Full Name |
Tiriael |
Gender |
Female oni-spawn tiefling cleric (fiendish vessel) of Szuriel 1/unchained monk 1 |
About Tiriael
Tiriael
Female oni-spawn tiefling cleric (fiendish vessel) of Szuriel 1/unchained monk 1 (Pathfinder Player Companion: Blood of Fiends 22, Pathfinder RPG Advanced Race Guide 170, Pathfinder RPG Bestiary 264, Pathfinder RPG Ultimate Combat 59, Pathfinder Unchained 14)
NE Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 16, touch 15, flat-footed 14 (+1 Dex, +1 dodge, +1 natural, +3 Wis)
hp 20 (2 HD; 1d8+1d10+5)
Fort +6, Ref +3, Will +5
Resist cold 5
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Offense
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Speed 30 ft.
Melee mwk cold iron greatsword +7 (2d6+6/19-20) or
. . silver morningstar +5 (1d8+4) or
. . unarmed strike +5/+5 (1d6+4)
Ranged sling +2 (1d4+4)
Special Attacks flurry of blows (unchained), stunning fist (1/day, DC 14)
Spell-Like Abilities (CL 2nd; concentration +3)
. . 1/day—alter self
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—battle rage (+1), touch of evil (1 round)
Cleric (Fiendish Vessel) Spells Prepared (CL 1st; concentration +4)
. . 1st—divine favor, magic weapon[D], protection from good
. . 0 (at will)—detect magic, guidance, stabilize
. . D Domain spell; Domains Evil (Daemon[APG] subdomain), War
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Statistics
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Str 18, Dex 12, Con 14, Int 12, Wis 17, Cha 12
Base Atk +1; CMB +5; CMD 20
Feats Dodge, Improved Unarmed Strike, Stunning Fist, Weapon Focus (greatsword)
Traits fate's favored
Skills Acrobatics +6, Diplomacy +5, Disguise +3, Intimidate +7, Knowledge (planes) +5, Knowledge (religion) +6, Perception +8, Sense Motive +8, Stealth +5; Racial Modifiers +2 Disguise, +2 Intimidate
Languages Abyssal, Common, Infernal
SQ channel evil, fiendish summonining
Combat Gear alchemist's fire; Other Gear mwk cold iron greatsword, silver morningstar, sling, bedroll, hemp rope (50 ft.), masterwork backpack[APG], trail rations (5), waterskin, 12 gp, 9 sp
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Special Abilities
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Battle Rage +1 (6/day) (Sp) Touch ally to grant +1 to a melee dam for 1 rd.
Channel Evil 1d4 (4/day, DC 11) (Su) Heals evil creatures and sickens and harms good creatures in a 30-ft radius.
Cleric (Fiendish Vessel) Domain (Daemon)
Cleric (Fiendish Vessel) Domain (War) Granted Powers: You are a crusader for your god, always ready and willing to fight to defend your faith.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Fiendish Summonining You can only summon fiendish creatures and evil outsiders of your patron's alignment.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Stunning Fist (1/day, DC 14) You can stun an opponent with an unarmed attack.
Touch of Evil (1 round, 6/day) (Sp) With a melee touch attack, target is sickened and counted as good-aligned for the purpose of [Evil] spells.