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About Layali AmaniFemale Tiefling Sorceress 3 AC 15 HP 20/20 Init +2 Pass Perception 11 Saves: Str -1 Dex +2 Con +4 Int +2 Wis +0 Ch +6 Sorcery Points 2/3 Layali Amni
Combat Stats
Inspiration: No
Abilities
Offense
AC: 12
Saves
Skills:
* = Proficiency Acrobatics (Dex) +2 Animal Handling (Wis) +0 *Arcana (Int) +4 Athletics (Str) -1 *Deception (Cha) +6 *History (Int) +4 Insight (Wis) +0 Intimidation (Cha) +4 Investigation (Int) +2 Medicine (Wis) +0 Nature (Int) +2 Perception (Wis) +0 Performance (Cha) +4 *Persuasion (Cha) +6 Religion (Int) +2 Sleight of Hand (Dex) +2 Stealth (Dex) +2 (⅔ way to skill Proficiency) Survival (Wis) +0 Languages: Common, Infernal, Elven Gear light crossbow, 20 bolts, arcane focus, explorer's pack, dagger (2), fine clothes, signet ring, a scroll of pedigree, gaming set (dice), purse (6 gp, 98 cp), trinket - pair of old socks, steel mirror, scroll case, paper (4), drawing of dead man, ink bottle, ink pen, Hilvan Language Lexicon, riding horse, chromatic scepter, hooded cloak
Chromatic Scepter:
This scepter enables a spellcaster to channel their power into an elemental blast, acting as the chromatic orb spell. The scepter serves as the material component, and pointing it in the direction of the target serves as the somatic component. The scepter supplies no power of its own; the wielder must expend their own spell slots, just as if they were casting the spell themselves. However, the wielder need not have chromatic orb as a spell prepared or known, or even on their class spell list. If you have spell slots, you can use them to cast chromatic orb from this scepter. Background: Noble:
Personality Traits If you do me an injury, I will crush you, ruin your name, and salt your fields. Ideals
Bonds
Flaws
Proficiency
Class Features and Racial Traits
Spells
Cantrips
Acid Splash:
Conjuration cantrip Casting Time: 1 action
You hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage. This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th leveI (3d6), and 17th leveI (4d6).
Fire Bolt:
Evocation cantrip Casting Time: 1 action
You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d 10), and 17th level (4d10).
Poison Spray:
Conjuration cantrip Casting Time: 1 action
You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage. This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).
True Strike 1st Level
Disguise Self:
1st-level illusion Casting Time: 1 action
You make yourself-including your clothing, armor, weapons, and other belongings on your person-look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thing, fat, or in between. You can’t change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.
Mage Armor:
1st-level abjuration Casting Time: 1 action
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
Witch Bolt:
1st-level evocation Casting Time: 1 action
A beam of crackling, blue energy lances out toward a creature within range, forming a sustained are of lightning between you and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each of your tums for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell's range or if it has total cover from you. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above 1st.
2nd Level
Scorching Ray:
2nd-level evocation Casting Time: 1 action
You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.
History:
Layali’s family is very important in town. Her birth, however, is seen as a reminder of a dark, dark mark on her family’s bloodline. She is accustomed to people following her whims and desires. She is very eager to show her family, and society that she more than the devilspawn they fear her to be. She does have a bit of a temper though... |