Absalom Abberations - A Pathfinder Society Tale

Game Master Brian Minhinnick

Roll 20 Campaign


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Azrin:
It would be fine story wise, but for the mechanics I'd prefer you use catch off guard or firebrand.

Torches have stats to be used as an improvised weapon, but so does everything else (based off size). The torch's stats are specifically listed (I think) because it's something an adventurer constantly has at hand at lower levels and it would come up a lot in gameplay. "Oh he disarmed my sword but I still have my torch!" That, and they are on fire, so that needs to be accounted for.

I'm just not cool with a trait doing something which there are two feats for already when traits are supposed to be half feats. Especially since it's dubious that a torch is a tool of someone's trade. Even a military parade leader would be holding it, waving it around at best, not hitting things with it all day like a shovel/hammer/pick.

You can still do what you want using Firebrand, it just sets back your using sacred weapon with it, or taking multiweapon fighting, until you get another feat. Not every build can be totally viable at level 1, especially four armed torch wielding craziness builds. Changing to human would give you another feat and solve the problem too.

Scarab Sages

Jelani:
I would argue that effective proficiency with a single improvised weapon and a +1 to the attack is worth about half of a feat that gives you effective proficiency with all improvised melee weapons and makes some opponents flat-footed against you, as well as a feat that makes you effectively proficient with a single improvised weapon and makes that weapon finessable and a TWF candidate as well as increasing the base damage. But nevertheless, I recognize your GM-ness and concede the point. I'll take firebrand at first and truly honor the concept.

A few questions while I have your ear though, how many arms would you consider acceptable for multiweapon fighting purposes? Is there a cap? Also, would the torch being a light weapon reduce my multiweapon fighting penalties by 2, just like TWF? Most reading I did on the feat said yes, but of course I'd like to clear that. Similarly, things like double slice or two weapon defense would be good to know about.


DM Jelani wrote:
Maqir - I'd still like you to list your evolutions in their own section down in the stat block..

Updated. Sorry, I thought I had listed them under Special Abilities. Must have got lost in an earlier draft. I also didn't realize you wanted it in its own special block, glad I got that info.


Azrin:
Unlimited arms. If I were personally going to make a character for this game it would have been a Vudrani who just kept growing more arms like a Hindu deity. I was really hoping someone would go that path :P

I will allow it being a light weapon to function like TWF, so it would be -2 across the board if all you're wielding is torches.


Maqir wrote:
DM Jelani wrote:
Maqir - I'd still like you to list your evolutions in their own section down in the stat block..
Updated. Sorry, I thought I had listed them under Special Abilities. Must have got lost in an earlier draft. I also didn't realize you wanted it in its own special block, glad I got that info.

Special abilities would have also been acceptable, but it's own little block is even better since it will be a major part of the character that changes every level.


Totally gonna take another set of arms and another head, then claim I can cast two spells at once...

Not really, but would be funny.


Especially if the two heads bickered with each other all the time.

Scarab Sages

Kaloo Narvian wrote:
Especially if the two heads bickered with each other all the time.

Just don't give them bite attacks.

Would you call that suicide, or...?


Evolution questions:

  • Improved Damage: Does it stack with a Brawler or Monk's listed unarmed damage values?
  • Evolutions and Unarmed Strikes: That brings about a pretty broad question in general, I think. There's a few evolutionary options that appeal to me (especially the grappling ones), but they rely on evolutions that would shift me away from the Brawler's main class ability. Could I do something like... allow the Slam Evolution to play nice with a Brawler's unarmed damage values and multi-attack capabilities? Mechanically speaking, I'd like to be able to spend an evolution point to allow his unarmed attacks to play nice with things like Grab and Constrict.

    (The thought of a multi-armed brawler/wrestler is certainly appealing, btw)


  • Brimleydower wrote:

    Evolution questions:

  • Improved Damage: Does it stack with a Brawler or Monk's listed unarmed damage values?
  • Evolutions and Unarmed Strikes: That brings about a pretty broad question in general, I think. There's a few evolutionary options that appeal to me (especially the grappling ones), but they rely on evolutions that would shift me away from the Brawler's main class ability. Could I do something like... allow the Slam Evolution to play nice with a Brawler's unarmed damage values and multi-attack capabilities? Mechanically speaking, I'd like to be able to spend an evolution point to allow his unarmed attacks to play nice with things like Grab and Constrict.

