
GM Jiggy |

Hello gamers,
I'm recruiting for a new homebrew 5E campaign. It's going to be kind of "open-ended", with me starting us off with a plot hook and then crafting the campaign based on what happens and what the PCs decide to do. (That's not to say you'll never run into a dead end, just that I won't have pre-planned rails.)
Even the setting itself will be something we create together as we play. When it becomes relevant to encounter or hear about a given location, religion, creature, artifact, etc; I'll come up with something and that becomes canon.
So, that's the general idea. Here's the starting point:
Our initial "blank slate" will be a fairly generic pseudo-european medieval fantasy setting. The PCs will be starting in a mid-sized town. The campaign will open with one or more events happening, the PCs will respond, and the rest is up to us to create. :)
Character creation parameters:
No evil characters.
PHB only.
This stat array: 15/14/13/12/10/8
All PHB races are allowed (even drow), but be aware that some of the more exotic ones might draw attention.
No pets (animal companions, familiars, etc).
Feats are allowed (including the version of humans that gets one at 1st level, though the standard human is available too).
Your choice of standard gear or gold/purchase (for the latter, pretend all your d4's rolled 3's).
You can either take one of the standard backgrounds, or you can just come up with a pair of values and a flaw and pick some combination of four (total) relevant skills/tools/languages.
Characters will be starting at 1st level.
Gameplay notes:
I don't know the D&D pantheon. Combined with the "create as we go" style of this campaign, this means in-world religion will mostly be generic references to "the gods" until such time as greater specificity is needed. As such, clerics need not pick a deity; you can be a "concept cleric" who is passionate about some particular virtue/domain.
I don't have the MM. I also don't like the possibility of "[MONSTER] would be thematically appropriate here but is too weak/strong for this fight." Therefore, I will be pulling monster stats/abilities out of my arse. Hopefully the result is a renewed sense of exploration and the unknown. :)
Everyone should put a line containing their HP (current and max), AC, and saves into the "Classes" line of their character's profile. This makes it appear under your name in your gameplay posts, so I can see it during play without having to open your profile. Seriously, keep this up to date.
Other considerations:
I want a good pace of posting; at least once per day. I get that sometimes things come up, but if you don't think you can establish a "norm" of at least 1/day, then please don't ask for a spot. Even if it's just "Doofus nods in agreement and follows Buttface into the room," get in there and be a part of the momentum that you want to see. If you anticipate a lapse (due to travel, holidays, etc), please announce it in the discussion thread.
Keep rules discussions in the discussion thread rather than the gameplay thread.
Be a team player, be a part of the fun!
------------------------------------
I'm sure I probably missed something obvious. Feel free to ask questions!

Steve Geddes |
1 person marked this as a favorite. |

Repeating a question from the earlier thread:
Are you completely against the idea of rolling 4d6, drop the lowest? We've found that stats in 5E dont have as much of an impact as they do in PF and I (for one) prefer rolling - especially given this kind of campaign, I'd like to roll in order and see what kind of character presents itself rather than to construct a PC from the ground up. (I'm never one to shie away from crappy stats, so I wont ask to reroll or anything, no matter the result).
If you are deadset against rolling, I'm still interested, but I wondered if you had a reason against or if it was possibly a holdover from PF (where stats are much more significant and hence disparity between PCs matters more).

Steve Geddes |

Actually, nevermind. I figure I can roll stats and then assign the array (15 to the highest, 8 to the lowest) and get the same result. :)
Strength: 4d6 ⇒ (6, 2, 4, 5) = 17=15
Dexterity: 4d6 ⇒ (4, 5, 4, 3) = 16=13
Constitution: 4d6 ⇒ (1, 4, 4, 5) = 14=13
Wisdom: 4d6 ⇒ (5, 6, 6, 3) = 20=17
Intelligence: 4d6 ⇒ (2, 5, 5, 2) = 14=12
Charisma: 4d6 ⇒ (1, 1, 1, 1) = 4=3
So that becomes:
Strength - 14
Dexterity - 13
Constitution - 12
Wisdom - 15
Intelligence - 10
Charisma - 8
Probably a cleric or a ranger (you mention no animal companions, does that mean the beastmaster ranger archetype is out or do you mean just at the start of the game?) If I go cleric, I think I'll try a healing/buff focussed rather than a battle-y cleric.
I'll make a proper submission/application when I'm home and have access to the PH.

