And The Devil Will Drag You Under (Inactive)

Game Master nightdeath

"And the Devil will drag you under by the the sharp lapel of your checkered coat".
-Sit down, you're rocking the boat
Maps:
Main Deck
Upper Deck
Middle Deck
LowerDeck
Bilges
Loot Sheet
Man's Promise


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Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

Previous round: Casts Shield of Faith AC now 18.

Round 1__________
Full round: Casts Summon Monster I- Fire Beetle on the sterncastle.


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

Nolwazi flings up her arm. A gout of water leaps up and washes over a soldier.

Surge to drag him over the edge of the deck and into the water; vs CMD: 1d20 + 5 ⇒ (15) + 5 = 20

Sovereign Court

Chronicle Sheets GM Busy At Work........

The surprise on that particular's soldiers face as the water swept him off his feet would not be memorable if not for the screams that echoes as the sharks find him........

5 soldiers left


Male Human [3] Alchemist (Chirurgeon) 3 | HP 26/26 | AC 15 T 12 FF 13 | CMD 14 | F +5 R +5 W +3 | Init +2 | Perc +8 | SM +2 | Bombs (DC 14): 0/6

Doc pulls out a vial and throws in one last component before tossing it over at the Rahadoumi soldiers!

bomb ranged touch: 1d20 + 4 ⇒ (8) + 4 = 12
fire damage: 1d6 + 3 ⇒ (2) + 3 = 5
DC 14 Ref for 1/2 of 4 splash damage for those nearby

Sovereign Court

Chronicle Sheets GM Busy At Work........

As Doc tosses his deadly bomb, the soldiers scream as one notices and they scramble to get out of the bomb's deadly arc.
Reflex Save vs DC 14 1d20 + 1 ⇒ (16) + 1 = 17
Reflex Save vs DC 14 1d20 + 1 ⇒ (3) + 1 = 4
Reflex Save vs DC 14 1d20 + 1 ⇒ (17) + 1 = 18

Other the unfortunate one getting minor burnt, the others all received slight singed skin though the bomb's impact burns its target severely.


AC17/T13/F/14/CMD17||HP11[16]F:+3;R:+4;W:+0||Init.+2|Percept.+5

Remidax jumps across the ships and moves to the largest group of sailors, while drawing his weapons. Closing the distance, he swings at the first one he sees.

Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Sovereign Court

Chronicle Sheets GM Busy At Work........

Remidax's swing proves deadly as the soldier already burnt from the bomb falls easily. The rest scatters

4 left


M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments

Dropping his bow, Terry scrambles up the rigging, pulls his blade, and gets ready to swing across on a rope and see if he can't get enough momentum to knock one of the other sailors off the deck . . . which will be next round.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Round 1

Piercing blue eyes unflinchingly penetrate into the soul of one of the soldiers as Reijo walks up to him with an unnervingly casual gait. Smoke adds to the hazy fog from Reijo's pipe as his drawn cutlass hangs low, ready to cleave its first victim.

A sinister grin is the final touch, threatening to cause this poor soldier the need to change his underpants...

Reijo also seeks to position himself strategically, such as either standing on the aft deck or flanking a soldier. Whichever would not provoke an AoO; otherwise, he'll simply move up to the nearest soldier.

Demoralize nearest soldier:
Intimidate check: 1d20 + 8 ⇒ (14) + 8 = 22

Actions Taken: [move] Move up to nearest soldier; [std] Demoralize foe.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Reijo's manical grin coupled with an oh so easy gait, breezing past the smoke in the air as he walks brazenly past a trio of combatants locked in mortal combat, his eyes gazing through their souls.

They break and flee. With the combination of bombs, knives and magic, Reijo's stare decides is for them.
End Combat. Round 2 is open for actions. Please indicate which round you are doing like Reijo.

------------------------------------------------------------------------
Round 3
As the fog clears, you see Captain Harrigan and two officers rushing madly for the doors to the captain’s cabin below the aft deck, slashing and hacking as they move.

Perception DC 10:

a Rahadoumi sailor is sneaking up behind Harrigan.


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

Round 2__________

Bellamy swings aboard and takes a defensive stance on the quarterdeck.

