Aardvark's Fog of War Campaign (4E) (Inactive)

Game Master Troy Malovich

A 4E homebrew campaign set in the war-torn nations of the Mysk Islands. The characters find themselves amongst the forces, deciding who or what it is they are fighting for or against.


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Armand Duvallier wrote:

Armand concentrates on keeping away from any possible tracks so that he does not obscure the area for those with better skills.

Athletics 1d20+5

He succeeds beyond his wildest dreams, displaying a quite uncanny abilty to not be in the way.

Not sure, but I think you get an extra 5 for rolling a natural 20.


Male Human Storm Sorcerer 2

Damn. With that kind of roll he could probably shimmy up the tallest tree in the forest and spot anything moving for miles, but I can't say I expected a crit.


Male Human Cleric 2

Jacen tries to remain in sight of everyone and calls out when a team mate strays too far from the group.

Perception 1d20 + 4 ⇒ (14) + 4 = 18


Male Human Battlemind / Cleric (Level 1)

Notes on the skill challenge (for DM and players)

Spoiler:
I really like the way you have the skill challenge written up so that the entire group's point total achieves success or failure rather than tracking success or fail by individual player rolls. Are you planning on using this system exclusively or will there still be other varied skill challenges? I kind of like the idea of using this when the entire group is trying to do the same thing (like stay stealthy, or cross a river, or track a mount like we just did) but I like the RAW system when it is a series of disparate situations.

For the group, note that in his system finding an excuse to use a wierd skill to accomplish the goal does not work like it does in the core RAW system. Part of the "challenge" is trying to figure out what skills he "wants" us to use. Like he wrote - he has 3 "primary" skills in mind that we should be able to deduce given his write-up. Using something outside of those 3 results in a rather tremendous penalty and likely contributes little to nothing to the total point goal we are trying to achieve - even if you rolled really high.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

You guys succeeded, and I see how I may have not been clear. I will post the numbers after the result.

As the trail dwindles the group decides to fan out and work towards finding more clues. Booj and Armand move around trying to stay out of the way, and find better vantage points. Booj manages to reach different spots, but does not actually find anything. Armand, however, just trying to get out of the way, manages to get a bird's eye from up a tree, to point out signs of a trail. Yuriel also points out what he thinks would discern the path taken, but Roedd ends up correcting his suggestions, before Jacen and Seljak get side-tracked. With the aid of the other's suggestions, Seljak and Jacen manage to see where the path continues a little further.

The Math:
The DC was a level 2 skill check (Easy 9, Med 13, Hard 20).
The skills I was looking for were:
Perception, to see signs of passage (easy, result as is)
Nature, to decide the best path for a horse in the terrain (medium, result -4)
Insight, to think which direction the rider may be headed (hard, result -11)

So, with an easy DC of 9 and 6 PC's, the target total was 54.
Seljak and Jacen, both rolled Perception and 18, so together they add 36 to the total (easy skill at face value)
Roedd and Yuriel, both rolled Nature. Yuriel had the exact idea, but fumbled. His total was -4 [math: 1+4=5, 5-5 (skill fumble)=0, medium skill -4]
Roedd got 27, medium skill -4, so he added 23, Yuriel added -4
Armand used non-associated skill... but Crit. Forgot to mention, but a crit in a non-associated adds exactly the value of 1 success (9 easy DC). So although it was not towards the intent, he still managed to help.
Booj, used a non-associated skill. With neither a crit or fumble, a non-associated skill = 0.

Jacen +18
Seljak +18
Yuriel -4
Roedd +23
Armand +9
Booj +0

Total 64, ten over the target total. so the group succeeded.

Answer to Seljak's Question:
I will most likely not use skill challenges for anything other than group effort types off tasks. I am not a big fan of skill challenges, where only one person rolls for one thing. If I need that I will just tell one person to roll for that one thing, I don't see a point of making a whole skill challenge for each person to roll one time for one thing, and would just rather leave those as ad hoc rolls.

Also, though I call this the skill challenge, one set of rolls isn't a whole skill challenge. Treat the one we just did as one success in a skill challenge. So, it may span five different scenarios like this over time and in between encounters to accomplish the whole skill challenge.


