Aldebaran Campaign: Batton Wycomb
Game Master
Rakshasa
Based on the campaign stylings of DM Cornish (Lamplighter Series) & Steven Erickson’s (Malazan Book of the Fallen Series).
Rakshasa’s campaign setting is scaled in a a darker more sinister world grounded in humanities struggles to survive the wylds as well as each other. Gunpowder, alchemy, dark rituals and gorey experiments abound.
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Based on the campaign stylings of DM Cornish (Lamplighter Series) & Steven Erickson’s (Malazan Book of the Fallen Series).
Rakshasa’s campaign setting is scaled in a a darker more sinister world grounded in humanities struggles to survive the wylds as well as each other. Gunpowder, alchemy, dark rituals and gorey experiments abound.
Male Pale Master
^damn..I wanted to be 'first!'
Pathfinder Campaign: Character Generation is a 20 point buy system for abilities and one free non-heroic character class level to start. Max out first level for hit point values both non-heroic and heroic classes.
Please generate some background for your character this can be as general or as in depth as you like. Keep in mind the more you leave for me to determine, the more I may be able to make your background tie into the story itself.
Once everyone creates character avatars and I get the opportunity to review everyone’s character sheets and backgrounds we will get the game ball moving.
Male Pale Master
Male Pale Master
Here is some helpful info on how to post on this site. Skip down to Messageboard Questions
Messageboard Questions
and here is a great online guide to the Pathfinder rulebook
d20pfsrd
female human/Garundi war/wizard 2 HP 26/26| AC:14 / T 12 / FF 12 | F:4 R:4 W:4 | Init 2 | Cmb:2 Cmd 14
Male Pale Master
a helpful thread for anyone new to Play by post gaming
DHs Guide to Play by Post
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Stiehl9s wrote: Here is some helpful info on how to post on this site. Skip down to Messageboard Questions
Messageboard Questions
and here is a great online guide to the Pathfinder rulebook
d20pfsrd
Thanks for the help Will!
ceragias non hero skills,saves and hp are built in. i tagged them in the tabs as non hero bonuses
Male Pale Master
way to be ready at a moment's notice derosier!
female human/Garundi war/wizard 2 HP 26/26| AC:14 / T 12 / FF 12 | F:4 R:4 W:4 | Init 2 | Cmb:2 Cmd 14
ill be honest i never got to fully play this character so i just got lucky that Rakshasa is allowing it 1d20 ⇒ 17
Male Pale Master
still pretty cool that you had something ready that you want to play
looking forward to seeing the others show up here
female human/Garundi war/wizard 2 HP 26/26| AC:14 / T 12 / FF 12 | F:4 R:4 W:4 | Init 2 | Cmb:2 Cmd 14
ill be adjusting some stuff on ceragia for story and a feat that i would rather take
female human/Garundi war/wizard 2 HP 26/26| AC:14 / T 12 / FF 12 | F:4 R:4 W:4 | Init 2 | Cmb:2 Cmd 14
hey anyone besides me and stiehl getting into this?
Please make those adjustments soon as I’m probably going to be kicking off the story with you since it all I’ve got to work with.
I’ve given you some background changes already. Need any more info on flavor context or character set up contact me either PM, on Messanger or call or swing by.
Male Pale Master
Gm - can we use alternate racial traits?
I want to take... Military Tradition: Several human cultures raise all children (or all children of a certain social class) to serve in the military or defend themselves with force of arms. They gain proficiency with up to two martial or exotic weapons appropriate to their culture. This racial trait replaces the bonus feat trait... for flavor. Would any exotic/martial weapons work or is there a limited list for Batton Wycomb?
Stiehl9s wrote: Gm - can we use alternate racial traits?
I want to take... Military Tradition: Several human cultures raise all children (or all children of a certain social class) to serve in the military or defend themselves with force of arms. They gain proficiency with up to two martial or exotic weapons appropriate to their culture. This racial trait replaces the bonus feat trait... for flavor. Would any exotic/martial weapons work or is there a limited list for Batton Wycomb?
Absolutely...The Callumbin Empire reigns. As per the lexicon many military fighting traditions known as Evolutions exist aka “Hand Strokes” is the vernacular (Domum, Escalade, Hi-Lo and Fight with Hawk & Pick...Tomahawk and long knife).
Others exist for the different ethnicities and cultures as well. Let me know what your thinking and I can help flavor it to the setting.
Male Pale Master
I am thinking of going full sword and board sand want to use a bastard sword..which I will sometimes use two handed for the extra strength damage
theat racial trait states up to two weapons but I am cool with just the one. If there is another weapon that would also pair with it or just campaign prevalent that would be cool too
Infiltrator/Trophy Hunter 2 | HP 25 | AC 18, T 13, FF 15 | F +3/R +6/ W +3 | Init 4 | CMB +5 | CMD +18
Stiehl9s checking in. Still have some work to do but will take any feedback so far
Infiltrator/Trophy Hunter 2 | HP 25 | AC 18, T 13, FF 15 | F +3/R +6/ W +3 | Init 4 | CMB +5 | CMD +18
Ok, I am complete! Might purchase an item or two but otherwise I am ready for review and feedback
Kallus Sikindikus wrote: Ok, I am complete! Might purchase an item or two but otherwise I am ready for review and feedback You are good to go sir!
female human/Garundi war/wizard 2 HP 26/26| AC:14 / T 12 / FF 12 | F:4 R:4 W:4 | Init 2 | Cmb:2 Cmd 14
im completed as well added heritage trait and all my caster feats have been adjusted
Male Pale Master
DM have you seen this - Elephant in the Room
makes a pretty solid argument versus feat taxing
female human/Garundi war/wizard 2 HP 26/26| AC:14 / T 12 / FF 12 | F:4 R:4 W:4 | Init 2 | Cmb:2 Cmd 14
Lol@the very first dice roll being a one
Infiltrator/Trophy Hunter 2 | HP 25 | AC 18, T 13, FF 15 | F +3/R +6/ W +3 | Init 4 | CMB +5 | CMD +18
does Kallus have a description on Ceragia? meaning will I spot her easily?
female human/Garundi war/wizard 2 HP 26/26| AC:14 / T 12 / FF 12 | F:4 R:4 W:4 | Init 2 | Cmb:2 Cmd 14
does ceragia notice all the commotion on the slip?
