Aardvark's Fog of War Campaign (4E) (Inactive)

Game Master Troy Malovich

A 4E homebrew campaign set in the war-torn nations of the Mysk Islands. The characters find themselves amongst the forces, deciding who or what it is they are fighting for or against.


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Male Water Elf (Genasi) Fighter 1

To Armand, "Bound by Legio rules, I agree not. Able to use successful Legio tactics, for sure. Booj, I do think you are best suited to act as our scout."

Or we could just charge in :)


M Goblin Stone Fist Monk 2

The little monk slinks off among the trees and bramble, seeing what there is to see.

Not being extravagantly daring, but want to come back with something useful in info. 3 Stealth, 3 Perception, and whatever else the GM asks for.

1d20 + 11 ⇒ (10) + 11 = 211d20 + 11 ⇒ (8) + 11 = 191d20 + 11 ⇒ (20) + 11 = 311d20 + 2 ⇒ (8) + 2 = 101d20 + 2 ⇒ (2) + 2 = 41d20 + 2 ⇒ (9) + 2 = 11

Quiet and blind, as advertised!


Male Water Elf (Genasi) Fighter 1

Yuriel watches the brave little goblin disappear into the trees, quickly out of his sight. "We should be ready to go to his aid if he calls," says the elf, readying spear in hand.

Lets hope the Kobolds aren't being particularly hidy.


Male Human Storm Sorcerer 2

"Moi, I am poised."


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Yuriel, still need a spot for you. Booj, which direction are you moving, NW toward J19 along the path, N toward the hill at L28, or NE around back toward K32?

Thank you Armand, it is a scanned image though, with some of my homemade terrain thrown on top. It looks like we lost Seljak for sure as well.


Male Water Elf (Genasi) Fighter 1

R21 for Yuriel. And then we were four. Otherwise known as the fantastic four!

"You look poised, Armand. I pity our enemies," Yuriel replies, deadpan.


Male Human Storm Sorcerer 2

"It is the hat, is it not?"


M Goblin Stone Fist Monk 2

NE around back


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Booj scurries off into the treeline, as always, gleefully enjoying a task given to him. You see him scrabble through the trees, losing sight of him now and again. As he passes the next shrub, you lose him entirely, he really is proving to be an excellent sneak.

Don't forget your 20 gets a +5, so it's a 36 stealth.

Booj:
You make your way cautiously through the underbrush and foliage, and up a decent incline, in your path of encircling the tower. Focusing your attenions, you fail to see any signs of either movement or sound coming from within. It may be that this abandoned tower is just that, abandoned.

It will take him two rounds to get to where he is. Is anyone doing anything until he returns?

MAP


Male Human Storm Sorcerer 2

Armand pulls out his dagger and buffs it casually before paring his nails.

"Monsieur Booj is most talented, is he not?"


Male Human Cleric 2

Using the tree in front of him as cover, Jacen keeps an eye on the tower.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Booj, are you going further/doing more, or will you return with your report?


M Goblin Stone Fist Monk 2

Return. I was just giving the others a chance to use their two round.


Male Human Storm Sorcerer 2

Armand finishes up his manicure and breathes gently on his dagger.

"I am prepared. Already I grow annoyed and this is good. Chalyse shall build my fury into a mighty weapon."

As usual he looks slightly incompetent, but his dagger crackles slightly.

Readying Lightning Strike for first enemy to appear in range.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

It will also take him 2 rounds to return, I will give Yuriel a little more time to respond, then will most likely update later today (8-10 hrs from now)


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Booj pops up out of the nearby flora, briefly startling the rest of you with his sudden appearance. He gives a quick summary of his findings, which in this instance happen to be not much of anything. The tower appears to lack signs of activity, the question becomes about to to proceed.


Male Human Cleric 2

"The top of the tower would make a good vantage point," offers the cleric.

"Did you see a door in?" He asks Booj.


Male Human Storm Sorcerer 2

Armand defers to those with a stronger sense of tactics. As always when battle is imminent, he feels his temper rising as power continues to crackle through him.

"The storm will arrive soon, by all means let us climb."


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

There is a door in the north side of the tower facing square G25, and 3 windows spaced evenly on the second story, facing I24, I28, and K26 respectively. It's about 30' high, two story, the windows are about 16-18' from the ground.


