| Vincent Starfall |
Sure why not haven't heard that one before Vincent leans back against the wall of the wagon.
| Znierca |
Znierca stands apart from the rest of the group watching the desert around, sure that something will spring out at any moment. Not much of one for the social side of things, she instead remains as a vigilant sentinel.
| π@®®@+0® |
As you plod along slowly through the desert to the sound of guitar and chatter, the sun goes up and down again.
You have just stopped and you are begining to set up camp by the light of the forever-torch.
Proteus is unhooked from the cart is building a small fire.
Suddenly, another cart pulled by two horses bursts over a sand dune! A half dozen highwaymen jump out of it, brandishing rapiers and crossbows!
Roll initiative! Ice, your show.
| Payet Best |
"and here I thought we'd have a night of peace" Payet quips "well at least this way I have another chance to test the weight of my axe"1d20 + 2 ⇒ (2) + 2 = 4 he pauses, picking out the leader or, failing that, any that look lightly armored perception: 1d20 + 7 ⇒ (4) + 7 = 11
| icehawk333 |
Two of the bandits, willing bows, are quite eager to enter battle, already taking aim.
One bandit, also with a bow, is a little but behind, and has a longsword strapped to his back.
The last bandit looks stronger then the others, and has a large sword sheathed at his side. He walks casually forward.
| Znierca |
I will get the archers. Someone hit the guy with the big sword.
Znierca charges forward and attacks one of the archers.
Attack-charge: 1d20 + 1 + 2 ⇒ (1) + 1 + 2 = 4 <-- +2 Charge
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
And she whiffs badly on her attack.
| icehawk333 |
the bandit is disarmed by Samuel, but indead of picking up his weapon, he moves to Samuel, drawing a rapier from his side, and strikes at him, missing the target.
1d20 + 3 ⇒ (5) + 3 = 8
The other archer steps back, and takes a shot at znierca, but the monk dodges, the arrow nicking her side after the charge towards the archer.
1d20 + 3 ⇒ (13) + 3 = 16
| Lulu Yordle |
Lulu just wanders around out of the way of the big fighters afraid to hurt them. taking cover either behind or under the wagon.
seems the warrior types have things well in hand. not much she can do at the moment as her spells are mostly close range or touch
| Vincent Starfall |
Vincent ,having put on his armor when he woke up, moves into range of the bandit znierica is not attacking, and throws a suriken at him. After licking it.
attack: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d2 + 1 ⇒ (1) + 1 = 2
poison damage dex: 1d2 ⇒ 2
save: 11.
| Znierca |
Now standing next to the bandit, Znierca attempts to land a series of blows:
Attack-FoB: 1d20 + 0 ⇒ (13) + 0 = 13
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Attack-FoB: 1d20 + 0 ⇒ (6) + 0 = 6
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Man those are some poor rolls.
I will 5-foot move if necessary to eliminate a flank, or to gain one if possible.
| icehawk333 |
Both Zeneca and Samuel miss or skim off the armor of the surprisingly deft bandits. The archer steps away from znirica again, firing off another arrow, and missing horribly, as the monk effortlessly moves out of the way of the arrow.
1d20 + 3 ⇒ (4) + 3 = 7
Meanwhile, the bandit holding the rapier is nearly panicked, but presses on, stabbing at Samuel again, and in his panic, lands a desperate and devastating blow an Samuel, or it would have been, if it hadn't caught slightly on Samuel's armor.
1d20 + 3 ⇒ (20) + 3 = 23
1d20 + 3 ⇒ (13) + 3 = 16
1d6 + 1 ⇒ (1) + 1 = 2 x2
| Payet Best |
perception: 1d20 + 7 ⇒ (5) + 7 = 12 payet takes stock of his surroundings, and determines the archer would be the best target and charges him screaming as he wields his axe1d20 + 7 ⇒ (18) + 7 = 25 1d12 + 6 ⇒ (2) + 6 = 8 swift action arcane strike, followed by a charge attack
| Znierca |
Znierca smiles at the bandit:
Is that the best you can do, even if you hit me, I could make you miss.
With that, she steps forward once more launching a flurry of attacks.
Attack-FoB: 1d20 + 0 ⇒ (18) + 0 = 18
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Attack-FoB: 1d20 + 0 ⇒ (13) + 0 = 13
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
This time her blows are better aimed with one managing to leave a deep bruise (I hope).
| icehawk333 |
znercia- you can take that action, but I'll respond to it after this initiative round.
Lulu- Three bandits remain. One surrounded by protious, Samuel, nex, and getting ranged by Vincent. The archer is getting charged. The longsword wielder is right next to payet, and about to dole out an Aoo on payet.
| Lulu Yordle |
Lulu hiding under the wagon quickly continues to survey the situation.
what do you think Pix? I think those guys could use a good laugh
Pix responds by fluttering around tiny musical notes emanating from his wings.
Lulu points her staff from under the wagon at the bowman which seems to be the closest to her.
A solid Giggle should do the trick
Hideous Laughter (SLA 1/day) on the bowman DC 18 will save negates
This spell afflicts the subject with uncontrollable laughter. It collapses into gales of manic laughter, falling prone. The subject can take no actions while laughing, but is not considered helpless. After the spell ends, it can act normally. On the creature's next turn, it may attempt a new saving throw to end the effect. This is a full round action that does not provoke attacks of opportunity. If this save is successful, the effect ends. If not, the creature continues laughing for the entire duration.
Duration is only 1 round since she is level 1
| Vincent Starfall |
Angered that he missed with his poisoned attack. He quickly pulls out another shuriken and throws it at the bandit he attacked previously. Then drawing his kukuri he mutters dang it. Note to self practice more with shuriken
attack: 1d20 - 4 + 3 ⇒ (20) - 4 + 3 = 19
damage: 1d2 + 1 ⇒ (1) + 1 = 2
confirm: 1d20 ⇒ 20