Perception: 1d20 + 4 ⇒ (20) + 4 = 24


AC17/T13/F/14/CMD17||HP11[16]F:+3;R:+4;W:+0||Init.+2|Percept.+5

Round 2

Remidax makes for the ship's wheel, following orders.


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

Nolwazi climbs onboard, takes a longing look at the ships boats.

I be jumpin' in, gone on the ocean. Easy dat. she thinks as looks at the ship's boats.

Instead, she notices the Rahadoumi soldier and flings an arc of lightning at him.

Perception: 1d20 + 3 ⇒ (7) + 3 = 10
Touch: 1d20 + 2 ⇒ (19) + 2 = 21
electrical damage: 1d6 + 1 ⇒ (1) + 1 = 2

Sovereign Court

Chronicle Sheets GM Busy At Work........

Nolwazi's bolt jolts a soldier long enough for the pirate fighting him to run him through. Rosie raises her daggers in acknowledgement of the aid.
Remidax and No eyes makes it across with no trouble.


M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments

Round 2

In an Errol Flynn-esque move, Terry swings over to the other boat, blithely dropping onto the far side of the sterncastle with a grin "You boys may want to kneel and drop yer weapons. Or ye can swim and hope the chum hasn't done it's job."

Acrobatics: 1d20 + 10 ⇒ (17) + 10 = 27
Intimidate: 1d20 + 10 ⇒ (2) + 10 = 12

:facepalm:


Male Human [3] Alchemist (Chirurgeon) 3 | HP 26/26 | AC 15 T 12 FF 13 | CMD 14 | F +5 R +5 W +3 | Init +2 | Perc +8 | SM +2 | Bombs (DC 14): 0/6

Doc moves in and tosses another bomb into the mix, making sure to minimize the splash on his companions. Hopefully I can do that, it's hard to be an alchemist without a map.

bomb ranged touch: 1d20 + 4 ⇒ (8) + 4 = 12
fire damage: 1d6 + 3 ⇒ (1) + 3 = 4
DC 14 Ref for 1/2 of 4 splash damage

Sovereign Court

Chronicle Sheets GM Busy At Work........

Ermm Doc there's no one for you to toss a bomb at.. You might want to retcon that. Don't worry, the bomb will hit someone, the rounds are continuous for now.

Terry's amazing moves sends her squarely onto the ship and as she strikes her pose and speaks her piece, she realises that there isn't anyone else left where she is, they're all fighting elsewhere. Same as when Doc prepares a volatile mixture to throw, he finds no one a valid target.

With all of you on board the enemy ship now, the full effect of what is happening can be seen now.

Maheem striking with open palms and kicks, spinning and dodging strikes with a grace defying his bulk.

Rosie striking swiftly with her Daggers along with Grok's greataxe sweeping away all opposition. A deadly combination of both grace, skill and power.

Ral getting cut from a cutlass, and about to get skewered by another when Crimson 'Cog' bullrushes his would be slayer into the water, earning himself a slash on his shoulder.

Kroop cutting a wide swath with nothing but a cleaver, a chopping board as his shield and a large sauepan over his head. He seems to be holding up quite well against 6 soldiers.

Shivikah and Conchobhar Turlach Shortstone exhange magical missles between a trio of enemy mages which dissapates harmlessly against magical barriers.

All this and more can be seen as you have gained and secured your area.
Waiting for Round 3 actions now. See above posts after Reijo.


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

Have we secured the wheel and the boats? I can man the wheel on rd 3, unless another wishes to.

Sovereign Court

Chronicle Sheets GM Busy At Work........

The wheel is secured.

Round 3
As the fog clears, you see Captain Harrigan and two officers rushing madly for the doors to the captain’s cabin below the aft deck, slashing and hacking as they move.

Perception DC 10:

A Rahadoumi sailor is sneaking up behind Harrigan.


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

GM:
I think time just became a loop. No Eyes and Nolwazi both made the DC 10 perception and saw the pirate; Nolwazi tossed lightning at him.


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

Oh, I saw. I just decided not to do anything about it.

Round 3____________

Bellamy 'looks' around exaggeratedly, belaying pin at the ready.


