Avoreal Starseeker
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Very funny.. I have plenty more muahahaha.. And i wasnt asking to take it back btw.. On a side note Resilient Sphere is much more powerful that i had originally thought.. To bad he cant cast out of it either.. IE unless your summoning a monster on this inside of that sphere it will not go off.. You do not have line of effect while inside a resilient sphere.. The only spells that work through a wall of force are teleportation spells.. Gaze attacks can also work through them, but other than that spells are block from entering or leaving the wall/sphere..
Lithuan
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Well, I solved that problem for him...
Avoreal Starseeker
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Right on well im sure our meat grinders will have no issues dealing with anything summoned.. I think ill be picking up resilient sphere after this module.. Or maybe from his spellbook, muaahhaha.. Great spell for buffing me thinks.. Nice little oh shite buton too..
Lithuan
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Lithuan closes his eyes and pulls out blunted arrows, trusting in his magically-enhanced senses and seeking bow to find his target. His pull upon the arrows is very light.
Deadly Aim + Rapid Shot + Arcane Strike + Point Blank + Blunt Arrows (-4 to-hit, non-lethal option)
Attack 1, Blunt, Manyshot (2 arrows): 1d20 + 18 ⇒ (11) + 18 = 29 to-hit
Damage: 2d8 + 38 ⇒ (1, 2) + 38 = 41 physical +2d6 ⇒ (3, 5) = 8 acid +4d6 ⇒ (3, 6, 6, 6) = 21 holy
Attack 2, Blunt: 1d20 + 18 ⇒ (16) + 18 = 34 to-hit
Damage: 1d8 + 19 ⇒ (2) + 19 = 21 physical +1d6 ⇒ 2 acid +2d6 ⇒ (2, 6) = 8 holy
Attack 3, Blunt: 1d20 + 13 ⇒ (16) + 13 = 29 to-hit
Damage: 1d8 + 19 ⇒ (2) + 19 = 21 physical +1d6 ⇒ 1 acid +2d6 ⇒ (3, 6) = 9 holy
Attack 4, Blunt: 1d20 + 8 ⇒ (2) + 8 = 10 to-hit
Damage: 1d8 + 19 ⇒ (2) + 19 = 21 physical +1d6 ⇒ 5 acid +2d6 ⇒ (2, 6) = 8 holy
It takes a standard action to deactivate the acid and holy which I don't do, so that damage is lethal. Assuming the first three hit and no DR, that's 4 arrows for
Nonlethal 83 physical (however, anything over his max normal hitpoints is treated as lethal)
Lethal 11 acid, 38 holy (if he is evil)
Lithuan
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Also a 5' move to get a clearer shot... didn't look at the tac map last night
Duhwoo X. McKeener
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While his next standard action is using the Wand o' CLW, for his move action Duhwoo will mosey 30' along the south wall, ending next to double doors. (I've moved him on the map...) His falchion is still ready, dragging along in one hand.
"Ya'll jus' simmer down over there -- y'hear?"
Lithuan
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Hey, I do things other then 5' step and full attack. Don't typecast me. I moved and cast a disintegrate too!
Lithuan
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SR? As far as I am aware, energy damage from items is usually not subject to SR. This would include flaming/thundering/holy/corrosive/etc.
The acid is from the Deliquescent gloves. CL 7th listed on the item. It acts as the corrosive special ability.
Holy also has CL 7th listed on the item.
Here are a few threads on the topic from paizo, which don't all agree in their conclusions:
Also, I'm curious how he has SR, unless he is an outsider... and a shapechanged outsider would have been picked up by the True Seeing. Of course, he could have a spell effect or item with SR.
Edit: wow, two nat 20s. What are the odds
acid, if needed: 1d20 + 7 ⇒ (20) + 7 = 27
holy, if needed: 1d20 + 7 ⇒ (20) + 7 = 27
Vars Stanic
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(Use whenever valid )
"ungrateful wretch"
Full attack with dazing strike.
1d20 + 25 ⇒ (4) + 25 = 29 damage 1d8 + 18 ⇒ (7) + 18 = 25 1d100 ⇒ 71 hit
1d20 + 20 ⇒ (16) + 20 = 36 damage 1d8 + 18 ⇒ (6) + 18 = 24 1d100 ⇒ 55 hit
1d20 + 15 ⇒ (18) + 15 = 33 roll to confirm 1d20 + 19 ⇒ (20) + 19 = 39 1d100 ⇒ 87 hit
Looks like a confirm.
Damage 3d8 + 54 ⇒ (6, 1, 1) + 54 = 62
So as a result of that we get 111 damage (adamantine)
And the target is fatigued and has to make 3 fort saves at DC 24.
Of course he does still have to be living to do that which I feel is a bit unlikely.
Duhwoo X. McKeener
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we have to -- we don't have a cleric!
Lithuan
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I have no skill in the healing arts. Does he still live?
Lithuan walks over and tries to examine him, and staunch wounds if possible.
Heal: 1d20 + 3 - 4 ⇒ (1) + 3 - 4 = 0
Lithuan
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Lithuan will relieve him of his spell pouch and any other items he might possess, and finish by binding and gagging him with a bit of rope. (DC=31)
He looks around for the book, on slight chance he might find it.
Perception: 1d20 + 23 - 4 ⇒ (13) + 23 - 4 = 32
Lithuan
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Int: 1d20 + 4 ⇒ (1) + 4 = 5
Lithuan
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Wis: 1d20 + 1 ⇒ (6) + 1 = 7
Lithuan
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"Mistress Starseeker, perhaps you can help me identify some of his gear?"
"I do not think we should leave him in this place, but perhaps we could leave him here for now."
"By Erastil... I just remembered that I left my stove on and forgot to let my bat out"
Duhwoo X. McKeener
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Duhwoo will smear a couple of packets of <Troll Styptic> on his wounds, giving him Fast Healing 2 for 4d4 ⇒ (1, 2, 2, 1) = 6 rounds -- with any luck, it will sicken him to boot...
"I reckon we oughta 'terrogate him, find out whut he knows..."
Lithuan
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"The man, through time or magic, has clearly been made insane. We perhaps need the dweomer of a healer to help him. Interrogation may be to no purpose."
Vars Stanic
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"I don't know I've a fair mind to put him out of his misery. The cur attacked us after we helped him. I'll yield to your wishes however. Just make sure he's very unpleasantly bound. "
Vars Stanic
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Ok, so we're a bunch of trigger happy psychopaths. Typical Pathfinders. I mean heck, we've got two Andorans, I'm surprised anything is ever left living.
Duhwoo X. McKeener
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so, after 6 rounds we'll see if 12 points of healing wakes up the mage -- and if he's sickened because he blew the Fort save...
meanwhile, Duhwoo will finish using 4 CLW charges from his Wand, then use his last packet of Troll Styptic on himself -- 2d4 ⇒ (1, 2) = 31d20 + 16 ⇒ (12) + 16 = 28 -- for the final points of healing he needs; he winces a bit, but is not sickened. That should leave him at full hit points when the wizard awakens.
"eee-yow! that stuff stings!"