Across a World to The Kingdom Nirvana (Inactive)

Game Master ♣♠Magic♦♥

You play a group from the dead kingdom of Martell as nomads to the sister kingdom called Nirvana on the other side of the world. Includes system changes, new feats and new, better Martial classes! ^_^


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RETIRED

After all the healing is said and done, you load up the wagons and pull away for a while, if only to get away from the disenlived highwaymen.
Samuel drives his cart with Proteus, now much lighter as everyone else is in the larger cart with the two horses.
Eventually you decide to stop.
You set up camp between the two wagons and you're all sitting around the fire eating trail rations.
Samuel sits on his trunk with Proteus curled around him, idly being scratched.
"We'll be into town tomorrow, get a decent meal and a real bed. If you have anything to cover your city mark, you'd be good to. The people outside the walls don't like us too much, but not enough to do without our buisness. They'll take Martell coin, though. Gold is gold."


Female Entobian Cleric 1

Malwoa takes whatever shift she can and goes to bed.


Female Human Monk(Wanderer)/1 -- (HP: 9/9; AC19; FF16; T17; F+3, R+4, W+6; Perc: +8, Init +2)

I would prefer either the early or late shift when it is partially light.

Lets move on, not sure who we are waiting for, but if it one person, bot them after 24 hours and keep this rolling. Delays like this make me forget what my character is about, which quickly increases to the campaign being less interesting, especially early in the campaign before the character has really developed.


Assuming all the shifts are done and you sleep through the night with no interruptions.
Tomorrow you eat and leave early, you make it to the town just before noon.
As you drive in, people look at Proteus with surprise, and then notice Samuel on the cart, they calm down almost immediately, some even wave.
They remain looking sceptical of the other cart.
As you drive into town side by side, Sam relays advice.
"Try to keep your mark covered. They'll take your coin, but you might not get s great price. I'm going to stock up on supplies. Meet me at the Red Owl inn on the other side of town when you're finished. They have blacksmith, general store and an alchemist. He's not great, but he has some basic potions and things. They keep plenty of weapons being this close to Gnoll territory. Don't get yourself into trouble. Come with me if you think you can't do that."
He drives Proteus through the center of town to the other end.
Imagine a western town. The plant life is starting to pick up now, with noticeable amount of greenery here and there.
The people seem sedate and studious, but you get an uncomfortable amount of weird looks.


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

Payet tries to use arcane mark to disguise his mark as something else,but covers it anyway, then goes with the group who are selling that witch they found and intends to meet up afterwards.


Female Human Monk(Wanderer)/1 -- (HP: 9/9; AC19; FF16; T17; F+3, R+4, W+6; Perc: +8, Init +2)

Znierca looks to Samuel:
There is little I need. I have not the funds for better armor and I doubt this town has anything magical that I could use, or afford. I shall stay with you as a guard, not that you need one. If you have a means to hide this mark, I would appreciate your help as I have never been skilled at deception.


RETIRED

Samuel flips his collar up over the mark.
He rummages through his cart and offers the scarf he wears during sand storms to Zneirica.
"Hop in."
He takes them to the other edge of town with anyone else who wants to.
Please give me a list of the things you're selling. Items and quantity please.


Faen Sorcerer (crossblooded) 1 | AC 14 T 14 FF 11 | HP 6/8 | F +2 R +3 W +2 | Init +3 | percep +2

Lulu is very well rested.

checking on Pix, you feeling better? I hope so we are going into a new town today

later after arriving Samual barely starts off with his "stay out of trouble" warning when Lulu is off and running checking all the sights like a kid in a new place, everything small is sooooo amazing and new.

Lulu and Pix make thier way through allyways and dirt roads, Pix stops and dives into a horse trough for a little bath.

Lulu almost joins in but just dunks her head in the water pulling it out laughing. then with a tap of her staff on the ground, a warm breeze blows around her to dry her off.


Lulu finds that there's very little water anywhere in the town, being so close to the desert.
The rest of you sell your weaponry to the merchant for 74 GP for everyone.
Samuel takes Znierica and he haggles with another merchant and secures food supplies for them all to last until the next town.
After the days events, you all meet back up at the Inn Samuel talked about.
Znierica, with your heightened perception, you may have noticed people talking about odd goings on in the inn. People checking in and not back out, odd amounts of personal items showing up in the market.


Faen Sorcerer (crossblooded) 1 | AC 14 T 14 FF 11 | HP 6/8 | F +2 R +3 W +2 | Init +3 | percep +2

Oh sure, way to ruin my fun....<insert face sticking out tongue here> (yeah I can't make those face thingies


She can do it if she wants. She's just pretty sure it won't go over well with the thirsty locals. :P


Female Entobian Cleric 1

after lulu's antics, Malwoa casts create water to fix the problem.
"Sorry. She's a bit eccentric."
malwoa tore a bit of cloth to pose as a tattered scarf over her mark.