![]() |

Let me think about it. I will probably go with either a warlock or a wizard. How long do we have to generate the character?
If I go warlock his patron will be a great old one and given your bias against pets will go for either blade or tome. In fact I have a high elf warlock from a previous game that folded I could do over to fit this campaign.
If I go wizard I may go mountain dwarf for the armor and weapons proficencies. :-)

Nathadriel |

I present Nathadriel for consideration. Neutral Good wood elf cleric (life domain).
I imagine he worships a mainstream God of nature but is something of a wandering, mildly heretical believer - focussing on the nurturing aspects of nature.
I used the acolyte background but switched survival instead of insight - given his wood elf background and devotion to a nature God. I also chose dwarven and "fey" as languages. Not sure if the latter exists (or should perhaps be more specific).

GM Jiggy |

Popping in to address a couple of questions:
Recruitment will be open through at least the end of the week. I'll select a party on (probably) Sunday afternoon, or else extend recruitment if I'm not satisfied yet. But you all have at least that long.
The setting is not Golarion, so any proper nouns or languages specific to Golarion are out.
Language options are those listed in the PHB. (I don't remember if there's a "Fey" language; I think that just might be Sylvan.)
Feel free to ask more questions.

![]() |

Contemplating creating a Monk or Bard (my two favorite classes) is there a particular slot that needs to be filled.
Both are Half-Elves.
The monk would be the last in line for a throne or barony or something and got into trouble when he was younger and spent years in the Himalayan equivilant seeking the all elusive spiritual enlightenment. Kinda of a Batman/Arrow character but less planny and virtually no gadgets. Hermit background.
The bard would be a lore bard with the charlatan background. She would work the inside jobs for a secretive organization. Gathering intel, stealing, and assassination jobs. Kind of a Catwoman/Black Widow character.

![]() |

Charlatan Bard 1
Medium Sized Humanoid
Armor Class: (14); Hit Points: (9)
Inspiration: 0
Speed: 30 ft.; Senses: Darkvision 60’; Passive Wisdom (Perception) 10
Strength 10 (+0)
*Dexterity 16 (+3)
Constitution 12 (+1)
Intelligence 14 (+2)
Wisdom 08 (-1)
*Charisma 16 (+3)
Proficiencies
Bonus: +2
Armor: Light Armor
Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords
Tools: Disguise Kit, Forgery Kit, Dulcimer, Lyre, Flute
Saving Throws: Dexterity +5, Charisma +5
Skills: Deception +5, Intimidation +5, Insight +1, Performance +5, Persuasion +5, Sleight of Hand +5, Stealth +5
Languages: Common, Elvish, Sylvan
Feature: False Identity
Feats: None
Class & Racial Traits
Spellcasting, Bardic Inspiration (d6 3/lr)
Darkvision, Fey Ancestry, Skill Versatility, Languages
Spellcasting
Attack Modifier +5; DC 13
Cantrips Friends, Vicious Mockery
First (3 Slots) Charm Person, Disguise Self, Silent Image, Sleep
Weapon/Attacks
Dagger +5 (1d4+3 P)
Rapier +5 (1d8+3 P)
Unarmed +2 (1 B)
Equipment: Rapier, Diplomat Pack, Dulcimer, leather armor, dagger, a set of fine clothes, a disguise kit, a signet ring of an imaginary duke, a belt pouch containing 15 gp
Trinket: A fragment of a beautiful song, written as musical notes on two pieces of parchment.
Lifestyle: Comfortable
True Neutral Half- Moon Elf Male
Hermit Monk 1
Medium Sized Humanoid
Armor Class (16); Hit Points (9)
Inspiration: 0
Speed: 30 ft.; Senses: Darkvision 60’; Passive Wisdom (Perception) 15
*Strength 13 (+1)
*Dexterity 16 (+3)
Constitution 12 (+1)
Intelligence 08 (-1)
Wisdom 16 (+3)
Charisma 10 (+0)
Proficiencies
Bonus: +2
Armor: None
Weapons: Simple weapons, shortswords
Tools: Herbalism kit +2
Saving Throws: Strength +3, Dexterity +5
Skills: Acrobatics +5, Athletics +3, Insight +5, Medicine +5, Perception +5, Religion +1
Languages: Chondathan, Common, Dalespeak, Elvish, High Shou
Feature: Discovery
Feats: None
Class & Racial Traits
Unarmored Defense, Martial Arts
Darkvision, Fey Ancestry, Skill Versatility, Languages
Weapons/Attacks
Darts 5 (1d4+3) (00000|00000)
Shortsword 5 (1d6+3 piercing, finesse, light)
Unarmed 5 (1d4+3 bludgeoning)
Equipment: An Explorer’s Pack, a scroll case full of notes from your studies, a winter blanket, a set of common clothes, an herbalism kit, 5 gp,
Trinket: A diary written in a language you don’t know.
Lifestyle: Poor
Age Height: 5’08” Weight: 165 Lbs
Eyes: Blue-Green Skin: Tanned
Hair: Short Cropped Dirty Blonde
Life of Seclusion: I was a pilgrim in search of …
Suggested Characteristic: I am utterly serene, even in the face of disaster
Ideal: If you know yourself, there’s nothing left to know
Bond: I’m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.
Flaw: Now that I’ve returned to the world, I enjoy its delights a little too much
I'd prefer not to make an alias until I am in a game.

