
"No-Eyes" Bellamy |

Bellamy contrives to 'accidentally' run across his companions at various innocuous times.
No-Eyes passes Reijo and makes a rude comment about his climbing skill.
Bluff (Secret Message): 1d20 + 7 ⇒ (2) + 7 = 9 Great failure. Meet at crows nest third watch.
At being punched, No-Eyes hisses; "Ow! Just meet us at the Galley at second watch." He hurries away then.
No-Eyes passes Doc and mentions the real ingredients to the stew they had last night.
Bluff (Secret Message): 1d20 + 7 ⇒ (11) + 7 = 18 Success. Meet at Kitchen second Watch.
No-Eyes passes Terry and makes a rude comment about the coordination of his clothing to his shoes.
Bluff (Secret Message): 1d20 + 7 ⇒ (5) + 7 = 12 Failure. You are greatly attracted to me.
At his confused look, No-Eyes hisses; "No, no! Just... meet us at the Galley at second watch." He hustles away embarrassed.
No-Eyes passes Remidax and gives pointers as to the proper maintenance of a crossbow.
Bluff (Secret Message): 1d20 + 7 ⇒ (20) + 7 = 27 Success. Meet at Kitchen second Watch.
No-Eyes passes Nolwazi and whispers a secret about Reijo in her ear.
Bluff (Secret Message): 1d20 + 7 ⇒ (7) + 7 = 14 Failure. ...something something ... teddy bear... kiss....
At being slapped, No-Eyes hisses; "Ow! Just meet us at the Galley at second watch." He hurries away then.
No-Eyes meets at the Galley at second watch, nursing a couple of lumps.
"I gotta practice secret messaging more..."

Reijo Ilvonen |

Reijo downs another rum and looks suspicious as he is cheered by the crew.
'What they be conspirin'bout now, eh? Plannin' t'shank me in me sleep? Me'd like t'see'em try...'
...
Reijo unclenches his fist, "Oh... aye."
Just before he can hurry off, Reijo pats Bellamy on the back in a friendly, "brothers of the coast" kind of way... albeit with a bit of excessive strength. That's about the closest one can get to an apology from the sour pirate.
With a frowning, one-squinty-eyed gaze and a few puffs of his pipe, Reijo suspiciously scrutinizes any nearby tars who may have overheard Bellamy's message to himself.

"Doc" T. J. Juckson |

Doc looks a little disturbed at first as he hears the true recipe but recovers when he catches on to the message. He's still a little wary of No-Eyes' cooking though.

Nolwazi Nkosi |

Dis be strange folk. What do de winds bring I now? Nolwazi ruminates as she examines the bright handprint on No-Eyes face. She turns up at the appointed hour, though, curiosity winning over reservations.

Terry of Quent |

As No-Eyes runs around passing messages, Terry just shakes his head.
Well, he can cook and sing well enough. Nobody's good at everything.

Reijo Ilvonen |

As he awaits the business at hand to begin, Reijo's intense stare shifts back and forth between the two kitchen doors leading to the rest of the middle deck. Puffing away at his pipe, a hand fiddles with the thin axe by his side... as if ready to instantly plant it into the skull of anyone entering who was not invited by Bellamy.

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Kroop (Cook) and Grok (Quartermaster) are already inside waiting for all of you and as you step inside, a few minutes later you are joined by Sandara Quinn, a woman toughned by years at sea, Rosie Cusswell, a rather tough but attractive looking halfling, Shivikah ,Ratline and lastly Maheem who drops from the ceiling without a sound and who seems to have being here the longest.
Maheem looks at all of you, squeezing in the cramped space, Whispers.
"Seems like we're all here"
Giving all of you a chance to respond

Reijo Ilvonen |

When Maheem descends, 'Me knew me was bein' watched...'
Relaxing a bit, Reijo responds to Maheem, "Ye've got a knack fer th'bloody obvious, Sneaky. So then, why we here?"

Nolwazi Nkosi |

Nolwazi slaps "No-Eyes" on the shoulder and laughs (quietly)
"Be knowin' I right! I be free like de sea, and dese ones..." she sweeps her arms across the assembled conspirators "... dese ones same keen-keen be free. Smell dem storm brewin'; de goddess and de goddess be wit' us dis night!" She grins, white teeth flashing in the shadows.

Terry of Quent |

Terry looks around the room, an eyebrow cocked. When Nolwazi makes her comment, he slumps and frowns. "A dangerous course ye'r chartin'."

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Maheen looks at you and a nod from Grok begins.
"Something is strange among the crew. Some of us have started acting not like ourselves. “Ratline” Rattsberger here saw me in the bliges when I was on deck. He even claimed to have spoken to me but I have no such conversation with him and worse is he claims that I was acting like a woman!'
Some snickers erupt but they silence as Grok glares.
"Someone's being stealing rations too and I can't see who it is. As far as I can see, we seem to have a stowaway and a very well hidden one it seems." Kroop adds.
Shivikah adds her own experience.
"Well I was taking to you Reijo but you seem out of sorts and worse you seemed to be wearing perfume the night before the battle but you were last seen in your bunks."
Grok speaks up now.
"I found some supplies missing and what's worse is I'm always there yet somehow I'm seen on the main deck near the main mast. Something or someone is on board and we need to find out who. Has anyone of oyu have had strange occurences?"