    (The thought of a multi-armed brawler/wrestler is certainly appealing, btw)

  • Improved damage - No, it's not a natural attack.

    Unarmed strikes - If you want a natural attack to act like an unarmed strike, you need to take feral combat training. I would recommend slam, as it's only 1 evo point and can be given improved damage to do 2d6.

    RPG Superstar 2009 Top 16

    Just an update, heat's working again and character is in production. Decided to go with Ranger


    Checking back in. I'm pretty happy with my background, the way it's turned out. I'm really starting to enjoy this character and looking forward to a chance to play in such a unique campaign.

    Anyway, I was thinking about her potential evolutionary growth. Since you are allowing the points to get redistributed each level, how do you envision this happening? I imagine it will be described as the fundamentally unstable nature of the mutagen, or are you expecting something different? Especially since we will all spontaneously go through our changes at roughly the same time. Obviously, if you plan on surprising us, that's cool too.

    Jelani:
    Personally, I plan on having Cladissa mutate in a steady progression, although I might get inspired by something that happens in-game and have her evolve reflexively in response to that. Say, an encounter with some spiders in which she is poisoned might have her next evolve a stinger of her own.


    Later on, would it be a bad idea to take the Large and/or Huge evolutions?


    Hah, I hope not. I am totally trying to make The Hulk here.


    If someone is going that route, I may have to pick up enlarge & reduce person to escalate matters.


    Made some minor changes, aka took shadowform at first as I had one of those this will work for story thoughts.

    Fluffy goodness:
    None had ever came so far to take the test, a gnome of Dwimovel the deep city of the deep gnome traveling to Absalom to apply was almost unheard of. None had come from such humble beginings, born to humble mushroom farmers that kept Dwimovel fed, coming from a large family of five and content to live his life harvesting those self same patches of shrooms as his parents before him. None had ever suffered so much, parents and siblings lost to a morlock raid on their mushroom farm, wife and children lost to a drow slave taker, hardship upon hardship heaped upon his soul as he journeyed up after rather than return to Dwimovel. None had come as prepared, having mastered himself every step of the way, blending shadow and form into one and having learned to teach and guide others along the way.

    Then how should this one fail? Was he not good enough? Was he not strong enough? Was he not lucky enough? No, nothing so simple. He did not succeed as he was never meant to succeed. His test a sham, his failure a disgrace. Five years wasted performing the same task over and over. Wake, read from the book, recite what he had learned, five years and two million words later... and for what. On the day of his test he felt confidence, he knew he was ready. A recitation from memory of the grand history of the lodge, every name, every deed, all for him to tell. two million words, two days of recitation, no sleep, no food, and when he came to the end he sat and he stared. Surely now he could be part of something that would not die. A family that would live on.

    His heart fell as they told him he had not passed. Two pages, a mere four hundred and fifty-six words, Two thousand two hundred and twenty-two characters, missing from a point where their loss would not be noticed by the reader. Noticed by the judges though, enough to have failed the test. All because he was not meant to pass, an impossible test given because one cruel person did not want his entrance. He never found out why his tester had wanted him to fail, maybe she had not believed he would make a valued member. It mattered not.

    Now comes the point of no return, now plunges the syringe, now pumps the painful brew. Burning and tearing through, killing, destroying, ripping from existence. No time, no chance, a failure again, no way out. As he lie dieing, Marcus reached out to the core gnome, the primal shadow, the way before the exodus. Marcus reached past the veil and latched on to what gnomes were before they left, the control of shadow and manipulation of the first world. He dragged his life backing kicking and screaming as he fled his dissolving body and came to rest in his shadow now made flesh. This is what it means to be gnome he thought, this is what it means to be whole again."

    Personality and Appearance:
    Marcus started out as a strong willed, dutiful, unassuming man. Willing to take on anything the society could ask of him. Now, he has been warped not only in body, but in mind. Detached and distant, cold and calculating, every word and deed planned, every action carefully orchestrated. His body now a literal shadow of its former self. Wisps of hair fade now away into a hazy background of indistinct shape and color. Eyes and mouth now mere rends of red in the fog and smoke.


    Kaloo Narvian wrote:
    If someone is going that route, I may have to pick up enlarge & reduce person to escalate matters.

    I've got that!


    Marcus Teric wrote:

    Made some minor changes, aka took shadowform at first as I had one of those this will work for story thoughts.

