Aardvark's "A Conspiracy of Silver Ravens" Hell's Rebels Campaign (Inactive)

Game Master Troy Malovich

The sleepy little Chelish town of Kintargo is in for one hell of an uprising.

Loot List

Rebellion Sheet

Skills Affected While Within Kintargo:
Craft: -1 to generate income
Diplomacy: +4 against government officials, and to call the city guard.
Diplomacy: -2 to alter the attitude of a non-government official
Disguise: -2 to all disguise checks
Intimidate: +4 to force someone to act friendly
Perform: -1 to generate income
Profession: -1 to generate income
Sense Motive: -2 to avoid being bluffed
Sleight of Hand: -2 to Pick Pockets

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4d6 ⇒ (6, 4, 6, 2) = 18 16
4d6 ⇒ (6, 5, 2, 6) = 19 17
4d6 ⇒ (4, 6, 3, 6) = 19 16
4d6 ⇒ (1, 5, 5, 5) = 16 15
4d6 ⇒ (1, 5, 1, 4) = 11 10
4d6 ⇒ (2, 6, 5, 4) = 17 15
4d6 ⇒ (5, 1, 5, 1) = 12 11

17, 16, 16, 15, 15, 11

Well then...that'll do for now.

Edit: I see that's too much. Trying again

4d6 ⇒ (3, 4, 4, 4) = 15 12
4d6 ⇒ (3, 6, 2, 4) = 15 13
4d6 ⇒ (5, 4, 6, 1) = 16 15
4d6 ⇒ (2, 3, 4, 6) = 15 13
4d6 ⇒ (1, 3, 1, 3) = 8 7
4d6 ⇒ (3, 1, 3, 2) = 9 14
4d6 ⇒ (5, 5, 3, 2) = 15 9

So... 15, 14, 13, 13, 12, 9

Not nearly as exciting

Dreaming Warforged's application: a Halfling oracle of intrigue.

Clarifying once more, and in every post until I close recruitment. It should be "APG", not "ACG", no hybrid classes. Currently, only CRB, APG, and UM (no gunslingers, ninjas, samurai, antipaladins, investigators, etc...)

Okay, now that a lull has come over the recruitment, I will try to go through and start digging into the weeds of the applications.

A few last questions to answer.

@Cuan, I get most of my resources from the PRD and SRD. I couldn't find the Swarm Monger Druid in there, so it makes it hard for me to adjudicate. I'd rather avoid anything I can't easily find in either of the aforementioned sites.

@Dreaming Warforged, no worries, feel free to apply.

4d6 ⇒ (3, 1, 5, 5) = 14 13
4d6 ⇒ (2, 3, 6, 2) = 13 11
4d6 ⇒ (6, 3, 1, 3) = 13 12
4d6 ⇒ (1, 1, 4, 5) = 11 10
4d6 ⇒ (6, 4, 6, 2) = 18 16
4d6 ⇒ (4, 2, 3, 1) = 10 9
4d6 ⇒ (6, 6, 5, 4) = 21 17

17 16 13 12 11 10

I am not sure if Edgerson meets all of your requirements but I did make him for this campaign.
I have updated him in my Hero Lab. Let me know if you would like to see any changes or need more information.


When Edgerson had finished his formal training at the Cheliaxian Academy it was time to leave Westport. The political climate there was not conducive to a broad thinking and energetic young Tiefling. His father and mother had both been and killed by the Shadowbeasts that roamed the city after dark. It now seems that there are rumors that the killing was not just a random accident of being caught outside after dark but something more politically based. Further investigation found that several of Asmodean priests had visited his parents and were now looking for him.

Fearing that he may be the next target he quickly settled the affairs of his parents. Selling everything he could not carry to pay for passage on the first ship leaving the harbor. He changed ships in every port to hopefully lose any pursuers. The last ship had stopped in the port Kintargo where his funds had run out.

He has found work in the Redroof district at local apothecary where the owner, Vanessa, lets him stay in a room above the shop. He has avoided anyone related to the Temple of Asomdeus and renounced his former god. The sins of his parent are no longer his concern but he is sure that they will follow him where ever he goes.

