Agents of the Darklands, Part 2: In Company of Forgotten Evils

Game Master thunderbeard

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Rocks fall, everyone dies

Okay! So. Are people's crusaders in a semi-workable state? (Feel free to make up any missing numbers if they seem like they're in a reasonable range). Should I start the fight?


DEAD

Sounds good to me


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

I think we're ready. I'd be up for roleplaying captain holy waterfall, but I think we should rely on your stats if you've got something more complete than I.


Rocks fall, everyone dies

Okay, just give me the number of holy waters you can achieve per round and I'll handle it from there.

At work now, will try to get a long post up tonight.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

CL 14 + ML 6 (Abundant + Paragon) Normal casting of telekinesis, CL 16 + ML 6 swift action mythic point casting of telekinesis.

So, that's 42 a round. Adds Intelligence and IL (10) to each one's damage. Has a bunch of tempest gale maneuvers, probably not used, but some can counter wind walls and the like.

Was gonna mythic arcane strike 'em, but it seems like you already got someone for baneing.


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

Fine with me. Raxus is close enough to done that I can fake it.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

Aye, I am totally ready to decimate our foes :)


Rocks fall, everyone dies

Sorry! Forgot my mom was visiting yesterday. Got the time now.

I guess I'll just speed things up by making the meteor rolls, if that's okay.


Female Human(Fallen) Witch/10

Conveniently, I have this character pretty much all done. Would likely change her race and I think her stats might be off. Beyond that her Mythic tiers need to be added in.

Would she work, Dapper? Much easier than creating a brand new character lol.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

All the crusaders ended up being ranged, didn't they? Was going to take a couple with me into melee battle, but if they're all ranged combatants, that doesn't make much sense.


Rocks fall, everyone dies

Yeah, the idea was to have them all be ranged (dump a reach wand onto your witch if you want) because it was amusing. And that's fine.


Rocks fall, everyone dies

In case anyone’s curious, had anyone in the party actually attempted diplomacy with Shaorhaz, he would’ve offered to release Diamanda in exchange for the live capture of three Ghaele Azatas (the Worldwound’s full of their warbands, and Drisquar can magically locate groups of Azatas), giving the party the option of either taking the deal or using the information to plan a prison break. “Siabrae vs Shaorhaz” was supposed to be a more long-term alliance choice for the party (NE vs CE; preservationists vs demons), similar to “Intellect Devourers vs Neothelids” (aesthetic + tribal vs monstrous + solitary aberrations) and “Noktoria vs Shraen” (predatory + religious vs hidden + aristocratic undead), with the choices the party makes affecting things like what recruits and refugees will show up down the line (got some plans for the next few months…). But killing Shaorhaz, if you can pull it off, at this critical juncture during the fifth crusade should actually have a hilarious effect on the balance of power in the Worldwound, leading to some humorous results.


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

So, some stuff about Raxus-

He is Large, but treated as Huge for grappling.

He has a 25 foot reach and infinite attacks of opportunity.

If he hits someone with any attack (including AoOs), he initiates a grapple for free. If he succeeds in the grapple, the creature is yanked adjacent to him.

He Threatens normally while grappling, but to grapple a new creature he has to let go of the previous one (a free action if he controls the grapple).

While grappling a creature he can put that creature in the way of incoming attacks.

While he is already grappling, he can hit other creatures with the creature he's grappling, or throw the creature he's grappling a "limitless" distance.


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation
The Dapper GM wrote:

In case anyone’s curious, had anyone in the party actually attempted diplomacy with Shaorhaz, he would’ve offered to release Diamanda in exchange for the live capture of three Ghaele Azatas (the Worldwound’s full of their warbands, and Drisquar can magically locate groups of Azatas), giving the party the option of either taking the deal or using the information to plan a prison break. “Siabrae vs Shaorhaz” was supposed to be a more long-term alliance choice for the party (NE vs CE; preservationists vs demons), similar to “Intellect Devourers vs Neothelids” (aesthetic + tribal vs monstrous + solitary aberrations) and “Noktoria vs Shraen” (predatory + religious vs hidden + aristocratic undead), with the choices the party makes affecting things like what recruits and refugees will show up down the line (got some plans for the next few months…). But killing Shaorhaz, if you can pull it off, at this critical juncture during the fifth crusade should actually have a hilarious effect on the balance of power in the Worldwound, leading to some humorous results.

Undead druids definitely seem more our style than demons.

I'm loving the set up to this encounter, by the way.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Oh, and before battle, Monty will cast his full set of buffs.


Rocks fall, everyone dies

Yeah, I wanted to try a new "semi-mass" combat thing that was cleaner than what we did in Voshgurvaghol.

Basically, you said Anaxian was doing the calculations to figure out how big a crater the meteor would leave, and how much damage it would deal. Nobody actually thought about the fact that it would turn half the fortress into pressurized lava and smoke...

