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Sakitu gasps in shock at the site of the forlarren. She is still standing flat footed when the others jump into action and take down the creature. Fear washes over her when the two little figures disappear. "Where did they go?" She looks frantically from side to side. Without even thinking about it she casts a quick spell on herself, bolstering her reflexes and will.
Cast resistance on myself.

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~~Round 2~~
Bold to act
Knowledge Nature to ID
white is the forlarren
Findurel
Quasit
Selena
Bulvi
R
B
Sakitu

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Quasit throws herself back to back with Bulvi, and looks around intensely for the tiny flying fiends.
Ready an action to stab a fairy if it appears next to her.
"Most likely they've scuttled off to warn something scarier than the goat lady about us." says Quasit as her eyes flit about vigilantly. She tries to hold back, but she can't help herself. "Though SOME would probably say they're just shy and mean us no harm at all. Take your pick I guess."
She jabs back with an elbow into Bulvi and smirks. "Nice hit, you murderous troll." she quips over her shoulder.

Bulvi |

Bulvi keeps his focus waiting for a the little flying monsters to reappear and take revenge. "If this was place was laid out in some sane manner we could just confront the Witch and be done with it."
Readied Action Power Attack Cold Iron Longsword: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d8 + 5 ⇒ (8) + 5 = 13
Confirmation Roll: 1d20 + 6 ⇒ (16) + 6 = 22
Critical Damage: 1d8 + 5 + 13 ⇒ (8) + 5 + 13 = 26

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Fin will move 10' north putting his back to the wall, ready to fire if the invisible fey appear...
Damage: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10

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Here's an attack roll if needed
Attack: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Selena Snoe Yelizaveta |

Selena frowns at the quick execution, then as Quasit talks about shy monsters, Selena responds as she walks forward to check on the bard, to see if she is fully dead or simply unconcious.
"I didn't say to drop your guard or assume they're friends. I simply said to not assume they're enemies. This is the castle of a noble. There are likely a handful of people here who have no interest at all in getting involved. Merchants, servants, visitors, craftsmen. Might even be someone who sympathizes with our goal. None will sympathize with an evil and ruthless villian that kills all who just happen to be nearby."

Bulvi |

"We're in the stronghold of the enemy. Selena can you guide us on a more direct route. Enemy or bystandard the less people who we cross path with the better on that we can agree. Battle was joined before I struck, I saw the slim chance of peaceful resolution as gone."
Fort Save: 1d20 + 6 ⇒ (10) + 6 = 16

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Sakitu still looks around nervously. "Yes, can you get us somewhere. We need to just do what we came here for and then leave. I guess we're trying to find the witch so we can stop her." For a moment Sakitu thinks she spots movement out of the corner of her eye and she jerks her head in that direction only to find nothing there.

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"I didn't say to drop your guard or assume they're friends. I simply said to not assume they're enemies. This is the castle of a noble. There are likely a handful of people here who have no interest at all in getting involved. Merchants, servants, visitors, craftsmen. Might even be someone who sympathizes with our goal. None will sympathize with an evil and ruthless villian that kills all who just happen to be nearby."
"I don't know. From what I've seen of this country, that seems like exactly the sort of villain a person around here would sympathize with."
Quasit gives a tired sigh and shakes her head.
"Gods, I wish I could believe what you're saying Selena, but we tried playing nice already, and we got ambushed by a troll and then ambushed by a squad of soldiers. None of them tried to be reasonable or talk first. Sure, the goat girl might have told us she was on our side, but would we believe her? Wouldn't we suspect she'd betray us at any moment? And wouldn't we be right to?"
"She's sitting up here on the club level of the witch tower, that you need a special key to get to. She's not some humble passerby or innocent bystander. She's a fey creature and we've been attacked over and over again since this all started by fey creatures in the service of this witch. We ran into her on the road, and by the time we got to the town, we were marked as enemies and the soldiers were on their way, and not because I cheesed off some tavern keeper."
"We can't keep having this argument, or we are not going to survive. This is the lair of our enemy. Those soldiers might have been nice people just doing their jobs, but that's the cards we've been dealt. We've come here to stop a global catastrophe that is originating in THIS tower. This is no time to be naive."

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Bulvi and Fin feel a bit odd, its like everything for a moment was seeming to grew taller.....
However before Bulvi could call out for help the feeling faded.
Fin on the other hand just starts to feel like alice down the rabbit hole, shrinking in size, he stands almost at half the size of quasit and the rest (small size)
Fins arrow releases and does hit one of the creatures
~~Round 2~~
Bold to act
Knowledge Nature to ID
Findurel - Small for 4 minutes
Quasit
Selena
Bulvi
R -10
B
Sakitu

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Sakitu watches Fin shrink. She reacts quickly and casts a countering spell on him.
Cast enlarge person on Fin.

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Fin seems to finish shrinking then begins to grew back to his normal size
Selena without a heal check you can tell she is gone, the forlarrwn didnt make it
~~Round 3~~
Bold to act
Knowledge Nature to ID
Findurel
Quasit
Selena
Bulvi
R -10
B
Sakitu

Bulvi |

Bulvi stands ready to strike if the fey appear again. "Can anyone do something about these creatures or can we use the mirror to leave them behind?"

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Fin keeps a sharp eye out, ready to fire if the fey reappear...he'll fire at red, if both appear...
Damage: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10

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"They're back! They flew over there!" says Quasit as she points off to the east side of the room.
Sword still in hand, she rushes past Bulvi and tries to stab one of the little fairies before it can vanish again.
Melee Attack (Red if its still there, Blue if it isn't): 1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d6 + 4 ⇒ (2) + 4 = 6

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Fin will kill red, quasit will injure blue but not with all the damage
Fin is back to normal size
~~Round 3~~
Bold to act
Knowledge Nature to ID
Findurel
Quasit
Selena
Bulvi
B -4
Sakitu

Selena Snoe Yelizaveta |

That is what I get for being in a hurry and not making sure my post took. :( I had a nice heal check too.
heal: 1d20 + 2 ⇒ (13) + 2 = 15
After seeing the state of the bard, Selena casts detect magic and looks around to see if the creature's presence gets revealed or not, though noting any other auras as well.

