Across a World to The Kingdom Nirvana (Inactive)

Game Master ♣♠Magic♦♥

You play a group from the dead kingdom of Martell as nomads to the sister kingdom called Nirvana on the other side of the world. Includes system changes, new feats and new, better Martial classes! ^_^


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M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

the man staggers around, barely conscious from the onslaught.


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

"And to think, I offered you the chance to resolve this peacefully" Payet says with a smirk.


Female Human Monk(Wanderer)/1 -- (HP: 9/9; AC19; FF16; T17; F+3, R+4, W+6; Perc: +8, Init +2)

Now with a splitting headache, Znierca is fully awake and rather annoyed. Thus, she fakes with her fists while instead kneeing the man hard where it counts.

Attack-FoB-non-lethal: 1d20 ⇒ 14 <-- if possible, she will 5' step to get flanking, add +2 to attacks if this can be done
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Attack-FoB-non-lethal: 1d20 ⇒ 18
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Nice town, do you always hit girls first?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

the man takes one more hit from the monk, and falls to the ground.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

You hear scuffing around outside the door.


Female Human Monk(Wanderer)/1 -- (HP: 9/9; AC19; FF16; T17; F+3, R+4, W+6; Perc: +8, Init +2)

Znierca looks to Samuel as she rubs her sore head:
Do they always so rudely awaken people in this town?


RETIRED

"Not until now. Looks like our visitor might have something to do with the missing person."
He nudges the downed man with a boot.
"Someone tie him up. He can be used."
He takes notice of the shuffling outside, but doesn't move to the door.


Female Human Monk(Wanderer)/1 -- (HP: 9/9; AC19; FF16; T17; F+3, R+4, W+6; Perc: +8, Init +2)

Znierca moves over next to the door and whispers to the others.

Someone want to open the door, I can hide here and see who is out there.

Stealth: 1d20 + 2 ⇒ (19) + 2 = 21


RETIRED

Samuel has taken the lead on typing up the culprit with bedsheets.
"If someone else could. Little busy."


Female Entobian Cleric 1

"I'll get it."
Malwoa walks up and opens the door for znierca.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Behind the door, you see two men dragging unconscious bodies.


Female Human Monk(Wanderer)/1 -- (HP: 9/9; AC19; FF16; T17; F+3, R+4, W+6; Perc: +8, Init +2)

Znierca turns and holding two fingers whispers back:
Looks like kidnappers. Two men dragging bodies.


RETIRED

"Have they seen us?"
He ask, very quietly.


Female Human Monk(Wanderer)/1 -- (HP: 9/9; AC19; FF16; T17; F+3, R+4, W+6; Perc: +8, Init +2)

Znierca shakes her head and quietly mouths:
I don't think so.


Faen Sorcerer (crossblooded) 1 | AC 14 T 14 FF 11 | HP 6/8 | F +2 R +3 W +2 | Init +3 | percep +2

Pix can go see what they are up to, but she can't really tell us anything because I can't understand what she is saying anymore, well I guess that wasn't a great idea after all. Sorry.

Pix on the otherhand thinks its a great idea and flies off to spy on the "kidnappers"

pix stealth: 1d20 + 14 ⇒ (10) + 14 = 24


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

the "kidnappers" don't notice. Pix seems a little concerned, but nothing too nerve-wracking.


RETIRED

"OK. Here's the plan. All of us go out at once. Z, P, you block the hallway exit. M, you and I go on opposite side and flank. L, you stay in this room, do what you can from here. Me and Z out first to both sides. Then M and P. Everyone got it?"
He ties a tight gag in the unconscious man's mouth as he speaks quietly.


Female Human Monk(Wanderer)/1 -- (HP: 9/9; AC19; FF16; T17; F+3, R+4, W+6; Perc: +8, Init +2)

Znierca nods and immediately moves out to challenge the kidnappers.

Stealth: 1d20 + 2 ⇒ (14) + 2 = 16


RETIRED

Assuming everyone is OK with it.
The whole group moves at once, quickly taking their positions.
"Put them down and surrender your weapons," Samuel says with intensity as he flicks his whip.
1d20 ⇒ 1
His tough guy performance is far from stellar.
His whip flicks up against his leg and he flinches at it, throwing it off badly.


