Across a World to The Kingdom Nirvana (Inactive)

Game Master ♣♠Magic♦♥

You play a group from the dead kingdom of Martell as nomads to the sister kingdom called Nirvana on the other side of the world. Includes system changes, new feats and new, better Martial classes! ^_^


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male vishkanya legendary rogue

Sure why not haven't heard that one before Vincent leans back against the wall of the wagon.


Female Human Monk(Wanderer)/1 -- (HP: 9/9; AC19; FF16; T17; F+3, R+4, W+6; Perc: +8, Init +2)

Znierca stands apart from the rest of the group watching the desert around, sure that something will spring out at any moment. Not much of one for the social side of things, she instead remains as a vigilant sentinel.


As you plod along slowly through the desert to the sound of guitar and chatter, the sun goes up and down again.
You have just stopped and you are begining to set up camp by the light of the forever-torch.

Proteus is unhooked from the cart is building a small fire.

Suddenly, another cart pulled by two horses bursts over a sand dune! A half dozen highwaymen jump out of it, brandishing rapiers and crossbows!

Roll initiative! Ice, your show.


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

"and here I thought we'd have a night of peace" Payet quips "well at least this way I have another chance to test the weight of my axe"1d20 + 2 ⇒ (2) + 2 = 4 he pauses, picking out the leader or, failing that, any that look lightly armored perception: 1d20 + 7 ⇒ (4) + 7 = 11


Female Human Monk(Wanderer)/1 -- (HP: 9/9; AC19; FF16; T17; F+3, R+4, W+6; Perc: +8, Init +2)

Init: 1d20 + 2 ⇒ (13) + 2 = 15


Proteus Init1d20 + 2 ⇒ (6) + 2 = 8
Sam init1d20 + 1 ⇒ (13) + 1 = 14


Male Aasimir Lvl 1 Legendary Fighter

Init: 1d20 ⇒ 4


Faen Sorcerer (crossblooded) 1 | AC 14 T 14 FF 11 | HP 6/8 | F +2 R +3 W +2 | Init +3 | percep +2

initiative: 1d20 + 2 ⇒ (6) + 2 = 8


Female Entobian Cleric 1

iniative: 1d20 + 2 ⇒ (1) + 2 = 3


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

1 1d20 + 2 ⇒ (4) + 2 = 6
2 1d20 + 2 ⇒ (9) + 2 = 11
4 1d20 + 2 ⇒ (11) + 2 = 13
3 1d20 + 1 ⇒ (2) + 1 = 3


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Two of the bandits, willing bows, are quite eager to enter battle, already taking aim.
One bandit, also with a bow, is a little but behind, and has a longsword strapped to his back.
The last bandit looks stronger then the others, and has a large sword sheathed at his side. He walks casually forward.


Female Human Monk(Wanderer)/1 -- (HP: 9/9; AC19; FF16; T17; F+3, R+4, W+6; Perc: +8, Init +2)

I will get the archers. Someone hit the guy with the big sword.

Znierca charges forward and attacks one of the archers.

Attack-charge: 1d20 + 1 + 2 ⇒ (1) + 1 + 2 = 4 <-- +2 Charge
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

And she whiffs badly on her attack.


RETIRED

Samuel moves towards one of the archers(staying at a range from him) and his whip arcs towards the bow, wrapping around it and trying to pull it out of his hand.
1d20 + 3 + 2 + 1 ⇒ (15) + 3 + 2 + 1 = 21If masterwork doesn't go to CM ignore the +1 +2 is from whip disarm +3 is cmb


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

the bandit is disarmed by Samuel, but indead of picking up his weapon, he moves to Samuel, drawing a rapier from his side, and strikes at him, missing the target.
1d20 + 3 ⇒ (5) + 3 = 8
The other archer steps back, and takes a shot at znierca, but the monk dodges, the arrow nicking her side after the charge towards the archer.
1d20 + 3 ⇒ (13) + 3 = 16


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

Payet charges the one apparently in charge no pun intended 1d20 + 7 ⇒ (17) + 7 = 24 1d12 + 6 ⇒ (12) + 6 = 18 I used power attack first


Male Eidolon HP (55/55) MC (1/1)

Proteus moves around to the other side of the two-leg that dares to attack his master. He also stays at a short range from him, striking with his long neck.
1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9Flanking
1d8 + 3 ⇒ (7) + 3 = 10


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

protious you can't flank. He is out of samuel's threatened range.
proteus gets caught for a moment on the man's leather armor. Payet scores a lucky hit on the Bandit with the big sword, and he drops.