AC17/T13/F/14/CMD17||HP11[16]F:+3;R:+4;W:+0||Init.+2|Percept.+5

Remidax continues to guard the ship's wheel.

Perception: 1d20 + 5 ⇒ (8) + 5 = 13

"Protect the cap'n!"


M Half-Elf Unchained Rogue (Pirate) 2 / Swashbuckler (Inspired Blade) 0 | AC:17(T:14/FF:13) CMD:15 HP:13/13 | FO:+0 RE:+7 WL: +1 | Defenses: Immune to Sleep, Resistant to Enchantments

Her? HER? Nightdeath's taking Reijo's side, now, is he . . .?

Perception: 1d20 + 8 ⇒ (17) + 8 = 25

"Cap'n! Look out!" Terry goes over the railing at the fore of the sterncastle, jumping down to the deck where the Cap'n and his officers are headed, pointing at the sneak as he lands.

Acrobatics: 1d20 + 10 ⇒ (15) + 10 = 25

Sovereign Court

Chronicle Sheets GM Busy At Work........

Whoops. @ Terry and Nolwazi. Map updated.

The lightning jolts him long enough with the rest of your warnings as Captain Harrigan spins and lashes out giving the unfortunate soldier a new opening at his throat.

He looks at each of you carefully before parrying yet another blow and then dispatching his opponent with a savage cut.

Round 5
An explosion rocks the Man’s Promise, as Kipper sets off a barrel of alchemist’s fire somewhere belowdecks. Although badly burned, Kipper survives the explosion. Still having a sense of mind to give a thumb's up as he staggers away.

Round 6
3 Sailors make a break for it as they attempt to release a boat and make away from the chaos.
1.

GM Rolls:

2. 1d20 ⇒ 19
3. 1d20 ⇒ 9
4. 1d20 ⇒ 2
5. 1d20 ⇒ 8
6. 1d20 ⇒ 16
7. 1d20 ⇒ 20
8. 1d20 ⇒ 13
9. 1d20 ⇒ 15


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

As nobody else claimed the duty, Nolwazi will man the wheel


AC17/T13/F/14/CMD17||HP11[16]F:+3;R:+4;W:+0||Init.+2|Percept.+5

I guess I did not expressly say it, but that was my intention for Remidax. Remi is fine guarding, while Nolwazi steers.


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

Nolwazi grabs the wheel and struggles to bring the ship under control

Sailor to man the wheel: 1d20 + 9 ⇒ (8) + 9 = 17


Male Human [3] Alchemist (Chirurgeon) 3 | HP 26/26 | AC 15 T 12 FF 13 | CMD 14 | F +5 R +5 W +3 | Init +2 | Perc +8 | SM +2 | Bombs (DC 14): 0/6

Sorry, I thought there were still one or two soldiers blocking our way.

Doc rushes about helping to heal wounds of anyone who has gotten. I'm not really sure what else to do for the moment.


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

Sailors trying to get away. You could deliver them
a doc special, if that's your fancy.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Round 6

Satisfied with Nolwazi's handling of the wheel, Reijo spots the three soldiers trying to escape by boat. A sinister smile on his face, Reijo swiftly moves into melee with all three. His cutlass swings at one of them, while he tries to defensively parry any incoming attacks with his offhand axe.

Attempting to be adjacent to as many of the three soldiers as possible, provoking an AoO from me (and anyone else who wants to push into melee) when they try to climb into the boat or work the ropes to release the boat. If he sees someone else engaging in melee with them as well, he'll adjust his target square so he's not in their way (and is ideally flanking).

Attack soldier (combat expertise)
Attack(Cutlass): 1d20 + 4 - 1 ⇒ (13) + 4 - 1 = 16
Damage(Cutlass): 1d6 + 2 ⇒ (6) + 2 = 8

Actions: move [move], attack [std]

Sovereign Court

Chronicle Sheets GM Busy At Work........