And, haha, Raxus is one of *those*. Sounds good.


Rocks fall, everyone dies

Hmm. Let's move this over here. What class combination gives CL 12 and IL 10? (Also, the Tempest Gale stance I saw adds initiation mod, not IL, hmm.)


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

CL 10, with a Spell Specialization in Telekinesis and Telekinetic Master, to get CL 14 for Telekinesis. And CL 10 is only because he took the +2 CL up to HD trait.

Spent 3 feats on a feat chain, getting 5+Initiator Mod (3) +2 (+2 imitator level up to HD trait).

Also, you seem to be right on Mod vs IL. I think I was either using my early access beta material accidentally, or just remembered wrong.

Initiation mod would be dex, which is an alright stat, but not his best.


Rocks fall, everyone dies

I was looking at a later beta, yeah.

And alright, sounds good.


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

So, I'd like to jump in at this point and remind people that when we originally discussed Mythic we agreed to reign it in to prevent mechanical abuses.

When I see something like 1000 points of damage with a giant number of touch attacks, that sets off a few red flags to me.

I don't want to tell anyone they are having badwrongfun, but I kinda think that our Mythic pals probably shouldn't completely overshadow our main PCs.


Rocks fall, everyone dies

@Anaxian: Eh, could be amusing (Illia-'s character isn't broken because of Mythic; it's broken because of non-mythic stuff). That said, GMs usually have ways of dealing with this sort of thing. (Although so far in this campaign, Anaxian's the only one who's used "rocks fall, everyone dies")


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

The counter to this guy is that he has the defenses of a Level 10 Wizard.

I fully expect someone at our offensive power level could literally phantasmal killer this guy down if they wanted to. Or dimension dervish ginsu him.

He gets one absurd barrage, then if the enemy's paying any attention, he dies.

That said, his other counter is I don't want to finish statting him.


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation
The Dapper GM wrote:
@Anaxian: Eh, could be amusing (Illia-'s character isn't broken because of Mythic; it's broken because of non-mythic stuff). That said, GMs usually have ways of dealing with this sort of thing. (Although so far in this campaign, Anaxian's the only one who's used "rocks fall, everyone dies")

Yeah, there is that.

I just wanted to attempt to be the voice of reason, though I realize that's a little disingenuous coming from me.

I don't actually mind the holy-water barrage in concept. My main concern is that the mythic side characters don't overshadow our main characters. As long as that doesn't happen much, I'm fine with whatever.


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation
Illia- wrote:
That said, his other counter is I don't want to finish statting him.

Ugh. I feel you. Making high level mythic characters is a chore. Feels like homework.


Rocks fall, everyone dies

So... we're still waiting on almost everyone's actions for round 2...

(In case I forgot to mention, the whole party is up again)


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
The Dapper GM wrote:

So... we're still waiting on almost everyone's actions for round 2...

(In case I forgot to mention, the whole party is up again)

As i'm actively snooping and looking for something to get into I need the results of my perception check.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

I'm pondering about how much of Counterpoint do I need to stat and what kind of pre-combat buffs would he have going.


M Humanborn

yeah, not much of a mythic fan myself, I don't mind if for one-offs.

i was excited when it came out, and there are some truly cool 3PP mythic paths, but the basic non-path part of mythic i just dont really find all that interesting. add in extra math, tiers to keep track of and stuff, eugh.


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation
Tenro wrote:

yeah, not much of a mythic fan myself, I don't mind if for one-offs.

i was excited when it came out, and there are some truly cool 3PP mythic paths, but the basic non-path part of mythic i just dont really find all that interesting. add in extra math, tiers to keep track of and stuff, eugh.

I love low-level mythic. It changes the whole dynamic of the game. The numbers are still reasonable, but you can still get that high-level feel.

I used it for a game based on greek mythology a while back. Worked beautifully.


M Humanborn

Yeah, I mean i'd rather just have more regular levels. I guess I just think about it differently as a player, i feel like if i am Level X and Mythic Tier 1, not only am i now hoping to gain that next level, I am hoping to gain that next tier.


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation

I guess I stopped looking at advancement as reward at some point. I've played long, amazing games without ever leveling up.

Gaining power is fun, but the story is my reward. If leveling up is part of the story, great. If it isn't, that's fine too.


M Humanborn

Ah, not me really. A story can be good without leveling up, for sure. But i would say more often than not, (in my opinion) they are not so good that i do not feel the desire for my character to at least grow somewhat, get some new abilities, items, etc.


Rocks fall, everyone dies
Anaxian, the Fractured Wyrm wrote:
I used it for a game based on greek mythology a while back. Worked beautifully.

This. If I ever get the time, one of these days I'm going to run a Journey to the West campaign using Mythic, because that's what it really reminds me of. It's a system for games based in myth—and the final level of mythic tells you what kind of myths.