Infiltrator/Trophy Hunter 2 | HP 25 | AC 18, T 13, FF 15 | F +3/R +6/ W +3 | Init 4 | CMB +5 | CMD +18
think I will just make some assumptions to keep this moving.
you still with us GM?
Infiltrator/Trophy Hunter 2 | HP 25 | AC 18, T 13, FF 15 | F +3/R +6/ W +3 | Init 4 | CMB +5 | CMD +18
my bad on the delay. I completely missed the last ooc part about doing what we want
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Male Human Sniper 2/Fighter 1
Hey, it's the new guy. I think i have everything ready to go if you want to look over it
Lochlin Brevity wrote: Hey, it's the new guy. I think i have everything ready to go if you want to look over it Noice!!! I love th backstory! Bravo! Gonna update post here soon and plan on getting it rolling more regular.
Okay guys sorry for the delay again. The last week went by entirely too fast! Here we go.

Sorry in advance for Ceragia. The plain truth is there is a four hour time difference between when the Iron Duke arrived in the lock at Batton Easton and when Kallus and Piebold arrived. So you guys can run around all you want but you are not going to run into each other.
The Fault may be my own however so let me fill you in:
-Ceragia you are in a haze of a lack of information that your Father either willingly or negligently likes to keep you in. You are aware that someone is going to smuggle you from Batton Easton to Batton Wycomb but you have no details of who, when or how. Literally anyone could come to you and ask you to follow them and you would have no idea whether to trust them or not. (Remember the magical carriage you guys delivered to the Zhents by accident?)
-Kallus, the organization you work for is well informed, well-funded and highly organized. You know exactly what she looks like, that she is a Female, Peshwan, Flash (Evoker) that may or may not be disguised, that she will be arriving by a merchant ram called The Iron Duke, that the Captain of that ship has been paid to keep her passage secret and to instruct her to stay on the ship, what slip it would be docked at and roughly (because nobody can accurately predict very well the exact arrival of a seafaring vessel, especially one that just travel the equivalency of a transatlantic sea voyage) what time with in a day or two as to when the vessel should arrive. There is no reason to expect that news of her arrival would be compromised, however your organization knows damn well to plan like it has been. So the conversation you just overheard should not be a surprise in the least. You also know that the only person that knows as much as you do is the driver Piebold. He knows exactly as much as you and is to continue the task should you fail to the best of his ability all the other that didn’t make it were pressed into service and just muscle should you need it. That being said you’re the Khano, Piebold is not.
Infiltrator/Trophy Hunter 2 | HP 25 | AC 18, T 13, FF 15 | F +3/R +6/ W +3 | Init 4 | CMB +5 | CMD +18
Ah, giving that carriage up to those Zents just because they said it was theirs will haunt me to the end of my days...that was shamefull
female human/Garundi war/wizard 2 HP 26/26| AC:14 / T 12 / FF 12 | F:4 R:4 W:4 | Init 2 | Cmb:2 Cmd 14
Infiltrator/Trophy Hunter 2 | HP 25 | AC 18, T 13, FF 15 | F +3/R +6/ W +3 | Init 4 | CMB +5 | CMD +18
^ You know it wasnt the first time
female human/Garundi war/wizard 2 HP 26/26| AC:14 / T 12 / FF 12 | F:4 R:4 W:4 | Init 2 | Cmb:2 Cmd 14
Probably not the last
I would post a response but it would only contain
ZZZZZZZZZZZs
Male Pale Master
heres another thread with tips on how to be a better PBP roleplayer
Building a better Doomedhero
female human/Garundi war/wizard 2 HP 26/26| AC:14 / T 12 / FF 12 | F:4 R:4 W:4 | Init 2 | Cmb:2 Cmd 14
I m pretty sure I was preparing spells for the day when I fadded out. (I'm assuming). Can you give me an idea of which spells I got complete before that happened from my daily list?
female human/Garundi war/wizard 2 HP 26/26| AC:14 / T 12 / FF 12 | F:4 R:4 W:4 | Init 2 | Cmb:2 Cmd 14
0-lvl-ray of frost,message,detect magic,light
1st-lvl-mage armor ,burning hands
Specialty spell slot magic missile
ceragia trundle wrote: 0-lvl-ray of frost,message,detect magic,light
1st-lvl-mage armor ,burning hands
Specialty spell slot magic missile
You got em all.
Infiltrator/Trophy Hunter 2 | HP 25 | AC 18, T 13, FF 15 | F +3/R +6/ W +3 | Init 4 | CMB +5 | CMD +18
Wow, s$!# just got real!
Lochlin it looks like you took Wisdom damage. Read this - Ability Scores You'll have to scroll down a bit to get the ability damage section.
female human/Garundi war/wizard 2 HP 26/26| AC:14 / T 12 / FF 12 | F:4 R:4 W:4 | Init 2 | Cmb:2 Cmd 14
character updated and corrected
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