
GM DeathbySuburbs |
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Excepting Pathfinder core classes and races for adventure in a string of ad&d mods retconned for my story and adapted to pathfinder rules.
20-point buy
250 gp starting wealth
two traits
Seeking 5 PCs
Deviations from core may be accepted at DM's discretion. We must discuss it.
Looking for fun! I am an old gamer. Newcomers welcomed. No rules lawyers or Min/Maxers.
Interesting backstories are a plus. You will begin on Greyhawk in the town of Hochoch.
Submit rough character idea, stat block if you have the time.
We'll discuss what timeframes that will be required for posting.
Message for more details.

EmissaryOfTheNorth |

You know, with the recent income of Greyhawk and Forgotten Realms in the boards that use PF rules, I'm starting to wish for a Pathfinder version of the 3.5 wild elf. That +2 Str boy.
It's hard playing a forlorn elf ranger who prefers to dual wield axes and smells like a dwarf barbarian after a sewer crawl when you have +2 dex and int and no MASSIVE GAINZ.
That said, my concept will be that: an elf that grew tired of elven society, grew himself a beard, went to live with humans and earns his daily stew and ale by hunting whatever the locals need. Dual wielding axes is a must, I just like the image.

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You know, with the recent income of Greyhawk and Forgotten Realms in the boards that use PF rules, I'm starting to wish for a Pathfinder version of the 3.5 wild elf. That +2 Str boy.
It's hard playing a forlorn elf ranger who prefers to dual wield axes and smells like a dwarf barbarian after a sewer crawl when you have +2 dex and int and no MASSIVE GAINZ.
That said, my concept will be that: an elf that grew tired of elven society, grew himself a beard, went to live with humans and earns his daily stew and ale by hunting whatever the locals need. Dual wielding axes is a must, I just like the image.
If you go with a fighter, check the Weapon Master's Handbook. You can take Advanced Weapon Training - Fighter's Finesse (p. 18) to gain the ability to finesse a weapon that isn't normally finessable (an entire group, in fact, so you could finesse all axes), then take Slashing Grace and you can do dex to damage with them, too.

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Siondel Green-Singer
Male Elf Druid 1
CN Medium humanoid (elf)
Init: +2; Senses: Perception +9; low-light
Speed: 30, Languages: Common, Elf, Sylvan
Defense
AC 16 (armor +2, dex +2, shield +2) Touch 12 FF 15
HP 9 (1d8+1)
Fort +3 Ref +3 Will +5 [+2 vs enchantments]
Offense
Melee: scimitar +1 (1d6+1 18-20/x2) or shortspear +1 (1d6+1 20/x3) or club +1 (1d6+1 20/x2)
Ranged: longbow +2 (1d8 20/x3) Range 100, Ammo 40
BAB 0 CMB +1 CMD 13
Immune: magical sleep
Statistics
Abilities: Str 12 Dex 15 Con 12 Int 12 Wis 16 Cha 10
SQ: Keen Senses, Favored Class (druid; skills), Elven Magic, Weapon Familiarity, Nature Bond, Nature Sense, Wild Empathy
Feats: Spell Focus: Conjuration
Traits: Pioneer (free horse, +1 perception), deft dodge (+1 reflex)
Skills: Handle Animal 1+3, Knowledge (nature) 1+3+1+2, Perception 1+3+3+2, Ride 1+3+2, Spellcraft 1+3+1, Survival 1+3+3+2
Combat Gear: alchemist fire (2), acid (2)
Equipment: leather armor, heavy wooden shield, scimitar, shortspear, club, longbow, arrows (40), bit & bridle, saddle, saddlebags, 7 days horse food, 5 days bear food, backpack, belt pouch, blanket, flint & steel, holly, mistletoe, iron pot, mess kit, soap, spell component pouch, torches (10), trail rations (5 days), waterskin
Coin 15gp, 14sp, 10cp
Spells Prepared: CL 1, Concentration +4, DC 3+Spell Level, 4+SL Conjuration
0th: create water, detect magic, light
1st: CLW, speak with animals
Companion: bear named Medved; horse named Capall
Size Small; Speed 40 ft.; HP 13 (2d8+4) AC 18 (Dex +2, NA +2, Armor +3, Size +1); Fort +5, Ref +5, Will +1 Attack bite +5 (1d4+2), 2 claws +5 (1d3+2); Ability Scores Str 15, Dex 15, Con 13, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent, link, share spells Feats: Power Attack; Skills: Perception +5, Swim +10; Tricks: Attack Anything, Down, Stay, Come, Heel, Track
BAB 1; CMB+2; CMD 14
Equipment: Studded leather barding
Description:
Personality:
Background:
Basic info above, details to follow

