A Sandbox full of Goblins (Inactive)

Game Master Whack-a-Rogue

Glassworks


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Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

Thats a very idea Gobs, we'll show this thisletoppers who the best gobs are just you wait and see!

super evil genius check on trapping...untrained: 1d20 + 3 ⇒ (9) + 3 = 12


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Once the traps are set and the other doors are barred, Sticky heads further into the keep to see if he can't attract the big bosses attention...


To save time, let's skip forward a bit....

C17 - Storage Shed
Shelves lined with crude tools, nets, and tack for goblin dogs line the walls here. To the northeast stands a large L-shaped wooden cage that contains dozens of rabbits.

C22 - Meeting Room
A round table and a few chairs are this room's only furnishings.

C24 - Treasury
This small, foul-smelling room features little more than a reeking hole in the ground, its rim stained with refuse and waste. Hidden behind the west wall is a secret chamber that smells much nicer and contains an extra-large sea chest with a heavy iron padlock.

But most importantly...
C19 - Throne Room
This large throne room is decorated with hanging furs along its walls, mostly black-and-red-striped firepelt skins, various dog pelts, and in some cases, what appear to be horse hides. Four square timbers support the ceiling, their faces studded with dozens of iron spikes, with the lower reaches decorated with dozens of impaled and severed hands in various stages of decay. To the northeast, a wooden platform supports a throne heaped with dog pelts and horse hides. Dog skulls adorn the armrests, and a horse skull leers over the throne's back.

Sitting on the throne is Warchief Ripnugget, leader of the Thistletop tribe. Beside him is his loyal steed: a large gecko. As soon as you enter the room, he holds up a hand imperiously. "Stop, Licktoads. You have not yet earned the right to approach me."


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

That be ok. I not need right to appeach you. You need to chase me! I have piddled on your treasure chest, and I'm not sorry! Sticky proclaims without an ounce of deception (because he totally did just do that).

Readied action to run like a kobold if either make a move to attack. Or chase. Or really do anything in general.


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

Boys... get ready to run to the horse trap.

Plays whispered to his valient troops.

Thistletopians... you havent earned the right to speak to us so! We are the mighty licktoad Champions, the taker of human city of sandypoints. Which is now a Gob town Lay down your arms and join us in glorious revolution of our kind...

He began making a grand speech... and then wiggling his fingers,He summons a flaming sphere right atop the gecko, moving it into the chief then rolling it torwards them to help make their valiant escape a bit easier (after all who wants to run through a rolling ball of fire?)
I Guess they can make a spellcraft check to see that im casting a spell :P
gecko damage reflex half dc15: 3d6 ⇒ (1, 4, 1) = 6
cheif ref dc 15: 3d6 ⇒ (6, 3, 2) = 11
anyone else in the way?: 3d6 ⇒ (5, 6, 1) = 12

to be noted that the flaming sphere can indeed creat things like fire on a ship, so flamable objects might ignite, If they figure out whats going on by all means half ignore the action :)


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Yes, we champions, slayers of the Sin-pawns and... The speech from Plays inspires Pus to do hiw own, until the flame sphere pops.

Ooooh, firey fire... so beautiful... I must... own it

Unaware of his actions, the little gobling draw his both blades, and readies to defend the ball of fire he called dibs on it. But somehow, he recalls Plays wanting him to run to the horse-hold, and he will do, but he will return to retrieve the ball.


Right in the middle of Sticky's blustering, a giant ball of fire appears on top of the Chief's pet lizard!

Gecko Reflex: 1d20 + 5 ⇒ (4) + 5 = 9

Caught completely off-guard, it's severely burned. Ripnugget gives an enraged yell, and more Thistletoppers appear - three dropping from the pillars and one stepping out from behind the throne.

Their Initiative: 5d20 + 26 ⇒ (15, 11, 3, 15, 19) + 26 = 89
Your Initiative: 4d20 + 12 ⇒ (20, 1, 1, 17) + 12 = 51

As the Chief continues to jump around and gesticulate, one Goblin begins to sing an angry song of war as the other three charge you. True to his word, Sticky promptly books it back toward your clever trap. What about the rest of you?

Gecko: 6pts damage

@Plays: Just so you know, flaming sphere is a Reflex NEGATES spell, so no damage on a passed save. Also, it takes a Move action to direct, and it can only deal damage once per round. Just so you're aware of how to run it. :-)


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Run, run, run as fast as you can! You can't catch me, I'm a kleptomaniac!


