AP - Shackled City by Shadowwalker
(Inactive)
Game Master
Balacertar
Current map
Party stats:
Perception: 20 (Beauregard)
Stealth: 6 (Engineer #3)
Sense motives: 20 (Beauregard)
Daxur you notice the locks have an out of date style but supurb craftmanship and each lock you look at are the same from the last. you believe made by the same person
Gretchen says I have the omly keep to all the lock,there well made and cost a pretty penny too.
Ms. Fanister says: once the childern are out to bed I stay up for an hour then go to bed like everyone else
Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3
Daxur checks to see if there are any makers marks on the locks.
Spot takes 10. 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
male human Fighter 3/Urban Ranger 1 (HP 45/55 -- action points 6/7 - perception +8)
Shadowwalker wrote: Gretchen says I have the omly keep to all the lock,there well made and cost a pretty penny too. "do you mean the locks were recently replaced?"
"Where is the key now?" Korihor asks her.
Female Duskblade 4
Completing her sweep of the building Lumen wald into the room as the others are being questioned.
"Just children. The entire place is damned secure."
Daxuryou see a diamond shape with an eye in the center of it
Korihor Gretchen pulls on achain on her neck and produces a key
Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3
Daxur thinks back to his mentor's stories of Cauldron, did he ever mention a mark such as this?
Knowledge (local) 1d20 + 5 ⇒ (11) + 5 = 16
Zevon Gretchrn says no I bought them 10 years ago to have one key for all the locks
Female Duskblade 4
"Did it ever occur to you that if one key fit all the locks, a copy of it would give someone total access to this place?"
Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
Loudly, to the party downstairs: "Warforged citizen being harassed by humans. Five hostiles noted. Engaging."
Engineer manifests vigor for 10 temporary HP, then moves to intercept the group by as expedient a route as possible. (If the area I am standing on is 20 ft or less high, that probably means a thunderous leap onto the street.
"CEASE YOUR ASSAULT IMMEDIATELY!"
Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
1d20 - 5 + 1d6 ⇒ (17) - 5 + (6) = 18 acrobatics.
Power Points used: 2/10
Action Points: 4 remaining
Current HP: 25/15 (less any fall damage)
Everyone inside give me listen checks
Everyone give me initiaitve
Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3
listen 1d20 + 2 ⇒ (6) + 2 = 8
init 1d20 + 4 ⇒ (18) + 4 = 22
Halfling Rogue 3/Sorcerer 1 30/39 HP, AC 16/t14/ff14, F 4, R 6, W 6, Init +3, Listen +10, Spot +3
Listen: 1d20 + 8 ⇒ (19) + 8 = 27
Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
"Goodwife, how old are the children who were taken? Are they all of an age, or is there a range?"
Female Duskblade 4
At the sound of #3's booming voice, Lume moves swiftly to the door, opening it to see the situation outside.
Listen1d20 + 3 ⇒ (13) + 3 = 16
Initiative1d20 + 1 ⇒ (14) + 1 = 15
Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
1d20 + 1 ⇒ (17) + 1 = 18 Initiative.
This is why I love action points!
Korihor takes the key from Gretchen and examines it.
male human Fighter 3/Urban Ranger 1 (HP 45/55 -- action points 6/7 - perception +8)
1d20 + 1 ⇒ (12) + 1 = 13
1d20 + 5 ⇒ (10) + 5 = 15
male human Fighter 3/Urban Ranger 1 (HP 45/55 -- action points 6/7 - perception +8)
At Beauregard's last question Zeven recalls some earlier information & he asks:
"Ms Fanister, another thing: did any of the missing children have some kind of birthmark?"
Daxur your mentor did show you differnt markers marks of Cauldron and the diamond with the eye is a locksmiths mark the markers name Keygan Ghelve
Gretchen sats:I have the only key here and it doesnt leave my side day or night
Gretchen tells you Beaurgard [b]they are the same ahe 10
Give that key back! korihor as you look at the key its well made and has signs of heavy use
the childern had no birth mark at all.
everyone insideyou here #3 yell about a warforged harrassed and then a loud BOOM that is heard in the house much clearer
beaurgard and Lumen give a d20 roll please
so far Initiaitve is
1. Daxur 22
2. #3 18
3.
4.
5. Lumen 15
6. Koihor 4
1d20 + 0 ⇒ (1) + 0 = 1
Daxur and Zevon each have a 15 and +3 dex d20 roll is to break tie
Female Duskblade 4
Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3
Daxur's head snaps up from his inspection of the front door lock, hearing the commotion from outside. Pulling open the door, he rushes out onto the steps to see what is going on with #3.
all in the orphanage get one partial action before combat
(a move action or standard action )
#3 you already have yours
Female Duskblade 4
Lumen quickly dashes down the steps towards the developing fray.
Move action 30ft towars the combat
Lumen your movement takes 10 from the door give me a spot check
#3 now on the ground give me a spot check
Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
1d20 + 1 ⇒ (5) + 1 = 6 perception
Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3
I guess Daxur's dash out the door would be a 30ft move action.
Daxur your move gets you next to Lumen
#3 you noitce one of the men being an off duty guard you stopped in the alley
Male Goblin Wizard 1 HP:17 /17 AC:16 F+4 R+6 W +5 Perception:+3
spot 1d20 + 2 ⇒ (6) + 2 = 8
[spoiler=Dxaur]you see a gang of human males with weapos and a warforged carring supplies
Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
One of those throwing rocks is an off-duty guard?
Engineer #3 wrote: One of those throwing rocks is an off-duty guard?
yes thats the you recognize
Female Duskblade 4
spot1d20 + 2 ⇒ (9) + 2 = 11
Daxur and Lumen you notice the same man #3 does to be one of the off duty guards that you captured in the alley
Male Warforged Shaper 1 / AC 11 T11 FF 10; DR 3/- HP 38; PP 14; F+3 R+4 W+3
"Cease your assault immediately! Your unlawful behavior has been observed, logged, and will result in immediate notification of the watch commander as well as the captain of the Knights of the Silver Flame!"
1d20 + 6 + 1d6 ⇒ (20) + 6 + (6) = 32 bluff to convince the group they really have been reported.
Engineer will calmly walk toward the group, hands empty and away from his obvious weapons.
Action Points: 3/6 remaining
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