Full Name |
Nathadriel |
Race |
Wood Elf |
Classes/Levels |
Cleric 3 (life domain) - HP (0/21) AC 17(19) Init +3 Perc +5 Str +2 Dex +2 Con +1 Int +0 Wis +5 Cha +1 |
Gender |
Male |
Size |
Medium |
Age |
104 |
Special Abilities |
Darkvision |
Alignment |
Neutral Good |
Languages |
Common, elven, dwarven, sylvan |
Occupation |
Acolyte background (survival skill instead of insight) |
Strength |
15 |
Dexterity |
16 |
Constitution |
13 |
Intelligence |
11 |
Wisdom |
17 |
Charisma |
9 |
About Nathadriel
Speed - 35 feet
Mask of the Wild (hide when lightly obscured by foliage, snow, heavy rain or other natural phenomena)
3 2 hit die (1d8)
Bonus healing - 2+spell level hit points
AC: 17 (19 with shield)
Strength save: +2
Dexterity save: +3
Constitution save: +1
Intelligence save: +0
Wisdom save: +5
Charisma save: +1
Advantage on saves vs charm.
Magic can't put me to sleep
Attacks:
[dice=Longsword - 1H]1d20+4[/dice],[dice=Damage]1d8+2[/dice]
[dice=Longsword - 2H]1d20+4[/dice],[dice=Damage]1d10+2[/dice]
[dice=Longbow]1d20+5[/dice],[dice=Damage]1d8+3[/dice]
Channel DivinityOnce per short or long rest. As an action.
1. Turn undead (30 feet - Wis save or turned for 1 min or takes damage)
2. Preserve Life (30 feet - cures 5xCleric level, divided amongst target.
Can be restored to no more than half HP Max.
Spell slots -
4 0 level one
2 level two
DC - 13
Attack +5
Cantrips:
Guidance (A touch VS conc to 1 min)
add d4 to one ability check
Light (A touch VM 1 hour)
20' bright then 20' dim radius
Spare the dying (A touch VS instant)
creature on 0hp becomes stable
Level one:
Bless - domain (A 30' VSM conc to 1 min)
Up to 3 creatures can add d4 to any attack or save
Cure wounds - domain (A touch VS instant)
[dice=Cure Wounds]1d8+3+3[/dice]
Bane (A 30' VSM conc to 1 min)
Up to 3 creatures make Cha save or take d4 penalty on attacks and saves.
Detect Magic - ritual (A+10min self VS conc to 10 mins)
Guiding Bolt (A 120' VS 1 rnd)
[dice=Guiding Bolt]1d20+5[/dice],[Dice=Damage]4d6[/dice],next attack has adv
Healing Word (B 60' V instant)
[dice=Healing Word]1d4+3+3[/dice]
Shield of Faith (B 60' VSM conc to 10 min)
+2AC to one creature within range.
Level two:
Lesser Restoration - domain (A touch VS instant)
Remove one condition - blinded, deafened, paralysed, poisoned or diseased.
Spiritual Weapon - domain (B 60' VS 1 min)
[dice=Spiritual Weapon]1d20+5[/dice],[Dice=Force Damage]1d8+3[/dice]
Can move weapon 20' and make an attack in subsequent rounds as a bonus action.
Prayer of Healing (10 min 30' V instant)
Up to six creatures within range.
[dice=Prayer of Healing]2d8+3+4[/dice]
Skills:
History +3
Medicine +5
Perception +5
Religion +3
Survival +5
Stealth +3 (disadvantage due to armor)
Equipment:
Half-plate
Shield
Longsword
Longbow (20 arrows)
Explorer's pack
Holy symbol
Vestments
Common clothes
18 gold pieces 5 silver pieces