AP - Shackled City by Shadowwalker
(Inactive)
Game Master
Balacertar
Current map
Party stats:
Perception: 20 (Beauregard)
Stealth: 6 (Engineer #3)
Sense motives: 20 (Beauregard)
Korihor what is your action
male human Fighter 3/Urban Ranger 1 (HP 45/55 -- action points 6/7 - perception +8)
Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3
Frowning at Zevon and the beholder, Daxur notes the behavioiur for further notation, then brings his crossbow to bear on the hobgoblin.
Attack
1d20 + 6 ⇒ (18) + 6 = 24
Damage
1d6 ⇒ 6
Daxur your bolt takes the hobgoblin by surprise
Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Engineer steps up and delivers a crushing blow to the stunned bugbear, directly over his sternum.
2d8 + 8 ⇒ (6, 1) + 8 = 15 damage, fort save or die (Coup de grace)
The astral construct strikes once more against the prone bugbear.
1d20 + 8 ⇒ (20) + 8 = 28 to hit, 1d6 + 3 ⇒ (1) + 3 = 4 damage 1d20 + 8 ⇒ (13) + 8 = 21 crit confirm, 1d6 + 3 ⇒ (5) + 3 = 8 crit damage
#3 fort. save 1d20 + 5 ⇒ (14) + 5 = 19 correction
you blast a hole in the chest of the bugbear and your astral construct flattens its skull before the creature hits the floor
Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Sorry, should have been more specific: Bugbear who was stunned gets drilled for 15 damage and needs to save vs. DC 25 (10+damage dealt) or die. The AC hit the one knocked over from the previous round, before it poofs.
#3 I knew that kept thinking 15 my oops got it corrected
still need lumen's action
EVERYONE the hobgoblin takes a step back and begins to caster a spell, as a gray mist forms around the hobgoblin making him hard to see
ROUND 5
Zevon your action please
Beauregard your up as well
Korihor what is your action
Halfling Rogue 3/Sorcerer 1 30/39 HP, AC 16/t14/ff14, F 4, R 6, W 6, Init +3, Listen +10, Spot +3
Have I succeeded in leading the other children out of the immediate danger?
yes you have had no trouble leading the children out
Halfling Rogue 3/Sorcerer 1 30/39 HP, AC 16/t14/ff14, F 4, R 6, W 6, Init +3, Listen +10, Spot +3
In that case!
Disable Device: 1d20 + 8 ⇒ (20) + 8 = 28, to unlock the first set of manacles
Having lead the children from the immediate danger, Beauregard proceeds to begin unlocking their manacles.
Beauregard you find the manacles are of good quality but not hard to pick them
Lumen give me your action
Daxur what is your action
Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3
Daxur's hands fly through the air as he completes an arcane pattern and throws the magical impulse at the hobgoblin.
Daze, Will save negatesm HD 4 or lower
male human Fighter 3/Urban Ranger 1 (HP 45/55 -- action points 6/7 - perception +8)
Zevon changes his mace for his bow and takes a shot at the hobgoblin hiding in the mist.
Daxur will save 1d20 + 6 ⇒ (17) + 6 = 23
Its hard to tell but it appears that the hobgoblin overcomes your spell
Zevon your steady aim through the mist pierces the hobgoblin as he screams in pain
Female Duskblade 4
Lumen dashes into the rising mist Lumen brings her blade slicing down on the hobgoblin, a sharp hiss accompanying the strike as the fenzied blade's hunger reaches out to feed on her as well.
1d20 + 7 ⇒ (13) + 7 = 20
3d6 + 13 + 2d6 ⇒ (2, 3, 4) + 13 + (2, 2) = 26
Lumen takes1d6 ⇒ 6
LumenAs you rush in you notice something strange about the mist, as you behead the hobgoblin warcaster. Your strength is sucked out of your body, the weight of your sword drags you toward the floor
you are fatigued
EVERYONE give me spot checks
Everyone the beholder says "well you are all a handy bunch very well take all the children if you wish. Wish you well in your future adventures. As he fades away to nothing.
need to know what everyone is doing after the beholder leaves?
Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
1d20 + 1 ⇒ (13) + 1 = 14 spot.
"That was unexpected. Are all threats neutralized? Any injuries?"
Engineer casually slays the remaining downed bugbears, if it was not already dead. He then begins to loot and sort the belongings of all the foes in the area.
"What was that flying eye-stalk creature? It seemed quite formidable."
Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3
Spot 1d20 + 2 ⇒ (7) + 2 = 9
Daxur relaxes a bit as the hobgoblin's head flies through the air and hits the ground.
He watches the beholder disappear, then jots a couple new notes in his notebook.
Looking around, he notices #3 industriously looting corpses. Daxur trots over to assist.
Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3
Daxur stops at the body of the half-dwarf, starting to pull off his gear.
As he does so he notices a cut on his arm slowly closing before Daxur's eyes.
Eyes widening, Daxur, thinking furiously, quickly checks for any rings on the half-dwarf's fingers. If he finds any he will remove them, checking to see if the healing stops.
If the healing does not stop, he will stand and holler "Anybody have any oil? We might have to burn this one!" Daxur takes a closer look "Yup, he's got troll blood....gotta burn him!!"
Shadow, I'm making an assumption that Daxur's so well read , he'll have some idea how an individual might have regenerative magic on or a natural ability. I'll make some rolls if need be
#3 loot on the bugbears
3 morningstasrs
3 sets of leather armor
3 money pouches with 200 galifars
3 silver daggers
Female Duskblade 4
Spot1d20 + 2 ⇒ (4) + 2 = 6
yes Daxur you do know know with a closer look this dwarf has troll blood due to the size of the creature he is a bit more larger than a normal dwarf.
Lumenyour more concerned with your current state of health
EVERYONE you all see the mist vanish and that Lumen is not herself she looks tired and weak
Halfling Rogue 3/Sorcerer 1 30/39 HP, AC 16/t14/ff14, F 4, R 6, W 6, Init +3, Listen +10, Spot +3
Being as he is already at least partially out of the chamber, unlocking the other children's manacles, Beauregard is at best, only somewhat aware of the events going on within. He will finish freeing them & then peak inside. If he sees Lumen in a deleterious state, he will rush to her. "Stay here, children! Call out if any more of them approach."
untrained Heal: 1d20 + 3 ⇒ (1) + 3 = 4, to attempt to determine what ails her.
not with that roll...
male human Fighter 3/Urban Ranger 1 (HP 45/55 -- action points 6/7 - perception +8)
spot 1d20 + 3 ⇒ (11) + 3 = 14
With the hobgoblin down & the beholder gone, Zevon looks if other threats remain.
He then goes to Daxur to help him with the half-dwarf.
He first smashes the downed half-dwarf's head:
While rummaging in his backpack, he says "that will buy us some time until I get my torch ready."
Beauregard your not sure what is wrong with Lumen you assume it may be magical
Zevon slicing through the neck of the dwarf is like butter
what is everyone else doing
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