AP - Shackled City by Shadowwalker (Inactive)

Game Master Balacertar

Current map

Party stats:
Perception: 20 (Beauregard)
Stealth: 6 (Engineer #3)
Sense motives: 20 (Beauregard)


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Daxur:
you notice a dark haired elf following you and your comrades.He wears a green tunic with a high collar, matching pants, black travel worn high boots. Acts to be a tourist in Cauldron.


Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Spoiler:
38/38 Current HP, 14/14 Current PP

1d20 + 1 ⇒ (8) + 1 = 9 Spot #1
1d20 + 1 ⇒ (18) + 1 = 19 Spot #2

"Were I planning a surprise assault on a force such as ours, this would prove an opportune moment. Be on guard at all times."

Engineer tries to follow his own advice, but is far from perceptive.


#3:
you see blonde wild hair elf following you and the party closely. His stern expression makes him look dangerous. He wears a white loose fitting shiet with puffy sleeves, brown pantaloons abd air sailor boots. He nods and turns way.


Halfling Rogue 3/Sorcerer 1 30/39 HP, AC 16/t14/ff14, F 4, R 6, W 6, Init +3, Listen +10, Spot +3

untrained Spot: 1d20 + 3 ⇒ (1) + 3 = 4
untrained Spot: 1d20 + 3 ⇒ (20) + 3 = 23, Wow, talk about your statistical baseline...


Female Duskblade 4

Shadowwalker:
Fort1d20 + 6 ⇒ (11) + 6 = 17

Lumen looks at the box with distaste. "Korihor, what you just felt was an attempt to assault your bones, fracture and break them. Whoever we're dealing with fights dirty and plays for keeps."


Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Spoiler:
38/38 Current HP, 14/14 Current PP

In Goblin: "Be vigilant. I notice we have been followed by a dangerous appearing blond elf male. Last seen wearing white shirt, brown pants, and boots. Unknown if armed or otherwise capable of causing harm. Remain on guard."

Engineer will take point along with Zevon, hands loose and ready to grab stone, club, or crossbow.


Lumen You feel a wave of energy flow through you and a strange swelling in your bones as the jester pointing at you and the laughter begins then the swelling stops.


Beaurgard you also notice the blonde haired elf as #3


male human Fighter 3/Urban Ranger 1 (HP 45/55 -- action points 6/7 - perception +8)

spot#1 1d20 + 3 ⇒ (9) + 3 = 12
spot#2 1d20 + 3 ⇒ (8) + 3 = 11


Zevon Rembrandt wrote:

spot#1 1d20+3

spot#2 1d20+3

the blonde haired elf blends in well with crowd


Crunch:
Spot 1d20 + 3 ⇒ (10) + 3 = 13 and 1d20 + 3 ⇒ (11) + 3 = 14.


Korihor wrote:
** spoiler omitted **

your distracted with your night and morning incidents


Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3
Engineer #3 wrote:

In Goblin: "Be vigilant. I notice we have been followed by a dangerous appearing blond elf male. Last seen wearing white shirt, brown pants, and boots. Unknown if armed or otherwise capable of causing harm. Remain on guard."

Engineer will take point along with Zevon, hands loose and ready to grab stone, club, or crossbow.

Responding in Goblin "I've seen one as well."

In common "I've noticed an elf following us : green tunic with a high collar, matching pants, black boots. "

As the group travels the streets, Daxur will occasionally pause at a merchant's stall and as the trader entreats him to purchase this and that ( if they even try to sell to him, being a Goblin). He stands there with his hands on his hips and will slowly turn to look back at the elf he saw.
Try to discern his intent.

Sense Motive ? 1d20 + 2 + 1d6 ⇒ (8) + 2 + (1) = 11 (used an action point...4 left)


Halfling Rogue 3/Sorcerer 1 30/39 HP, AC 16/t14/ff14, F 4, R 6, W 6, Init +3, Listen +10, Spot +3

As it becomes more & more apparent the party is being trailed at the least, Beauregard surreptitiously loosens his Rapier from it's scabbard & begins searching for likely choke &/or ambush points on their way.
untrained Spot: 1d20 + 3 ⇒ (10) + 3 = 13, or Search: 1d20 + 9 ⇒ (6) + 9 = 15. I'm not certain which should be used as Search implies to me a more systematic, intentional observation whereas Spot is more recognizing something just seen our of the corner of the eye, so-to-speak.


Korihor moves along with the others. "Beauregard...be ready to disappear. Follow this elf. On my signal." She says looking at the halfling.


Daxur as you do this a few merchants rudely assist you and others who notice your clothing cheerful chit chat with you. You sense that the elf following you is curious, and he even walks by you saying Goodday sir


Beaurgard you notice several places between merchant booths alley corners that perfect for an ambush


As you all prepare to deal with the elves,they slowly drop back

What is everyone doing at this time?


Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Spoiler:
38/38 Current HP, 14/14 Current PP

Engineer remains on point, looking for trouble from the forward and side directions.


Female Duskblade 4

Lumen shudders as she catches the box.

"This box is ^@#$^$ed up!" she mutters, taking in the fact that the elves are falling back.


male human Fighter 3/Urban Ranger 1 (HP 45/55 -- action points 6/7 - perception +8)

Zevon remains with Engineer on point, alert for possible surprises ahead.