    ** spoiler omitted **...

    Thanks for the avatar picture change. Hrimnagel doesn't mind moving his stark white hair to his beard.

    cheers

    RPG Superstar 2009 Top 16

    Brimleydower wrote:
    Hah, I hope not. I am totally trying to make The Hulk here.

    Heh, funny I'm going for Sabretooth


    Mixture of Robin and Jubilee. OP, I know.


    Is recruitment still open for this? I would love to be a part of this campaign!!! I've got an idea for a Tiefling Fighter...

    Edit: After reading the first post in full, I see that it is. I will begin construction of my character posthaste!


    Just got home after a day of travel. Things should be a little quicker from here on in, and I look forward to getting the full character done as soon as I can.

    Silver Crusade RPG Superstar Season 9 Top 32

    I have to say, I'm excited by the sheer amount of gnomes and firebugs that have been created for this.

    Edit: Also, background question: Should we assume that by the time play starts, we will already have been given the injections? Or will it start just before receiving them? This probably affects a lot of appearances, as welll...


    Just a quick question for character gen. Can a character have a flaw? In a dark campaign it seems rather appropriate to have flawed hero types.

    Scarab Sages

    Jelani:
    I've put some thought into it, and I just don't think I'd be satisfied with my build really starting at level 3. Now mind you I'm not averse to builds in general starting around 3, but this one in particular will probably only be viable until about level 5. That means I'm looking at playing 4 games to get my build up, then playing 4 games with my build, then seeing diminishing returns as other players get high level spells or AoMF + natural attack chains. Will I be strong? Yes. Will I be stronger than a normal level 5 character? Heck yes. But will I have much to offer the team? Not especially. Low skill points, low level spells, low (comparatively) melee damage... it's just not worth it for those two levels of glory.

    So here's what I'm looking at:
    1) discarding the concept entirely
    2) changing race to human to start with both firebrand and multiweapon fighting
    3) bartering with you to get my Rough & Ready back

    For option 1, I'd try to come up with a new, unique concept I could really get into. Hopefully in the next few days.
    For option 2, I'd dislike playing just another human with all of these races available, but I'd do what I must.
    For option 3, I'd be willing to take an extra drawback or lose a trait, making Rough & Ready essentially cost 2 traits, or a feat equivalent. I would still probably take Firebrand at level 3 (if only to reduce my attack penalties by 2).

    What's your input on this?

    EDIT: Oh, and as a sidenote, I'm thinking of revamping my story to reflect a treasure hunter from the Mwangi Expanse.


    Cladissa Velorryan wrote:

    Checking back in. I'm pretty happy with my background, the way it's turned out. I'm really starting to enjoy this character and looking forward to a chance to play in such a unique campaign.

    Anyway, I was thinking about her potential evolutionary growth. Since you are allowing the points to get redistributed each level, how do you envision this happening? I imagine it will be described as the fundamentally unstable nature of the mutagen, or are you expecting something different? Especially since we will all spontaneously go through our changes at roughly the same time. Obviously, if you plan on surprising us, that's cool too.

    ** spoiler omitted **

    Your transformation will be totally under your control as far as describing the look, and process. It will happen at the same time for everyone (obviously), but we'll just say that's a timing thing. As your own skills improve and time goes on, the nanobots further integrate with your physiology and further alter your DNA.


    Argor Constantine wrote:
    Later on, would it be a bad idea to take the Large and/or Huge evolutions?

    No, it would be an AWESOME idea. Unless you want to be comfortable indoors. PFS scenarios assume basically everyone is medium. So large will be fine, but you'll find yourself squeezing occasionally. Huge will likely cause you frequent issues with squeezing, and everyone staring at the giant walking around Absalom (if we even make it to that level).


    mechaPoet wrote:

    I have to say, I'm excited by the sheer amount of gnomes and firebugs that have been created for this.

    Edit: Also, background question: Should we assume that by the time play starts, we will already have been given the injections? Or will it start just before receiving them? This probably affects a lot of appearances, as welll...

    The opening of the first scene will be you putting a needle in your arm. Then I will ask you to describe your transformation, there will be a brief bit of exposition and then we'll head straight into the scenario Silent Tide. Which I believe is the first Pathfinder scenario I ever played way back in the day. It's a cool one :)


    Marlin Belt wrote:
    Just a quick question for character gen. Can a character have a flaw? In a dark campaign it seems rather appropriate to have flawed hero types.