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

Sure sure, i knew it was reflex negates, sorry bad habit on the typing that in and didnt catch it, No worries i will be hightailing it /directing as best im able

Run!

He called moving for the door, only stopping there to direct the orb to roll into the chief then follow him torwards the door.

The plan Is for the orb to be a time delay hindrance in front of the exit doorway while we book it for the horse trap. Plays is hoping it like deters them for the 2 rounds it has remaining enough for them to get a head start?


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Pus runs with quick feet after the klepto-gob, like accepting an imaginary challenge to get him.

I run, I call dibs on the ball'o'fire, I run.


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Brother, too, runs after his gobbo friends. "Guys, let's try to defeat chief before other gobbos: maybe they get scared!"
He omitted the part where the reason for that was to avoid further gobbo bloodshed, but the point was still valid.


You get two rounds to prepare once you arrive. What do you want to do?


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

If it is useful for Brother or Pus, Sticky will cast Enlarge Gobbo on them. If not, he will refresh Bless and ready an action to clobber the first gobbo that comes through the trapped door.


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

are we able to climb atop the horse trap?


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Brother will activate Battle Dance in the first round, and then Arcane strike and prepare an attack in the second.


@Plays: Yes


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

Plays scrambled atop the horse trap and pulled out his last cursed(darn those evil written words!) scroll of arcane powers... prepared to put his foes to night night land.

climb: 1d20 - 1 ⇒ (13) - 1 = 12


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Puseater goes side by side with Plays, trying too to climb as he sees the other goblin doig it.

Climb: 1d20 + 9 ⇒ (1) + 9 = 10

You will never get us up there!!

Says the goblin, while teasing them with both blades.


Just as Puseater and Plays finish climbing onto the roof of the stable, the first Thistletoppers charge through the door.

And so it begins! Sticky and Tochack can make their attacks, and then the baddies will go.


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Don't forget the trap! :)

Sticky squeaks in victory and chucks a clump of house feces in the gobo's face.
dirty trick (blind): 1d20 + 7 ⇒ (12) + 7 = 19


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Whirring on himself, Tochack slashes one of the incoming gobbos!

Mechanics:
Standard Action: Wack!
Swift Action: Arcane Strike

Scimitar Attack Roll(Bless): 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Scimitar Damage Roll(Bless): 1d4 + 6 ⇒ (2) + 6 = 8


Gah! Paizo ate my post!

Sticky's foul projectile strikes the lead Goblin directly in the face (blind for 2rds)! On the other side of the doorway, Tochack's wild spinning easily dispatches the next Thistletopper to enter.

GM Rolls:
Tochack: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Sticky: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

He begins to read from his second and final scroll of magic spells... preparring a spell of sleep to blast their enemies into slumbery goodness so they could kill the chieftain with the horse


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky, emboldened by his success, retreats from the door and taunts the goblins across his trap.

c'mere you stupid gobbos! This way! Not even your puny chief can get us!

Trying to lure them, specifically the chief, across my trap.


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

With another slash, Tochack tries to down another of the Thistletopper.
Nuuuuuh...chief in back. He won't fall in trap, other gobbos, will.

Mechanics:
Free Action: Maintain Battle Dance 8/13
Standard Action: Wack!
Swift Action: Arcane Strike.

Scimitar Attack Roll: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
Scimitar Damage Roll: 1d4 + 6 ⇒ (1) + 6 = 7


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Puseater is in doubt. He has been said to stay out of the way so the chief gets into the trap, so the demon-horse takes him, and now he is scared of it.

Finally the little goblin comes to an idea, as Needlewing is in his belt, he takes it and throws the pointy blade to the nearest Thisletopian.

Needlewing: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d3 + 1 ⇒ (2) + 1 = 3


GM Rolls:
Bite: 1d20 + 5 ⇒ (13) + 5 = 18
Hoof: 1d20 ⇒ 12
Hoof: 1d20 ⇒ 16
Chief: 1d20 + 10 + 2 + 1 ⇒ (2) + 10 + 2 + 1 = 15
Damage: 2d4 + 10 ⇒ (4, 1) + 10 = 15

Tochack and Puseater each take out a Goblin, and then all hell breaks loose. With a crash, the stable door flies open, and an enraged Demon Horse charges out. It bites the head off the closest Thistletopper and then turns its attention to the closest target: Tochack. The spinning goblin is barely able to parry a massive hoof. Then Chief Ripnugget comes charging in, holding his sword like a lance. He *thuds* into the Demon Horse and stabs deeply into its side, nearly killing it outright.