EmissaryOfTheNorth |

EmissaryOfTheNorth wrote:If you go with a fighter, check the Weapon Master's Handbook. You can take Advanced Weapon Training - Fighter's Finesse (p. 18) to gain the ability to finesse a weapon that isn't normally finessable (an entire group, in fact, so you could finesse all axes), then take Slashing Grace and you can do dex to damage with them, too.You know, with the recent income of Greyhawk and Forgotten Realms in the boards that use PF rules, I'm starting to wish for a Pathfinder version of the 3.5 wild elf. That +2 Str boy.
It's hard playing a forlorn elf ranger who prefers to dual wield axes and smells like a dwarf barbarian after a sewer crawl when you have +2 dex and int and no MASSIVE GAINZ.
That said, my concept will be that: an elf that grew tired of elven society, grew himself a beard, went to live with humans and earns his daily stew and ale by hunting whatever the locals need. Dual wielding axes is a must, I just like the image.
I know, I know, but that's 5th level if I take the feat, 9th if not. And it would still be a dex based fighter instead of simply a TWF Str Ranger.
Anyway, I'll see what I do.

Aggghhh the Unclean |

Here is crunch for Agghh the Unclean. Hygiene challenged wizard
Full Name : Aaghh the Unclean
Race: Dwarf
Classes/Levels Wizard 1 (HP)(Universal)
Gender M
Size M
Age
Special Abilities :
Alignment: CG
Deity: Nethys
Location :In trouble
Languages :Common,Dwarf,Orc,Giant
Occupation : Wizard
Strength 14 (+2)
Dexterity 14 (+2)
Constitution 16 (+3)
Intelligence 14 (+2)
Wisdom 12 (+1)
Charisma 8 (-1)
Height: 4'8" Weight: Hair:Bald Eyes: Brown
Favored Class: Wizard(hp)
EXP:
Hit Points: 10
Spd: 20
Init: +2
AC: 12(armor shield)/Touch 12/FF 10) (14/16/10 against giants)
BAB: +0
CMB:
CMD:
Saves: Fort+4(+6 poison/Spells/spell-like) Ref+2(+4 poison/spells/spell-like) Will +3(+5 poison/spells/spell-like)
Weapons:
Longspear +2 1d8+2 x3 reach
Dagger +2 1d4+2 19-20
Skills: 4/level
Spellcraft(1+2+3)6
Know-Arcana (1+2+3)6
Know-Planes (1+2+3) 3
Perception(1+3) 4
Feats:Point Blank Shot(+1 hit/damage within 30 feet),Scribe Scroll(Bonus)
Traits:Focused Mind(+2 Concentration checks) Life of Toil(+1 Fort saves)
Special Abilities:Speed not reduced by encumbrance or armor,60 foot darkvision,+4 dodge ac against giant subtype,+2 appraise checks for
nonmagical metals/gemstones,+1 attack against goblin/orc subtypes,+2 saves vs poison/spells/spell-like abilities,+4 CMS vs bull-rush/trip while
standing on ground,+2 perception to notice unusual stonework may detect if passes within 10 feet,proficiant with axes,heavy picks, warhammers
Bonded Item(Ring),Hand of Apprentice (5/day +2 hit)
Spells
Spells per day 3/2////
Known
0 All
1. Color Spray,Sleep,Magic Missile,Mage Armor,Grease
2
3
4
Spells prepped (DC 12+level) +1 Concentration
0(12)Ray of Frost,Dancing Lights,Detect Magic
1(13)Sleep,Magic Missile
2(14)
Equipment
Kit, Wizard's(21 gp)
backpack
bedroll
belt pouch
flint and steel
ink, an inkpen
iron pot
mess kit
soap
spell component pouch
torches (10)
trail rations (5 days)
waterskin.
Longspear (5)
42 gp
Background:Agghhhh(Augier is his real name) has been seemingly cursed with being a c-grade wizard and terrible body hygiene.(although he will insist
that is is due to his glands.) Aggh struggled through his arcane studies and was a nigh-outcast at school due to his oder despite all of the castings of predigestion and colognes used. Managing to graduate with the basic skills of a wizard, he has decided to try to find a place where he can find work withouthaving to worry about his scent so much.

