Poltur

Armand Duvallier's page

158 posts. Alias of Rev Rosey.


Full Name

Armand Duvallier

Race

Human

Classes/Levels

Storm Sorcerer 2

Gender

Male

Size

Medium

Age

22

Special Abilities

Storm Soul: resist 5 thunder and resist 5 lightning

Alignment

Good

Deity

Chalyse

Location

Mysk Islands, but originally from Neaux Cavaile

Languages

Common, Cavaian

Strength 11
Dexterity 16
Constitution 12
Intelligence 11
Wisdom 8
Charisma 18

About Armand Duvallier

Defenses:
AC - 14
Fort - 14
Ref - 16
Will - 19

HP: 29/29 (Bloodied 14)
Surges: 6/7 (Value 6)
AP: 1

Init: +4
Speed: 6

Resist 5 lightning
Resist 5 thunder

Passive Perception: 10
Passive Insight: 10

Basic melee (AC): 1d20+9, 1d4+8 - see below (Ensorcelled Blade)
Basic ranged (Ref): 1d20+7, 1d10+8 damage - see below (Acid Orb)

Skills (* - trained)

Spoiler:

Acrobatics - 4
Arcana* - +6
Athletics* - +6
Bluff* - +10
Diplomacy* - +10
Dungeoneering - 0
Endurance - +2
Heal - 0
History - +1
Insight - 0
Intimidate* - +10
Nature - 0
Perception - 0
Religion - +1
Stealth - +4
Streetwise - +5
Thievery - +4

Feats

Spoiler:

Superior Implement Training (Accurate Dagger)
Improved Defenses (+1 all defenses per tier)
Sorcerous Blade Channeling (can use sorcery powers as melee attacks

Class features

Spoiler:

Storm Power:
You gain a bonus to the damage rolls of arcane powers equal to your Dexterity modifier. The bonus equals your Dexterity modifier + 2 at 11th level and your Dexterity modifier + 4 at 21st level.

Storm Soul:
You gain resist 5 thunder and resist 5 lightning. This resistance increases to 10 at 11th level and 15 at 21st level.
While this resistance is active, your arcane powers ignore all targets’ resistance to that damage type up to the value of your resistance.

If you are hit by an attack, you can end this resistance as an immediate interrupt to gain a +4 power bonus to all defenses until the end of your next turn. If you do so, the resistance returns after you take a short rest or an extended rest.

Storm’s Embrace:
When you roll a natural 20 on an attack roll for an arcane power, wind surges around you and your enemy. You can push the target 1 square and then fly a number of squares equal to 1 + your Dexterity modifier after applying the attack’s other effects.

At-Will powers
Acid Orb (Ref); ranged 20; one creature
1d20+7
1d10+8
Can be used as ranged basic attack.

Ensorcelled Blade (AC); melee weapon (dagger); one creature
1d20+9
1d4+8
Hit: If the target hits or misses you with a melee attack before the start of your next turn, it takes damage equal to the extra damage from your Spell Source (+3 either thunder or lightning) class feature.
Special: You can use this power in place of a melee basic attack.

Lightning Strike (Ref); ranged 10; one creature
1d20+7
1d8+8
Hit: An enemy of your choice other than the target and within 10 squares of the target takes lightning damage equal to your Dexterity modifier (3).
Storm Magic: You can apply your Storm Power bonus either to the damage roll against the target or to the damage taken by the enemy within 10 squares of the target.

Encounter powers
Whirlwind (Fort); area burst 1 within 10; all creatures in the burst
1d20+7
1d10+8 and target is knocked prone
Storm Magic: You can choose not to target a creature in the origin square of the burst.

Sorcerous Sirocco
Standard
Burst 10. Self and one ally in burst.
Effect: Each target can move their speed +2. Target can fly during this movement but falls prone if not landing before movement ends.

Daily power
Chromatic Orb (Ref); ranged 10; one creature
1d20+7
Hit: 3d10+8 and roll a d6 for following effects.
1 - Yellow. Radiant damage and target is dazed (se)
2 - Red. Fire damage and adjacent creatures take Dex Mod (3) fire.
3 - Green. Poison. Target takes 5 ongoing poison (se)
4 - Turquoise. Lightning. Target is pushed Dex Mod (3)
5 - Blue. Cold. Target is immobilised (se)
6 - Violet. Psychic and target takes -2 penalty to AC (se)

Equipment

Spoiler:

Clothes
Accurate dagger
Backpack
Bedroll
10 trail rations
lantern
belt pouch
tent
flint and steel
climber's kit
id papers with portrait
50 feet hemp rope
grappling hook.

25gp, 5sp

Backstory

Spoiler:

Armand grew up on Neaux Cavaile as a scion of a minor noble family. His quick temper and readiness to see insult did not cause any alarm, but his tendency to turn his frequent rages into miniature weather systems did. He is a man for hire, looking for a worthy cause.

Neither perceptive nor the sharpest tool in the box, he nonetheless has quite a convincing presence and his wanderings have taught him the arts of the convincing lie, convenient flattery and, if necessary, the use of threat to get to wherever he feels he needs to be.