Aardvark's Fog of War Campaign (4E) (Inactive)

Game Master Troy Malovich

A 4E homebrew campaign set in the war-torn nations of the Mysk Islands. The characters find themselves amongst the forces, deciding who or what it is they are fighting for or against.


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Male Human Storm Sorcerer 2

Seconded. We all have combats like that.

"Yuriel, mon frere, there is no need for such disconsolation. The armour, she can be cleaned, the soul also with more honourable foes."


Male Water Elf (Genasi) Fighter 1

Yuriel nods thoughtfully at Jacen and Armand's kind words. He first looks a little surprised and uncomfortable, as if unused to receiving encouragement or support. Then his demeanor brightens, and he stands up.

"Well said. Come, we have a new-met friend, deserving of welcome. And a comrade deserving of all honour. Booj, come down, if you are done with your victims!"

I'm thinking the little guy deserves a present or a hug or something for dealing with so many kobolds :)


Male Human Druid 1

"A most interesting group, I must say. So do you do this for a living, or was this simply a passing good deed? I am Andros, by the way, a simple wanderer."


Male Human Storm Sorcerer 2

"Forgive me, but a simple wanderer is not such an one as you. A simple wanderer will not pause to help in the midst of combat. However it may be, you are welcome, Andros. We will discuss our purpose shortly, but for now there is a matter of urgency and honour to be undertaken."

Armand doffs his hat again.

"For myself, I am Armand Duvallier. I am most fortunate in my comrades. Voila - Booj, slayer of small lizards. Advance Booj."


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Sorry, wrapping up my three classes this semester. Booj, finds that each of them have 37gp, 4sp, and 15cp. Also, one of the slingers has a well crafted spear.


M Goblin Stone Fist Monk 2

Booj gathers up the valuables and descends, spear in one hand and pouch of coin in the other, beaming.

"Here's what I found, Boss!"


Male Water Elf (Genasi) Fighter 1

Yuriel nods politely to Andros, but does not yet introduce himself. His attention is on the small goblin approaching with the spoils of victory.

"Booj, today you have won a famous victory. I present you with this gift, in recognition of bravery, ferocity, and the piled bodies of our slain enemies."

Yuriel unpins from his cloak a bronze broach, worked in the likeness of two great sea serpents entwined, with chips of green stone in their eyes. He pins this broach with all dignity to Booj's cloak, replacing the goblin's simple wooden fastener.

Yuriel steps back, smiling, and says in a more conversational tone, "May I look at that spear? It is not of kobold make."


Male Human Storm Sorcerer 2

Walked backwards into a bunch of trestles and duffed up my back. Sleeping it off.

Armand nods approvingly.

"Booj, I am poor in worldly power but I am a nobleman and so have the right to grant knighthood on the battlefield."

He touches the goblin on the shoulders with his still smouldering dagger.

"So, you are now Monsieur Booj. This is official, you understand and the papers will follow."


M Goblin Stone Fist Monk 2

Booj fingers the bronze broach, and looks up at Yuriel and Armand in awe. "I did it," he says in tones of disbelief.

He passes the spear to Yuriel.


Male Human Cleric 2

"Well met, Andros. I am Jacen, humble servant of Kavast."

Andros Firewind wrote:
So do you do this for a living, or was this simply a passing good deed?

The cleric ponders for a moment before saying, "I guess we do seem to keep running into these sorts of situations, so I would have to say the former."


Male Water Elf (Genasi) Fighter 1

Yuriel notes that Jacen is talking to he newcomer, and thinks that will give him time to check the build and balance of the spear. He steps a few paces away from the tower, and the group, and begins to move through a series of forms, as if fighting imaginary enemies.

What can Yuriel tell about the spear?


Male Human Druid 1

"In these times, it is usually best to at least confirm that if you pass a battle, it won't be coming after you next. I simply stuck around because you weren't hostile and had a good explanation of what you were doing; otherwise I would have kept moving along. An interesting group to be sure to be allied with a goblin."


Male Human Storm Sorcerer 2

"Booj is a most dear comrade and his honour is as my own. Of what concern is it that he is small? His stature among us is great."

Armand's eyebrows start to twitch dangerously at the suggestion that one of his companions might be unworthy.


Male Human Druid 1

"I did not mean to offend, it's just that to most people, goblins are foes, not friends. Is there a story how Booj came to be a part of your party?"


Male Human Storm Sorcerer 2

"If there was no offence intended, I take none," says Armand magnanimously.

"It is indeed a curious tale. Monsieur Booj is most proudly a slave. He was assigned to a unit of which we were formerly a part."


M Goblin Stone Fist Monk 2

Booj looks from Andros to his allies, apparently confused, but accustomed to being talked over.


