TAMAS CR 5
Male Duregar Exile Monk (Quinggong) 6
N Medium Humanoid (Dwarf)
Init +4; Senses Perception +15, Darkvision 60'
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DEFENSE
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AC 23, touch 23, flat-footed 17 (+5 Dex, +7 class, +1 Dodge)
hp 55 (6d8+27)
Fort +9, Ref +11, Will +11
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OFFENSE
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Spd 40 ft.
Melee unarmed +11 (1d8+13/x2)
Flurry unarmed +11/+11/+6 (1d8+13, 1d8+10, 1d8+10/x2)
Stunning Fist 6/day (Fort DC 21 Negates)
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STATISTICS
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Str 22, Dex 20, Con 19, Int 14, Wis 22, Cha 10
Base Atk +4; CMB +12 (+15 Trip); CMD 32 (36 vs Bull Rush and Trip)
Feats: Stunning Fist, Ability Focus (Stunning Fist), Dodge, Deflect Arrows, Dragon Style, Dragon Ferocity, Improved Trip
Traits: Honored Fist of the Society, Deft Dodger
Skills: Acrobatics +14 (+20 Jump), Climb +15, Know (Religion) +11, Perception +15, Sense Motive +15, Stealth +14
Languages: Common, Dwarven, Elven, Giant
SQ: Duregar Immunities, Still Mind, High Jump, Evasion, Fast Movement, Maneuver Training, Ki Pool, Purity of Body
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SPECIAL ABILITIES
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Duregar Immunities: Immune to paralysis, poison, and phantasms. +2 racial bonus on saving throws against spells and spell-like abilities.
Still Mind: +2 bonus on saving throws against enchantment spells and effects.
High Jump: +Class bonus on Acrobatics checks made to jump. May spend 1 ki point to get +20 to Acrobatics to jump for one round. Always count as having a running start for jumps.
Ki Pool: (10 points)-
Spend one point to get an extra attack as part of a flurry of blows.
Spend one point to give yourself +20' speed until end of round.
Spend one point go give yourself +4 dodge bonus to AC for one round.
Spend two points to cast scorching ray as a spell-like ability.
Purity of Body- Immune to Disease.
Dragon Style- +2 on saves versus stunning and sleep. Deal 1.5x Strength mod with first unarmed attack each round.
Dragon Ferocity- +1/2 Strength mod bonus damage on all unarmed strikes. Any creature you crit or Stun is also shaken for 1d4 rounds, no save.