimey, 'at be a fancy one. Can't waits t'grip me own axe again..."

He soon after receives his daily work assignment with his usual lack of grace, "Bloody runnin' t'day. Oh, joy."

Daily Task: Runner, Daytime Action: Work Diligently
Acrobatics check (DC 10): 1d20 + 3 ⇒ (16) + 3 = 19
Con check (DC 10): 1d20 + 1 + 4 ⇒ (6) + 1 + 4 = 11

Night 4

As the night unfolds, the veteran drinker downs his rum in one gulp. An unpleasant belch erupts thereafter.

Drink the Rum
Fort save vs Rum (DC 5): 1d20 + 3 ⇒ (15) + 3 = 18
Charisma bonus from Rum: 1d4 ⇒ 4

Reijo spots "Cut-Throat" Grok and, knowing from past experience what her job as Quartermaster entails, decides to strike up a conversation with a wry smile.

"Arr, ye be th'one they calls 'Cut-Throat,' ain't ye? Quar'rmas'r, eh? Ye ain't be doin' too bad. Say... I be wonderin' where me duffle be... if ye be able t'gets any or all ov' it back t'me, ye'll be havin' me... appresh'a'shun."

Reijo shakes his left boot in such a way as to produce the faint sound (just audible enough for Grok nearby to hear) of small, jingling, metallic objects... such as coins would make. The implication being, to be clear, that his appreciation for finding and returning to him as much of his gear as possible would be shown by payment to Grok.

Night Action: Influence NPC, "Cut-Throat" Grok
Diplomacy check: 1d20 + 0 + 2 ⇒ (18) + 0 + 2 = 20

Reijo also bellows a grizzly deep laughter after Bellamy's comedic performance that evening. He smacks the table before him firmly, and, after hacking and coughing for a bit, slaps Bellamy hard on the back. "Yer monkey be firin' straight t'night fer a change, ye salty dog!"


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Later in the conversation that evening, Reijo suddenly looks up at the others with a rum-induced expression of concern. "Whatev'r happened ta lit'le Ratty, eh? 'Aven't seen 'im around... ye thinks we took'im fer a real rat this mornin' in th'bilge, an' sent'im ta Davey Jones' Locker, acciden'al-like? 'E sure did look like one ov'em..."

Reijo then seems impressed with himself, "A bloody prophet o'Besmara, I be."


Male Human [3] Alchemist (Chirurgeon) 3 | HP 26/26 | AC 15 T 12 FF 13 | CMD 14 | F +5 R +5 W +3 | Init +2 | Perc +8 | SM +2 | Bombs (DC 14): 0/6

Doc raises his eyebrows at Reijo's comment and gives Bellamy a sidelong glance as he sets his spoon down. "Say, No Eyes. . . what kinda meat did you say this was again?"

Sovereign Court

Chronicle Sheets GM Busy At Work........
Reijo Ilvonen wrote:


Night 4

As the night unfolds, the veteran drinker downs his rum in one gulp. An unpleasant belch erupts thereafter.

Drink the Rum
[dice=Fort save vs Rum (DC 5)]1d20+3
[dice=Charisma bonus from Rum]1d4

Reijo spots "Cut-Throat" Grok and, knowing from past experience what her job as Quartermaster entails, decides to strike up a conversation with a wry smile.

"Arr, ye be th'one they calls 'Cut-Throat,' ain't ye? Quar'rmas'r, eh? Ye ain't be doin' too bad. Say... I be wonderin' where me duffle be... if ye be able t'gets any or all ov' it back t'me, ye'll be havin' me... appresh'a'shun."

Reijo shakes his left boot in such a way as to produce the faint sound (just audible enough for Grok nearby to hear) of small, jingling, metallic objects... such as coins would make. The implication being, to be clear, that his appreciation for finding and returning to him as much of his gear as possible would be shown by payment to Grok.

Night Action: Influence NPC, "Cut-Throat" Grok
[dice=Diplomacy check]1d20+0+2

Grok looks at you and smiles.

"Aye, I see you're new here eh? I be quartermaster and your stuff be with me but you can always purchase you stuff back from me or if you wish....a friendly wager. Jug of Dwarven's fire and if you be standing, you maybe new friend of me. What say you?"