Nolwazi Nkosi |

"De only ding be hapnin' strange for I, is I bein kidnap' by you folk." Nolwazi looks crestfallen by the choice of topic at hand.
She harrumphs and crosses her arms. "Bein' dat you have dem skinwalker on de ship, maybe?"

Terry of Quent |

Terry looks uncertain. "It sounds like we already know the stow-a-way can look line anyone. She could be here. She hides in plain sight. The different people she has manage dot pretend to be are very different physically. She's go tot be using magic. That should make her easier to find, shouldn't it?"

Reijo Ilvonen |

Reijo's suspicious glare returns as each crewmember retells their experience. He continues to puff in silence as each story is told. Indeed, not even a mean or sarcastic joke comes from his lips. Only his tobacco-scented "perfume," after puffing his pipe during Shivkah's story of Reijo's perfumed doppelganger...
Reijo is unusually quiet:
Bluff check: 1d20 ⇒ 9
'At the bottom o'Besmara's frigid oggin she be. Food fer sharks, me 'spected... But, cannit be?'
oggin = ocean

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Terry recalls having met similar circumstances when he last met with Master Scourge.
Reijo cannot help it but feels something is missing from this particular story.

"Doc" T. J. Juckson |

Doc listens to the stories with interest. "Do we know of any creatures capable of this? Maybe we need to come up with signals, passphrases, or the like-just to make sure we are speaking to each other and not the impostor."
Sense Motive: 1d20 + 2 ⇒ (17) + 2 = 19

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Knowlege (Nature), (Dungeoneering) or the like may help here.

Terry of Quent |

Trust me, I'm aware.
"Pass phrases? Sure. Reijo's looking for more tobacco. Reply's that Grok's run out. How the two modify those should be clear enough. Pass phrases are pretty easy."
Terry scratches his nose and looks around at the group again. "Finding her is the problem we need to solve, right? How do we do that?"

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The night draws late as Kroop gets up.
"It's good that you all are aware not but keep a lookout on this new stowaway. She/He/It could be a friend or worse someone who means us ill. We should all head back to our cabins now lest we draw suspicion."
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The morning brings new light and energy to all of you and nothing else happens as everybody else is feeling the effects of the previous night's party.
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Day 20 - Sails on the Horizon
A lookout cries “Ship ahoy!” late in the afternoon, and Captain Harrigan immediately turns the Wormwood to pursue its prey. As the evening wears on, the Wormwood gradually gains on the other ship, and by dawn, less than half a mile separates the two.
Orders are sounded to prepare once more and the crew rushes about their task anticipating another fight.

Reijo Ilvonen |

Reijo smokes away, flexing and gripping his hands in preparation for wielding axe and cutlass in battle. He assists Terry in prepping the rowboat, keeping his eyes fixed on the ship.
"Aye t'th'rum, La...," pausing mid-nickname as if in sudden recollection. With a sarcastic tone, "Ah, me r'members ye don't be likin' yer name." As he places an oar on the dinghy, he now looks inquisitively at Terry. He appears to be seriously seeking his approval for a new nickname, "Wenchy?"

Nolwazi Nkosi |

Nowalzi looks in disgust at the eagerness of her companions, helping just enough to not raise suspicion.
She attempts to identify the flags on the ship, and estimate the crews complement. Dem poor souls
Sailor: 1d20 + 9 ⇒ (11) + 9 = 20

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Everybody else waits in anticipation, the winds favoring you as the enemy has no time to even prepare cannon fire.
The crew is all prepared and ready to attack but then so are the others. You see figures on the opposing ship and they fly a Rahadoumi Flag!!! Bright sparkles of light can be seen as it spreads out amongs the crew members.
Wormwood closes in upon the merchant vessel called the Man’s Promise as can be seen from its side.
Captain Harrigan instructs Kroop and a few other crew members to slaughter a few pigs and dump them overboard.
"Magic users" Maheem says out loud confirming other suspicions.
Riaris Krine gathers all of you.
"The ship’s wheel is on the aft deck, just below the sterncastle. You’re going to grapple over, kill the guards on the sterncastle, take the wheel, and guard the ship’s boats. Kill anyone who tries to get away on one of the boats. Don’t move from the wheel until the fighting’s done, or you’ll have to answer to me. Oh yeah, as we get close, it’s going to get foggy. Just stick to what I told you to do.”
Turning to No eye.
"You're in charge." are her curt orders as she leaves to shout orders to the other boarding parties.
The two ships soon enter into reasonable firing range (120 feet) and close together at a speed of 30 feet per round.
The crew of the Man’s Promise begins to bombard the Wormwood with missiles, mainly crossbow bolts, but also with two ballistas on the sterncastle attacking the Wormwood’s rigging in a futile attempt to slow the pirate ship.
At the same time, banks of heavy mist suddenly envelop the enemy ship. From now until the conclusion of the battle, combat aboard the Man Promise takes place within multiple fog cloud spells cast by Peppery Longfarthing (CL 8th).
Your actions. Also I am running this without a map partially because there's too many tokens to be placed..... The whole scene is about to get chaotic.