    Yes, drawbacks are fine, and you can take a third trait if you do.


    Azrin:
    It seems to me that your problem is trying to use an improvised weapon as well as multiweapon fighting. What's wrong with an Suli warpriest of Sarenrae from Osirian/Katapesh/Qadira with lots of arms, wielding scimitars?

    It makes more sense thematically, so much of Sarenrae's worship is focused around the scimitar. At level 1 you could evolve you arms, and extra strength. Take weapon focus (scimitar), and multiweapon fighting. Forget dervish dance and all that crap. Just use str.

    Stats after racials/evos: 18,12,12,9,12,16

    That gives you one attack at +6 for 1d6+4 after moving or +2 (1d6+4) and +2/+2/+2 (1d6+2) if full attacking. Take double slice at third to get str to all those off hand attacks. Evolve extra natural armor at 2nd, and then a bite at 3rd. 4th level put your level bonus in Str.

    Then at 4th level you're rocking a 20 str... +6/+6/+6/+6 (1d6+5 18-20) and +3 bite (1d6+2). Your AC will be mid 20s as well. That's pretty f$#&ing good for a fourth level character.

    Your concept is awesome if done right, fighting with burning sticks is not awesome, it's purposefully crippling yourself :P

    That's my advice, take it as you will.

    Scarab Sages

    Jelani:
    The trouble is, compare that scimitar build to a tentacle build. Weapon focus, multiattack, 20 Str, energy attacks, improved damage, and say a +1 AoMF. Then we're looking at something like:
    +9/+9/+9/+9 (1d6+3+1d6) and +9 greatsword (2d6+7). As AoMF gets upgraded, those tentacles are scaling. You can't afford to enchant 4 or 6 or more scimitars the way you can one amulet.

    Now compare that to my torch build. At level 4 I'm rocking say 4 arms, 20 Str, double slice, basically the same thing but with torches (and rough & ready). Now I'm at:
    +9/+9/+9/+9 (1d6+5+1f) and +3 bite (1d6+2). Now the hit I take on crit range isn't worth the extra fire damage by itself, but I'm rocking a bonus +3 to hit with each (unless I splice in power attack for -2/+4 per torch) and I'm having fun with an unusual concept.

    But if torches are just out, just let me know. I'll figure out something else.


    Azrin:
    Torches are not out, but rough and ready for torches is.

    There are some things you're missing with a tentacle build...

    1) You could only have three until 4th level, and then only 4 until 9th level. There is no such limit on arms. You'd be building up to all those attacks over the four levels. Arms+weapons starts out with 4.

    3) If you take a manufactured attack, all the natural attacks take a -5 to hit.

    So it would be more like +9 (2d6+7) and +4/+4/+4/+4 (1d6+3+1d6 (maybe if no resistance to whatever energy you pick)). That's with all your evolutions basically sunk into offense, and a huge amount of gold for a 4th level PC (4,000 GP). Also, you're moving at 20' a round, good luck getting a full attack every turn. Either way, you're going to be overkill on level appropriate enemies.

    The pure thematic goodness of the Sarenrae/scimitar/warpriest thing appeals to me way more fluff wise than some Clthulu greatsword tentacle cheese monster anyway. That would take a lot better writing to justify than a scimitar wielding follower of Sarenrae.

    Sorry if I'm coming off as trying to make you play one thing, I'm not. I don't care what you make. But I'm not really willing to budge on the Rough and Ready thing, when the only difference it will make is taking the enemies from max HP to -30 in one round instead of -20. (Yes, that's an exaggeration, but hopefully you see my point).


    I think I've decided to bow out of your campaign Jelani. This concept is really interesting and I wish you all the best of luck getting in and running it.

    Cheers!


    Arzin:
    Also, don't forget this is PBP. You're going to be playing for a loooooooooooong time before you even his fourth level. Even if I speed up the leveling to 1/scenario at first (which I'm leaning towards doing) it's still going to take us a year or two of real time to make it that far. Your build should be fun and playable from level 1.

    Scarab Sages

    Jelani:
    Actually, minor note, mixing manufactured with natural makes the natural attacks secondary, which is what makes them -5. Multiattack mitigates secondary natural attacks to -2, regardless of how/why they became secondary.