Male Human Druid 1

"Most proudly a slave? Very few people freely choose slavery. Perhaps Master Booj himself would like to share his story directly; being short is no excuse for permanently talking over one's head."


M Goblin Stone Fist Monk 2

"My- this slave's story? No story, Boss. This slave was born a Legion slave. End of the story, Boss."


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Andros:
Just in case you are not coming at it from a IC perspective, goblins and hobgoblins are often found as the slaves amongst some of the mightier nations. Being from Terra Salvak, though, it may not be all that common knowledge for you as a country far removed from the politics of the others.

The signs seem odd, but it could be worth following up on. What would the odds be of happening across a small group of fellows, among which is a man who wields the power of thunder and lightning, and another who appears to have heritage ties to the very seas themselves. The aspects of nature seem to have touched this group for some reason, not yet clear.

Yuriel:
The spear is of an unusual design, the head of which makes up almost a third of the length of the weapon. It is not wide and flat, but actually more conical, thin and long. The tip resembling an iron spike more than the typical arrowhead-like ends of most other spears. Despite its differences, the heft is not off, and actually feels well balanced.

Tryg:
You had traveled far to the south, and spent time along the Mysk Islands, wandering the rocky, red, stone mesas of Klim Rubrik. The landscape not suitable for honest dwarven work, but the mountains to the west show promise, and having followed them southward there may be signs of promise. Along the foot of the range you, found not only word, but soon after sight of a crumbling old keep along the rocky climbs. The location seems prime, at the base of the surely ore-rich mountains. You, however, seem to be unable to get near enough to truly investigate the grounds. The whole place seems infested with little reptilian creatures, sharp of wit, and sneaky techniques. You have faced off with a few, and come away worse for the wear, and more than once had to back off altogether just to make it out.

Everyone level up to 2. As a reminder, I use the inherent bonus rules which, for those that don't know it, at level 2 gives you an additional +1 to attacks and damage, and an extra 1d6 on a crit.


Male Water Elf (Genasi) Fighter 1

Sweet. I'll level up sometime tonight when I can get at DnDI. I think that's got a checkbox for inherent bonuses...

"Interesting design," Yuriel says of the spear, mostly to himself, and then, "I shall see how it fares in battle."

He looks up from his thoughts and says, "So, Andros, you have our story. Do you then follow with us, or continue on your own path?"


female mountain dwarf staff of defense wizard 2

Spoiler:
Never one to be put off by a challenge, Tryggrdottir tends to her many bruises accumulated by her forays toward the seemingly unreachable fortress. Blunt and stubborn as any dwarf she refused to fail in her attempts to explore and secure the keep in the distance, and resorted to the stand-by of try and try again. Stealth not being her strongest trait, the straight-forward approach suited her just fine- she'd definately need to find a forge to upkeep her hammer and staff soon, they'd taken quite a bit of abuse. As she bound her healing wounds her mind was on her spells, her lips tinging blue and her frozen breath hanging in the air as surely as it would in the treacherous mountins of Sevost despite the warmer, Southern climate (a by-product of her devotion to frost magics) as she recited basic incantations in a low whisper, keeping her spell knowledge fresh in her mind. The sooner she could power through to the structure and claim it, the sooner she would fulfill her obligation to her clan and be off to grasp her own destiny.

Once satisfied that magic, steel, and flesh were prepared, she donned her armor and trudged openly toward the keep once more. She was sure she'd be painfully rebuffed again, but her resolve didn't wane. It crossed her mind that she would likely face fewer troubles scampering between bits of cover here and there, but proud warriors didn't "scamper" nor hide if they could help it. She had hoped the denizens of the world outside the dwarfhall were more forgiving and pleasant than her breathern, but they seemed just as eager to make war, and despite offering quarter at the start of each melee with the strange, local creatures, none took her up on her offer and she was forced to fight ferociously, though she wasn't entirely sure they could understand her words, despite speaking in the trade tongue.


Male Human Druid 1

"I believe I shall see where your path heads for a while; perhaps it will provide the enlightenment I seek. Not being from this land, I fear my ability to interact with it on my own accord is rather limited. What is this Legion you speak of?" As you have a chance to appraise the newcomer and his words, you realize that he is probably actually still quite young and operating mostly on his own whim, luck, and bravado rather than knowledge and skill.

DM:
I don't see Andros understanding much about politics and society in any land, having grown up on the very fringes of civilization.


Male Human Storm Sorcerer 2

"The Legion? It is an army and an area for employment only. It is not important."

Armand shrugs expressively. "For myself, I am happy for you to join with us."

Turning to the rest of his companions, he adds, "For now we should perhaps return to the encampment and assure them that the menace of small lizards is no more."