Male Water Elf (Genasi) Fighter 1

Yuriel breathes an almost unnoticeable sigh of relief as Booj returns unharmed. "Well, shall we secure the tower then? It seems untenanted, but we should still be careful. Shall I lead out?"

Yuriel retraces Booj's path round the NE side of the tower, moving as far asmpossible this turn.


Male Human Storm Sorcerer 2

"Certainment. I shall follow."


M Goblin Stone Fist Monk 2

Booj trots alongside.


Male Human Cleric 2

Jacen sees no fault in such an endeavour and happily follows the rest.


Male Water Elf (Genasi) Fighter 1

I think Yuriel can make it to L26 or thereabouts.

Yuriel strides into the undergrowth, spear and shield ready against surprise attack.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

You all ease up together through the wooded landscape, following the way that Booj had chose to travel. As a group you skulk up the small hill and around the tower, opposite the clear road, that most likely would be watched if anyone were to be watching. Together you make it close to the towr, and can see the door fairly clearly from here. Still, there have been no signs of activity from within.

MAP

In case it's tough to see them, you guys are all at around E30


Male Water Elf (Genasi) Fighter 1

No, very clear.

Yuriel strides up to the door of the tower and pushes it open with the butt of his spear, shield held at chest height. If the tower ground floor seems clear he will gesture for the others to follow.


Male Human Storm Sorcerer 2

Armand tries to keep himself safely among the stronger of his friends.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

As Yuriel creeps up to the door, ready to face what lurks beyond its facade, a yawning maw of ground opens beneath his feet, and he is able to step back in time to avoid falling into its depths. His cautious pace most likely aiding in the prevention of his fall. With the crumbling of the false floor over the pit, there is an accompanying clatter of ringing bells, as if the surface were rigged to some alarm system. It looks like there is limited time to act before whoever the alarm is for springs to action.

Pit attack against Yuriel, 1d20 + 4 ⇒ (3) + 4 = 7 vs Ref, miss. Yuriel stands safely beside it. You get a surprise round (1 action)before initiative.

MAP


Male Human Storm Sorcerer 2

Armand loses his temper.

"Ca, c'est ne pas la politesse!, this is not the action of the honourable."

Lightning Strike readied and will attack first thing he sees that looks like an enemy.


M Goblin Stone Fist Monk 2

Booj looks at Armand quizzically while limbering his sling.


Male Human Storm Sorcerer 2

"Have I the breakfast brioche between my teeth?"

Armand cannot help noticing Booj's expression and naturally assumes that there is some personal issue that the goblin is attempting to draw to his attention.


M Goblin Stone Fist Monk 2

Booj shakes his head in the negative, looking even more confused.


Male Water Elf (Genasi) Fighter 1

"I think I set off an alarm," Yuriel calls to the others, somewhat redundantly. The blue-skinned elf raises his bronze shield to just about chin height, relaxing into a balanced and alert defensive pose.

Total defense action. +2 to all defenses until SOMNT. AC 20; Fort 18; Ref 15; Will 14.


Male Human Cleric 2

Instinctively, Jacen clutches his holy symbol with one hand where making the appropriate gestures for Lance of Faith as he scans for distant enemies.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Following the alarm of ringing bells, a flurry of activity can be heard from inside the tower. Looking back, it's not much of a lookout if the alarm is only raised when someone approaches the tower door itself.

Init:
Rolls:
Armand 1d20 + 3 ⇒ (18) + 3 = 21
Booj 1d20 + 4 ⇒ (6) + 4 = 10
Jacen 1d20 ⇒ 19
Yuriel 1d20 + 2 ⇒ (7) + 2 = 9
Kobold Q 1d20 + 5 ⇒ (18) + 5 = 23
Kobold S 1d20 + 3 ⇒ (19) + 3 = 22
Kobold T 1d20 + 5 ⇒ (12) + 5 = 17

Order of Init:
Kobold Q - No visible action
Kobold S - Fires at Yuriel
Armand -
Jacen -
Kobold T -
Booj -
Yuriel -

The sounds from within the tower belies no indication as to just how many may be inside. Before too long though, two small reptilian heads pop up from over the battlements of the tower top. Seeing a victim at the door below, they each load their slings with a clay globe, slightly bigger than a sling bullet at let fly down towards Yuriel. Armand is just able to cast at them before they let fly, but they are just far enough away that Jacen's spell will not reach them. They let fly down at the Water Elf, one hits nearby into the depths of the pit, leaving a glob of sticky substance. The other, though, hits Yuriel hard on the shoulder, breaking open and dumping cinders down his arm.

