Eagle Knight

Jacen Ramirez's page

103 posts. Alias of Peasant Railgun.


Full Name

Jacen Ramirez

Race

Human

Classes/Levels

Cleric 2

Gender

Male

Size

Medium

Deity

Kavast

Languages

Pezari, Naltanic

Occupation

Soldier

Homepage URL

iPlay4e

About Jacen Ramirez

1st level Human, Devoted Cleric
Human Power Selection: Bonus At-Will Power
Battle Cleric Armaments: Weapon Proficiency (Longsword)
Background: Occupation - Military (+2 to Athletics)

ABILITY SCORES
Str 16 (+3), Con 12 (+1), Dex 10 (+0), Int 8 (–1), Wis 18 (+4), Cha 12 (+1).
Appearance: 15 (6, 3, 6)
Background: Soldier

AC: 18 Fort: 15 Reflex: 15 Will: 18 Passive Perception: 15
HP: 29 Surges: 8 Surge Value: 7 Passive Insight: 20

CLASS FEATURES
HEALER'S LORE
Your study of healing allows you to make the most of your healing prayers. When you let a creature spend a healing surge to regain hit points with one of your cleric powers that has the healing keyword, add your Wisdom modifier to the hit points the recipient regains.

POWERS
Bonus At-Will Power: Lance of Faith (Reflex); ranged 5; one creature
1d20+5
1d8+5 radiant
Hit: One ally Jacen can see gains a +2 power bonus to his or her next attack roll against the target.

Channel Divinity: Turn Undead (Will); close burst 2; each undead creature in the burst.
1d20+4
1d10+4
Hit: Each target is pushed 4 squares and immobilised until the end of Jacen's next turn.
Miss: Half damage and no immobilisation.

Cleric at-will 1: Brand of the Sun (AC); melee weapon; one creature
1d20+9
1d8+5 radiant
Effect: Jacen or one ally within 5 squares can make a saving throw.

Cleric at-will 1: Sacred Flame (Reflex); ranged 5; one creature
1d20+6
1d6+5 radiant
Hit: One ally you can see may either gain 1 temporary hit point or make a saving throw.

Cleric encounter 1: Healing Strike (AC); melee weapon; one creature
1d20+8
2d8+4 radiant
Hit: The target is marked until the end of Jacen's next turn and one ally within 5 can spend a healing surge.

Cleric daily 1: Beacon of Hope (Will); close burst 3; each enemy in the burst
1d20+6
Hit: The target is weakened until the end of its next turn.
Effect: You and all allies in the burst regain 5 hit points, and you healing powers restore +5 hit points until the end of the encounter.

Melee Basic Attack; melee weapon; one creature
1d20+8
1d8+4

TRAINED SKILLS
Diplomacy +7, Heal +10, Insight +10, Religion +5, History +5

UNTRAINED SKILLS
Acrobatics 0, Arcana 0, Athletics +5, Bluff +2, Dungeoneering +5, Endurance 1, Intimidate +2, Nature +5, Perception +5, Stealth 0, Streetwise +2, Thievery 0

FEATS
Cleric: Ritual Caster
Human: Battle Cleric Armaments
Level 1: Lightning Reflexes
Level 2: Last Legion Officer

ITEMS
Ritual Book, Climber's Kit, Chainmail, Light Shield, Longsword, Holy Symbol, Backpack (holding stuff), Bedroll, Flint and Steel, Belt Pouch (holding other stuff), Trail Rations (10), Hempen Rope (50 ft.), Waterskin, Tent

RITUALS
Gentle Repose, Make Whole