![]() |

There is also the free player's companion for Elemental Evil which has some new races, classes and spells in it for your general rules reference.
The Basic PDF covers the basics though :) It'd be sort of like getting the Beginner's Box Player's Guide for free (without stunning artwork though).
EDIT to avoid confusion.

GM Jiggy RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32 |

There is also the free player's companion for Elemental Evil which has some new races, classes and spells in it.
PHB only.

GM Jiggy |

Bit of data, because I'm a nerd: here's the breakdown of characters submitted so far.
.
.
.
.
.
Barbarians: 0
Bards: 1
Clerics: 1
Druids: 0
Fighters: 2
Monks: 1
Paladins: 0
Rangers: 0
Rogues: 2
Sorcerers: 1
Warlocks: 1
Wizards: 0
---------------
Dwarves: 1
Elves: 3
Halflings: 0
Humans: 0
Gnomes: 1
Half-orcs: 1
Half-elves: 2
Tieflings: 1
Dragonborn: 0

RainyDayNinja RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 |

Male Halfling (Stout) Ranger 1
10/17/14/12/14/8
Background - Folk Hero
Small Sized Humanoid
Armor Class: (14); Hit Points: (12)
Speed: 25 ft.; Senses: Passive Wisdom (Perception) 14
Strength 10 (+0)
Dexterity 17 (+3)
Constitution 14 (+2)
Intelligence 12 (+1)
Wisdom 14 (+2)
Charisma 8 (-1)
Proficiencies
Bonus: +2
Armor: Light Armor, Medium Armor, Shields
Weapons: Simple Weapons, Martial Weapons
Tools: Woodcarving tools, Vehicles (land)
Saving Throws: Dexterity +5, Strength +2
Skills: Handle Animal +4, Investigation +3, Nature +3, Perception +4, Survival +4
Languages: Common, Halfling
Feature: Lucky, Halfling Nimbleness, Stout Resilience, Rustic Hospitality
Feats: None
Class & Racial Traits
Favored Enemy - Beasts
Favored Terrain - Forest
Spellcasting
Weapon/Attacks
Shortbow +5 (1d6+3 P)
Shortsword +5 (1d6+3 S)
Unarmed +0 (1 B)
Equipment: shortbow (20 arrows), leather armor, 2x shortsword, explorer's pack (backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days rations, waterskin, 50' hemp rope), woodcarving tools, shovel, iron pot, common clothes, belt pouch, 10 gp
Lifestyle: Modest
Gordon inherited his mother's hardy constitution and love for the forest, and his father's skill with a bow. Barely an adult, he already fears no creatures of the wood near his home, and regularly dazzles the crowd at local festivals. But the confines of his village feel stifling, and he burns with wanderlust. After meeting a friendly scout, passing through town in the service of the king, Gordon decided that he had to see more of the world.
Do you want flaws/bonds/ideals, etc. spelled out now, or can that wait until we get a feel for the character?
Also, I substituted a shortbow for the usual longbow that rangers start with, since longbows are Heavy weapons.