New Round
Map is updated. Plays, tell me where you're placing your spell. Don't forget that you also get a full round's worth of actions. Everyone else, you're up again, too. :-)


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

"AAAAAAAAAAAAH!" Tohack panickedly avoids the hoof. "OhFireHairprotectmefromdemonhorsiesandhoovesOHGODSDEMONHORSIES!"
Even if not by protecting him from the demon horse, the Fire Hair (or just magic. Probably magic) listens.
Spinning on himself, the grey goblin deftly stab the chief trough the space between the corner of the door and the horse: in a flare of gobbo fiery radiance, the scimitar catches fire, moving toward the chief like a fiery bolt.

Mechanics:
Swift Action: Arcane Strike
Free Action: Maintain Battle Dance 7/13
Standard Action: Attack! (The chief gets soft cover, I think.)

Scimitar Attack Roll: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
Scimitar Crit Roll: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
Scimitar Damage Roll: 1d4 + 6 ⇒ (3) + 6 = 9
Scimitar Damage Roll(Crit): 1d4 + 6 + 2 ⇒ (1) + 6 + 2 = 9+2 is fire damage


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

darn it i thought i posted this already, he centered the magic on the largest group of enemy goblins, barring that on chief with the horse and lizard mount.

His eyes widened at the pure fury and malevolence and evil of the demon horse. I mean he had expected such righteous fury.. but he hadnt exactly expected that. He shifted slightly prepping a word of pure power to strike at the cheif the moment he had a shot.

force missle readied attack: 1d6 + 1 ⇒ (5) + 1 = 6

prepared action of casting force missle action on the chief if he get an angle on him.


The battle with Chief Ripnugget is long and difficult. He's feared by all for a reason, after all, and his sword inflicts many wounds on everyone. Still, with the assistance of the demon horse, you're able to defeat him. Thistletop has been conquered. Of course, there's a stairway leading underground, but you've been hearing lots of scary noises down there. From what you can make out, there's dogs down there. Big ones. Scary ones. Their howls are like nothing you've ever heard. In fact, they don't even sound natural - more like something you'd meet in the deepest pits of the Abyss. Of course, the stairway is the only way up to your level, so if you block it off, you should be fine. You hope.

Unfortunately, you have yet to find any sign of Ki Ah or Feeva. The question is, do you really want to keep looking for them? It's not like they were your friends or anything. And you did just exterminate the biggest, baddest Goblin tribe in the area. How do you think Chief Gutwad will react when he hears how powerful you've become?

Spoils of War:
Loot
Studded Leather Armor x12
MW Breatplate
Medium Chain Shirt
Light Wooden Shield x6
Medium MW Scimitar
Short Sword
Dogslicer x23
MW Dogslicer
+1 short sword
Shortbow x12
Arrow x100
Whip x3
Potion - cure light wounds
Potion - cure moderate wounds x2
Potion - barkskin +2
Wand - silent image (5 charges remaining)
Dented Crown (worth 20gp)
Jade Necklace (worth 60gp)
Blue Silk Gown with Silver Trim (worth 150gp)
Silver Unholy Symbol (Lamashtu)
Gold Holy Symbol (Sarenrae)
Keys to all areas
496gp, 3sp, 2cp

Possible Minions
Goblin Dog x8
Giant Black Demon Horse of Doom (Advanced Horse)
Gogmurt (Goblin Druid)
Tangletooth (Firepelt Cougar Animal Companion)

The spoiler lists everything on the bodies of the Goblins you killed in the final battle and the contents of that secret chest Stickymitts pissed on. The listed NPCs can be won over to your side but will require healing, favors, threats, or other forms of convincing.


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

As soon as everything is settled and sticky has lifted everything not nailed down or caged up, Sticky heads into the brambles to see if he can't find that gobbo who was so helpful before. He seemed nice.


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

The more he thought about it, the more he wondered about certain things. Did the cheif purposely send them here to fail? It was possible after all. Were they not some of the more fearsome of the Licktoads?

Hey! Hey guys! uh... You think the chief sent us here to get eaten and trampled by the thistletoppers? I mean, he had to know they werent gonna be nice to us right?

He began with a large frown. This was no good. He looked at their gathered loot and tilted his head studying the obvious magical ones.

