Agents of the Darklands, Part 2: In Company of Forgotten Evils

Game Master thunderbeard

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HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

Oh, that's funny.


Rocks fall, everyone dies

I gotta say, this is not at all how I expected this particular quest to go. But it's working out quite amusingly, and I think we've now once again returned to the "what other havoc can the party wreak?" stage.

Also, medium-grade gems, by weight, are valued at about 5x the price of gold (in today's indices); but with historical gold prices we're probably looking at closer to 500-1000 gp per pound of gems. Though I'm not sure how many pounds of gems the Siabrae capital actually holds, other than that the tunnels are "full of gems"


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Heading to my work my very first GenCon later today, so posting will be spotty, at best. Bot me as needed!

Though, I believe we're still just waiting on replies and such?


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

I wouldn't be plane shifting. I'd be traveling astrally. It's similar, but a bit different.

By freeing your spirit from your physical body, this spell allows you to project an astral body onto another plane altogether. You can bring the astral forms of other willing creatures with you, provided that these subjects are linked in a circle with you at the time of the casting. These fellow travelers are dependent upon you and must accompany you at all times. If something happens to you during the journey, your companions are stranded wherever you left them.

You project your astral self onto the Astral Plane, leaving your physical body behind on the Material Plane in a state of suspended animation. The spell projects an astral copy of you and all you wear or carry onto the Astral Plane. Since the Astral Plane touches upon other planes, you can travel astrally to any of these other planes as you will. To enter one, you leave the Astral Plane, forming a new physical body (and equipment) on the plane of existence you have chosen to enter.


Rocks fall, everyone dies

Hey! So... we've sort of flattened out. I think I gave the party too few railroads again.

Do people want to jump forward to "Illia- successfully rescued from the abyss, launch an all-out assault on Shaorhaz's fortress with the help of a new friend?"


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
The Dapper GM wrote:

Hey! So... we've sort of flattened out. I think I gave the party too few railroads again.

Do people want to jump forward to "Illia- successfully rescued from the abyss, launch an all-out assault on Shaorhaz's fortress with the help of a new friend?"

I'm traveling home tomorrow from Prague. I'll have access to a real computer Monday. If everyone can wait that long I'll write a "rescue Illia" post then. I'm pretty sure I might be the only character with the unique ability to do so.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

I don't think it's that Dapper. I think we've stalled because we're sort of just waiting to move to the next task.

Your last big post was kind of an update but didn't really move us forward.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

I think we just need to buy two scrolls of plane shift.


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

yeah i was just kinda waiting for something to happen. Inubrix doesnt really match the others in power so isn't really suited for taking the lead on anything.

and Sir Pala Din is really just life support for a bow and arrows.


Rocks fall, everyone dies

Oh. Yeah, I was waiting for the party to call out the next action. But meanwhile Ilia- got to a place where she can call for help, so now that's an option.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Illia- wrote:
I think we just need to buy two scrolls of plane shift.

The focus of planeshift is a key to said plane. However, it's not spelled out what that is or how it's acquired.

Astral projection however, can basically plane shift without the key.


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active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2
Meredian Adriatnaic wrote:

The focus of planeshift is a key to said plane. However, it's not spelled out what that is or how it's acquired.

do quests for the mayor of that plane


Rocks fall, everyone dies

The entire abyss is just one plane, though. (This is just one particular area of it)


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

We're too spread out and our goal is too nebulous. We end up in cycles of waiting for other people's individual ideas to resolve themselves.

I don't think you were too railroad-y. I think you weren't railroad-y enough. Sometimes we need a push as to where to head next.

A thought on how to handle that in the future would be to have Crimson cast Telepathic Bond on all of us, and include herself and the other Councilors in the link. That way they could chime in with advice, do scrying stuff to help out, or any other plot-push we might need.

It would be kinda like in Borderlands when the people back at home base chime in while you're running around killing everything.


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2
Anaxian, the Fractured Wyrm wrote:


A thought on how to handle that in the future would be to have Crimson cast Telepathic Bond on all of us, and include herself and the other Councilors in the link. That way they could chime in with advice, do scrying stuff to help out, or any other plot-push we might need.

It would be kinda like in Borderlands when the people back at home base chime in while you're running around killing everything.

good idea


Rocks fall, everyone dies

Err, sorry yeah, I meant I wasn't being rail-roady enough.