    I get what you're saying. The torch build just probably isn't meant to be for this campaign (my words). I'll save it for some low-money homebrew I find someday. Perhaps this time I'll go for butterfly swords. That seems fun.

    EDIT: I definitely agree. I much prefer making "fun-from-1" over "build for 11".


    Azrin:
    Word. Glad you're sticking with it rather than letting my ruling drive you away. Butterfly swords would be cool.


    Posting in at the moment just to meet the requirement. I've been asleep overnight here, so no progress yet. Hope to make a fair amount today.

    Silver Crusade RPG Superstar Season 9 Top 32

    How are you planning on handling the faction missions in the scenarios? Are you going to include them at all?


    DM Jelani wrote:
    Marlin Belt wrote:
    Just a quick question for character gen. Can a character have a flaw? In a dark campaign it seems rather appropriate to have flawed hero types.
    Yes, drawbacks are fine, and you can take a third trait if you do.

    Cool. Now I just need to find that drawback that represents one of those somewhat arrogant professors we all have occasionaly had to endure. I don't think this will be a problem for party dynamics, as long as no one is my student. But you had better call me Dr. Collingsworth.

    RPG Superstar 2009 Top 16

    Posting to meet the requirement, off to bed.


    mechaPoet wrote:
    How are you planning on handling the faction missions in the scenarios? Are you going to include them at all?

    I think I'm just going to use the Reputation and fame rules and ignore the faction missions.

    You guys are going to be like a special team, held close to Absalom and the Decemvirate. They want to keep an eye on you as you develop. So your fame will grow within the city, but not within any particular faction.


    Dr. Cyrill Collingsworth III wrote:
    DM Jelani wrote:
    Marlin Belt wrote:
    Just a quick question for character gen. Can a character have a flaw? In a dark campaign it seems rather appropriate to have flawed hero types.
    Yes, drawbacks are fine, and you can take a third trait if you do.
    Cool. Now I just need to find that drawback that represents one of those somewhat arrogant professors we all have occasionaly had to endure. I don't think this will be a problem for party dynamics, as long as no one is my student. But you had better call me Dr. Collingsworth.

    Pride would probably work for that.

    Scarab Sages

    Dr. Cyrill Collingsworth III wrote:
    Cool. Now I just need to find that drawback that represents one of those somewhat arrogant professors we all have occasionaly had to endure. I don't think this will be a problem for party dynamics, as long as no one is my student. But you had better call me Dr. Collingsworth.

    I think I shall call you... "Cecil".


    DM Jelani wrote:
    mechaPoet wrote:
    How are you planning on handling the faction missions in the scenarios? Are you going to include them at all?

    I think I'm just going to use the Reputation and fame rules and ignore the faction missions.

    You guys are going to be like a special team, held close to Absalom and the Decemvirate. They want to keep an eye on you as you develop. So your fame will grow within the city, but not within any particular faction.

    That sounds like fun. I wonder if our reputations will take a hit the more monstrous we get.

    Silver Crusade RPG Superstar Season 9 Top 32

    Cladissa Velorryan wrote:
    DM Jelani wrote:
    mechaPoet wrote:
    How are you planning on handling the faction missions in the scenarios? Are you going to include them at all?

    I think I'm just going to use the Reputation and fame rules and ignore the faction missions.

    You guys are going to be like a special team, held close to Absalom and the Decemvirate. They want to keep an eye on you as you develop. So your fame will grow within the city, but not within any particular faction.

    That sounds like fun. I wonder if our reputations will take a hit the more monstrous we get.

    Or, if the people of Absalom are so jaded by weird people, creatures, and events already that an Absalom-specific team of Pathfinders with freaky mutations will be just surprising enough to lift them out of their overstimulated funks. As long as we avoid burning down too many buildings.


    MechaPoet wrote:
    As long as we avoid burning down too many buildings.

    You can't prove anything!


    Who said anything about freaky looking. So far only my eyes look kinda funny.

    Scarab Sages

    8 charisma? Nope, it's more than your eyes.

    As far as firebugs go, it seems I'll be cutting the fire and firing up the cutting. That is to say, torches are out, swords are in.


    His personality will take care of that Charisma score. Trust me.

    Liberty's Edge

    Guh. Checking in if we're still on. Just lost focus for so long and couldn't even think about a character. Gonna hop back on that and see if I can get something cooked up here.

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