Are we hand waving the identifying? or should i roll them out?

Didnt one of the gobs mention that their chief was making goo goo eyes at a longshanks? I wonder where she is. I certainly wouldnt make goo goo eyes on a longshanks...His face took on a wierd leering look for a moment... that elfshanks however... he shook his head.

Hey... where'd sticky go?

Do some recruiting sticky I has faith in you! So all the thistle top thats were here are the dead? do they have any little ones about? did we see signs of a village outside of the actual thistletop?


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Uh? Why talky-gobo says that? Is chief afraid of us?

The little gobo tries to think about it, but after a few minutes his head starts to hurt, like the time he swallowed that a'lot of snow last winter, as he was really hungry.

Me wonders where Aunty and the others are. You think they gave to the infernalhellishmonstersinthebasement? Or did the chief lied to take us apart?


Pus starts to realize something, he does not realize what, but anyway, he frowns while gestures and walks aimlessly.


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Can I haz golden Holy Symbol?

While they gather supplies around the place, the grey goblin can't help but to be saddened by the slaughter that took place in Thistletop: they killed lotsa gobbos, but it didn't help with anything. Fire Hair says that if you try to convince someone and they still keep being bad you can stab them, but the Thistletoppers only told them to go away...the Sarenite goblin really didn't know how to feel about that day.

He got a new shiny symbol of Fire Hair though! Why that was there, however, he had no idea. Mysterious are the ways of the gods.

"Uh, me not sure." Tochack comments on Plays' theory of the Chief sending them there "That gobbo that said ThistleChief talked to longshank said that Auntie and Laz got here...maybe they brought somewhere?" Tochack ponders for a moment.
"In Sandypoints, we know that someone was doing weird stuff to gobbos, in graveyard, and under Glassyworks: we only found jerk imp, and something to do with relative of Tianshanks. But, but, remember what we also found: on stairs down in ruins, we heard infernal dogs, just like here. Maybe they connected?" he postulates, waiting for the other gobbos to say what they thought about it "Maybe we should ask gobbo in Tangle. Me pretty sure Sticky went to talk to him: I'll go help!"

After that, Tochack goes after Sticky to help negotiate with the remaining gobbo to figure out what was really going around Sandypoints and Thistletop.


@Plays: I tend to handwave magic item identification unless it's cursed, beyond your capabilities to identify, or something plot-relevant.

There's no sign of kids, harem folk, or a Thistletop village. Perhaps they live on a lower level. The tribe is known for its strength. Maybe it's because they're allied with demons? Unfortunately, the only way to find out would be to explore the fort further.

I'll post more once I know what Plays and Puseater are doing.


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

My next moves honestly depend on if they find Gogmurt or not, cause im sure he can answer questions as to whether there is a village of the kiddos or others or not, he might know who resides in the fort below etc...


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Pus finally decides to go after Brother in help of sticky, but he is really upset at the idea of them being dumped by the chief.


@Plays: Are you going with everyone else or staying behind? If you stay behind, what are you doing while you wait?


Male Goblins
vitals:
Wizard 3 (HP21/21)|Fort+2|Ref+3|Will+3 AC13 touch 13, FF 11 CMD: 10 Perception: +0
spells:
0-level- 4/4 1-level - 3/3 2-level-1/1Ability: force missle 6/6

Oh your right, since i dont speak demon horse I should go along, hopefully my bae/bestgirlfriend Shalelu is in the market for a demon horse *Nods*


You wander through the bramble ticket for a while before you hear a familiar hiss. Shortly thereafter, that Goblin and his kitty companion step through a nearby thorn wall. "Oh, it's yous guys again. You not find your friends? I heard lotsa noises from the fort. You do something?" He squints at you suspiciously.


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky looks taken aback. We do nothin'! We go to fort to find our friends, and they not there. Goblin chief get really angry for some reason though. Maybe it was the mind control from that demon horse they had. But he gets all mad and fighting with us. And the demon horse! Them all dead now. Thistletop have new gobbos in charge now! You wanna come with us? You be chief of spikey plants, we knows, but we has nifty fort! Could help us decorate?


The goblin looks shocked. "You killed alla them?!? Even the angryshanks and the priestshanks and the demon doggies? How you do alla that?"


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

Tochack reaches Sticky just when the kittygobbo talks about Angryshanks and priestshanks.
"Angryshanks and priestshanks? No: we heard demon doggies in basement, but there were no angryshanks and priestshanks, no longshanks Chief was making goo goo eyes to. We not found them, we not found friends...we come to ask you if you know what happens in Thistletop. Things be strange..."