The man on the porch pulls a dried up and angry face and waves the three of them away with an 'OK, just leave me be', look.


Female Human Monk(Wanderer)/1 -- (HP: 9/9; AC19; FF16; T17; F+3, R+4, W+6; Perc: +8, Init +2)

While the others are negotiating and bathing in the local water troughs, Znierca quietly listens to the locals to learn what she can.

Perception: 1d20 + 8 ⇒ (9) + 8 = 17


Faen Sorcerer (crossblooded) 1 | AC 14 T 14 FF 11 | HP 6/8 | F +2 R +3 W +2 | Init +3 | percep +2
π@®®@+0® wrote:
The man on the porch pulls a dried up and angry face and waves the three of them away with an 'OK, just leave me be', look.

Lulu looks at the dry faced man. You don't look very happy, I bet I could make you laugh. she says in a playful and fey like voice.


The man coughs a dry weeze.
"I don't need ta laugh. I need ta not have younguns n their bugs dippin emselfs in muh water. Now git!"
He waves them away with his cane.


Faen Sorcerer (crossblooded) 1 | AC 14 T 14 FF 11 | HP 6/8 | F +2 R +3 W +2 | Init +3 | percep +2

lulu bows her head and starts to walk away but just as she walks past the old man she spins around and tries to touch him

touch: 1d20 ⇒ 15

if that hits his touch AC the old man will burst out laughing for 1 round. (laughing touch)

she then runs off as fast as she can to get to the Inn where they are supposed to meet.


Female Entobian Cleric 1

Malwoa leaves right before, and starts running when the man laughs. She doesn't want any part of that.


He's a commoner, so...
The old man immediately bursts out into wheezing laughter for a few seconds.
After she runs away, Lulu hears the sound of heavy breathing as the laughter subsides until it fades out of her range of hearing.


"So yous say that ya seen a bunch've things in the garbage here?"
"Yer, I was out back n saw some clothes n stuff n the trash. M'not sure why, but it di'n jus look like they was getting rid a ther own stuff. Too much a it fer that... N that girly feller with the yella hair ner left town either. His horse is still in the stables..."
Znierca picks up bits of a hushed conversation between two locals having a pint.


Female Human Monk(Wanderer)/1 -- (HP: 9/9; AC19; FF16; T17; F+3, R+4, W+6; Perc: +8, Init +2)

When the group gathers back together:
There is something strange in this town. The locals seem to be talking about abandoned clothes and people missing, who supposedly did not leave town.


Faen Sorcerer (crossblooded) 1 | AC 14 T 14 FF 11 | HP 6/8 | F +2 R +3 W +2 | Init +3 | percep +2

Lulu listens to what seems to be troubling the folks.

maybe they were taken by someone, or something. maybe to another dimension. what if they got turned invisible, then they wouldn't need clothes.

Are we going to try and find them? maybe we should bring thier clothes with us, just in case they are naked.


RETIRED

"Do we want to be do gooders? Not like we have a schedule to keep. Bigger thing is, do we want to stay here tonight? There's no other Inn's in town. We could set a watch in the room. And when I say room, I mean room. There's only the one."


Female Human Monk(Wanderer)/1 -- (HP: 9/9; AC19; FF16; T17; F+3, R+4, W+6; Perc: +8, Init +2)

Znierca shrugs:
I am fine with one room. Why wouldn't I be?
Although she spent much time wandering the city as a youth, she never really learned many social skills.


Faen Sorcerer (crossblooded) 1 | AC 14 T 14 FF 11 | HP 6/8 | F +2 R +3 W +2 | Init +3 | percep +2

Pix flutters around making music with her wings as Lulu watches looking like she understands what it all means.

Pix seems to think we should help out. it makes for good Karma,or was that shawarma, besides how will we ever work to change people's attitude about the city folk if wee don't at least try.

Pix flies around alooking a little flustered. Lulu watches a bit again. and just shrugs her shoulders. I'm trying to understand you Pix, its isn't like the Glade where we could talk to each other.


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

huh, I thought I already responded...apparently not"either way suits me fine" payet says rather non committally


RETIRED

"Sounds like we're all in agreement, then."
Just going to assume Malowa is up for it, good cleric and all.
"Our next step is to just wait. Regular watch schedule, but in the room."
His far ahead do we care to go? To the room, or to the watch when things happen?, etc?