And that's a pretty good plan, yeah.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

I think Ground Control should please cast a spell to go grab Major Illia-.

I really can't move things forward from my end.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Illia- wrote:

I think Ground Control should please cast a spell to go grab Major Illia-.

I really can't move things forward from my end.

I got you, Boo. :-)


Rocks fall, everyone dies

Alright, I've let this game stall out way too much. Time to bring it back!


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

I thought the siabrae hated me before.


Rocks fall, everyone dies

What? Just because they tried to kill you a bunch? Or because you were a giant piece of metal desecrating their metal-free holy site?

You also punched a few of them to (temporary) death, which makes them respect you as a land-based combatant, and they saw you transform into big smashy things. They don't *like* you, you just seem like the best person to stand behind during a fight.


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

ah, makes sense


Male Weremonkey Rogue/Ranger/Trickster

For all my games:

This Friday, Aug 19th, and Sat Aug 20th, plus next Thurs Aug 25th-Sept 6th(possibly longer), I will have potentially spotty posting.

Friday is the huge, EPIC 5 year anniversary wrestling show for the promotion my brother works for, House of Glory.

Saturday is NXT Brooklyn II.

And then next Thursday I leave for Atlanta for several nights of LARP and awesome friends before making my way to New Orleans for the 25th anniversary Grand Masquerade event for Vampire the Masquerade.

Thus, please bot me as necessary.


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

Sounds like a fun week.


What it says on the tin; Caffiene addict 20
Monkeygod wrote:

For all my games:

This Friday, Aug 19th, and Sat Aug 20th, plus next Thurs Aug 25th-Sept 6th(possibly longer), I will have potentially spotty posting.

Friday is the huge, EPIC 5 year anniversary wrestling show for the promotion my brother works for, House of Glory.

Saturday is NXT Brooklyn II.

And then next Thursday I leave for Atlanta for several nights of LARP and awesome friends before making my way to New Orleans for the 25th anniversary Grand Masquerade event for Vampire the Masquerade.

Thus, please bot me as necessary.

I live in Atlanta. I have some friends from Louisiana that come up every so often to play in a Vampire WOD larp.


Male Weremonkey Rogue/Ranger/Trickster

TCG, what org? My friends and I are in Underground Theater.


What it says on the tin; Caffiene addict 20
Monkeygod wrote:
TCG, what org? My friends and I are in Underground Theater.

No clue. I'll message my friends an ask.


What it says on the tin; Caffiene addict 20
Monkeygod wrote:
TCG, what org? My friends and I are in Underground Theater.

One world by night. Whispers of Atlanta.


Rocks fall, everyone dies

Wacky!

* * *

Okay, so... here's the plan.

Anaxian will be making two targeting rolls against the fortress. I assume he should be able to make that on anything except a Natural 1, in which case I will roll on a DM table of "where does meteor fall."

Each meteor will also deal 10d6 bludgeoning, 10d6 fire damage, to be rolled.

Following that... initiative is sort of meaningless here, as the party will start fighting as soon as they can get into distance. I'll let the party decide how far away from the fortress they want to start (the party can trivially obtain arbitrary amounts of Resist Fire through spell preparation; but anyone less than 250 feet from the fortress risks taking full 10d6 bludgeoning damage [35 average from each hit], and anyone less than 500 feet from the fortress risks taking half the bludgeoning damage [35 average total damage, reduced doubly by DR]).

The fortress also has a "scouting range" of approximately one mile; anyone less than 5000 feet from the fortress risks being seen by a patrol unless they approach through stealth, burrowing, invisibility, teleport, or as a passenger on Drisquar's Wind Walk.

All of your mythic allies have Limitless Range, and thus can attack from any distance—though the further they are from the fortress, the longer it will take for Jiator to build a sufficiently tall tower for them to avoid cover penalties from shooting over the rubble of the fortress's walls. We'll assume they start at 5000 feet, unless someone has a way to sneak them in or wants to spare a few Invisibility spells.

Jiator's catapult is perma-invisible and the siabrae can earth glide for stealth—but the architect can also comfortably aim a catapult up to 5000 feet—so assume he'll start wherever the crusaders do as well, for purposes of archery tower.

