| Roedd |
Armand concentrates on keeping away from any possible tracks so that he does not obscure the area for those with better skills.
Athletics 1d20+5
He succeeds beyond his wildest dreams, displaying a quite uncanny abilty to not be in the way.
Not sure, but I think you get an extra 5 for rolling a natural 20.
| Seljak |
Notes on the skill challenge (for DM and players)
For the group, note that in his system finding an excuse to use a wierd skill to accomplish the goal does not work like it does in the core RAW system. Part of the "challenge" is trying to figure out what skills he "wants" us to use. Like he wrote - he has 3 "primary" skills in mind that we should be able to deduce given his write-up. Using something outside of those 3 results in a rather tremendous penalty and likely contributes little to nothing to the total point goal we are trying to achieve - even if you rolled really high.
| Aardvark DM |
You guys succeeded, and I see how I may have not been clear. I will post the numbers after the result.
As the trail dwindles the group decides to fan out and work towards finding more clues. Booj and Armand move around trying to stay out of the way, and find better vantage points. Booj manages to reach different spots, but does not actually find anything. Armand, however, just trying to get out of the way, manages to get a bird's eye from up a tree, to point out signs of a trail. Yuriel also points out what he thinks would discern the path taken, but Roedd ends up correcting his suggestions, before Jacen and Seljak get side-tracked. With the aid of the other's suggestions, Seljak and Jacen manage to see where the path continues a little further.
The skills I was looking for were:
Perception, to see signs of passage (easy, result as is)
Nature, to decide the best path for a horse in the terrain (medium, result -4)
Insight, to think which direction the rider may be headed (hard, result -11)
So, with an easy DC of 9 and 6 PC's, the target total was 54.
Seljak and Jacen, both rolled Perception and 18, so together they add 36 to the total (easy skill at face value)
Roedd and Yuriel, both rolled Nature. Yuriel had the exact idea, but fumbled. His total was -4 [math: 1+4=5, 5-5 (skill fumble)=0, medium skill -4]
Roedd got 27, medium skill -4, so he added 23, Yuriel added -4
Armand used non-associated skill... but Crit. Forgot to mention, but a crit in a non-associated adds exactly the value of 1 success (9 easy DC). So although it was not towards the intent, he still managed to help.
Booj, used a non-associated skill. With neither a crit or fumble, a non-associated skill = 0.
Jacen +18
Seljak +18
Yuriel -4
Roedd +23
Armand +9
Booj +0
Total 64, ten over the target total. so the group succeeded.
Also, though I call this the skill challenge, one set of rolls isn't a whole skill challenge. Treat the one we just did as one success in a skill challenge. So, it may span five different scenarios like this over time and in between encounters to accomplish the whole skill challenge.
| Booj |
All:
GM, that brings me to my suggestion. For a case like this, there's really no benefit to Booj participating, especially now that we know the crit/fumble system. There's no expected gain whatsoever to trying something outside the top 3, no matter the bonus, as a fumble is as likely as a crit. I would suggest an even higher penalty for skills beyond the tertiary, but that could still give them a greater than 5% chance of doing something useful.
| Seljak |
For all - it's long
Getting off topic while doing this math - the benefit that I see is you no longer have to contrive an excuse to use a skill you are good at, everyone can use what they deduce to be the most appropriate skill and stands an excellent chance of contributing to the total required - even if they are actually bad at that skill.
I mean, I can contrive a reason to use Arcana to climb a wall (random gusts of ethereal wind that push me upward) just so I can use my +13 Arcana instead of my -2 Athletics. But if I use Athletics and roll even a mediocre number, I am contributing to the point total - I use arcana and I contribute nothing because arcana is really not helpful in climbing a wall.
| Aardvark DM |
My response is in the discussion thread.
| Aardvark DM |
The path leads further towards the mountains, turning slightly northward and losing a little elevation. The reason for the downward turn becomes apparent very shortly. The sight of the last vestiges of sunlight reflect off the loud rushing river before you. The river is lined by rough sandy banks on both sides, and spans roughly around a hundred feet wide. The rider's trail moves straight up to a shallow portion of the span, with what looks to be moss-covered rocks lining the bottom. The water rushes past at a good speed, but it doesn't appear to be flowing so fast as to wash a strong swimmer aside. This looks to be the only way across, unless something could be found further up or down stream to either assist or be used to cross.
The 3 skills and the DC are set.
| Armand Duvallier |
"So, we must cross. Enfin, it is not to my taste, but needs must, and where he has gone, we must follow."
Athletics again. 1d20 + 5 ⇒ (14) + 5 = 19
Once again, Armand displays the worth of his noble upbringing and half swims, half wades across the river.
"My brothers and I played often in the moat as children."
| Aardvark DM |
Rolling for Jacen, to keep things moving.
Jacen also removes his armor, and bundles it, before easing his way into the chilled waters of the river.