Things were going well until Barzillai Thrune show up. He has imposed martial law and issued several ridiculous proclamations. The first one seemed almost normal. Ridding the city of disease carrying vermin would help increase the health of the city and put coin in the pockets of it citizens. The second was helped promote citizenship by having every member of the city recognize who are queen is. Edgerson was sure that most of the population has no clue what she looked like.

Then they started to get weird. He found out what the feral dogs were for when he was making a deliver for Vanessa. He has seen the "dog housing" and was revolted by the notion. He has now begun a campaign to put down any dogs that he finds.

Tea and mint were both stables of the apothecary business. Vanessa had gotten rid of all the mint before the soldiers had arrived to inspect the shop. She still offered medicinal tea but with copy of the proclamation instructing the drinker to only imbibe during the day.

Vanessa stated that she is going to a peaceful gathering to protest the martial law that has been imposed. He has decided to tag along if for no other reason than to keep Vanessa safe.

Campaign Trait = Ex-Asmodean Reason for being at the rally= Tagging Along

I'll have a character up later this evening.

@GM: I've finalised and updated Tasha's stat-block for level 2. I also added another edition to the Kintargo Crier to update certain current events.

Clarifying once more, and in every post until I close recruitment. It should be "APG", not "ACG", no hybrid classes. Currently, only CRB, APG, and UM (no gunslingers, ninjas, samurai, antipaladins, investigators, etc...)


Tasha Valenti - LG Human Fighter
Jynn - CG Elf Ranger (Sentinel)
Haewyn Norric - CN Cleric of Calistria (Hidden Priest)
Krizta - CG Elf Sorcerer (Envenomed Serpentine)
Ellina Sensewi - LG Halfling Paladin (Oath of Charity)
Talon Longtusk - LG Cleric of Olheor
Alister de Mori - N Elf Wizard (Diviner)
Zoltan the Crippled - CG Halfling Oracle (of Intrigue)
Edgerson - LN Tiefling Wizard (Evoker)

If there are any that I missed above, please let me know.

Below are just what I noticed at a glance from putting the above list together.

@Tasha, I'm not allowing drawbacks for extra traits.

@Ellina, I can't find the Invigorator archetype in the SRD.

@Talon, you are missing a second trait.

Internet died on me last night, getting stuff together now.

Okay! I've got Ridley the Baker, ready to go! Assuming the party is where I think they are, he has plenty of hooks that would lead to him linking up with them. If there is anything out of whack please let me know!

Build-wise he will eventually multiclass into fighter; he'll eventually be a hell of a blender and be his own flanking buddy while still having decent skills.

@GM, I've removed the second trait and the drawback. I also noticed you're doing half HP, rather than half+1, and updated that, too.

Aardvark DM wrote:

@Ellina, I can't find the Invigorator archetype in the SRD.

no problem heres the link


Liberty's Edge

Aardvark DM wrote:

@Talon, you are missing a second trait.

I would like to take the trait Keeper of the Veil (or some facsimile) to gain a +1 to bluff and make it a class skill. I like the descriptive text on it, but it is pretty standard trait stuff and, though it is regional to Quidara, would equally apply to this situation and character.

Okay, I'm going to go ahead and say that recruitment will close at midnight (EST) on Monday 25 Sep.

So, in just over 24 hours from now I will not accept any more applications (though I think I have them all already). 24 hours after that, I will make the decision.

Paizo Employee Organized Play Line Developer

Ouch, came across this a day too late. Haha.
Good luck, everyone!

The time is nigh, and as I stated, a decision has been made. I apologize for much of my silence within the thread itself, as there was not much in the way of questions or concerns I had in regards to the characters.

I took notes from my current players, and looked into any praises or concerns from them when deciding. Also, as a GM I often tend to lean heavily toward more players, to best account for attrition.

All that said, and for those who just skip to the names anyways ;-), the new players are:

Zoltan the Crippled - CG Halfling Oracle (of Intrigue)
Tasha Valenti - LG Human Fighter
Krizta - CG Elf Sorcerer (Envenomed Serpentine)

You three may feel free to pop into the discussion thread.

To the others, thank you for applying, and I wish you luck in finding a place for your characters within a Hell's Rebels campaign.

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