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

Payet casts a spell to subdue them, not sure if they were a foe DC 15 will save, it's sleep


Female Entobian Cleric 1

1d20 + 6 ⇒ (6) + 6 = 12
Well, you manage to knock Malwoa out with your spell. Neither of the foes fall asleep.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Unfortunately, I'm stupid, and didn't read sleep properly.

1d20 + 1 ⇒ (11) + 1 = 12

One of the two people fall asleep.


Female Human Monk(Wanderer)/1 -- (HP: 9/9; AC19; FF16; T17; F+3, R+4, W+6; Perc: +8, Init +2)

Yeh, sleep goes from lowest to highest HD, and if equal HD starts from the center out. It does not discriminate between friend and foe.

Waiting on the other one's response. I will attack if he tries anything.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Malwoa doesn't fall asleep, she's not in range. I thought the range was too big, basically.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Anyway, the other person spends a full round action rousing the sleeping one.
Malwoa 1d20 + 5 ⇒ (3) + 5 = 8 charges one of the men and misses.


Faen Sorcerer (crossblooded) 1 | AC 14 T 14 FF 11 | HP 6/8 | F +2 R +3 W +2 | Init +3 | percep +2

Lulu stands among her friends looking as menacing as a cute gnome girl can look. her staff pointed at the bad men.

looking intimidating: 1d20 + 4 ⇒ (13) + 4 = 17

are either of the bad guys not currently engaged in melee combat?


RETIRED

Sam will attack the not sleeping one, assuming there's no evidence that he shouldn't.
"You did this the hard way."
1d20 + 4 ⇒ (10) + 4 = 14
1d3 + 3 ⇒ (2) + 3 = 5


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Niether of them.

the whip flicks unto the man's armor, to no effect.


Female Human Monk(Wanderer)/1 -- (HP: 9/9; AC19; FF16; T17; F+3, R+4, W+6; Perc: +8, Init +2)

Znierca attempts to slam her fists in the the non-sleeping one. She also positions herself near the sleeping one so that if he awakes and tries to move/stand, she will be able to attack him.

Attack-FoB: 1d20 ⇒ 8 <-- FoB = Flurry of Blows
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Attack-FoB: 1d20 ⇒ 2
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Unfortunately her attack are poorly aimed and the kidnapper easily avoids the blows.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Lulu Yordle wrote:

Lulu stands among her friends looking as menacing as a cute gnome girl can look. her staff pointed at the bad men.

[dice=looking intimidating]1d20+4

are either of the bad guys not currently engaged in melee combat?

also, the scorcerer manages to make the people nervous.


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

Payet swings his axe down on the man 1d20 + 6 ⇒ (12) + 6 = 181d12 + 6 ⇒ (7) + 6 = 13


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

the axe hits the man. Cutting rather deep.


Faen Sorcerer (crossblooded) 1 | AC 14 T 14 FF 11 | HP 6/8 | F +2 R +3 W +2 | Init +3 | percep +2

Lulu slips around the big fellows of the group almost unseen in the chaos of battle.

she glances at Pix and smiles. "lets us all the colors"

as she points her little staff at the bad guys and a fan of colors sprays out.

color sparay DC 15 Will save negates

spell description:

A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD.

2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)

3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.

5 or more HD: The creature is stunned for 1 round.

Sightless creatures are not affected by color spray.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

1d20 + 1 ⇒ (12) + 1 = 13
1d20 + 1 ⇒ (10) + 1 = 11
1d4 ⇒ 3
1d4 ⇒ 1

Both men start shaking, immobilized by color spray.

1d20 + 2 ⇒ (4) + 2 = 6
Malwoa swings at one of the men, and misses.


RETIRED

1d20 + 4 ⇒ (14) + 4 = 18
1d3 + 3 ⇒ (3) + 3 = 6
Sam takes a massive crack at one of the unconscious men, trying to drive them into more lasting unconsciousness.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

one of the men falls over, from the axe wound and whip to the leg.

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