"Doc" T. J. Juckson |

Doc gulps down his mutagen for the day to increase his speed and then grabs a grappling hook and readies to toss once the ships get close. +4 Dex, +2 natural armor, -2 Wis
toss: 1d20 + 5 ⇒ (4) + 5 = 9
Failing that, he'll pull the book back and try again:
toss: 1d20 + 5 ⇒ (2) + 5 = 7
And again:
toss: 1d20 + 5 ⇒ (12) + 5 = 17
He'll pull out another vial from his belt and suddenly grow gills on his neck and webbing in his hands. Touch of the Sea

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Doc might want to retcon that last part. The pirates just dumped blood into the sea incase you missed that part.

Reijo Ilvonen |

Overhearing Nolwazi's question, Reijo stares as the bloodied pigs are dumped overboard. "Sharks," he replies.
Glancing at Doc, "Ye be lucky th'last time. Best not try yer luck again."
Reijo will accompany Terry again in the dinghy. After rowing across, he'll climb the ship's aft side with a grappling hook and rope... waiting for other crew members to distract the guards via combat just before he climbs onto the aft deck, of course.

"No-Eyes" Bellamy |

"Right then. Everybody to the boats!" Called out Bellamy.
He shook his head at Nolwazi.
"Got no idea why they's chummin. You ought to ask if yer curious."
He conns the boat across to the other ship and waits for Doc to toss the grapple, then climbs up.
Climb: 1d20 + 4 ⇒ (8) + 4 = 12

Remidax Gotubo |

As the ships converge, Remidax fires arrows into the fog cloud.
Damage: 1d8 ⇒ 8
Miss Chance: 1d100 ⇒ 76
Attack 2: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d8 ⇒ 3
Miss Chance: 1d100 ⇒ 69
Attack 3: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d8 ⇒ 6
Miss Chance: 1d100 ⇒ 47
Crit Confirm Attack 2: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 2d8 ⇒ (8, 7) = 15

Nolwazi Nkosi |

"Sharks... cold-eyes; same ding" She shrugs. Nolwazi then casts a spells as the first grappling hook goes up. "Shimye-Magalla be speakin - she and she say be strong against de godless ones."
Bless +1 morale attack and save vs. fear, 2 min.

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It'll take 4 rounds to close up on the ship. Please state actions.
Number of Attacks 1d10 ⇒ 8
Number of attacks hit? 1d8 ⇒ 1
Who does it hit?
1) Reijo Ilvonen
2) "No-Eyes" Bellamy
3) Terry of Quent
4) "Doc" T. J. Juckson
5) Nolwazi Nkosi
6) Remidax Gotubo
1d6 ⇒ 2
Bolt that shot No-eyes 1d20 + 1 ⇒ (2) + 1 = 31d10 ⇒ 3
As your dinghy closes in to the Man’s Promise, sharks can be seen circling the area in anticipation of the feast to begin.
A rain of arrows, bolts and spells start flying through the mists and despite the rain of such projectiles, only one seems to head towards No-Eyes and even then it struck the wood of your dinghy harmlessly.
From your last glimpse, the crew of Man’s Promise are all ready to fight and the worst thing, they outnumber the crew of the Wormwood. Remidax's shooting may have felled some of them but he can't be certain.

Terry of Quent |

I think Terry and Reijo are rowing, right? Or are the ships themselves closing? if it is the ships themselves, Terry could use a bow, too.

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Maheem is rowing. The man's strength and speed is impressive.

Terry of Quent |

Okay, then Terry will take 4 "blind" bowshots at the crew of the other ship.
Shot 1: 1d20 + 4 ⇒ (12) + 4 = 16 Probably has a range penalty, too.
Damage 1: 1d6 ⇒ 5
Shot 2: 1d20 + 4 ⇒ (5) + 4 = 9 Probably has a range penalty, too.
Damage 2: 1d6 ⇒ 6
Shot 3: 1d20 + 4 ⇒ (11) + 4 = 15
Damage 3: 1d6 ⇒ 1
Shot 4: 1d20 + 4 ⇒ (19) + 4 = 23
Damage 4: 1d6 ⇒ 1

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Terry's shot brings down another it seems but there is no splash to be heard.
With a loud crashing noise, the Wormwood finally meets Man's Promise and battle is joined.
Round 1
Six Rahadoumi sailors guard the aft deck of the Man’s Promise (two on the aft deck and four on the sterncastle). They attempt to repel the pirates at all costs. Sailors on the sterncastle are considered to be on higher ground and gain a +1 bonus on melee attack rolls against opponents on the aft deck.
Initative Order
Party
Soldiers