I don't care too much about advancement—but I enjoy really cinematic combat options (and primarily-martial characters), and that generally gets a lot more fun at higher levels.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

At one of my vampire games tonight, will post either really late tonight or more likely tomorrow.


Rocks fall, everyone dies

No worries! I usually don't expect this much activity over the weekend.


Male Alacritous Bralani Stalker 5/Umbral Blade 4

My intention is to keep in the skies and deal with those demons who have taken flight.


Rocks fall, everyone dies

Drisquar, if you want, you can ready an action (or, say, a lightning bolt spell) against a group of demons taking flight on their initiative.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

As stated before, I do, but I'm not willing to put forth the effort to get Counterpoint in playable condition. So, unless you have a ready statblock to use that you think would have any impact, I'll go ahead and play defense.


Rocks fall, everyone dies

Yeah. "42 vials of holy water at +X damage" is just fine as far as statblocks go, I can give him an estimated defense.


Rocks fall, everyone dies

Also, Illia-: your min-maxed holy water hurler is an awesome idea. That character, and the other crusaders, will definitely make a difference in this fight.

However, I sat down and said "wait a minute, you told four liches with 20-30 int each about this nasty teleportation demon who almost killed you..." and then figured out exactly what sort of plan they'd come up with given a day or two of preparation.

* * *

Anaxian: Woundwyrm is only sort of blind. 60' blindsight means as long as you can get within 60' of enemies, you're fine, and with your massive int score I assume you can effectively triangulate enemy location to within 60' based on the feedback of your other bodies.


HP 145/145, Temp HP: 15, Stoneskin: 90/90, DR 15/Bludgeon and Magic, AC 24, CMD 13, SR 23, Fort +10, Dex +7, Will +12, Per +26, Stealth +38, Active Effects: Prestidigitation, Read Magic, Dimensional Anchor, Deathwatch, Unseen Servant, Nondetection, Fleshy Facade, Comprehend Languages, Invisibility Alarm, Aura Sight, Arcane Sight, Tongues, Greater Magic Fang, Symbol of Revelation
The Dapper GM wrote:
Anaxian: Woundwyrm is only sort of blind. 60' blindsight means as long as you can get within 60' of enemies, you're fine, and with your massive int score I assume you can effectively triangulate enemy location to within 60' based on the feedback of your other bodies.

That's pretty much exactly what I was going for. Thanks.


Rocks fall, everyone dies

So this battle is taking longer to type out than I expected. Will try to keep it moving, but expect slightly slower GM "end of round" posts.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Hah, no problem, you're practically running 25 battles at once, and we're not making any significant progress towards thinning the enemy out since the meteor drop.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Huuuh. Looking at the technology guide.. Is there any reason a warrior who has access to a technology crafter would not wield a Plasma Blade other than energy resists/immunities (admittedly a big reason)? Free Touch attacks with no downside other than dealing half/half energy damage.

Also, Temporal Accelerator would be absolutely lulzy on someone who can't die of old age and has armor that can cast restoration. :P


Rocks fall, everyone dies

Do you mean a Laser Torch? Because they don't get a strength bonus to damage.


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28
The Dapper GM wrote:
Do you mean a Laser Torch? Because they don't get a strength bonus to damage.

Plasma Blade

Nope, I mean Plasma blade. Seems to be you get to add all your normal modifiers. It's a proper lightsaber. :P


Rocks fall, everyone dies

Ah. Not in the Tech Guide. AP items are... complicated. It's not at all in line with normal plasma weapons, though (probably intended to only be timeworn); I'd rule it as either "attacks unmodified by strength" or "one charge per attack."


Status:
Warlord 9 HP 251/251 | AC 46 | T 29 | FF 38 | F +33 | R +34 | W +32 | Init +11 | Per +32 | SR 28

Still, even with a nerf, it'd be pretty good for me to carry one of those around for when I just need to land a hit to get the rider effect from a maneuver, even if I deal no damage.


167/167 HP, Temp HP:, DR 10/Magic, Immune to Cold, Electricity and Fire, SR 21, Fort +20, Ref +14, Will +20, Smite 2/2, Blast 3/3, Recon 10/10, 1st level spells 4/4, Active Effects: Smoking Bottle, Evil Aura, Cowardice Aura, Desecrate Aura, Greater Magic Fang, Longstrider, Linebreaker, Ant Haul

It's a good thought. I think we are going to have to build a generator before stuff like that can be crafted.

We're fairly close to that being possible though. Our resident robot can make us presents.


Rocks fall, everyone dies

Yeah. Inubrix (the metal) is also an option for breaking armor, as is Brilliant Energy (though neither deals with natural armor).

As for the generator—the treasury is a bit short for building a generator, but I think it's reasonable to ask the Siabrae for rights to any skymetal in their deepest caves, which might make up the difference.

...assuming a victory here. This battle is gonna get nasty

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