I'd like to submit a cleric idea. Neutral Good. Not remembering which gods get which domains, I was thinking fire and Travel domains. His stats are (from the buy) Str 10 Dex 11 Con 11 Int 13 Wis 16 Cha 16, with the Dwarf facials, I end up with STR: 10 DEX: 11 CON: 13 INT: 13 WIS: 18 CHA: 14.
He'll have plenty of bonus spells and if I chose to use selective channel as a feat, he'll be able to top off his comrades with channel, saving his spells for offense of shield of faith. He would use his fire domain spells for the majority of his offense.
Thank you for your time.
Greetings, Mr. Locke! the diminuitive halfling bows deeply. Lightfoot halfling at your service! Name's Terry Listantabulous, and I'm a travelling worshiper of Shaundakul, new to these parts. How can I be of assistance to your adventure today? You know, it's lucky to have one of us halflings in your travelling group!
Submitting an Oracle of the Wind Mystery for your consideration. It's level 1, but I can increase it to level 3 to match the rest of the party if you wish. I'd post every day, multiple times a day if the situation called for it. In combat, I would provide buffing (Magic Weapon, Shield of Faith) and battlefield control (Obscuring Mist and Command) - out of combat, I'd provide healing, Spellcraft checks, Knowledge checks, and Diplomacy. :)
I'm a long-time (twenty years, in fact, just like Locke) Realms lover with an irreplaceable fondness for exactly the time period you're using for this campaign. I was also soured by 4E and the awful Spellplague metaplot, so I tossed it out and continued on in Pathfinder running my campaigns the way I saw fit. Sadly, as much as I've been a player in other settings and systems, nobody else has ever felt up to the task of running the Realms and giving me an opportunity to get over my "always a bridesmaid, never a bride" complex.
Ahem. Right, so... that being said, I very much want in. I'm more than capable and willing to play absolutely anything, but I have a particular love for Pathfinder's witch class. With access to cure spells, the amazing healing hex (everybody in the world gets one per day!), and supplementing with wands or potions, the witch can certainly be a group's main healer, and, at least battlefield control-wise, makes an excellent primary arcanist as well.
As for fitting it to the setting, witches only really appear in name (though obviously not mechanics) in Rashemen, though something else could probably be adapted. I wouldn't mind a Chauntea or Mielikki-venerating Neutral Good Rashemi, however, and as I'm typing this that very concept is taking form and sounding better and better.
So, I give you:
Patron will be Healing, and bonded object (because, though they're wonderful for roleplaying, I don't like having to keep track of familiars, or of my spellbook flitting about like a fly begging to be swatted) will be Wand for a little more arcane oomph.
Half-elf also gives a free Skill Focus, appropriately taken in Heal to match her patron and archetype, which I can also use to qualify for Eldritch Heritage (Celestial) for a more interesting family tree and a little extra healing on the side.
My other feat will be Extra Hex, giving me a total of three: Healing, Slumber, and probably either Prehensile Hair from UM (so I'm not a total slouch if somebody gets in close) or Cauldron (for quaffy goodness).
I'll figure out traits and spells and such in a bit, but please, feedback!
Also, thoughts on allowing her to start middle-aged? She may not be a crone yet, but she's definitely more mother than maiden.
@ Dark Netwerk - by all means, go ahead and put him or her forward! They could even be a relative of Elur (the previous sorc) if we wanted to have that sort of continuity. In any case, looking forward to your submission!
@ Selin - I do share Hezars concerns re: the vast, potential fields of botted critters I'd inherit if you weren't around in combat. Having said that, I do love a good old fashioned straight up wizard, and yours is well built indeed.
@ forthepie - I'm not a big stickler for assigning domains to the Gods - if it can be made to fit thematically, then I'm usually good with it. Can't really argue with a dwarven cleric!
@ Tiriael - I'm probably not looking to add a bard to the party at this point, but they are useful and can switch-hit very well indeed. We'll just put a pin in that submission for the time being and focus on the others you've put forward.
@ Hezar - Your love of other bards could lead to trouble. I'm just sayin'!
@ Terry L - a halfling worshipper of Shaundakul? Interesting .... wonder what would make him turn away from the halfling pantheon? Also, halflings comprise a fair chunk of Tethyr's population, a representative of the small folk in the party wouldn't be the worst thing....