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I have this Elven Wizard who has been itching for a game ever since his was dropped shortly after it began about a year or 2 ago.

GM DeathbySuburbs |

I have this Elven Wizard who has been itching for a game ever since his was dropped shortly after it began about a year or 2 ago.
This is a good character. I have selected a caster already, though somewhat non-traditional. Do you mind hanging out to see how else we round out the party?

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Could potentially play a lizardfolk ranger* or a gnome rogue with some face skills. Alternatively, I could probably get some face skills onto a picaroon or similar swashbuckling type human.
* I know lizardfolk are pretty far off the beaten path, this would be one who is looking at the big picture of lizardfolk survival as a people requiring some level of co-operation with the warm-blooded races. Greyhawk has seen a lizardfolk adventurer before - Phoebus from the Rogues Gallery supplement (though admittedly he was reincarnated).

Valjoen_KC |

Offering up Kædynn del'Darvo, half-eleven ranger. He's an aggressive warrior with a chip on his shoulder.
Half-elf ranger 1
CG Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +8
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 12 (1d10+2)
Fort +3, Ref +4, Will +3; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee bastard sword +5 (1d10+4/19-20)
Ranged longbow +3 (1d8/×3)
Special Attacks favored enemy (humans +2)
--------------------
Statistics
--------------------
Str 17, Dex 14, Con 12, Int 8, Wis 14, Cha 13
Base Atk +1; CMB +4; CMD 16
Feats Skill Focus (Intimidate), Weapon Focus (bastard sword)
Traits armor expert, indomitable faith
Skills Acrobatics +1 (-3 to jump), Climb +6, Intimidate +8, Perception +8, Stealth +5, Survival +6; Racial Modifiers +2 Perception
Languages Common, Elven
SQ elf blood, track +1, wild empathy +2
Other Gear armored coat[APG], arrows (20), bastard sword, longbow, 89 gp
--------------------
Special Abilities
--------------------
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. Favored Enemy (Humans) foes.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Banesama |