The kittygobbo sputters unintelligibly for several seconds in anger before words finally explode from his mouth. "It's all the longshanks' fault! Things was good until they showed up! Chief Ripnugget got all gaga at the angryshanks and stopped listening to me. Kept talking 'bout burning down that dumb Sandy Points longshank place. I said that would make them bad but Chief was all like 'we be Thistletoppers and will kill alla dem' and didn't listen to me. You Licktoads got there first, but Chief was still talkin' 'bout attacking Sandy Points because the angryshanks told him to. Then your friends came and angryshanks said to feed them to the demon dog in the pit! I said not to do it, but Chief not listen to me anymore. So I left. Stupid angryshanks... Chief just likes her because she has a cool scar on her belly. And her friends are dumb too. The priestshanks tried to set me on fire once just cuz I tried to save her from the books she brought with her. Stupid stupid longshanks causin' all kinda problems to the tribe..."


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

I know, right! Sticky bursts into agreeing sputtering right song side the kittygobbo. We have good life always until longshankes shows up! Well, some of them. Angryshsnks and Priestyshanks sounds like trouble. Tienshsnks of the glowy hands though. She be prefect. Sticky set up shrine as soon as he gets enough shineys together. And what starts as a sympathetic tirade quickly switches to a doey eyed stare into the distance as Sticky contemplates the glory of the Tienshanks Ameiko.


Scout 4 HP: 33/33 | AC: 18; T: 15; FF: 14; CMD: 16 Arrows:20 | Fort: +4; Ref: +8; Will: +3 | Init: +4; Perc: +9, Stealth +21

Oooh, so the other gobos gone? They dog's feed now?

I curse that angryshanks-scaredbelly she.

For first time, Puseater looks really angry, making tiny fists with his tiny hands.

I wanna make them pay. Them all. Chief Gutwad for sending here and angry-she for talky-talk chief Ripnugget to make dog-food of friends.


Spells:
Level One: 4/4 Level 2: 2/2
Vitals:
HP: 27/27 | AC: 17; T: 14; FF: 14; CMD: 14 | Fort: +2; Ref: +7; Will: +2 | Init: +3; Perc: +9(+11 with Obedience) ; Stealth +5; Diplomacy: +10; Bluff: +12
Abilities:
Bardic Performance(Battle Dance)17/17

"So...they dead?" Tochack says with weak voice "But you tried to say chief not to feed them to the demon doggies: me thanks you. Me thinks Angryshanks sounds like trouble too: if demon doggies are hers, we heard them in Sandy Point's tunnels too."

The grey gobbo puts an hand over Pus' shoulder "Pus, maybe Chief Gutwald really not know: but Angryshanks, she surely bad. I say we go back to Sandypoints, and see if we can get help to go where Thistletop demon doggies are...to investigate and take back bodies for burial. Me not want to leave them there."


The kittygobbo nods. "Yah, angryshanks be lotsa bad." He lowers his voice conspiratorially. "She have a demon arm!" He gives each of you an appraising stare before nodding decisively to himself. "You gobs not so bad. You make angryshanks go 'way, and me and Tangletooth be your friends. Can visit my spiky kingdom anytime!"


TN Goblin UBarb 6/ URogue 4 | Initiative +5 | HP:96/96[108] | AC19 (19Touch, 12FF)[-2], +4dodge vs AoO| DR 3/-, Resist Fire 2 |CMD 16 | F9 R12 W3 (+2will while raging, +4 vs fear)(Immunities: none)| Perception +13, SM +13| Active Conditions: Hungry
lvl4:
HP: 32/32[40] | AC:19; T:17; FF:14[-2]; CMD:15 | Fort:+5; Ref:+8; Will:+3[5] | Init:+4; Perc:+7 |

Sticky grins and bobs at this proposition. You has deal! Maybe later you can see glowy hands in action! Oh! of we bring DietyTienshanks and her longshanks peoples through here, do you care? Tienshanks needs place to live since Chief kicked her out of Sandypoints. They have woodsy longshanks who maybe friends with you too?


Kittygobbo frowns. "Dunno. Longshanks be bad news. Cause lotsa problems. Always killin' gobbos. Longshanks make Chief Ripnugget do bigbig stupid things. Me no likey the longshanks."

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