M Goblin Stone Fist Monk 2

All:

Spoiler:
Seljak, I understood it was a longshot, but I also knew I had bad modifiers in the skills the DM likely had in mind, so I tried what I could. I was concerned that a failure on a primary might be worse than a high success on a non-involved skill. In fact, if I understand correctly from the clarification, a total of, for example, 5 on a tertiary skill nets -6 to the total, whereas using a non-involved skill rarely has any effect at all.

GM, that brings me to my suggestion. For a case like this, there's really no benefit to Booj participating, especially now that we know the crit/fumble system. There's no expected gain whatsoever to trying something outside the top 3, no matter the bonus, as a fumble is as likely as a crit. I would suggest an even higher penalty for skills beyond the tertiary, but that could still give them a greater than 5% chance of doing something useful.


Male Human Battlemind / Cleric (Level 1)

For all - it's long

Spoiler:
A fumble is just as likely as a crit, but fumbling a non-top 3 skill results in a 0, while critting it results in a +8 (for a level 1 challenge, or +9 for a level 2 like Jacen got) - therefore, it is always worth trying. The benefit that I see here is that this system lets you use a skill in which you are not very good at (like nature) because you can "probably" deduce that it is the right skill to use - rather than coming up with a "long-shot". I think we could all tell that nature and perception were going to be primary and secondary in some order or another). Even a low roll with a bad perception skill would still result in a positive addition to the group's point total, and the same would also be true with nature unless you absolutely bombed the roll like Yuriel did. Think of it this way, if Yuriel had even gotten a TWO on his roll, he would have added 2 points toward the group total.
Getting off topic while doing this math - the benefit that I see is you no longer have to contrive an excuse to use a skill you are good at, everyone can use what they deduce to be the most appropriate skill and stands an excellent chance of contributing to the total required - even if they are actually bad at that skill.
I mean, I can contrive a reason to use Arcana to climb a wall (random gusts of ethereal wind that push me upward) just so I can use my +13 Arcana instead of my -2 Athletics. But if I use Athletics and roll even a mediocre number, I am contributing to the point total - I use arcana and I contribute nothing because arcana is really not helpful in climbing a wall.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

My response is in the discussion thread.


Male Human Storm Sorcerer 2

Armand prepares to advance on the newly revealed trail.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

The path leads further towards the mountains, turning slightly northward and losing a little elevation. The reason for the downward turn becomes apparent very shortly. The sight of the last vestiges of sunlight reflect off the loud rushing river before you. The river is lined by rough sandy banks on both sides, and spans roughly around a hundred feet wide. The rider's trail moves straight up to a shallow portion of the span, with what looks to be moss-covered rocks lining the bottom. The water rushes past at a good speed, but it doesn't appear to be flowing so fast as to wash a strong swimmer aside. This looks to be the only way across, unless something could be found further up or down stream to either assist or be used to cross.

The 3 skills and the DC are set.


M Goblin Stone Fist Monk 2

Booj asks, of no one in particular, "Are we swimming across, Boss? This slave knows how to swim!"


After hearing Booj's question and shaking his head in dismay, Roedd proceeds to ford across the river at the point which appears to be the most shallow. Athletics: 1d20 + 11 ⇒ (7) + 11 = 18

Once on the other side, Roedd will take up a defensive posture, facing away from the river.


M Goblin Stone Fist Monk 2

Hey, I'm short -- swimming for me!


Male Human Battlemind / Cleric (Level 1)

"Well, unless ya fergot to mention ya ken fly..."

Athletics1d20 - 1 ⇒ (1) - 1 = 0

You have got to be kidding me - ANOTHER 1 - I am boycotting this dice roller - that is like 6 of the last 7 rolls for me.


Male Human Storm Sorcerer 2

"So, we must cross. Enfin, it is not to my taste, but needs must, and where he has gone, we must follow."

Athletics again. 1d20 + 5 ⇒ (14) + 5 = 19

Once again, Armand displays the worth of his noble upbringing and half swims, half wades across the river.

"My brothers and I played often in the moat as children."


M Goblin Stone Fist Monk 2

Booj confidently jumps into the water, and promptly sinks from view.

Athletics
1d20 + 4 ⇒ (2) + 4 = 6
I said I knew how, not that I was especially good!


Booj wrote:


I said I knew how, not that I was especially good!