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note the creatures are visible, and on the map, them casting the spells on Bulvi and Vin caused them to lose invisibility
blue moves as close as she can to quasit and tries to stab her with her itsy bitsy toothpick rapier
Att: 1d20 + 8 ⇒ (4) + 8 = 12 miss
Selena notices that with the heal check the forlarren is not 100% dead, but won't make it another turn
~~Round 3~~
Bold to act
Knowledge Nature to ID
Findurel
Quasit
Selena
Bulvi
B -4
Sakitu

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Sakitu spots the little flying creature. Scowling, she points at it and a ray of frost shoots at it.
ray of frost@blue: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d3 ⇒ 3

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blue is hit, but alive
~~Round 4~~
Bold to act
Knowledge Nature to ID
Findurel
Quasit
Selena
Bulvi
B -4
Sakitu

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Quasit slashes broadly and quickly at the fairy, as though she were attempting to knock a fly out of the air.
Melee Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Bulvi |

If the fae creature is still moving about and a possible threat Bulvi will move to hit it. If it is down and unconscious or dead he will leave it be.
Power Attack Cold Iron Longsword: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d8 + 5 ⇒ (5) + 5 = 10

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the little one dies
~~End of Combat~~
though the combat ends there is no gear to be salvaged from the fight
there are 5 ways to proceed, a door north of the table, a door north of the hallway, a door at the end of the hallway, a door south of the hallway, and a door south of the table

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The forlarren had nothing on her? That's surprising.

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Quasit wipes off her blade and takes a more careful look around.
"Ice chandelier... ice dryad sculptures... I think I'm sensing a pattern. What is it with these witches and ice? If I lived up here, my witch tower would be full of fireplaces and murals of tropical climates. I'd be sick to death of snow."
She shrugs and stops jabbering momentarily, then looks around the table to see if there's any food laid out. "I feel like I haven't eaten in a day. Probably because I haven't." she grumbles. "It's not easy being a villainous murderer on an empty stomach, let me tell you."
She wanders to the door north of the table, and checks it out, humming absent-mindedly as she does so.
Perception, looking for traps on the door: 1d20 + 6 ⇒ (2) + 6 = 8

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Sakitu breathes a sigh of relief to see the last creature fall. She is a little sad that it died but more relieved to be out of danger. "Quasit, are you really hungry? I mean, I'm still too worked up to be hungry." She walks over to the door where Quasit is looking and helps her examine it.
Perception: 1d20 + 2 ⇒ (9) + 2 = 11

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the door doesn't appear to be locked, though sakitu can hear some metal banging or at least what sounds like metal banging coming from the other side

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Sakitu immediately becomes attentive. Her ears twitch and swivel towards the door. "Do you hear that?" she says with a whisper. She points to the door then creeps closer, straining to hear more. "It sounds like someone is banging on metal."

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"Yeah, I can be worked up and hungry at the same time." says Quasit lightly. She gives the Amazing Fox Lady a friendly nudge. "I bet if we had a few roast chickens in here, you wouldn't say no."
Sakitu immediately becomes attentive. Her ears twitch and swivel towards the door. "Do you hear that?" she says with a whisper. She points to the door then creeps closer, straining to hear more. "It sounds like someone is banging on metal."
Quasit immediately shuts up and listens, turning dead serious again. She looks back at the rest of the group. "If they haven't heard us yet, maybe we shouldn't press our luck. We could go out one of the other doors."
The door isn't locked. Could it be with a Disable Device check? :)
Disable Device to lock the door?: 1d20 + 13 ⇒ (8) + 13 = 21

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so as quasit goes to try and lock the doors, she gets her tools out, and gets everything all set up, and as she starts to move her picks to the door, she realizes, there is no lock, it looks like the door itself doesn't lock at all

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Quasit makes a sign to Bulvi that he should keep watching this north door, then tugs at Sakitu and with a flip of her head indicates that she should follow. Quasit then makes her way to the south side of the table and checks that door instead.
Perception, looking for traps: 1d20 + 6 ⇒ (10) + 6 = 16

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there doesn't seem to be any traps, and doesn't seem to have any sounds coming from behind it.
Bulvi, you start to hear someone or something sound disgruntled with mumblingas

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Sakitu follow Quasit, wide eyed. "What is it? Where are we going?" She sees Quasit examining the door and follows suit, her sharp eyes looking for traps.
Perception: 1d20 + 2 ⇒ (20) + 2 = 22

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Quasit pushes the south door open and looks around.

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the door opens and reveals a hallway, with a door immediately to the right, one a little farther down on the left, another on the right, and one at the end of the hallway

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Quasit looks back at her companions and makes a shushing sign, then gestures for people to follow her out the south door.

Bulvi |

Bulvi slowly moves over to the others as the prepare to breach the southern door. He points towards the door he just left and raises a hand to his ear before holding up a single finger.

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Sakitu sticks as close to possible to Quasit's back. She slinks behind her, following through the southern door. Her eyebrows wrinkle for a moment at Bulvi's gestures then she realizes that he's signalling the presence of someone in the north room. She nods back at him and then taps Quasit on the shoulder to make sure she saw.

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Quasit nods to Sakitu and Bulvi.
She checks out the first door on the right in the hallway.
Perception: 1d20 + 6 ⇒ (11) + 6 = 17
If she finds no traps and hears nothing, she opens it.