Across a World to The Kingdom Nirvana (Inactive)

Game Master ♣♠Magic♦♥

You play a group from the dead kingdom of Martell as nomads to the sister kingdom called Nirvana on the other side of the world. Includes system changes, new feats and new, better Martial classes! ^_^


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You travel until dusk uneventfully.
In the middle distance, you see a campfire, putting of smoke.


Faen Sorcerer (crossblooded) 1 | AC 14 T 14 FF 11 | HP 6/8 | F +2 R +3 W +2 | Init +3 | percep +2

Lulu seems a bit somber during the first part of the trip. I guess that hat shop is definitely no longer around.

Pix flies around the inside of the wagon checking out anyone inside.

how far do think this nirvana place is?


Male Aasimir Lvl 1 Legendary Fighter

Nex enjoys watching the small creature fly about. Nirvana? I don't know, but I'd imagine it is a long way off since I don't know where it is. Later in the day Nex notices the fire.

Before we approach, I'm going to fly over the campsite and get an idea of what we're getting into. I'll be back soon enough.

Hoping off the wagon Nex unfolds his wings, and climbs into the sky at a 45 degree angle toward the campfire. At about 120ft he stops climbing and approaches the campsite at a different angle than where the cart is. Looking down he sees.....

(If you need a perception check- 1d20 + 2 ⇒ (18) + 2 = 20)


Faen Sorcerer (crossblooded) 1 | AC 14 T 14 FF 11 | HP 6/8 | F +2 R +3 W +2 | Init +3 | percep +2

Pix follows Nex on his flight the tiny Fey swirling all around but not getting in his way.

Pix only has a flight speed of 40

perception for Pix: 1d20 + 6 ⇒ (18) + 6 = 24


male vishkanya legendary rogue

Having climbed in back of the wagon. He just stares out the back while spinning his kukri.


Faen Sorcerer (crossblooded) 1 | AC 14 T 14 FF 11 | HP 6/8 | F +2 R +3 W +2 | Init +3 | percep +2

Lulu watches Albion spin his weapon.

why is your dagger shaped like a boomerang? she asks innocently.

the playfulness of earlier is slowing returning but not with the exuberance she once had.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

the flying people:
you see strange, hyena-headed humanoids. If you have knowladge (local) you may make a check. One of the creatures is clothed in robes, and begins chasing after nex, standing under him as he flies.


male vishkanya legendary rogue

i dont have any idea. he replies. he stops spin it when the blade is facing torwards him. extending his blade's hilt towards lulu. want to try?


Faen Sorcerer (crossblooded) 1 | AC 14 T 14 FF 11 | HP 6/8 | F +2 R +3 W +2 | Init +3 | percep +2

Lulu hesitantly takes the blade offered. I never used a weapon before

she attempts to give it a twirl like Vincent was doing and promptly drops the blade.

i'm sorry, did I break it? she says as she tries to quickly pick it up.


Female Human Monk(Wanderer)/1 -- (HP: 9/9; AC19; FF16; T17; F+3, R+4, W+6; Perc: +8, Init +2)

Znierca sits cross legged in the cart to give her a little more elevation and watches the two flying members of the party to see whether they spot anything, or run into trouble.


Faen Sorcerer (crossblooded) 1 | AC 14 T 14 FF 11 | HP 6/8 | F +2 R +3 W +2 | Init +3 | percep +2

Pix quickly makes a circle around Nex and darts back to the wagon as fast as he can.

Pix starts to fly frantically around Lulu, his little wings making little notes as he flies about her.

after a couple of laps around Lulu he goes and flies around Znierca.


male vishkanya legendary rogue

no you didn't he says with a smile on his face. he picks up the weopon and notices pix whats with her.


Male Aasimir Lvl 1 Legendary Fighter

Nex begins to fly in the opposite direction of the wagon. Once the campire is about 400ft away, he draws his sword and begins to land in a defensive posture.

Nex lands with a whoosh. Unfolding his wings to their limit and pointing his sword at the new danger he yells, Friend or foe?!


once you start deceding, the creature does a few gestures, and a blast of magical energy flies up. The other two creatures are up in a flash, as the bolt hits you without fail. Take
1d4 + 2 ⇒ (4) + 2 = 6 damage, fall ten feet. You can decend 60ft as a double move, or all 120 in a desperate run, but if you try that, I'll require a fly check to avoid a faceful of dirt.