Here is a Ranger I just created.
Full Name : Heath Do
Race: Elf
Classes/Levels Ranger 1
Gender M
Size M
Age 124
Alignment: NG
Deity: Ehlonna
Languages :Common, Elven, Sylvan
Strength 14 (+2)
Dexterity 15 (+2)
Constitution 12 (+1)
Intelligence 12 (+1)
Wisdom 14 (+2)
Charisma 12 (+1)
Height: 6'1" Weight: 117 lbs Hair:Silver Eyes: Blue
Favored Class: Ranger(+1 HP)
EXP:
Hit Points: 12
Spd: 30/20 w/ armor
Init: +4
AC: 20(armor shield)/Touch 13/FF 17)
BAB: +1
CMB: +3
CMD: 16/13 FF
Fort: +3/+5 vs Enchantments
Ref: +4/+6 vs Enchantments
Will: +2/+4 vs Enchantments
Weapons:
Gauntlet +3/1d3+2/x2 B
Heavy Shield Bash +3/1d4+2/x2 B
Longbow +3/1d8/x3/100' P (40/40 arrows)
Longsword +3/1d8+2/19-20 x2 S
Unarmed Strike +3/1d3+2/x2 B (Non-lethal)
Trained Skills:
+5 Handle Animal
+6 Heal
+5 Knowledge, Nature
+8 Perception
+5 Spellcraft
+0 Stealth
+6 Survival
Untrained Skills:
-4 Acrobatics
+1 Appraise
+1 Bluff
-4 Climb
+1 Diplomacy
+1 Disguise
-4 Escape Artist
-4 Fly
+1 Intimidate
-4 Ride
+2 Sense Motive
-4 Swim
Feats:
Dodge: +1 dodge bonus to AC
Traits:
Sacred Touch: As a standard action, you may automatically stabilize a dying creature by just touching it.
Warrior of Old: +2 Trait bonus on Initiative checks
Special Abilities:
Elven Immunities: +2 racial bonus on saves vs enchantment spells and effects.
Elven Immunities: Sleep
Elven Magic: +2 spellcraft checks to identify magical items
Favored Enemies: Orcs +2
Low-Light Vision
Track +1
Wild Empathy +2
Keen Senses: +2 racial bonus on Perception checks
Equipment
Backpack
-Traveller's Outfit
Belt Pouch
-Flint & Steel
-Silent Whistle
PP:
GP: 51
SP: 5
CP: 8
Longbow (40/40 Arrows)
Longsword
Scale Mail
Heavy Wooden Shield
Background:
Heath was born and raised in a small elven village located at the edge of a vast forest. His family mainly consisted of fighters that trained to be guards and mercenaries from this village. This is where Heath gained most of his martial prowess, but unlike the rest of the his family he was drawn more to the forest where he honed his forestry skills and became a good hunter along with his trusted dog.
When he got old enough to be considered an adult, Heath set out from his village for the trial of manhood that all members of his village was required to do. This trial though mainly consisted of travelling around and getting to know what the outside world is like and returning at some point later to tell his stories and reveal what he has learned.
So Heath left his village followed by his faithful dog, Shalyn.
SHALYN
Race: Guard Dog (Wolf-Hybrid)
Classes/Levels Dog 0+1
Gender F
Size S
Age 2
Alignment: TN
Strength 13 (+1)
Dexterity 13 (+1)
Constitution 15 (+2)
Intelligence 2 (-4)
Wisdom 12 (+1)
Charisma 6 (-2)
Height: 4' Weight: 145 lbs Hair: Silver Eyes: Yellow
EXP:
Hit Points: 10
Spd: 40
Init: +1
AC: 13/Touch 12/FF 12)
BAB: +0
CMB: +0
CMD: 11/10 FF
Fort: +4
Ref: +3
Will: +1
Weapons:
Bite +2/1d4+1/x2 S/B/P
Trained Skills:
+8 Perception
Untrained Skills:
+1 Acrobatics
+1 Climb
+1 Escape Artist
+1 Sense Motive
+5 Stealth
+1 Survival
+1 Swim
Feats:
Skill Focus (Perception): +3 bonus to Perception checks
Tricks:
Attack, Defend, Down, Guard, Stay, Track
Special Abilities:
Low-Light Vision
Survival Bonus: +4 bonus on Survival checks when tracking by scent
Scent
Acrobatic Bonus: +4 bonus to Acrobatic checks when jumping
Equipment
Animal Harness
Saddlebags
-Grappling Hook
-Silk Rope
-Trail Rations x3 days
-Waterskin (water)
-Whetstone

GM DeathbySuburbs |

Could potentially play a lizardfolk ranger* or a gnome rogue with some face skills. Alternatively, I could probably get some face skills onto a picaroon or similar swashbuckling type human.
* I know lizardfolk are pretty far off the beaten path, this would be one who is looking at the big picture of lizardfolk survival as a people requiring some level of co-operation with the warm-blooded races. Greyhawk has seen a lizardfolk adventurer before - Phoebus from the Rogues Gallery supplement (though admittedly he was reincarnated).
I would normally go for a lizardfolk with a creative hook like this, but I think that it would over-complicate this campaign right out of the gate.

