As the door is opened and nothing immediately attacks, Krizta moves barely inside to set up arrow cover if needed.
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Dawnilea whispers, "Looks clear, but I'll go in to get a better look...and listen..", then me darts forward, quickly taking cover behind the crates, listening for any sign of opposition.
Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Stealth: 1d20 + 6 ⇒ (1) + 6 = 7
Or, apparently, according to the dicebot, she yells, bangs around and makes so much noise she can't hear anything.
Dawnilea tries to quietly rush into the room in her haste, forgetting that Bardigan still had the stifled light in hand. Bumping into an empty barrel, the thing topples over onto its side and starts rolling across the storage room floor. She forgets herself and curses her error, only hidden by the grinding sound of the barrel rolling.
2 1d20 ⇒ 3
3 1d20 ⇒ 6
4 1d20 ⇒ 15
Pausing long enough to see if there was any results due to her action, a door can be heard opening from deeper in the darkness. Flickering light, either by lantern or torch, can just be seen casting shadows from what looks to be a hallway to the southwest.
Krizta quietly moves along the outer wall, moving into position to shoot whoever is coming.
Stealth: 1d20 + 6 ⇒ (15) + 6 = 21
Dawnilea muffles a second curse as she hears the door open, Aye, see what the much vaunted assassin's training gets you..., and starts looking for a place to hide.
Though it wasn't drawn on the map, the room has various stacks of supplies (like Dawnilea's overturned barrel), so I ended up drawing them in myself.
Krizta, thank you sincerely for actively moving yourself on the map and stealthing. I shifted you back to a spot you would be better able to reach without incurring stealth penalties for moving more than half speed (if you'd rather take the penalties for a better position, let me know).
Everyone else, if you are trying to hide in place or sneak to a different position, give me movement/stealth checks.
Dawnilea ducks behind the nearest crates, then slides both sabres free, ready to leap out in ambush. Come this way, far from the door, she thinks at the newcomers.
Stealth: 1d20 + 6 ⇒ (8) + 6 = 14
Thanks for the adjustment. I'm good with the position and thanks for adding in all of the boxes and stuff so we know where they are.
I love the knocked over barrel on the map, aard =)
Bardigan slips into the room and around the crates to his left so as to not block the others from coming into through the door. He waits with baited breath, watching for some sign of light across the way to indicate the guard's approach.
Previous stealth check was here (a 20), but in case another is needed now,
Stealth: 1d20 + 1 ⇒ (1) + 1 = 2
[Winnie the Pooh voice]Oh bother.[/voice]
No worries about a second roll Bardigan. Just was looking for a response from all.
Tasha Stealth 1d20 + 3 ⇒ (9) + 3 = 12
As Bardigan moves in, both Ganner and Tasha are left no good position other than tucking up on either side of the open door. The light itself doesn't move further down the hallway, just glowing at the edge, but the sounds of movement coming closer can be heard.
2 1d20 ⇒ 16
Peering into the darkness from the end of the hallway, the one on the right remarks, "Somebody at the door?" There is no time for a response, as the leftmost one calls back over his shoulder, "We have intruders in the warehouse!" The sounds of reaction can be heard from down the hall. Regardless of them spotting the hidden enemy, it was nothing compared to how ready the group was to get the jump on the men.
Dawnilea 1d20 + 3 ⇒ (19) + 3 = 22
Ganner 1d20 + 3 ⇒ (13) + 3 = 16
Krizta 1d20 + 4 ⇒ (20) + 4 = 24
Tasha 1d20 + 5 ⇒ (14) + 5 = 19
Enemy 1 1d20 ⇒ 10
Enemy 2 1d20 ⇒ 17
Enemy 3 1d20 ⇒ 11
Enemy 4 1d20 ⇒ 19
-----------To go this round-----------
Bardigan - 1 damage, 1 Chr damage
Tasha - 1 Dex damage
Enemy 4/?? -
Enemy 2/N8 -
Enemy 3/?? -
Enemy 1/N7 -
Krizta shoots over a crate at the men standing with their backs against the light, making them well-outlined targets. (She chooses the one at N-8.)
Attack: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9
She misses horribly, perhaps having misjudged her ability to shoot in low light.
Dawnilea sighs, "So much for stealth. Time for speed," she calls back, rushing forward and drawing her sabres as she does, closing the distance and striking the lead guardsman.
Sabre: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17 for 1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Assuming those were normal sized squares, Dawni can move and attack -- added the FE assuming they're human, but not the +1 from Thrune-ites and Asmodeans.
Bardigan springs from his hiding spot in Dawnilea's wake and rushes up behind her, sending a small splash of acid at the western guard.
Acid Splash: 1d20 + 3 ⇒ (12) + 3 = 15for: 1d3 ⇒ 2
AC: 16 (12 T / 14 FF)
Hellfire strikes used: 0/3
Eldritch Pool used: 1/5
Lvl 1 Spell Slots used: 1/3
2 Cha damage