![]()
![]()
![]() He leads you deeper into the complex, the heavy scents of rotten flesh and rancid blood fill the air. At this point the unworked tunnel breaks into the sides to the north and south. A ten foot high ledge overlooks this naturally formed intersection. As the goblin makes a hand signal you notice, goblins moving away from the ledges. A cold breeze can be felt at the point as well. Suddenly a wailing moan echos the passage ways. ![]()
![]() Zevon attack 1d20 + 4 ⇒ (10) + 4 = 14 if a hit 1d4 ⇒ 4 Daxur attack 1d20 + 4 ⇒ (20) + 4 = 24 if a hit 1d4 ⇒ 1 Lumen attack 1d20 + 4 ⇒ (14) + 4 = 18 if a hit 1d4 ⇒ 2 Beaurgard attack 1d20 + 4 ⇒ (12) + 4 = 16 if a hit 1d4 ⇒ 4 #3 attack 1d20 + 4 ⇒ (3) + 4 = 7 if a hit 1d4 ⇒ 2 Daxur possilble crit. attack 1d20 + 4 ⇒ (2) + 4 = 6 if a hit 1d4 ⇒ 4 not a crit. ![]()
![]() EVERYONE as the volley flies a whistling can be heard.... Zevon attack: 1d20 + 4 ⇒ (12) + 4 = 16 if a hit damage: 1d6 ⇒ 2 Daxur attack: 1d20 + 4 ⇒ (1) + 4 = 5 if a hit damage: 1d6 ⇒ 2 Lumen attack: 1d20 + 4 ⇒ (14) + 4 = 18 if a hit damage: 1d6 ⇒ 6 Beauregard attack: 1d20 + 4 ⇒ (10) + 4 = 14 if a hit damage: 1d6 ⇒ 4 #3 attack: 1d20 + 4 ⇒ (18) + 4 = 22 if it damage: 1d6 ⇒ 3 ![]()
![]() Beauregard Jorasco wrote:
Beauregard you came in from area 16 where are you searching ![]()
|