@ Drake Somerset - very pleased to meet a fellow lover of the realms! When it comes to classes like the witch I assume that they've always been there in the realms, though people may not have identified them as such. Starting at middle age shouldn't be an issue, and your character is very interesting indeed!
Bards are definitely my favorite class in the game. I do like to dabble in others, but I always wind up back at bard eventually.
One of these days I am going to do one that utilizes Edritch Heritage and grows claws or has a level in Mysterios Stranger or maybe both! something really bizarre! So don't kill off poor Hezar unless you want to deal with that!
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Drake--I have limited experience with the witch class, and woefully limited experience with the forgotten realms so far, first person or otherwise, and I must say your presentation strikes a chord with me. I think I'll be rooting for you, mate.
Oh, and as for fun with eldritch heritage? Wait until I find the right campaign for my multi-blooded sorcerer. Only thing better than one bloodline is FOUR bloodlines.
I started playing D&D during the grey box days, and the Realms holds a special place in my heart. I'm still reading up on Tethyr, but I want to hurry and throw my hat in the ring while there's still time!
I'd like to submit a LG cleric of Helm - could you remind me what portfolio of domains Helm has to choose from?
I'm thinking he would be unlucky by birth, a fifth son of a noble house that has lost their lands, but he's striving to rise above the turmoil of recent years and restore his family name through his faith to Helm. I'm open to suggestions, though.
He'll be taking the Fast Learner (APG) feat; still considering the others. He may switch a point of Int to Cha and take the Selective Channeling feat; I just hate to lose skill points... Suggestions are welcome.
I'm just sticking my nose but... I would agree with Hezar in the wisdom 18 area, though... Are you sure you are bulding a 25pt (I'm not crazy am I? It should be 25pt right?) - it sure does look like a 20pt :)
In any case, you may come to cherish that extra CHA and INT points more than your 18 in WIS in the long run. Personally, I am a fan of skilled characters, and hence of the Fast Learner feat. It is my opinion that Selective Channel is great, but greater for characters hinging more on channeling (usually higher Charismas, but still very useful for you).
Thanks Hezar and Selin - you're right, I'd prefer the boost to Int and Cha to the 18 in Wis. I was waffling about it, but you've pushed me back to my original opinion. :)
I think this is a 25-pt build - not that I'd complain at some extra points, haha! Seriously, only 2 skill points + Int + fc for a cleric? Sadface! There are so many neat skills... /whine
Matthias Valbrand, LG human cleric of Helm
Feats: Selective channeling, Extra channeling, Fast Learner
I've written a bit of background, but I don't know what kind of limits there might be? As it is, I wrote him as being the fifth child of an ex-count who was deposed during the Ten Black Days of Eleint. I can post it if that doesn't need severe changes.
I redesigned my cleric. Eldak, Dawnbringer of Lathander. Human.
Feats Combat Casting, Extra Channel, Selective Channeling
Traits Dangerously Curious, Sacred Touch
Languages Celestial, Common, Dwarven
Agile Feet (6/day) (Su) For 1r, you ignore difficult terrain.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 2d6 (7/day) (DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Fire Bolt (1d6+1) (6/day) (Sp) 30' Ranged touch attack deals 1d6+1 Fire damage.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature merely touching them.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Eldak is the child of two Morninglords,elite clerics of Lathander. While neither of his parents left the temple, Eldak has always been fiddle-footed. He prefers to wander the lands bringing the dawn of light to the people, but he is no pacifist, his heavy mace is worn but cared for.
int 20 (18+2)
spells, cantrips ghost sound, message, mage hand and touch of fatigue Grease, Cause Fear, Ray of Sickening, Ray of Enfeeblement, lvl 2 spells scare and web.
feats bonus feat from necromancery school is Command undead, Spell Focus (necromancery), greater spell focus (necromancery) and skill focus (diplomancy).
skillpoints per lvl 9 Knowledge Religion, knowledge the Planes, knowledge Local, knowledge nobility, knowledge arcana, knowledge history, spellcraft, use magic device and diplomancy.
favored class reward 1 skill point per lvl
lauguages Common, Infernal, Abyssal, Elven, Dwarven and Celestial
traits Peace Maker and Friend of the Dead
Now he pursues Necromancery and the path of the Red Wizards to achieve a feat of power that was thought impossible short of divine intervention...to raise the dead truly even after they were gone for years. To do this he will undertake whatever task is required to achieve her ressurection, while he would prefer to get what he needs by diplomancy if force is require he will use it.