Male Human Storm Sorcerer 2

Armand is updated. He took Sorcerous Sirocco, and Socerous Blade Channeling and retrained Shocking Magnetism (which he never used) to Chromatic Orb which looks more fun.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

This is not a keep, merely a forward outpost, the keep is a much larger structure.


Male Water Elf (Genasi) Fighter 1

"A nice though Armand. But our true test lies yonder," Yuriel points further uphill, where a few dim towers can be seen peaking above the trees.

"Consider this an ... appetiser."


Male Human Storm Sorcerer 2

"Enfin, we proceed onwards. My eyesight is not of the best."

Oops.


Male Water Elf (Genasi) Fighter 1

"It is nothing. Yes, we proceed. Andros, we'll be glad of your company and aid. Welcome."

:) Right, unless anyone has an objection, the group starts out heading up the hillside towards the Kobold Keep. Yuriel and Booj take the lead, others follow.


M Goblin Stone Fist Monk 2

"Right, Boss!"


Male Human Storm Sorcerer 2

Onward.

I'm away from early 28 Dec - late 4 Jan and may not have internet access during that time.

Armand nods, mollified, and follows along.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Tryg:
Heaving yourself up, making ready for another go at the denizens of the keep within, you trudge back toward the edifice jutting from the mountains base. As you near the wall that can be seen first emerging from the rocky slopes, you catch the sight of movement coming up the trail to the southwest. It seems to be a small band of warriors, near the front of which treks a goblin.

If you try to hide, roll a stealth. You are about 10 sq SE off the bottom right corner of the map.

All but Tryg:
As you make your way further up the rocky hills, easily traversed by the old road only overgrown by weeds, you make out the obvious sight of the keep's walls. The rocky climes behind it rise steeply toward the sky, an effective defense from any enemy trying to descend into the keep from behind. The walls themselves appear to be in all manner of disrepair, crumbling and broken in many places, but by no means easily surmountable if given the proper defenders. The walls rise twenty feet high, topped by towers at the corners (one of which is half toppled), and a gatehouse set in the middle of the three walls that extend beyond the mountain itself. From this distance, it looks uninhabited, but so did the tower. For how well defended it was as an outpost, who knows what they have at their disposal here.

There is a flash of movement from the east, outside the keeps walls. It was brief, but there is likely something over there. There's no indication as to what it might be.

You are all still about 10 sq SW off the bottom middle of the map.

Keep overview


female mountain dwarf staff of defense wizard 2

Spoiler:
Normally Tryg would be boldly stride out before a goblin, staff in one hand hammer in the other, ready to call down the frozen fury of the mountains should she be challenged (which was becoming increasingly common in these lands), however she halted herself. Her body was weary from being pressed so hard in a climate that was not her own. The goblin itself was different as well; snow goblins (horrific white-furred thugs with toad-like throat sacks) were common pests and brutes to be dealt with when they raided, but this goblin hardly resembled what she was used to seeing. All the foes she had encounted were reptilian, and seeing the creature travel with humanoids, she wasn't entirely convinced it was an enemy. She also knew that she didn't like the odds of facing multiple foes on open ground with not a soul to guard her flank. Briefly she missed the phalanx warriors and shield maidens of home.

Briefly.

She ducked to the nearest cover deciding to assess the strength of the warriors and get a sense of whether they would be friend or foe. She still knew woefully little of the world outside Sevost and wasn't keen on striding up to a group of bandits, for all she knew, with a smile on her dwarven face.

Tryg rolls stealth:1d20 + 1 ⇒ (15) + 1 = 16 Not bad for my first roll in this game.


Male Human Druid 1

Andros pulls out his crossbow and loads it, ready to provide cover.


M Goblin Stone Fist Monk 2

Booj pauses, waiting for instruction.


Male Human Cleric 2

Clutching his holy symbol, the Man of Evo Pezar heads towards the disturbance.

"Let's check it out, Booj," whispers Jacen.


M Goblin Stone Fist Monk 2

"Right, Boss," Booj whispers back and follows Jacen.


Male Water Elf (Genasi) Fighter 1

"The collapsed tower may be our best way in," Yuriel comments, and follows Jacen and Booj. He is light on his feet, but not quiet as his bronzed scale armor chinks and creaks with every step.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Those heading to the disturbance roll a Perception check.

Perception DC 16:
As you near where the movement was spotted, you can just barely make out the form of a fur-clad dwarven woman. Blonde and looking well out of place here on the Mysk Islands. She is propped up behind the trunk of a moderate sized tree, trying to stay out of sight.

Perception < DC 16:
Moving over to the direction of the disturbance, eyes peeled for any threat, you feel a brief draft coming down off the heights. The wind sends some of the local foliage to waving. More than likely this is what caught your attention in the first place.