* * *

For the actual battle... since your remaining enemies will have tons of mobility and reach in an open crater with no obstacles, I'll be splitting up the keep into a 5x5 grid (A-E, 1-5) with each grid representing an approximately 50'x50' space.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Sounds good!

So, do true seeing and similar abilities work through scrying? Because if not, I'm tempted to have some allies earth glide/invis whatnot, teleport into somewhere like 100 feet into the defense radius, and try to lure captain anti-teleport into a massive ambush.


Rocks fall, everyone dies

"As with all divination (scrying) spells, the sensor has your full visual acuity, including any magical effects. " So true seeing works through scrying, yeah, along with See Invisible.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

Not to shoot us in the foot, but Scrying has certain specific magical effects that work through it. Sadly, true seeing isn't on the list.

Greater Scrying list: detect chaos , detect evil , detect good , detect law , detect magic , message , read magic , and tongues .


Rocks fall, everyone dies

Nope, all effects that modify vision (see above) work through all scrying spells. The greater scrying list is in addition to that.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
The Dapper GM wrote:
Nope, all effects that modify vision (see above) work through all scrying spells. The greater scrying list is in addition to that.

Oh, I totally missed that. Good catch.


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

I wonder if I could enchant a meteor with Returning so I could just keep dropping it...


Male Alacritous Bralani Stalker 5/Umbral Blade 4

So we have a transmutation Occultist, are the rest combat classes?

How many do we have again? Can we get their exact classes and mythic paths? I know I had intended to make a Celestial Blooded Sorcerer with the Archmage path.

Just trying to figure out what our resources are, exactly.


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

I have nothing else to do tonight, I'm going to bust out my Mythic dude...


DEAD

this is the one i made


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

here's Anaxian's. He's still a work in progress. Should have him finished tonight.


Rocks fall, everyone dies

We have 5 crusaders total (one for each player). Level 10, Mythic 4. I don't have detailed stats for them at the moment, but my ideas for the last two if nobody has a better idea (don't worry about the crusaders being balanced; they're here for fun) were:

-Marshal Occultist (or Hierophant Reliquarian Occultist) who focuses on the ability to spam low-grade buffs more or less indefinitely (this would basically give a bunch of rounds of "blanket buffs," with all characters getting Holy, Axial, or any other +2 of abilities on their weapon, as well as low-level buff spells each turn).

-Holy Waterfall Alchemist. TWF, ITWF, Rapid Shot, Manyshot, Haste, Limning Launching Catapults. Launches 7 holy water vials a round at absurd range, for massive splash damage.

* * *

Also, a Returning meteor would take enough damage on impact to a) melt, and b) lose all its magical properties, as any damaged magic object.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Anaxian, the Fractured Wyrm wrote:
I wonder if I could enchant a meteor with Returning so I could just keep dropping it...

You're dropping two meteors. Let's not get too greedy.


Holy Waterfall Alchemist was basically the concept for counterpoint gopher over here.


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

So Meteors work as ammunition. Who knew? :)


Rocks fall, everyone dies

Oh! I missed Counterpoint Gopher.

@Anaxian: Anyone who's ever seen a meteor impact probably knew. Those things *melt* on impact.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Yeah, your build was probably gonna be better, but I was rolling a "Throw 18 Holy Waters via telekinesis three times a turn, Adding Intelligence, Bane, and IL to each one's damage."


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

Maybe if they were adamantine metors? Something to work on.


active: see post HP 151/151; AC 28 (26 currently); DR 15/-; FH 14 Psion 5 / Metamorph 7 / Worm that Walks CR+2

Riverine from Stormwrack (3.5) would work.


Rocks fall, everyone dies

Illia-, we can go with your version, just not sure what its range is. Let me know, and we can treat that character as a constant holy water hose.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

That's why your version would probably be better. Mine was only going to be CL 14/16 Telekinesis castings with doubled range, instead of infinite.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Anaxian, the Fractured Wyrm wrote:
Maybe if they were adamantine metors? Something to work on.

Isn't Adamantine "star metal" according to lore? If that's correct and we take into account the reality fantasy crossover I'd imagine the adamantine meteors still melt/break apart. I think that's where adamantine comes from on Golarion. Meatoe craters. You'll probably need a magic solution to maintain cohesion.

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