Faen Sorcerer (crossblooded) 1 | AC 14 T 14 FF 11 | HP 6/8 | F +2 R +3 W +2 | Init +3 | percep +2

Pix! We can't play now. Lulu tells him then she turns to address Vincent.

Pix is a boy, silly she answers with a giggle. but I don't know, ever since we left the glade I have not been able to talk to Pix anymore.

When Pix flies off to another, Lulu shrugs, I wonder if someone is in trouble? come on lets go see.

Lulu follows Pix. to Znierca.


Male Aasimir Lvl 1 Legendary Fighter

As soon as he's hit, Nex folds his wings and dives downwards to land in the face of the wizard. F+@! IT ALL B$&+!ES YOU MESSED WITH THE WRONG BIRD!! He zooms downward to...

Fly Check- 1d20 - 9 ⇒ (2) - 9 = -7

Crash into the ground in a spectacular display of stupidity.

(BAHAHAHAHAHAHA!)


Female Human Monk(Wanderer)/1 -- (HP: 9/9; AC19; FF16; T17; F+3, R+4, W+6; Perc: +8, Init +2)

Perception: 1d20 + 8 ⇒ (13) + 8 = 21

Seeing the crazed tiny fey, and then suddenly seeing Nex barrel toward the ground, Znierca takes off at a run to see if she can help.

Run - move 120' toward where Nex went down.


male vishkanya legendary rogue

fine i'll tag along he inquires with a hint of curiosity. he pulls out his dagger and suriken pouch, belt, and rapier. he puts on his belt, pouch, and sheath while following lulu.


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

Best stops playing his guitar and stands up and runs towards the combat


you land prone, and due to your spectacular failure, get your head buried in the Sand, blinding you for 1d4 ⇒ 4 rounds or until you take a move action to clear your eyes.
everyone roll initiative. The camp is a run action away for most.

1d20 ⇒ 18
1d20 + 1 ⇒ (15) + 1 = 16

you may post actions out of initiative order, and if something changes that affects your decision, I'll sort it out.


Faen Sorcerer (crossblooded) 1 | AC 14 T 14 FF 11 | HP 6/8 | F +2 R +3 W +2 | Init +3 | percep +2

Lulu initiative: 1d20 + 2 ⇒ (3) + 2 = 5

well not a nat 1 but it might as well be ...


RETIRED

Proteus shakes himself out if the pulling harness.
He makes a sort of roaring sound.

Draconic:
"I hear food!"

"Dammit!"
Samuel swears and follows after the group, whip in hand.
During the ride, his armor was donned. He knew sooner or later something like this would happen, and through the time they had been together, Proteus had grown a pavlovic response to scuffles in the desert. When they were over, it was time for food.
1d20 + 1 ⇒ (17) + 1 = 18Sam initiative
1d20 + 2 ⇒ (8) + 2 = 10Proteus Initiative
Proteus had 40 speed, but had to shake off the harness, so I guess it evens out.


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

1d20 + 2 ⇒ (5) + 2 = 7


Female Entobian Cleric 1

Malwoa runs as fast as she can, but she makes it only half as far as anyone else, having not slept, she is far to exuasted to run at full speed.
1d20 + 1 ⇒ (19) + 1 = 20


Faen Sorcerer (crossblooded) 1 | AC 14 T 14 FF 11 | HP 6/8 | F +2 R +3 W +2 | Init +3 | percep +2

Lulu sees the other larger ones head off, even Pix is too fast for her to keep up, Hey, where is everyone going? wait for me... she yells a she struggles to keep up.


male vishkanya legendary rogue

after hearing the shouting vincent started to run towards the scream.
initiative: 1d20 + 3 ⇒ (10) + 3 = 13


Male Aasimir Lvl 1 Legendary Fighter

1d20 ⇒ 17

Nex stands up and attempts to discern where the enemy mage is by memory and his senses.

perception-1d20 + 2 ⇒ (10) + 2 = 12

Nex swings his bastard sword in the direction he thinks the mage is.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

1d100 ⇒ 34
your sword whizzes through the air, and you hear something cackle and laugh at you right next to where you swung. The creature begins cackleing again, and begins casting again.
you can take a aoo


Male Aasimir Lvl 1 Legendary Fighter

Enraged at his own stupidity Nex takes another swing at the cackle.

perception-1d20 + 2 ⇒ (11) + 2 = 13


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

please give me a to-hit.
1d100 ⇒ 54


Male Aasimir Lvl 1 Legendary Fighter

(oops sry)

Attack Roll-1d20 + 5 ⇒ (13) + 5 = 18
Damage Roll-1d10 + 4 ⇒ (3) + 4 = 7


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

1d20 + 1 ⇒ (18) + 1 = 19
you can hold a weapon in two hands to add an extra half your str to damage.