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

Bellamy grunts and nearly falls off the bench when Reijo smacks him on the back.
"I know, I know! But less thanking me boyo!"
Bellamy laughs at Doc as he rubs his back.
"Relax sonney boy! It's just razor clams with a little breading and spices."


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Reijo gives pause mid-chew after Doc's query to the cook, and lingers still for a bit after Bellamy's reassurance before shrugging his shoulders and continuing to finish off his baked clams.

...

'A free drink AND me duffle?'

Reijo's wry smile deepens at Grok's wager. "A jug o' that'll be me pleas're, lass."

The persistently tipsy sailor begins to down the jug of Dwarven drink as soon as it's placed within his reach...

Sovereign Court

Chronicle Sheets GM Busy At Work........

Reijo Fort Save against DC 25: 1d20 + 3 ⇒ (2) + 3 = 5

The Drink Burns Reijo's throat even though he manages to finish it as he slumps down drunk.

Grok however brings Reijo back to his bunk with one hand and tosses him back into his hammock. She then places a key into his hand and clenches his fist over it.

"Fool....No one I met has ever managed to down that and still be sober. Aye Kroop be right about swabbies."


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Reijo's eyes slowly cross as he downs the jug, with some portion spilling onto his fancy red vest. After dropping the emptied jug to the floor, he shakes his head rigorously to uncross his eyes, and then topples over into a nearby table. He lets out an enormous belch, followed by an enormous round of coughing. The excessive grinning and robust laughter of a heavily inebriated man ensues.

"He hah! 'At 'ar be th'real deal, it be! Ehrha... haha! Fffft... lookie 'ere! Me fing'rs be made o'faerie dust!"

He stares incredulously at his own raised hands with that last line, and then continues to utter more unintelligible syllables, interspersed with laughter and spittle. Then, "Ooi! Me teeff be a'ff... fff... fffffloatin'..."

A blank, open-mouthed, cross-eyed stare for a moment, and...

<THUD!>

The drunken sailor's head smacks down onto the table before him. Grok then hoists the unconscious man off...


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

"OOOOooooo,
what can ya do with a drunken sailor,
what can ya do with a drunken sailor,
what can ya do with a drunken sailor eaarrley in the mornin!"

No-eyes starts singing, trying to get everyone to sing along.

Loudly.


M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments

"Ya put 'em in the brig until he's sober.
Put 'em in the brig until he's sober.
Put 'em in the brig until he's sober, earlii in the mornin'!"

This, it seems, Terry knows how to play along with.


Male Human [3] Alchemist (Chirurgeon) 3 | HP 26/26 | AC 15 T 12 FF 13 | CMD 14 | F +5 R +5 W +3 | Init +2 | Perc +8 | SM +2 | Bombs (DC 14): 0/6

Doc joins in the festivities.

"Give 'im a dose of salt and water.
Give 'im a dose of salt and water.
Give 'im a dose of salt and water, early in the mornin'!"

Sovereign Court

Chronicle Sheets GM Busy At Work........

The crew by now seems quite drunk and one by one start adding in their own inane lyrics with some not worth repeating. The levity picks up and just as it's about to reach its climax.

The Room falls silent as a malevolent presence makes itself known......

"Good to know ye sea dogs are so alive this night. Make sure aye, yes ye lot make sure ye be sober or my whips be taking your hides."

With that the moment is lost, as sailors begin to slink back into their rooms.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Reijo's cacophonous snoring reverberates throughout the bunk, all night long...


Male Human [3] Alchemist (Chirurgeon) 3 | HP 26/26 | AC 15 T 12 FF 13 | CMD 14 | F +5 R +5 W +3 | Init +2 | Perc +8 | SM +2 | Bombs (DC 14): 0/6

Doc is noticeably not drunk but just quietly goes back to his room early to get some sleep and not cause any more problems.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Day 5

The sound of two logs banging together beneath the water throbs in Reijo's ears as he comes to. It gets louder and louder as his stupor surrenders to the dawn.

"Wha'th'bloody 'ell..." That's not logs banging... it's his inner eardrums, pronouncing their body's unhappiness at his poor choice of drink the previous night.

Grunting, Reijo raises his head slowly. Squinting about the room with bloodshot eyes, he palms his ears, seeking relief from the throbbing headache... with little success.

And then he notices it. A key falls onto his hammock, leaving a red imprint in the palm which clenched it throughout the night.