Faen Sorcerer (crossblooded) 1 | AC 14 T 14 FF 11 | HP 6/8 | F +2 R +3 W +2 | Init +3 | percep +2

Lulu just wanders around out of the way of the big fighters afraid to hurt them. taking cover either behind or under the wagon.

seems the warrior types have things well in hand. not much she can do at the moment as her spells are mostly close range or touch


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

the bandit with a longsword draws his weapon and moves to strike payet, and misses horribly.
1d20 + 3 ⇒ (6) + 3 = 9

everyone else.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

i mean everyone who hasn't gone this round.
And what blacksnake talent do you have?


male vishkanya legendary rogue

Vincent ,having put on his armor when he woke up, moves into range of the bandit znierica is not attacking, and throws a suriken at him. After licking it.

attack: 1d20 + 3 ⇒ (11) + 3 = 14

damage: 1d2 + 1 ⇒ (1) + 1 = 2

poison damage dex: 1d2 ⇒ 2

save: 11.


Male Aasimir Lvl 1 Legendary Fighter

Nex jumps off the wagon, and hearing the monk's words begins to attack a bandit with a rapier.

Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d10 + 4 ⇒ (10) + 4 = 14

butts...


Female Entobian Cleric 1

Malwoa casts burning disarm on the bandit with the longsword. The bandit insists on keeping a hold on the weapon, however.
1d4 ⇒ 2


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Nex attacks the bandit near protious, as throwing star speeds near him he barely moves out of the way. Surrounded by enemies, he starts to panic a little bit.

znierca, and Samuel, your turn.


RETIRED

Samuel steps back and cracks his whip out at the one in front of him.
1d20 + 4 ⇒ (5) + 4 = 9To hit
1d3 + 4 ⇒ (2) + 4 = 6


Female Human Monk(Wanderer)/1 -- (HP: 9/9; AC19; FF16; T17; F+3, R+4, W+6; Perc: +8, Init +2)

Now standing next to the bandit, Znierca attempts to land a series of blows:

Attack-FoB: 1d20 + 0 ⇒ (13) + 0 = 13
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Attack-FoB: 1d20 + 0 ⇒ (6) + 0 = 6
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Man those are some poor rolls.

I will 5-foot move if necessary to eliminate a flank, or to gain one if possible.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

nothing to flank you, and you have to 5 ft step towards the archer.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Both Zeneca and Samuel miss or skim off the armor of the surprisingly deft bandits. The archer steps away from znirica again, firing off another arrow, and missing horribly, as the monk effortlessly moves out of the way of the arrow.
1d20 + 3 ⇒ (4) + 3 = 7
Meanwhile, the bandit holding the rapier is nearly panicked, but presses on, stabbing at Samuel again, and in his panic, lands a desperate and devastating blow an Samuel, or it would have been, if it hadn't caught slightly on Samuel's armor.
1d20 + 3 ⇒ (20) + 3 = 23
1d20 + 3 ⇒ (13) + 3 = 16

1d6 + 1 ⇒ (1) + 1 = 2 x2


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

proteous and payet.


Male Eidolon HP (55/55) MC (1/1)

Proteus snakes forward and snaps at the man.
1d20 + 3 ⇒ (19) + 3 = 22
1d8 + 3 ⇒ (6) + 3 = 9


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

perception: 1d20 + 7 ⇒ (5) + 7 = 12 payet takes stock of his surroundings, and determines the archer would be the best target and charges him screaming as he wields his axe1d20 + 7 ⇒ (18) + 7 = 25 1d12 + 6 ⇒ (2) + 6 = 8 swift action arcane strike, followed by a charge attack


Female Human Monk(Wanderer)/1 -- (HP: 9/9; AC19; FF16; T17; F+3, R+4, W+6; Perc: +8, Init +2)

Znierca smiles at the bandit:
Is that the best you can do, even if you hit me, I could make you miss.