Laughing my arse off!


Male Water Elf (Genasi) Fighter 1

Yuriel bundles his scale armor into his pack, and joyfully dives into the water. His blue skin seems to blend instantly with the rippled river surface as he swims across.

Athletics: 1d20 + 9 ⇒ (7) + 9 = 16. Note that as a water elf Yuriel can breathe under water.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Rolling for Jacen, to keep things moving.

Jacen also removes his armor, and bundles it, before easing his way into the chilled waters of the river.

Athletics 1d20 + 5 ⇒ (18) + 5 = 23

Despite the able-bodied swimmers flitting through the water, the group finds itself a few hundred yards downstream. As this is how far they had to travel before they were able to fish Seljak from the rush of the water. He had went under like a stone, and the group was barely able to see him. Only by Jacen's grace in the water, and Yuriel's abilty to function under the surface, that they managed to get Seljak's head finally above water. His thrashing made swimming with him difficult, but the others were able to run ahead enough to get a line into the water that the could use to pull the others out.

With the whole group finally on the other side, the exhaustion of the ordeal finally kicks in and everyone finds that they are all cold, wet, and tired. It would be wise to start a fire, as the sun has just sunk below the edge of the mountains and what little light of dusk there is will soon vanish.

Challenge unsuccessful, everyone lose 1 healing surge.


M Goblin Stone Fist Monk 2

6/8 surges, full hp. Did we get an AP after the first challenge?


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

I'm not considering each group check a single challenge. I'm using group checks instead of individual checks, so you guys are two skills into the challenge, 1 successful, and 1 unsuccessful. I'm also breaking them up, so it might even be 2 or more (in game) days before the challenge is completed. With other things like RP and combats interspersed between the checks of the challenge.


Male Water Elf (Genasi) Fighter 1

"Next time we'll tie a rope to you, Seljak!"

Yuriel has 7 healing surges left.


Male Human Battlemind / Cleric (Level 1)

Nobody ties a rope to a dwar......errrr.....wait.....that's not right....


Male Human Storm Sorcerer 2

"Vraiment, we must insert bladders into your armour. It would have been distressing to lose you beneath the water."

Armand wrings out his own soggy garb.


It might be wise to have the old bear and monkey take the first watch. Give'em a chance to dry out and warm up.


Male Human Cleric 2
Aardvark DM wrote:
It would be wise to start a fire, as the sun has just sunk below the edge of the mountains and what little light of dusk there is will soon vanish.

"Let's make camp, and pick up the trail in the morning."


Male Human Battlemind / Cleric (Level 1)

Is finding a campsite and building a fire part of the next challenge? If so Nature: 1d20 + 3 ⇒ (14) + 3 = 17


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

No, I imagine as soldiers that you all can manage to set up camp and start a fire.

Are you guys determining a watch? Camping here, or back at where the trail picked up on this side of the river? I thought early on in the game Booj had a schedule worked up, but I can't seem to find it and it may even have Tulgeikh still in it.


M Goblin Stone Fist Monk 2

I did, and it did. Let me try again.

Suggested watches (analysis in spoiler):
1 Roedd and Armand
2 Jacen and Booj
3 Seljak and Yuriel

Spoiler:
Perception descending: Roedd (lowlight), Jacen, Seljak, Yuriel tied with Booj (lowlight), Armand
Median defense descending: Seljak, Jacen, Booj, Roedd tied with Yuriel, Armand

Combining the ranks, then pairing best-worst, next-next, etc., with a modification for pairing Armand with the most perceptive character. It puts low defenses on the Roedd/Armand watch, which is why I put them first, and there's a tie between Jacen and Seljak.


Male Human Storm Sorcerer 2

Works for me.

"I shall peacock alongside Monsieur Beast with pleasure."


In the words of my venerable Uncle Onslow... Oh, Nice!.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

The night was calm and quiet, except for the steady, almost rythmic, burble of the nearby river. You all wake ready and refreshed... and hungry.

Use a ration, or a Nature for food

After you eat a little to get some energy for the day ahead, you find the trail on this side of the river easy to follow for the moment. It leads you further to the north east. Closer to the looming mountains, and possibly the border between Ozelenit and its current enemy Klim Rubrik.