M Goblin Stone Fist Monk 2

1d20 + 3 ⇒ (20) + 3 = 23

Booj tugs on Jacen's sleeve and points ahead.


Male Human Cleric 2

All that Jacen notices is the cold, until Booj points him in the right direction.

Perception 1d20 + 5 ⇒ (7) + 5 = 12


Male Human Storm Sorcerer 2

Back - obviously :)

1d20 ⇒ 5 - Perception

Armand pays little heed to his surroundings.


Male Human Druid 1

Perception 1d20 + 11 ⇒ (5) + 11 = 16

Following behind the others, Andros watches his surroundings carefully, and upon observing an individual in the trees, stops to watch the lass, taking no further actions for the time being, but ready to react more strongly if required.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Tryg:
You notice that despite finding a decent niche in the backside of the tree closest to you, the little goblin seems to have spotted you and is pointing you out to the others. The one in the lead with him is clutching a holy symbol, if you could just tell who it is to, you may get an idea of who they represent.

Tryg, DC 10 Religion:
The symbol is that of the god Kavast. He is commonly known as the god of Honor, Loyalty, Courage, and Chivalry. He is a god of battle, but more of battle to protect those that can't stand up for themselves.


female mountain dwarf staff of defense wizard 2

Tryg's Religion: 1d20 + 2 ⇒ (4) + 2 = 6

Tryg doesn't recognize the man's holy symbol. Her weary shoulders slump as she notices the goblin point her out to its companions. The dwarf's knuckles whiten beneath her fur lined, leather gloves as she grips he staff and hammer. She sets her legs should-width apart and bends at the knees, lowering her center of gravity and steeling herself for battle and steps out from behind her cover into open view. She claps the striking surface of her staff against the haft of her warhammer, her lips carefully running over well-practiced arcane prose. The tremendous clap of lightning striking stone reverberates in the air nearby.

Thunderwave power into empty nearby spaces.

"Aye. You've spotted me then, goblin. What happens now? Be you friend of foe?" The weary Tryggrdottir calls loudly, hoping for the former, as the group had not attacked upon sight; and she certainly could do with the company of ones who didn't wish her head on a pike.


M Goblin Stone Fist Monk 2

Startled at being addressed directly, Booj squeaks. "Friend?"


female mountain dwarf staff of defense wizard 2

Tryg was actually a little taken aback- the fact that the goblin spoke Trade seemed to reinforce his answer. She was still on her guard though; these lands had been fierce. But she allowed her demeanor to soften and lowered her weapons a bit.

"Which amongst you leads?" She asks more gently, her voice unfaltering and clear.


Male Human Storm Sorcerer 2

"Monseigneur Jacen guides us in matters spiritual and tactical. It is a most convenient arrangement."

Armand doffs his hat and allows lightning to play around his dagger.

"I see that we have the elements in common, n'est pas?"


female mountain dwarf staff of defense wizard 2

Her recent use of magic left Tryg's lips tinged the slight blue-white of a Northern cavern's frost, and a barely perceptible puff of fog hung in the air after the dwarf maiden's every breath. She relaxed more, seeing that this group was thankfully amiable. Perhaps she would not need to fight again this day.

"Aye; that we do," she replied, "my study of arcane knowledge grips me as solidly as any glacier and causes the blood in my veins to flow just as frigid as the waters after a spring thaw. I seek mastery of mountain magics- the power in a peel of distant thunder; the inevitable victory of a Winter's icy grip. But that is not what brings me to these uncivilized lands."

She lowered her weapons fully to her sides as an unspoken sign of good faith and cautiously strode several paces nearer, pausing to offer a slight bow, albeit a slightly awkward one, as she didn't take her eyes from the party before her.

"I be Tryggrdottir, of the mighty dwarfhall, Valsgarde, in Sevost. If we are to speak, preferable to mortal combat, I'm sure, might I close the ground between us without facing hostility for the boldness of my action?"

"I apologize for my caution," she quickly amended, "These lands have been nothing but savage to me."


Male Human Druid 1

"I, too, am a stranger in this lands, even while it is somehow a part of me, though nature has chosen to reveal itself to me mostly through fire thus far, instead of ice and thunder. I an Andros, pilgrim and wanderer." The tall young man speaks quietly as he turns his attention to the ruins in front of him, watching for signs of movement on that front.


Male Human Storm Sorcerer 2

"For myself, I am Armand Duvallier, nobleman and cherished of Chalyse. If your intentions are as honourable as your words, you are most welcome to our company."

Formalities over, Armand replaces his hat.

"At present, we attempt to demoralise the small lizards. Not perhaps the most noble of quests, but a service to those in need near here."

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