'Well, well. Wha've we got 'ere then.'

The key is slipped into Reijo's pants pouch as soon as he's certain noone is looking.

...

Throbbing head be damned, the seasoned sailor is up and at it. He hauls rope and performs expert knotwork throughout the day as he's instructed. When nobody is looking, he takes a brief sneak around the middle hold of the ship. He's looking for anything interesting, particularly anything with a keyhole in it.

Reijo finds himself very tired and out of breath by the end of the day, however. A good smoke would be fantastic right about now...

Daily Task: Hauling Rope, Daytime Action: Sneak
Profession(sailor) check (DC 10): 1d20 + 7 ⇒ (5) + 7 = 12
Con check (DC 10): 1d20 + 1 ⇒ (2) + 1 = 3
Perception check: 1d20 + 6 ⇒ (14) + 6 = 20


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

Day 5 (Day only)_____

Is the cook Mr.Kroop drunk?: 1d100 ⇒ 49 He's drunk!

Todays job= Special Occasion!
Captain Harrigan is celebrating something today, and wants one of the ship’s pigs butchered and cooked for dinner. The PC must make a DC 10 Profession (cook) or Survival check to slaughter the animal,
Profession (Cook) DC10: 1d20 + 4 ⇒ (20) + 4 = 24 Critical Success!
then help Kroop to clean, cut, and prepare the carcass.
If Kroop is drunk, this requires a DC 15 Profession (cook) or Intelligence check.
Profession (Cook) DC15: 1d20 + 4 ⇒ (10) + 4 = 14 Fail.

DAY action: Influence Targeting the Cook, Ambrose Kroop.
"Hey cookie; ye ever hear of the priest, the elf and the dwarf? Well lemme tell ya..."
Performance: Comedy: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Diplomacy: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12


Male Human [3] Alchemist (Chirurgeon) 3 | HP 26/26 | AC 15 T 12 FF 13 | CMD 14 | F +5 R +5 W +3 | Init +2 | Perc +8 | SM +2 | Bombs (DC 14): 0/6

Day 5

Doc spends the day with saw in hand, making repairs on the ship. He decides to focus on his work and keep his head, as he has had little success speaking to people in the past.

Dex check for repairs, taking time: 1d20 + 2 + 4 ⇒ (2) + 2 + 4 = 8


M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments

Day 5

Rigger Task: 1d6 ⇒ 6 Mainsail duties

Influence

Profession(Sailor) DC10: 1d20 + 6 ⇒ (9) + 6 = 15
Constitution DC10: 1d20 + 1 ⇒ (13) + 1 = 14

During the constant maintenance of adjusting the mainsail, Terry takes a few minutes to try to engage Shortstone in conversation. "Hey. I heard where they stowed our gear. Quartermaster's got it. Says we have to buy it back. Anything my friends and I should look to try to help you get back?"

Diplomacy: 1d20 + 12 ⇒ (16) + 12 = 28

Sovereign Court

Chronicle Sheets GM Busy At Work........

Day 5 - An Owl of a Time.

The day passes unevenly what passes for normal on the pirate ship however, everybody can see that Master Scourge seems unusally cheerful, his scowl replaced by a gap-toothed grin.

What's got everyone else tense is that Mr Plugg had being seen with an unusuakky large purse and his rumored hanger ons being seen with him as he gives them instructions. What has being instructed, no one knows.

Reijo:

The only key holes you seem to see is those in the quartermasters. You also cannot help but notice that Mr Plugg actually toasts you when goes pass you this morning................

No eyes:

Kroops samples your cooking and with a loud exclamaion declares it perfect!!!

He does passes you a dagger.
"burrrp. A cutting comedy but simple is exactly that...simp-..zzzzzzzzzzzzzz"

Terry:

Shortstone fouls up a rope and moves towards you, swining upon the mainsail, as he passes you.
"Keep your wits about you, Can't be seen much with you but I'm on your side for however long you'll live. Grapevine is that one or all of you will be fighting Owlsbear. Undefeated with almost all his victims thrown overboard. Good luck."
With another swing, he moves over to the other side acting as if nothing had happened. However Terry can see that he shakes his head as if answering Terry's question from his distance.

No Night Jobs until the Night 5 event is over.


Swab Task: 1d6 ⇒ 2 Rat Catcher... joy.

