You play a group from the dead kingdom of Martell as nomads to the sister kingdom called Nirvana on the other side of the world. Includes system changes, new feats and new, better Martial classes! ^_^
Now with a splitting headache, Znierca is fully awake and rather annoyed. Thus, she fakes with her fists while instead kneeing the man hard where it counts.
Attack-FoB-non-lethal: 1d20 ⇒ 14 <-- if possible, she will 5' step to get flanking, add +2 to attacks if this can be done
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
"Not until now. Looks like our visitor might have something to do with the missing person."
He nudges the downed man with a boot.
"Someone tie him up. He can be used."
He takes notice of the shuffling outside, but doesn't move to the door.
Faen Sorcerer (crossblooded) 1 | AC 14 T 14 FF 11 | HP 6/8 | F +2 R +3 W +2 | Init +3 | percep +2
Pix can go see what they are up to, but she can't really tell us anything because I can't understand what she is saying anymore, well I guess that wasn't a great idea after all. Sorry.
Pix on the otherhand thinks its a great idea and flies off to spy on the "kidnappers"
"OK. Here's the plan. All of us go out at once. Z, P, you block the hallway exit. M, you and I go on opposite side and flank. L, you stay in this room, do what you can from here. Me and Z out first to both sides. Then M and P. Everyone got it?"
He ties a tight gag in the unconscious man's mouth as he speaks quietly.
Assuming everyone is OK with it.
The whole group moves at once, quickly taking their positions.
"Put them down and surrender your weapons," Samuel says with intensity as he flicks his whip.
1d20 ⇒ 1
His tough guy performance is far from stellar.
His whip flicks up against his leg and he flinches at it, throwing it off badly.
Sam will attack the not sleeping one, assuming there's no evidence that he shouldn't.
"You did this the hard way."
1d20 + 4 ⇒ (10) + 4 = 14 1d3 + 3 ⇒ (2) + 3 = 5
Znierca attempts to slam her fists in the the non-sleeping one. She also positions herself near the sleeping one so that if he awakes and tries to move/stand, she will be able to attack him.
as she points her little staff at the bad guys and a fan of colors sprays out.
color sparay DC 15 Will save negates
spell description:
A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD.
2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)
3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.
5 or more HD: The creature is stunned for 1 round.
Sightless creatures are not affected by color spray.
1d20 + 4 ⇒ (14) + 4 = 18 1d3 + 3 ⇒ (3) + 3 = 6
Sam takes a massive crack at one of the unconscious men, trying to drive them into more lasting unconsciousness.