MAP

Crunch:
Kobold S1 1d6 ⇒ 5, attacking Yuriel 1d20 + 8 ⇒ (3) + 8 = 11 vs. AC, misses.
Kobold S2 1d6 ⇒ 4, attacking Yuriel 1d20 + 8 ⇒ (14) + 8 = 22 vs. AC, damage 1d6 + 5 ⇒ (6) + 5 = 11 and 2 Ongoing Fire damage (save ends).

After Armand's readied action, he then takes his normal turn, is that correct? They have superior cover while on the tower top.


Male Human Storm Sorcerer 2

Lightning Strike (Ref)
1d20 + 5 ⇒ (1) + 5 = 6 v K2 - bleurgh

Startled by the sudden appearance of the kobolds, Armand's readied lightning acts only as a flair to highlight the group's presence.

"Now, I am enraged."

Tired of his own incompetence, he tries again, hurling another bolt at the snickering kobolds. This time the bolt at least goes in the right direction.

Lightning Strike (ref) by K2 again as his main turn.
1d20 + 5 ⇒ (9) + 5 = 14 - maybe a hit. If so,
1d8 + 7 ⇒ (5) + 7 = 12 to K2 and 3 damage to K1.

He retreats prudently behind a tree.

Move to C31 and hopefully gain cover.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Armand's bolts strike at the tower, causing the kobolds to flinch in worry. The first struck just below the top, much like a judge for where to aim next. The next shot is almost right on target, but the blocking effect of the battlements reflected the bolt away from the target.

Jacen's turn


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Monster Knowledge rolls:
Armand 1d20 - 1 ⇒ (20) - 1 = 19
Booj 1d20 + 2 ⇒ (5) + 2 = 7
Jacen 1d20 + 4 ⇒ (16) + 4 = 20
Yuriel 1d20 + 4 ⇒ (3) + 4 = 7

Nice, Armand got it exactly on the dot, and only could have with a rolled 20

Passively, everyone but Armand knows they are Kobolds, small natural humanoids of the reptilian type

Jacen and Armand:
These are obviously Kobolds, you can tell that much right away. These particular ones appear to be the bothersome slingers that you have heard about. They are effective marksmen, known to be deadly with their slings, but the real threat comes from little jars they carry. It's different from each one to the next, but you have heard stories that some hold a sticky substance that holds people in place, some have still smoldering cinders that cling to the skin and continue to burn, and others have foul concoction, the likes of which makes one want to retch just from the odor alone. These last make it more difficult to bring weapons to bear or focus on using spells. Like all kobolds, they are shifty little critters, that move all over the battefield, making it tough to swing at them, when they are no longer standing where they just were.


Male Human Storm Sorcerer 2

Shame my attack rolls can't match the knowledge checks :)

"These I recall. They are duplicitous. Be warned of the small canisters."


Male Water Elf (Genasi) Fighter 1

Yuriel curses, brushing burning sticky embers from his shoulder with one gauntleted hand. "We need to get closer! I'm going in."

How easily can Yuriel get into the tower? Does he need to jump over the pit or can he edge round it?

Status:
HP 17/28. Surges 10/10. On fire 2 ongoing (save ends).


Male Human Cleric 2

Jacen unleashes Kavast's holy fire upon the nearest kobold slinger.

Sacred Flame
1d20 + 4 ⇒ (15) + 4 = 19 vs S2?'s Reflex for 1d6 + 4 ⇒ (3) + 4 = 7 radiant damage.
On Hit: One ally Jacen can see (Yuriel) can make a saving throw.

Move to F29.
___

AC 17; Fortitude 14, Reflex 14, Will 17
24 of 24 HP; 8 of 8 Surges
Initiative +0:
Surge Value +6 HP; Speed 5
Passive Perception 14, Passive Insight 19; Low-light vision
AP: 0
Conditions: none
Dailies:
Encounters:


Male Water Elf (Genasi) Fighter 1

Don't know if Jacen hit or not, but here is the save roll just in case: 1d20 + 2 ⇒ (1) + 2 = 3


Male Human Storm Sorcerer 2

Please note that as of this evening (UK time) there will be a 24 hour posting hiatus. Going to a wedding.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Jacen uses Armand's shots to adjust his own aim, and it pays off. The kobold shrieks in pain and then yells something back in an indiscernable sibilant language, yet the amount of snark is audible. The strike is motivation to help Yuriel fight through the burning cinders, but they stick and the pain persists. There is some movement inside that can be heard from the windows, but nothing visible.