Female Human Monk(Wanderer)/1 -- (HP: 9/9; AC19; FF16; T17; F+3, R+4, W+6; Perc: +8, Init +2)

With the speed of posting here, might as well jump ahead to the next encounter. If someone wants to retcon a discussion, they can. Although this should have happened over the past 2 weeks, and not after the fact.


Faen Sorcerer (crossblooded) 1 | AC 14 T 14 FF 11 | HP 6/8 | F +2 R +3 W +2 | Init +3 | percep +2

I am good, I was waiting to see if anyone had any comments for Lulu and her innocent interpretation of the events.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

when you all go to "bed" a man walks into your room, carrying more gear then anyone really should.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

the man looks at the people with suspicion, and draws out a net.
roll initiative, if you will. Sorry for being unclear.


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

sorry, previous post wasn't flagged and I didn't get a notificationwho's watch is it I'll be 6: 1d6 ⇒ 6payet looks up from where he was sitting on the bed, weapon across his lap "well then, can I help you?" If he attacks Payet will say "guess not" and attacks back
Initive: 1d20 + 4 ⇒ (18) + 4 = 22


RETIRED

1d20 ⇒ 16
Samuel grabs his whip from his belt.
Expecting trouble, he slept in his armor, but Proteus isn't here, as he had slept.
At which watch did you intend for this to occur? If it's last, Proteus will be here.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

middle of night.


Female Human Monk(Wanderer)/1 -- (HP: 9/9; AC19; FF16; T17; F+3, R+4, W+6; Perc: +8, Init +2)

Znierca is sleeping her worries away.

Zzzzzz . . . until woken up.


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

so you're saying someone will have to delibritly wake you? When the
DM was going to allow you to wake up?


Female Human Monk(Wanderer)/1 -- (HP: 9/9; AC19; FF16; T17; F+3, R+4, W+6; Perc: +8, Init +2)

I missed that in the OOC.

Znierca wakes up and shakes her head trying to figure what is happening.

She will stand up and ready an action to attack if anything should threaten her.


Figment Narrator 20

ok, now roll initiative...


Female Human Monk(Wanderer)/1 -- (HP: 9/9; AC19; FF16; T17; F+3, R+4, W+6; Perc: +8, Init +2)

Init:1d20 + 2 ⇒ (2) + 2 = 4


Faen Sorcerer (crossblooded) 1 | AC 14 T 14 FF 11 | HP 6/8 | F +2 R +3 W +2 | Init +3 | percep +2

init: 1d20 + 2 ⇒ (5) + 2 = 7


Female Entobian Cleric 1

inintative: 1d20 + 2 ⇒ (18) + 2 = 20


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

1d20 + 2 ⇒ (18) + 2 = 20


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

1d20 + 9 ⇒ (18) + 9 = 27

what's with the 18's?

The man draws and throws bolas from his side at znierca.
1d4 + 5 ⇒ (1) + 5 = 6 non leathal.


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

is his initiative 27 or 20?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

20. you said you attack if he does.


Female Human Monk(Wanderer)/1 -- (HP: 9/9; AC19; FF16; T17; F+3, R+4, W+6; Perc: +8, Init +2)

Am I next to him? if I saw him drawing a weapon, I would attack and should get an AoO if he is adjacent to me. How big is the room we are in?


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

ok just making sure I'm going first, is he or the cleric going next?Payet swiftly shoots up using the momentum of standing up to hit the intruder with his weapon1d20 + 4 ⇒ (11) + 4 = 151d12 + 6 ⇒ (7) + 6 = 13
also just to be clear he's throwing the weapon so provokes an attack of opportunity for making a ranged attack, yes? if so 1d20 + 4 ⇒ (16) + 4 = 201d12 + 6 ⇒ (12) + 6 = 18


Female Human Monk(Wanderer)/1 -- (HP: 9/9; AC19; FF16; T17; F+3, R+4, W+6; Perc: +8, Init +2)

Attack-unarmed: 1d20 + 1 ⇒ (6) + 1 = 7
Damage: 1d6 + 1 ⇒ (4) + 1 = 5


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

the man staggers from payet's hit, but still manages to strike the monk, who had her unarmed strike dodged by the man. (Using the same attack, just with a sap.) Malwoa move in to attack, hitting the man successfully.
1d20 + 3 ⇒ (17) + 3 = 20
1d8 + 3 ⇒ (6) + 3 = 9


RETIRED

Samuel's whip arcs out towards the man as he moves position.
1d20 + 4 ⇒ (13) + 4 = 17
1d3 + 3 ⇒ (3) + 3 = 6
His whip either lands and does some hefty damage or could leave a large welt should the man's armor block it.

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