The road is long and difficult, however he intends to succeed no matter the cost. Many will believe him to be a soul of utter perversion trying to use power meant only for the gods themselves. He will not let his naysayers stop him however, for his determination to succeed is great.
If your still looking for an arcanist here is my offering. Do note that I aim to take the Red Wizard prestige class.
A red wizard is basically the super version of a wizard with strings attached. Basically when he enters the red wizard prestige class he becomes very powerful in one particular school of magic, in exchange the penalties for using prohibited schools increase to the point where they might as well be forbidden.
Besides a necromancer doesn't just raise the dead he controls them, "waves hand and turns the entire undead army upon its master".
@ rololutundro - 3rd ed assigned Helm the domains of law, planning, protection, strength, and war. Planning is gone, but the rest remain, as do the subdomains from the APG. Also note that you get your heavy armour proficiency back, and that perception is a class skill for Helmish clerics.
@ Viluki - red wizard is specifically for Thayan wizards, however ... not just anyone can join their order.
I decided to go with the Good and Protection (Defense) domains, though I'm not sure if Good is one of Helm's domains.
Here's where I went overboard and did the stat block:
Matthias Valbrand - cleric (Helm) 3
LG Medium Humanoid (Human Male)
Init +0; Senses Perception +3
AC 17, touch 10, flat-footed 17
HP 30 (d8 +1 Con +1 Fast Learner)
Fort +4, Ref +1, Will +6 (+1 vs fear, including those adjacent)
Speed 20 ft.
Melee +1 bastard sword +5 (1d10+3, 19-20)
Melee +1 bastard sword +5 (1d10+4, 19-20) 2-handed
Melee MW heavy mace +5 (1d8+2, x2)
Melee MW heavy mace +5 (1d8+3, x2) 2-handed
Melee dagger +4 (1d4+2, 19-20)
Ranged longbow +2 (1d8, x3) 110'
Ranged dagger +2 (1d4+2, 19-20) 10'
Str 14, Dex 10, Con 12, Int 14, Wis 17, Cha 13
Base Attack +2; CMB +4; CMD 14
Feats Exotic weapon proficiency:bastard sword, Extra channel, Fast Learner, Heavy armor proficiency, Selective channeling
Traits Ambassador, Contagious Mettle
Armor Check Penalty -5
Favored Class cleric
Domains Good, Protection (Defense)
Skills Diplomacy +9, Know:history +6, Know:nobility +7, Know:religion +8, Sense Motive +9, Spellcraft +8
Languages Common, ?, ?
Equipment dagger, MW hvy.mace, +1 bastard sword, comp. longbow, 20 arrows, banded armor, wooden holy symbol. Backpack, bedroll, 50' rope, trail rations x10, waterskin, torches x2. Belt pouch, whetstone, flint and steel, wand of CLW, holy water.
If you want more details on his background or personality, please let me know.
Edit: Ninjaed! OK, I'll find another domain to replace Good.
Edit 2: How about Strength (Ferocity)? Is there anything else you'd like to see in this character?
@ Viluki - well, that's certainly one way to fight fire with fire! Thanks for putting this character forward.
@ Rololutundro - looks good! I would recommend replacing the good domain - though Helm definitely stands against evil wherever he finds it, he's LN, and thematically I don't think the good domain fits. Protection is the easy recommendation, and gives a bonus to your saves as well.
@ Drake Somerset - I'm very interested in you as a player, though I am ambivalent about Slavica as a character. If you want to put another character forward, I'd enjoy seeing him/her.
Since I already took Protection (Defense) as Matthias' second domain, I decided to switch out Good with Strength (Ferocity). I can totally see him as a fierce good-guy defender. Maybe too good for his own good, haha. Captain Tethyr to the rescue!
Did you want me to post the backstory I've come up with, or would you rather avoid it? I'm 100% willing to change whatever needs changing in that or the character itself to be a good fit for the party.