"Perhaps not everyone who is following us has fallen back. Do we continue on the shortest route to the orphanage or shall I take you on a small detour to see if we spot additional spies?"


Female Duskblade 4

"Does your detour have a nice dark alley we can make use of?"


male human Fighter 3/Urban Ranger 1 (HP 45/55 -- action points 6/7 - perception +8)

Zevon grins:

that shouldn't be a problem. It is indeed quite crowdy today on the streets.


Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Spoiler:
38/38 Current HP, 14/14 Current PP

Engineer makes sure a stone of control sound is handy.

"Understood. If our plan requires 'bait', please allow myself to be used."


Zevon give me a knowledge local,or just a straight kniwledge ck


Lumen what you doing with the clock


#3,Dazur,and Korihor give me spot checks


Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3

spot 1d20 + 2 ⇒ (19) + 2 = 21


Daxur:
you notice on the elf a you spotted a holy symbol
give knowledge relgion or a straight Int. check


male human Fighter 3/Urban Ranger 1 (HP 45/55 -- action points 6/7 - perception +8)

knowl. local 1d20 + 6 ⇒ (6) + 6 = 12

DM:
I can also plot a course based on the cauldron map

if needed: spot: 1d20 + 3 ⇒ (15) + 3 = 18


Zevon:
plot your course of travel and you notice a holy symbol on the elves


Zevon:
plot your course of travel and you notice a holy symbol on the elves (St Cuthbert temple is the Host temple)


Crunch:
Spot 1d20 + 3 ⇒ (17) + 3 = 20.


Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3

dm:

knowledge(religon) 1d20 + 6 ⇒ (2) + 6 = 8


Female Duskblade 4
Shadowwalker wrote:
Lumen what you doing with the clock

Holding it for now


Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Spoiler:
38/38 Current HP, 14/14 Current PP

1d20 + 1 ⇒ (13) + 1 = 14


LUMEN: As you hold the clock, you hear gears spin and turn

the jester face plate is it facing you or away from you, also who are you next to?


DAXUR and #3: you know its the symbol of Olladra


KORIHOR: you believe the symbol is of the Traveler


Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3

Ah, I believe our followers may be friends of the Temple keeping an eye on us, mine sports the symbol of Olladra. Appearances may deceive, though, so vigilance ,friends, vigilance." Daxur says.


Female Duskblade 4

Jester face plate is facing away. I'm at the back of the group.


"Oh." Korihor says, looking around. [b]"Never mind." she smiles sardonically.


1d100 ⇒ 94

Lumen while you hold the clock and the spinning og gears stop,the cockoo doors open and the laughter strats a translucent gray ray leaps from the pointing jester figurine and a local woman screams. You notice the sound of cracking and shattering bone and feel bloody flesh land on your arn and the clock.

20and under not to hit someone/30-100 to hit a local


EVERYONE: Hear a blood curling scream from a woman near by as the luaghter from the clock begin once more.As you notice the womans flesh torn arm and some of gore upon Lumen and the clock.


Halfling Rogue 3/Sorcerer 1 30/39 HP, AC 16/t14/ff14, F 4, R 6, W 6, Init +3, Listen +10, Spot +3

"By the Blood!" Beauregard exclaims as he rushes to the maimed woman. Action Point: 1d6 ⇒ 2, added to this roll untrained Heal check: 1d20 + 3 ⇒ (8) + 3 = 11, to stabilize the woman & hopefully save the arm. Upon returning, "Give me that if you aren't going to keep it concealed."

if Lumen does so:
Beauregard pulls out his 'toolkit', turns the box back & forth a bit, and proceeds to jam slivers of metal &/or wood into various points. Action Point: 1d6 ⇒ 4, added to this roll Disable Device: 1d20 + 3 ⇒ (12) + 3 = 15, to keep the trap from firing any more until we reach the temple; barring that, just destroy it period.


Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Spoiler:
38/38 Current HP, 14/14 Current PP

"If you are unable to contain the device, perhaps it were best rendered inoperable, Beauregard Jorasco."

Engineer stands next to the halfling, ready to smash the box into splinters if he gives the word.


male human Fighter 3/Urban Ranger 1 (HP 45/55 -- action points 6/7 - perception +8)

"Engineer is right. I think it's best if we destroy it. Anyway, we shouldn't wait for the clock to start running again! "

Turning to Beauregard:
"How is the woman? Should we take her back to the temple? "

I presume we are still fairly close to the temple


Halfling Rogue 3/Sorcerer 1 30/39 HP, AC 16/t14/ff14, F 4, R 6, W 6, Init +3, Listen +10, Spot +3

Shadowwalker:
The modifier on my Disable Device is +8, not +3. This is what happens when I am in a rush on things...


Beaurgard as you help the woman with her arm, you see the flesh jagged and torn with bites of bone jutting out. You stop the bleedding before she passes out.

only if Lumen hands it too you

once your done helping the woman. You use some picks and pin from your tool kit to lock and jamb the gears and cockoo door shut.


[occ]yes youi are still close to the temple about two blocks away[/ooc]

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