At will powers:
Cleave: +10 vs AC, 1d8+5 damage, and an enemy adjacent to me other than the target takes 4 damage. Martial, Weapon.
Tide of Iron: +10 vs AC, 1d8+4 damage, push target one square. Can shift into target's space. Must be using a shield. Martial, Weapon.
Encounter powers:
Shield Bash: +8 vs. Reflex, 1d10+5 damage; and I push the target 1 square and knock it prone. Must be using a shield. Martial.
Shielded Sides: Until the end of my next turn, I gain a +2 bonus to AC and Red, and do not grant combat advantage to creatures flanking me. Must be using a shield. Martial.
Swiftcurrent: I can shift up to my speed over ground or liquid terrain. I take no penalties for squeezing during this movement, can move through enemy spaces, ignore difficult terrain, and take no damage if the surface or substance you move across would ordinarily deal damage to me.
Daily powers:
Comeback strike: +10 vs AC, 2d8+5 damage; and I can spend a healing surge. Healing, Martial, Reliable, Weapon.