Athletics 1d20 + 5 ⇒ (18) + 5 = 23
Despite the able-bodied swimmers flitting through the water, the group finds itself a few hundred yards downstream. As this is how far they had to travel before they were able to fish Seljak from the rush of the water. He had went under like a stone, and the group was barely able to see him. Only by Jacen's grace in the water, and Yuriel's abilty to function under the surface, that they managed to get Seljak's head finally above water. His thrashing made swimming with him difficult, but the others were able to run ahead enough to get a line into the water that the could use to pull the others out.
With the whole group finally on the other side, the exhaustion of the ordeal finally kicks in and everyone finds that they are all cold, wet, and tired. It would be wise to start a fire, as the sun has just sunk below the edge of the mountains and what little light of dusk there is will soon vanish.
Challenge unsuccessful, everyone lose 1 healing surge.
| Aardvark DM |
I'm not considering each group check a single challenge. I'm using group checks instead of individual checks, so you guys are two skills into the challenge, 1 successful, and 1 unsuccessful. I'm also breaking them up, so it might even be 2 or more (in game) days before the challenge is completed. With other things like RP and combats interspersed between the checks of the challenge.
| Aardvark DM |
No, I imagine as soldiers that you all can manage to set up camp and start a fire.
Are you guys determining a watch? Camping here, or back at where the trail picked up on this side of the river? I thought early on in the game Booj had a schedule worked up, but I can't seem to find it and it may even have Tulgeikh still in it.
| Booj |
I did, and it did. Let me try again.
Suggested watches (analysis in spoiler):
1 Roedd and Armand
2 Jacen and Booj
3 Seljak and Yuriel
Median defense descending: Seljak, Jacen, Booj, Roedd tied with Yuriel, Armand
Combining the ranks, then pairing best-worst, next-next, etc., with a modification for pairing Armand with the most perceptive character. It puts low defenses on the Roedd/Armand watch, which is why I put them first, and there's a tie between Jacen and Seljak.
| Aardvark DM |
The night was calm and quiet, except for the steady, almost rythmic, burble of the nearby river. You all wake ready and refreshed... and hungry.
Use a ration, or a Nature for food
After you eat a little to get some energy for the day ahead, you find the trail on this side of the river easy to follow for the moment. It leads you further to the north east. Closer to the looming mountains, and possibly the border between Ozelenit and its current enemy Klim Rubrik.
| Jacen Ramirez |
Use a ration, or a Nature for food
Wait, if we're tracking rations, were we supposed to requisition several days' worth in camp?
Nature 1d20 + 4 ⇒ (10) + 4 = 14
possibly the border between Ozelenit and its current enemy Klim Rubrik.
One does not simply walk into Kilm Rubrik!
| Aardvark DM |
With that result you have enough to feed 5 others.
There's only one way to eat a brace of coneys.
| Aardvark DM |
After gathering your supplies and finishing off the rabbit, you return to the trail head. The signs are fairly apparent, leading up through the dirt and brush up into the hillside. The path can be followed easily, as it turns into what looks to be an oft used trail. It's possible that this is a footpath used by some of the locals to get to the river.
The first part of the day is a steady uphill climb, getting to a nice vantage point you can see the river behind you looking much gentler from this height. The path winds its way up and down a few hills, crossing what look to be the ends of longs spurs and draws winding down from the higher peaks to the north-northwest. Cresting another of the hills, around a little after high sun, you find yourselves overlooking a village.
This village straddles another river, and looks to use most of its energy to power watermills on both sides. The river itself pours into a basin just north of the town from a great waterfall cascading over the top of the mountainside. The village has a few shallow-hulled ships moored along its banks, they look to be used to haul goods further downstream. It's not clear whether anyone has spotted you over the ridge just yet.
Seljak gets a +4 for being a local.
| Aardvark DM |
3 11's, you guys just saved Seljak from his next 6 1's, lol.
| Yuriel Gard |
Yuriel is not local, but tries to remember any relevant briefings or conversations with local mercenaries.
History: 1d20 + 3 ⇒ (20) + 3 = 23
Surprisingly, something comes to mind, "The little village is known as Zelbogat, which roughly translates to "Rich in Iron". It is a small border mining town. The village is in fact in Klim Rubrik territory. The enemy."
| Seljak |
Really what he meant is that Seljak gets a +4 since we know he will roll a 1. History1d20 + 3 ⇒ (20) + 3 = 23 Or, out of combat, that I will roll a 20 when it is useless :) Total:28 - same total as Yuriel.
Apparently the details that Yuriel is sharing are the stories I was telling him over the campfires a few weeks ago.
| Aardvark DM |
Prompt.. what are you guys doing? [coffee talk voice]Tualk amongst yuhselves, I will give you a tuapic. Yuwahr standing above a town that is both in the path of yor quarry and is yor enemy.[/coffee talk voice]