Male Human Cleric 2
Aardvark DM wrote:
Use a ration, or a Nature for food

Wait, if we're tracking rations, were we supposed to requisition several days' worth in camp?

Nature 1d20 + 4 ⇒ (10) + 4 = 14

Aardvark DM wrote:
possibly the border between Ozelenit and its current enemy Klim Rubrik.
Boromir wrote:
One does not simply walk into Kilm Rubrik!


I'm not eating that legion bark if I don't have to. There ought to be a nice fat rabbit 'round here somewhere.
Nature 1d20 + 9 ⇒ (18) + 9 = 27


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

With that result you have enough to feed 5 others.

Samwise wrote:
There's only one way to eat a brace of coneys.


Well I can't let these hares go to waste. Grab what you want.

Bilbo Baggins wrote:
I like half of you half as well as I should like, and I like less than half of you half as well as you deserve!
Quote:


Male Human Storm Sorcerer 2

Armand enjoys the impromptu barbeque.

"Monsieur Beast, you have a fine eye for rabbits and enemies. I thank you."


Male Water Elf (Genasi) Fighter 1

Yuriel eats quickly, rolls himself up in his cloak, and is instantly asleep.


Male Human Cleric 2

"Good work, Roedd." Jacen praises the master of the hunt before enjoying roast rabbit.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

After gathering your supplies and finishing off the rabbit, you return to the trail head. The signs are fairly apparent, leading up through the dirt and brush up into the hillside. The path can be followed easily, as it turns into what looks to be an oft used trail. It's possible that this is a footpath used by some of the locals to get to the river.

The first part of the day is a steady uphill climb, getting to a nice vantage point you can see the river behind you looking much gentler from this height. The path winds its way up and down a few hills, crossing what look to be the ends of longs spurs and draws winding down from the higher peaks to the north-northwest. Cresting another of the hills, around a little after high sun, you find yourselves overlooking a village.

This village straddles another river, and looks to use most of its energy to power watermills on both sides. The river itself pours into a basin just north of the town from a great waterfall cascading over the top of the mountainside. The village has a few shallow-hulled ships moored along its banks, they look to be used to haul goods further downstream. It's not clear whether anyone has spotted you over the ridge just yet.

Seljak gets a +4 for being a local.

History DC 19:
The little village is known as Zelbogat (which roughly translates to "Rich in Iron"). It is a small border mining town. The village is in fact in Klim Rubrik (the enemy's) territory.


Male Human Storm Sorcerer 2

History - 1d20 ⇒ 11

Armand has very little idea of where he is.


M Goblin Stone Fist Monk 2

1d20 - 1 ⇒ (11) - 1 = 10


History:1d20 ⇒ 11 Alright, I'm calling BS on these dice.3 x 11's in a row. SRSLY, WTF?


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

3 11's, you guys just saved Seljak from his next 6 1's, lol.


Male Human Cleric 2

Let's see if Invisible Castle is any better.

History (1d20+4=13)

Jacen scratches his head.


Male Water Elf (Genasi) Fighter 1

Yuriel is not local, but tries to remember any relevant briefings or conversations with local mercenaries.

History: 1d20 + 3 ⇒ (20) + 3 = 23

Surprisingly, something comes to mind, "The little village is known as Zelbogat, which roughly translates to "Rich in Iron". It is a small border mining town. The village is in fact in Klim Rubrik territory. The enemy."


Male Human Battlemind / Cleric (Level 1)

Really what he meant is that Seljak gets a +4 since we know he will roll a 1. History1d20 + 3 ⇒ (20) + 3 = 23 Or, out of combat, that I will roll a 20 when it is useless :) Total:28 - same total as Yuriel.

Apparently the details that Yuriel is sharing are the stories I was telling him over the campfires a few weeks ago.


Male Water Elf (Genasi) Fighter 1

"Oh yes, so it was. You look different now I'm sober."


M Goblin Stone Fist Monk 2

Booj looks down and moves his lips, sounding out the names just loudly enough for others to realize the little slave is attempting to memorize them.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Zelbogat

Prompt.. what are you guys doing? [coffee talk voice]Tualk amongst yuhselves, I will give you a tuapic. Yuwahr standing above a town that is both in the path of yor quarry and is yor enemy.[/coffee talk voice]

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