Night Monarch

Malowa's page

41 posts. Alias of icehawk333.


Full Name

Malwoa

Race

Entobian

Classes/Levels

Cleric 1

Gender

Female

Size

Small

Age

16

Special Abilities

Under the sun, she becomes more sociable. Under the moon, she becomes better at hiding.

Alignment

CG

Deity

Artimis and appalo

Languages

Common, celestial

Occupation

Cleric, healer.

Strength 14
Dexterity 14
Constitution 13
Intelligence 12
Wisdom 14
Charisma 10

About Malowa

Hp 12
Ac 14/12/13/11
Cmd 13
Cmb +1
To hit +3
Will +4 (+6 vs enchantments)
Fort +3
Ref +2

feats and traits:
Feats-
Prepare for metamorphosis
Blind-fight

Traits
Wisdom in the flesh
Child of the moon
Strength of the sun

Drawbacks-
Attached

Possessions:

Silver and gold Holy symbol worth 40gp.
Morningstar
Cloth armor
Kit, antitoxin (10 uses)
Kit, healers (10 uses)
30 Candles
Candlestick
Flint and steel
Spell component pouch
Sack tied to a belt
Scholar's outfit
Smelling salts

Money remaining 5gp, 5sp, 9cp

Channel energy 1d6 3/day

Skills:
(4 per level)-
1 knowladge religion +7
1 heal +7
1 steath +12
1 sense motive +7

Domain powers:

Sun's Blessing (Su): Whenever you channel positive energy to harm undead creatures, add your cleric level-2 (minimum 1) to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.

Touch of Darkness (Sp): As a melee touch attack, you can cause a creature's vision to be fraught with shadows and darkness. The creature touched treats all other creatures as if they had concealment, suffering a 20% miss chance on all attack rolls. This effect lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Spells prepared after the event-
Stabilize, create water, detect magic, fairie fire (domain), burning disarm, Devine favor.

vows:

She never casts light or daylight under the night sky, and usually doesn't even bother preparing it- magic of the day should not pierce the night.
She will not have an item of continual flame unless it can be covered at night.
She plans to become an eulite, but will change gender to female as soon as possible. Artemis accepts the short time as a "trial" in her life.

She never casts darkness or deeper darkness under the sun' light.

She, in her seeking of perfection for her two deities, never carries anything that doesn't serve purpose to her. She avoids excessive wealth, and prefers to spend it on useful things as quickly as possible. If she has an excess, she tends to buy healing supplies or give some away.

abridged backstory:

Malwoa was born with a uniform gender, witch is odd, but in a race prone to mutation, it was overlooked. Over time, her connection to the sun and moon were discovered, and she became the priestess she is today. She tends to the wounded, the frostbitten, the burnt, the blinded. She grew to worship two gods, and gets power from both, having been accepted and blessed by appalo and artimies. As she strives to please both of her gods, she has several edicts of her own, to please her gods.