With that, she steps forward once more launching a flurry of attacks.

Attack-FoB: 1d20 + 0 ⇒ (18) + 0 = 18
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Attack-FoB: 1d20 + 0 ⇒ (13) + 0 = 13
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

This time her blows are better aimed with one managing to leave a deep bruise (I hope).


Faen Sorcerer (crossblooded) 1 | AC 14 T 14 FF 11 | HP 6/8 | F +2 R +3 W +2 | Init +3 | percep +2

can we get a quick re-cap how many bandits remain and are there any not currently engaged in combat? also about how far away are they from the wagon.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

znercia- you can take that action, but I'll respond to it after this initiative round.
Lulu- Three bandits remain. One surrounded by protious, Samuel, nex, and getting ranged by Vincent. The archer is getting charged. The longsword wielder is right next to payet, and about to dole out an Aoo on payet.


Faen Sorcerer (crossblooded) 1 | AC 14 T 14 FF 11 | HP 6/8 | F +2 R +3 W +2 | Init +3 | percep +2

thanks Ice, are any within 25 feet of the wagon?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

the rapier wielder is about 30 feet away. The bowman is about 25 feet away.
The swordsman is about 40ft away.


Faen Sorcerer (crossblooded) 1 | AC 14 T 14 FF 11 | HP 6/8 | F +2 R +3 W +2 | Init +3 | percep +2

cool thanks, will have to wait till round 2 to act I believe


Female Human Monk(Wanderer)/1 -- (HP: 9/9; AC19; FF16; T17; F+3, R+4, W+6; Perc: +8, Init +2)

Sorry, thought we were onto the next round.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

The swordsman lashes out at the nagaji charging away from him.
1d20 + 3 ⇒ (17) + 3 = 20

1d8 + 1 ⇒ (1) + 1 = 2


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

That's a hit


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

i know i can read your sheet.
payet continues his streak of success after getting hit by the swordsman with a glancing blow, and smashes the archer hard.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

The swordsman moves up to payet, flanking him with the bowman, but misses him entirely.
1d20 + 5 ⇒ (4) + 5 = 9


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Lulu, nex, Vincent, you're up.


Faen Sorcerer (crossblooded) 1 | AC 14 T 14 FF 11 | HP 6/8 | F +2 R +3 W +2 | Init +3 | percep +2

Lulu hiding under the wagon quickly continues to survey the situation.

what do you think Pix? I think those guys could use a good laugh

Pix responds by fluttering around tiny musical notes emanating from his wings.

Lulu points her staff from under the wagon at the bowman which seems to be the closest to her.

A solid Giggle should do the trick

Hideous Laughter (SLA 1/day) on the bowman DC 18 will save negates

spell effect:

This spell afflicts the subject with uncontrollable laughter. It collapses into gales of manic laughter, falling prone. The subject can take no actions while laughing, but is not considered helpless. After the spell ends, it can act normally. On the creature's next turn, it may attempt a new saving throw to end the effect. This is a full round action that does not provoke attacks of opportunity. If this save is successful, the effect ends. If not, the creature continues laughing for the entire duration.

Duration is only 1 round since she is level 1


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

1d20 - 1 ⇒ (3) - 1 = 2
the bowman drops to the ground laughing for no apparent reason.


M (male) Aasimar bard (arcane duelist) 4
stats:
AC 16 initiative +2 fort save +2, reflex +6 will +3

"ah so you both want to take me on eh? well then have at you.... why're you laughing?.... that was not meant as a joke!"


male vishkanya legendary rogue

Angered that he missed with his poisoned attack. He quickly pulls out another shuriken and throws it at the bandit he attacked previously. Then drawing his kukuri he mutters dang it. Note to self practice more with shuriken

attack: 1d20 - 4 + 3 ⇒ (20) - 4 + 3 = 19

damage: 1d2 + 1 ⇒ (1) + 1 = 2

confirm: 1d20 ⇒ 20


Male Aasimir Lvl 1 Legendary Fighter

Nex grunts with disapproval at his miss and swings again.

Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d10 + 4 ⇒ (4) + 4 = 8


Female Entobian Cleric 1

malwoa draws her weapon and closes in.

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