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Emissary's submission here!
I kept the backstory simple, both so I could improve it as we have campfire talks and so I don't bore you to death.
Simple question, GM. I chose Monstrous Humanoids for his first Favored Enemy, but I was between that and Magical Beasts. I want to choose it for flavour reasons, but I'd rather not have it sit there with no use for years.
So any input would be very much appreciated ^^

Valjoen_KC |

Oh no, he will play nice with others. He is slow to trust, but his loyalty and commitment to his friends is unmatched.
Kædynn is the son of a human druid named Mædelyn, Keeper of the West. She delivered him to his father, Rynderie Del'Darvo, an elven warrior, when she took charge of a forest in the foothills of a mountain range to the far west. Being raised by his father, Kædynn grew into a fierce warrior, but his mother's spirit always stuck with him and his draw to the wild is quite clear.
Being a half-elf, he was never accepted among the elves, and distrusted among the humans. This has left him feeling alone and isolated. He greatly desires to prove his true worth to both cultures. He doesn't want riches or accolades, just acceptance. As he grew into manhood, his father gave him the chance to select a weapon from the local weaponsmith's shop. He was instantly drawn to the massive bastard sword that hung above the shopkeepers door. He has yet to master the weapon which would allow him to wield it one-handed, but when gripped with both hands, he is a force.
He will focus on melee, two-handed attacks. As a side note, I had considered building him as a fighter, not a ranger. I'd be willing to rebuild him as a frontline fighter, if that would make the party more balanced.

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Male Elf Druid 1
CN Medium humanoid (elf)
Init: +2; Senses: Perception +10; low-light
Speed: 30, Languages: Common, Elf, Sylvan
Defense
AC 16 (armor +2, dex +2, shield +2) Touch 12 FF 15
HP 9 (1d8+1)
Fort +3 Ref +3 Will +5 [+2 vs enchantments]
Offense
Melee: scimitar +1 (1d6+1 18-20/x2) or shortspear +1 (1d6+1 20/x3) or club +1 (1d6+1 20/x2)
Ranged: longbow +2 (1d8 20/x3) Range 100, Ammo 40
BAB 0 CMB +1 CMD 13
Immune: magical sleep
Statistics
Abilities: Str 12 Dex 15 Con 12 Int 12 Wis 16 Cha 10
SQ: Keen Senses, Favored Class (druid; skills), Elven Magic, Weapon Familiarity, Nature Bond, Nature Sense, Wild Empathy
Feats: Spell Focus: Conjuration
Traits: Pioneer (free horse, +1 perception), deft dodge (+1 reflex)
Skills: Handle Animal 1+3, Knowledge (nature) 1+3+1+2, Perception 1+3+3+2+1, Ride 1+3+2, Spellcraft 1+3+1, Survival 1+3+3+2
Combat Gear: alchemist fire (2), acid (2)
Equipment: leather armor, heavy wooden shield, scimitar, shortspear, club, longbow, arrows (40), bit & bridle, saddle, saddlebags, 7 days horse food, 5 days bear food, backpack, belt pouch, blanket, flint & steel, holly, mistletoe, iron pot, mess kit, soap, spell component pouch, torches (10), trail rations (5 days), waterskin
Coin 15gp, 14sp, 10cp
Spells Prepared: CL 1, Concentration +4, DC 3+Spell Level, 4+SL Conjuration
0th: create water, detect magic, light
1st: CLW, speak with animals
Companion: bear named Medved; horse named Capall
Size Small; Speed 40 ft.; HP 13 (2d8+4) AC 18 (Dex +2, NA +2, Armor +3, Size +1); Fort +5, Ref +5, Will +1 Attack bite +5 (1d4+2), 2 claws +5 (1d3+2); Ability Scores Str 15, Dex 15, Con 13, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent, link, share spells Feats: Power Attack; Skills: Perception +5, Swim +10; Tricks: Attack Anything, Down, Stay, Come, Heel, Track
BAB 1; CMB+2; CMD 14
Equipment: Studded leather barding
Description: Siondel is a tall, thin elf, standing 6’4” tall and weighs 146lbs. He has sandy brown hair worn long and tied back in small braids, fair skin weathered from longterm exposure to the outdoors, and light green eyes. While traveling and adventuring, he commonly wears fringed buckskins and finely tanned leather armor. He rides a chestnut mare about 3 years old, and is fairly heavily armed with sword, spear, shield, and bow. A stout club of hawthorne hangs from saddle pommel as well.
He is commonly seen followed by a small black bear, possibly a cub, who listens to Siondel as if the elf was his mother. From time to time, it even seems as if he speaks to the animals in their own tongues. The bear wears a customized suit of armor itself, heavily tanned leather with steel studs.
Personality: Siondel is fairly uncommon for an elf. He really loves to travel and find new experiences, and his connection to the natural world allows him the ability to do so quite readily. He is easy going and slow to anger, having acquired patience over a long time acting as a hunter and tracker.
One of the only things that truly set him off is the deliberate damage of natural environments or waste of resources. Seeing things like animals killed solely for trophies or clear-cut forests enrages the druid. His bear friend Medved follows him pretty much anywhere. The size of a large dog, wearing armor and listening to Siondel without hesitation, many people mistake the creature for an actual dog. He sits outside and curls up whenever shopkeeps, tavern owners, or the like take offense at Medved’s admission.
Background: Siondel learned the ways of the druid in a traditional wood elf fashion. He apprenticed to an older elf for several decades, wandering the forest and defending a sacred circle of standing stones. During this time, he learned that he could not settle down in one place for so long, keenly desiring to see the world and experience all that it offers. He only recently came to Hochoch, looking to resupply and rearm himself.