Female Human Monk(Wanderer)/1 -- (HP: 9/9; AC19; FF16; T17; F+3, R+4, W+6; Perc: +8, Init +2)

Init: 1d20 + 2 ⇒ (10) + 2 = 12

The unarmed woman continues to sprint as fast as she can.

Run Run Run


Male Aasimir Lvl 1 Legendary Fighter

I would lose my shield bonus, and when it's 1v3 I need all the AC I can get. Ty though. What was that roll for?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

the two creatures advance on the first person to arrive- namely, vincent. they cackle and speak in an unknown language, and get on opposite sides of Vincent, strikeout with a spear, holding a shield in one hand. They wear leather armor.
1d20 + 5 ⇒ (7) + 5 = 12
1d20 + 5 ⇒ (10) + 5 = 15

Take
1d8 + 3 ⇒ (4) + 3 = 7
1d8 + 3 ⇒ (6) + 3 = 9

Vincent falls, attacked from both sides when he couldn't react from running.


Female Human Monk(Wanderer)/1 -- (HP: 9/9; AC19; FF16; T17; F+3, R+4, W+6; Perc: +8, Init +2)

Is Vincent faster than me? I figured I started running as soon as I saw Nex going down.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Znierca wrote:
Is Vincent faster than me? I figured I started running as soon as I saw Nex going down.

He rolled better initiative.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

The caster casts through the pain, and fires another bolt of energy at nex. The caster moves away bleeding. It calls out in pain, and the others look over.

1d4 + 2 ⇒ (3) + 2 = 5
More damage nex.


Male Aasimir Lvl 1 Legendary Fighter

Initiative1d20 ⇒ 2

Nex wipes away the sand from his eyes. Now able to see his adversary, Nex moves up to mage again grinning a fierce smile to hide his pain.


male vishkanya legendary rogue

fortsave: 1d20 + 1 ⇒ (1) + 1 = 2


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

ouch, don't worry, healing is on the way


the attack scrapes off the creature's tough hide. It steps backwards, and casts the spell once more.
1d4 + 2 ⇒ (1) + 2 = 3


Female Human Monk(Wanderer)/1 -- (HP: 9/9; AC19; FF16; T17; F+3, R+4, W+6; Perc: +8, Init +2)

Should Znierca be rolling for an attack, not quite sure about the placement. Znierca would not position herself where she could be flanked and will attack without the charging penalty if at all possible.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

You, and everyone that ran last turn, are within 30 feet of the creatures, and can position yourself so that to flank you, one of them would have to provoke Aoo. Sorry if the lack of a map is confusing. Also, anyone with knowladge (local) can make a check to know about these creatures.


Male Aasimir Lvl 1 Legendary Fighter

Initiative-1d20 ⇒ 8

With a final roar Nex steps forward and brings his sword crashing down to the enemy.

Attack Roll 1d20 + 5 ⇒ (12) + 5 = 17
Damage Roll 1d10 + 4 ⇒ (2) + 4 = 6


RETIRED

Samuel arrives at the scene.
His whip arcs through the air, striking at the one that is not a caster.
He stays at a distance, letting his scaly blue whip close it in for him.
1d20 + 4 ⇒ (14) + 4 = 18
1d3 + 4 ⇒ (1) + 4 = 5


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

bard knowledge check1d20 + 1 ⇒ (20) + 1 = 21


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

nex, you only roll initiative once an encounter. Also, I'll get back to you on that when everyone finishes the second round.


Female Entobian Cleric 1

Malwoa just barely makes it there this round.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

payet:
This muscular hyena-headed humanoid is a gnoll, an evil race of creatures that typically prefer intelligent beings for food because they scream more. Gnolls usually only speak their own language. This result also reveals all humanoid traits.
16 Gnolls are nocturnal carnivores, driven by hunger and little else. They dislike giants and most humanoids, but will sometimes make alliances with such creatures so long as it means a plentiful supply of food.
21 Gnolls prefer combat where they can relly on their physical strength and sheer numbers of fellow attackers to overpower those they fight with ease. They have little discipline in a fight, but typically choose clever ambush locations to give them the upper hand in the first few seconds of combat.

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