Handsome and quick to smile, Matthias has dark blond hair and a very short beard, almost stubble. His grey eyes are kind, and there are laugh-lines on his face, but his calloused hands grip either the bastard sword or the heavy mace of his faith. Tall and shining in his bronzed banded mail, he wears a blue cloak and heavy leather gloves, and his carved holy symbol is small and discreet about his neck on a chain.
Devout but not overly preachy, Matthias believes in leading by example. He believes in sacrifice for the greater good, and wishes to see Tethyr restored as a nation of justice and compassion. He always looks for the good in everyone, and believes deep down that people are basically good. That said, he doesn't hesitate to strike down those who threaten the lives of innocents.
Matthias was born under an unlucky star. Not only was he born on the 5th of Mirtul in the Year of the Sword and Stars (1332 DR), he was born the fifth of eight children, though thankfully not the fifth son (only the third). Still, the unlucky numbers hung over him as he grew up, and he was never a favored child. Nevertheless, he was a bright and smiling young boy, compassionate and fair even in his youth, and he grew into a man who took on a Helmish knighthood in the belief that in doing so, he served a greater good.
During the Ten Black Days of Eleint in the Year of the Bright Blade (1347 DR), his father, the Count of (Saradush?) was stripped of his lands and holdings by angry mobs; the family barely managed to escape through the kindness and loyalty of some of their household staff. Matthias was the last to leave, protecting his family as they escaped.
Matthias has since lived quietly at the temple of Helm, where he hopes doing good works will restore his family name. (This last bit I left open so as to mesh with however you want to introduce him better.)
I wanted to post another concept, a death cleric or wizard that destroys undead to save the dead souls rather than the living (I thought of an interesting background), but I doubt Myrkul cares if undead are running around, so... oh well. I tried to turn it around to be a cleric of Lathander, though that doesn't fit the background as well, but I couldn't find a good domain flavor... Would you allow 3pp domains? I saw a Renewal domain that suits Lathander on d20pfsrd.
Or how about an ifrit elemental fire sorceror with a chip on his shoulder? Born to a human mother, he despises Calishites, primarily due to his long-gone father being one.
While otherwise unassuming, Lyosh (LAI-oh-sh) has a sense of presence about him, as well as the lingering smell of smoke. Lean and quick, he could pass for human if it wasn't for those slightly pointed ears and strangely sharp teeth. His golden eyes and mocking grin have made many a maid's heart flutter.
Still pondering feats and such. If this idea doesn't suit your game, please let me know before I get too fond of this character. *g*
Edit: Renewal domain
That sounds interesting! Just so you know, there was an ifrit sorcerer character in the game earlier, who had dropped out, and another was pitched above. But by all means, please continue to develop him! We've got two or three slots available, so more characters to fill those holes means a better chance of being selected.
While otherwise unassuming, Lyosh has a sense of presence about him, as well as the lingering smell of smoke. Lean and quick, he could pass for human if it wasn't for those slightly pointed ears and strangely sharp teeth. His golden eyes and mocking grin have made many a maid's heart flutter. Dressed in dark clothing to complement his dark hair, his long gray-brown duster and wide-brimmed hat mostly hide the accoutrements of sorcery that Lyosh takes with him everywhere he goes.
Smart as a whip, rash and reckless. Sardonic and mocking, has a taste for spicy food and isn't above showing off his mastery of flame to impress the ladies.
Born and raised in Zazesspur, fire has lain dormant for generations in Lyosh's lineage; who can say what ignited the fire in his blood? Perhaps it was the fury he felt at his father's abandonment of his mother when he was no older than four. Without his merchant father bringing in money, Lyosh, his mother and his younger sister were poor - not destitute, but near enough. The family was desperate, and that desperation has never quite released its hold on Lyosh's soul. When his true nature manifested as a teenager, to avoid problems of superstition against his family, Lyosh moved out to make his own way in the world - but unlike his father, he didn't forget all about those he left. He often visits with some small gift to make their lives easier, whether it be food, coin or some useful tool. Their continued poverty makes his teeth grind, and he wants to give them a better life.
Traits: Desperate focus, Precocious spellcaster
Feats: Eschew materials, Firesight and Firebrand if you'll allow it - otherwise Point blank shot.
0 - Detect magic
1 - Burning hands (bloodline)
Touch of combustion