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Jesse Heinig wrote:Might be interesting. What are you thinking?Ok, sounds like it's face-time.
Flintlock firearms yes/no?
I'm thinking:
Ravenna is not really in line to inherit much of value, but she has a small amount of cachet from her family's heritage. She loves everything about adventuring - loves fighting, running, climbing, getting dirty, wheeling and dealing and all of the action. She hates dullness and can often get impatient (which is a liability when casing a place or waiting out an enemy).
Thanks to her family's (minor) wealth, she experiments with firearms, which are expensive and unreliable (much like her).
Ravenna would be built as a swashbuckler (picaroon) with social skills garnered from her society background. Skirmish combat + a bit of face.

GM DeathbySuburbs |

GM DeathbySuburbs wrote:Jesse Heinig wrote:Might be interesting. What are you thinking?Ok, sounds like it's face-time.
Flintlock firearms yes/no?
I'm thinking:
** spoiler omitted **
I like this concept. It sounds like a lot of fun. I am vastly unfamiliar with the class.I have to give flintlock some thought, but this has my attention.

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Ok, the basic gist of the swashbuckler is that it's an attempt to make a Dexterity fighter that relies on doing various gambits and high mobility. The class is built to benefit strongly from using finesse weapons, especially piercing ones. They're tough like fighters but their AC is usually not as good unless you do stuff specifically to bolster it.
The swashbuckler's major claim to fame is panache, which is a point pool that lets you do various tricks, like parrying an opponent's strike and then counterattacking. Panache is refilled by doing stuff like beating an opponent that is a real threat to you or scoring a crit, and it refreshes daily. The pool is generally small, so you have to pick your battles, though there are some tricks that can be done without spending panache as long as you have at least a point left.
Panache is Charisma-based, so swashbucklers tend to favor Dex + Cha.
Admittedly the swashbuckler doesn't fit neatly in the "classic Greyhawk" mold. If you would prefer something more traditional and "old school" I could always come up with a bard.

GM DeathbySuburbs |

The flavor of this is great! Drawbacks= I am not solid on my familiarity of the class and would probably bungle the tracking of panache points. Firearm is explainable, but probably only a once and done. It is tough to RP a bard in my opinion. Although, if you could RP this, you might be able to RP bard.
I want to study the class more.

GM DeathbySuburbs |

Emissary's submission here!
I kept the backstory simple, both so I could improve it as we have campfire talks and so I don't bore you to death.
Simple question, GM. I chose Monstrous Humanoids for his first Favored Enemy, but I was between that and Magical Beasts. I want to choose it for flavour reasons, but I'd rather not have it sit there with no use for years.
So any input would be very much appreciated ^^
Welcome! Move to the discussion thread please!