Dex check working diligently: 1d20 + 7 ⇒ (10) + 7 = 17 Success!

Jack spends the day chasing cockroaches, rats and beetles. By the end he's covered in filth and dirt and ready to do anything that doesn't involve rat-skewering.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Reijo stares suspiciously after Mr. Plugg passes him by.

'Mis'r Baldy must'ave got som'thin special planned fer ME t'night. Oh, joy.'


M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments

As the group gets a chance to interact through the day, or towards the end of the shift, Terry will try to pass on the warning. "Looks lie we're supposed to fight 'Owlsbear' tonight. He likes to throw people overboard."


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

"Arr, pro'ly runnin' a jig t'wins some coin. 'Owlsbear?' What th'bloody 'ell kind o'name be that?"

Sovereign Court

Chronicle Sheets GM Busy At Work........

Night 5 - Time of the Owl

Pazio ate my post. here it is again.

It seems Plugg has being up to his tricks again as a heavily muscled man shackled in chains is brought up on deck during the evening. His meaty fists bears heavy scars, and the chains are as thick as a man's waist and yet this large man carries it with ease. In his other hand he's there are little pincers peeking out and moving, a handful of crabs.

Plugg tosses a purse full of gold in front of Reijo, an open sneer on his face.
"Swabbie!! I have here a purse full of gold that says you can't take him, Owlsbear, the scourge upon the high seas. Aye, Your mangey hide wouldst be cowering aint's 'cha. Scurvy Dog that ye are. Think ye man enough to do it?" His cronies jeer and mock Reijo waiting, for his reply.

It's obvious the crew is looking forward to it and they eye you eagerly but not all. Some of the friendier crew simply look away. This is a fight and there's no backing away from it.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

'Figures...'

Reijo steps up to the challenge with a sideways scowl, despite not fully recovering from the Dwarven beverage last night. He swiftly picks up the purse, getting a quick idea of how much might be in this wager. He then points at the big man's shackles, "Sendin' yer poor slave t'fight me, eh, Mis'r Baldy?"

Looking Owlsbear straight in the eyes, he points to him and then to his own chest with his thumb as he speaks, seeking Owlsbear's position on fighting, "If YE be wantin' a fight, a fight ye'll be gettin from me!"

Looking back at Mr. Plugg, he continues, lacing an (accurate) insinuation at him, "'Cause a REAL freeboot'r be pickin' and fightin' his OWN bloody fights, af'r all..."


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

Realizing what was coming, No-Eyes grabs a bucket and dips it into the water. He then runs up and douses Reijo with a splash.
He uses the act to disguise his casting of Shield of Faith on Reijo (+2 to Deflect AC).
"Wheeooo! That be the splash o' Besmaras Blessin'! Now go git 'em Reijo boy!" He shouts safely from the sidelines after dashing back again.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Sleight of hands for No Eyes With GM Bonus: 1d20 + 2 + 4 ⇒ (5) + 2 + 4 = 11
Plugg's Perception: 1d20 ⇒ 14
THe Purse of gold has about 50 gold pieces

Unfortunately for No Eyes, Plugg sees through his attempts and snarls.

"So another puppy wanna plays heros eh? Get ye inside as well swab. Give Owl a Club too while you're at it. Let's just make this entertaining."

Money is soon being put into a pot as cheer go up a that announcement.
No eyes and Reijo find themselves surrounded in a ring with just them and a large Owlsbear who is holding a massive club.

Owlsbear roars and thumps the club down, as he goes along the ring raisng his arms amidst laughter.
"Owlsbear Strong." "Crab meat good!!" "smash smash smash chew."
Plugg's cronies however keep a hand on their weapons however nonchalantly.

Make any other rolls you think you'll need.


Male Human [3] Alchemist (Chirurgeon) 3 | HP 26/26 | AC 15 T 12 FF 13 | CMD 14 | F +5 R +5 W +3 | Init +2 | Perc +8 | SM +2 | Bombs (DC 14): 0/6

So, is this the point where we're allowed/supposed to volunteer to help him? Also, is there anything else around? I'm mostly wondering because if I were to volunteer I'd mostly be useless for anything except a punching bag (and/or owlbear food) unless there were random pieces of wood/tools/etc I could throw at it with my Throw Anything feat.

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