Wheel is locked.....The wheel is not a focus here. lol

Reijo's rush slashes a sailor badly enough for him to fall back as the others seeing this new foe flail wildly at him with their clubs. One scoring a painful bump upon Reijo's arm hard enough to leave a lasting bruise.
Sailor 1 1d20 + 1 ⇒ (7) + 1 = 81d6 ⇒ 6
Sailor 2 1d20 + 1 ⇒ (19) + 1 = 201d6 ⇒ 4

All of you watch Maheem perform a death defying leap over a score of soldiers as a fireball erupts from their mist.

Perception DC 20:

Maheem's face is a picture of puzzlement.

For those who made the above check, Will Save DC 18:

The fireball isn't real but it doesn't make a difference to the burnt soldiers. or so they believe themselves to be.

------------------------------------------------------------------------

Round 7
Through the fog, the PCs can see the Rahadoumi crew scattering or surrendering. Below, Captain Harrigan momentarily appears, gripping what appears to be a human heart in his hands.

------------------------------------------------------------------------


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

Perception: 1d20 + 3 ⇒ (2) + 3 = 5

Be a stronun, Reijo. Help be coming.

Instead of fooling with the wheel, on her action Nolwazi will throw attempt to wash a sailor engagin Reijo overboard.

bull rush via surge: 1d20 + 5 ⇒ (15) + 5 = 20 vs CMD

Sovereign Court

Chronicle Sheets GM Busy At Work........

The sailor goes faliling and screaming as a powerful jet of water slams him over and away from Reijo. His screams join the others unfortunately still alive in the water as the sharks feast well.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Round 7

Reijo taunts the sailor who struck him so feebly, laughing in his face, "That the best ye got? HA!"

As the onrushing waters from Nolwazi's strange goddess pass by him to push another meal to the sharks below, Reijo grins as he angles his cutlass into the stream for a moment, cleaning his blade of excess blood... and spurting the bloody water mix into the eyes of the sailor that struck him in the arm.

Freebooter's Bane vs Sailor: Allies within 30 ft. gain +1 to attack and damage rolls vs target.

Dirty Trick (temporary blindness) vs Sailor:
CMB check: 1d20 + 4 ⇒ (2) + 4 = 6 Doh!

Perception for GM:
Perception check: 1d20 + 7 ⇒ (15) + 7 = 22

Will save for GM:
Will save vs DC 18: 1d20 + 1 ⇒ (12) + 1 = 13


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

Perception: 1d20 + 4 ⇒ (6) + 4 = 10


AC17/T13/F/14/CMD17||HP11[16]F:+3;R:+4;W:+0||Init.+2|Percept.+5

Following the lead of everyone else, Remidax rushes up, looking for a flanking position, and slashes with his cutlass.

Attack, Flank?: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Damage, Sneak?: 1d6 + 3 + 1d6 ⇒ (5) + 3 + (2) = 10

Sovereign Court

Chronicle Sheets GM Busy At Work........

Round 11
The pirates are winning that much is obvious and your keen eyes soon spot through the chaotic battle that there seems to be yet another attempt to escape.

This time and officer and four flunkies attempt to lower a boat down and they're almost succeeding. Dressed in a chainshirt and very well made boarding pike in hand, she gestures for her hirelings to hurry.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Round 11

"Git'em!" Reijo blurts out and points to the five new escapees with the tip of his pick-like axe.

"Me gots this'un'ere." He proceeds to attempt to dish out death to the remaining sailor before him.

But his undercut is dodged. Reijo steps carefully to allow one of his allies to flank (should one be so inclined), and yells at the remaining sailor angrily. "Hold still, ye mangy bilge rat!"

Attack vs Sailor (+freebooter's bane):
Attack w/ Cutlass: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Damage w/ Cutlass: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

Gritting his teeth, Bellamy is about to follow the others to intercept the escapees, but holds up remembering the orders to protect the wheel.
Reasoning that with Remidax and Reijo on the case, he and Nolwazi to protect the wheel is reasonable to obey both orders.

Sovereign Court

Chronicle Sheets GM Busy At Work........

The remaining sailor throws up his hands in surrender, his plea for mercy on his lips.
"I surrender! Please don't kill me!!"


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

Bellamy grits his teeth and lowered his head, knowing what's coming next.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Round 12

If nobody does anything about the escaping five on round 11...