The door can be reached from the edge of the pits (squares G9 and H7), but is locked and either needs to be picked or hacked, there's no room to shoulder it.
The walls are mortared stone, but old and crumbled, DC 15 Athletics to climb.

MAP

Round 1:
Booj -
Yuriel -

Kobold Q - No visible action
Kobold S - Fires at Yuriel
Armand - Launches lightning at slingers and misses
Jacen - Hits Slinger 2 with Sacred Flame
Kobold T -


M Goblin Stone Fist Monk 2

MInor: Stow sling. Move: H10. Standard: Crane's Wings vs S2 Fort, w/Flurry
1d20 + 4 ⇒ (18) + 4 = 221d10 + 4 + 5 ⇒ (4) + 4 + 5 = 13
Looks like a hit! Decline the push.

Booj stows his sling, realizing the nature of the fight in front of him. He then cartwheels into the nearest kobold, kicking him soundly in the nose before landing in front of his opponent.

Spoiler:
Goblin Tactics current plan: If missed by a melee attack, shift 1 out of melee as reaction. Currently, choice is I11.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

The only two visible kobolds are on the top of the tower, 30' up


Male Human Cleric 2
Aardvark DM wrote:
The kobold shrieks in pain and then yells something back in an indiscernable sibilant language, yet the amount of snark is audible. The strike is motivation to help Yuriel fight through the burning cinders, but they stick and the pain persists.

"If pain persists, see a doctor."

I just noticed that my avatar looks like Dr House played by Hugh Laurie.


M Goblin Stone Fist Monk 2

The goblin flings a stone at one of the kobolds on top of the tower, then flings himself at the tower, attempting to grab a jutting stone some 8 feet above the ground.

Ah, misunderstood, sorry. In that case . . . Standard: Sling vs Slinger2 AC. Minor: Stow sling. Move: Jump as far as I can up the wall with Crane's Wings.
If I can keep the roll, that would be ideal, of course. But if not (and a new damage roll, necessarily)

1d20 + 6 ⇒ (4) + 6 = 101d6 + 4 ⇒ (6) + 4 = 10
Athletics to jump. with +5 power bonus, running start. Athletics to cling.
1d20 + 9 ⇒ (10) + 9 = 191d20 + 4 ⇒ (20) + 4 = 24
That's a vertical leap+grab of 5' (4' for Booj, 1' for his arms) + 3' (19/5)


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

I'm fine with you keeping the first attack roll.

Booj sets his sling to spinning and fires at that very same sweet spot that saw Jacen's righteous blast strike true. The stone thunks off the head of the kobold, setting him reeling briefly, a large cut bleeding down his face is clearly visible from even this distance. The little goblin then grasps the nearby tree, swings onto a low hanging limb, and flies at the tower. He lands over a man's height up the wall, and clings to it like a spider. Not only does he cling there, he easily makes his way up without problem to end almost twenty feet off the ground, and is now parallel to the window in the east wall.

You had 4 sq of move left, and a 29 total for the climb, I took liberties that you would climb. If you prefer I will keep you at where you landed.

Round 1:
Yuriel -

Kobold Q - No visible action
Kobold S - #2 Bloodied, Fires at Yuriel
Armand - Launches lightning at slingers and misses
Jacen - Hits Slinger 2 with Sacred Flame
Kobold T - No visible action
Booj - Shot Slinger 2, then leapt onto and climbed the tower

MAP


Male Water Elf (Genasi) Fighter 1
Aardvark DM wrote:

The door can be reached from the edge of the pits (squares G9 and H7), but is locked and either needs to be picked or hacked, there's no room to shoulder it.

The walls are mortared stone, but old and crumbled, DC 15 Athletics to climb.

Yuriel takes a quick look at the door then discards that option, he's no light-fingered thief, and spears are not made for hacking. Better a dangerous climb than to sit here meekly as a target. "Good idea, Booj. I will race you to the top. Cower, kobolds - your doom rises!"

Yuriel starts climbing the wall infront of him, following Booj's example. Athletics: 1d20 + 9 ⇒ (3) + 9 = 12. Saving throw: 1d20 + 2 ⇒ (12) + 2 = 14.

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