GM DeathbySuburbs |

Emissary's submission here!
I kept the backstory simple, both so I could improve it as we have campfire talks and so I don't bore you to death.
Simple question, GM. I chose Monstrous Humanoids for his first Favored Enemy, but I was between that and Magical Beasts. I want to choose it for flavour reasons, but I'd rather not have it sit there with no use for years.
So any input would be very much appreciated ^^
Monstrous humanoids is a good selection. I don't see an animal companion here, did I miss it?

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Jax Aeralond wrote:Monstrous humanoids is a good selection. I don't see an animal companion here, did I miss it?Emissary's submission here!
I kept the backstory simple, both so I could improve it as we have campfire talks and so I don't bore you to death.
Simple question, GM. I chose Monstrous Humanoids for his first Favored Enemy, but I was between that and Magical Beasts. I want to choose it for flavour reasons, but I'd rather not have it sit there with no use for years.
So any input would be very much appreciated ^^
Well, there's no animal, unless I missed the post were we started about level 1 it will be a couple levels before I get my companion. Which I don't know what it will be... a badger sounds appropiate.

thelizardwizard |

alright, I'll whip him up on assumption of as allowed, and go from there.
The basic premise- He is a barbarian whose whole tribe has been killed. (the original story was a necromancer, however, it would be any potentially evil power of significant strength seeking artifacts of power) he would be on a quest for revenge, though while on this quest he would basically be working as a hired blade to allow him to live in, and because he finds "civilized" life a bit boring and hard to work in. However he finds their use of heavy steel armor to be extremely useful and has learned how to fight in it in place of the wolf leathers his tribe wore, however he still has a wolf pelt placed on the shoulder of his armor.
personality: Rough, Reserved(until in a fight/drunk), he is driven not only by his end goal, but also because he enjoys a fight as much as a drink. He isn't particularly afraid of dieing, but until he avenges his tribe he is likely to be more cautious than he normally would. He has grown to have a /small/ fondness for the civilized folk, seeing them almost as halpless people that can't truly take care of themselves.

thelizardwizard |

Male, human, barbarian (Armored Hulk) 1
Init +2; Senses Perception +5
--------------------
Defense
--------------------
AC: 18, touch 11, flat-footed 18(+8Armor, +0 Dex)
hp: 15 (1d12+3)
Fort: +5,
Ref: +2,
Will: +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee
Greatsword: +4/+3
-Damage: 2d6+5/8
Morning Star: +4/+3
-Damage: 1d8+3/5
Ranged
Longbow: +2
Damage: 1d8
--------------------
Statistics
--------------------
Str 17, Dex 12, Con 16, Int 10, Wis 12, Cha 08
Base Atk +1; CMB +X; CMD X
Feats:
1- intimidating Prowess, power attack
Traits: Rich Parents,
Languages
--------------------
Skills:
--------------------
perception: 1
Acrobatics: 1
Survival: 1
Intimidate: 1
Climb: 1
--------------------
Gear:
--------------------
MwK Agile Half-plate, Greatsword, morning star, steel shield
Here is basically most of the character mechanically.
Edit: I can be a face for scaring things!