With nobody seeming to go after the escaping five, Reijo spits before the surrendered sailor and yells aloud, "Oi! Me gots t'do everythin' meself?! GIT THEM... NOW!!"

Reijo hustles over to them. Cautious of the armored one with a polearm, he swiftly looks at the boat's rigging to determine a weak point, positioning himself to chop one of the ropes keeping the rowboat level and boardable. He's seeking to cause the boat to falter and fall 90 degrees... even if one or more soldiers have already boarded it, and perhaps fall into the shark-infested waters...

Hack the rope:
Cut Rope w/ Boarding Axe: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 2 ⇒ (6) + 2 = 8


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

Nolwazi flicks her finger, a rush of water reaches up from the sea and lashes out at the polearm wielder.

surge to bullrush: 1d20 + 5 ⇒ (13) + 5 = 18


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Reijo grins in Nolwazi's direction, giving her a nod for the watery support.


AC17/T13/F/14/CMD17||HP11[16]F:+3;R:+4;W:+0||Init.+2|Percept.+5

Remi runs toward the escaping sailors and attacks the first one he comes to.

Attack: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Sovereign Court

Chronicle Sheets GM Busy At Work........

Reijo hacks the rope but the rope is obviously well made and has only a light cut on it.

Nolwaki's Rush of water wets the officer but does nothing else as she stabs Reijo, getting him in the arm.
[ooc]Pike Poke 1d20 + 8 ⇒ (17) + 8 = 251d8 + 4 ⇒ (2) + 4 = 6

Remi's strike is however parried by another soilder as his weapon strikes hard against the other's cutlass, his breath smelling faintily of mint.


Male Human [3] Alchemist (Chirurgeon) 3 | HP 26/26 | AC 15 T 12 FF 13 | CMD 14 | F +5 R +5 W +3 | Init +2 | Perc +8 | SM +2 | Bombs (DC 14): 0/6

Doc chases after Reijo and throws a dagger at one of them.

dagger ranged: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d4 ⇒ 4


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Round 13

Reijo growls like a rabid pit bull at the pikewoman. Teeth bared but still clenching his pipe, he drops his wounded arm's cutlass to the floor... slipping that hand into a pouch. Barking at the woman loudly, his concealed hand then suddenly springs forth, tossing a reddish powdery substance into her eyes...

However, the wind appears to have a different opinion on where the powdered chili pepper should go...

His mouth then begins to foam...

Dirty Trick (Blindness) Maneuver vs Pikewoman (-1 combat expertise):
CMB vs CMD: 1d20 + 4 - 1 ⇒ (6) + 4 - 1 = 9


Female Bonuwat Cleric 3 - HP 22/22 - AC: 15 / T: 11 / FF: 14 - Perception: +3 - F: +4 / R: +2 / W: +6 - CMB: +3 - CMD: 14 - Speed: 30 - Init: +1

Nolwazi scoffs at the woman officer and yells at her.

"Best be dinkin' 'bout how you done die - we scrata-scata dey folk. You best lay flat wit' dem dinks"

Command, "Fall", DC 14 will or lay prome 1 rd (may otherwise act normally)

Sovereign Court

Chronicle Sheets GM Busy At Work........

Doc's dagger throw strikes cleanly into the shoulder of one of them as he chases after Reijo whose attempts is fouled by the winds.

He is then set upon by the remaining aides.
Attack 1 with club 1d20 + 2 ⇒ (4) + 2 = 61d6 + 1 ⇒ (4) + 1 = 5
Attack 2 with club 1d20 + 2 ⇒ (7) + 2 = 91d6 + 1 ⇒ (1) + 1 = 2
Attack 3 with Halberd 1d20 + 2 ⇒ (12) + 2 = 141d6 + 1 ⇒ (3) + 1 = 4

Nolwazi taunts the officer who lies down, unable to resist the command.

Will Save VS DC 14 1d20 + 4 ⇒ (7) + 4 = 11

Init Order
Party <--We are here.
Officer HP 46 AC 20
Sailor 1 HP 15 AC 12
Sailor 2 HP 15 AC 12
Soilder HP 25 AC 18

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