[ACG][OutPost I]Hawkmoon269's Season of Plundered Tombs Table 3 (Inactive)

Game Master Hawkmoon269

Loot List
POTENTIALLY SUMMONED CARDS:

Silver Chain Smuggler:

Henchman 2
Type: Monster
Traits: Human Rogue
To Defeat: Combat 12
Before you act, each other character at your location must summon and encounter the Silver Chain Smuggler.
Before you act, succeed at a Stealth or Diplomacy 5 check or you are dealt 1 Poison damage.
After you act, if your check to defeat did not have the Attack trait, examine the top card of your location. If it is a boon, banish it.
If defeated, you may immediately attempt to close the location this henchman came from.

Acid Pool:
Acid Pool
Henchman Barrier B

Traits
Obstacle
Acid
Veteran

Check
Intelligence
Craft
Wisdom
Survival
9

Powers
The difficulty to defeat is increased by the scenario's adventure deck number.
If undefeated, the Acid Pool deals an amount of Acid damage to you equal to the difference between its difficulty to defeat and your result.
If defeated, you may immediately attempt to close the location this henchman came from.

Aghash:
Aghash
Henchman Monster B

Traits
Outsider
Curse
Electricity
Trigger
Veteran

Check
Combat
11
OR
Divine
8

Powers
When you examine this card, discard a card from the blessings deck, then shuffle the villain Sandstorm into the blessings deck.
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, suffer a scourge.
If defeated, you may immediately attempt to close the location this henchman came from.

Blightwing:
Blightwing
Henchman Monster 1

Traits
Outsider
Curse
Poison
Veteran

Check
Combat
11

Powers
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, suffer the scourge Curse of Vulnerability.
If defeated, you may immediately attempt to close the location this henchman came from.

Giant Sand Eel:
Giant Sand Eel
Henchman Monster B

Traits
Animal
Veteran

Check
Combat
11

Powers
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, shuffle this card into a random open location and discard a card.
If defeated, shuffle this card into a random other open location, and you may immediately attempt to close the location this henchman came from.

Graven Guardian of Nethys:
Graven Guardian of Nethys
Henchman Monster 1

Traits
Construct
Nethys
Inquisitor
Veteran

Check
Arcane
Divine
9
OR
Combat
12

Powers
The Graven Guardian of Nethys is immune to the Mental and Poison traits.
The difficulty to defeat the Graven Guardian of Nethys is increased by the current scenario's adventure deck number.
You may discard a card that has the Nethys trait to defeat the Graven Guardian of Nethys.
If defeated, you may immediately attempt to close the location this henchman came from.

Natron Zombie:
Natron Zombie
Henchman Monster B

Traits
Undead
Mummy
Veteran

Check
Combat
12

Powers
The Natron Zombie is immune to the Mental and Poison traits.
The difficulty to defeat the Natron Zombie is increased by the current scenario's adventure deck number.
After you act, if your check to defeat did not have the Electricity trait, bury a random card from your discard pile.

Sandstorm:
Sandstorm
Villain Barrier B

Traits
Obstacle
Weather
Trigger

Check
None

Powers
When you examine this card or discard it from the blessings deck, each character moves to a random location, then examines the top card of his location deck; if it is a boon, shuffle his location deck. Then banish this card.

Theletos:
Theletos
Henchman Monster 3

Traits
Outsider
Trigger

Check
Combat
18
OR
Knowledge
Diplomacy
Divine
14

Powers
When you examine this card, if you have a card that has the Curse trait displayed next to your deck, banish a card that has the Curse trait; otherwise, draw the scourge Curse of Fevered Dreams from the box.
Damage dealt by the Theletos is Mental damage that may not be reduced.
If defeated, you may immediately attempt to close the location this henchman came from.

Voices of the Spire:
Voices of the Spire
Henchman Monster B

Traits
Human
Inquisitor
Veteran

Check
Combat
8
OR
Charisma
Diplomacy
7

Powers
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If defeated by a combat check, or if undefeated, draw the scourge Curse of Vulnerability from the box.
If defeated, you may immediately attempt to close the location this henchman came from.

SCOURGE TABLE:
1 = Curse of Poisoning
2 = Curse of Poisoning
3 = Curse of Vulnerability
4 = Curse of Daybane
5 = Curse of the Ravenous
6 = Curse of Withering
7 = Curse of Fevered Dreams
8 = Curse of the Sphinx
9 = Curse of Blindness
10 = Curse of the Mummy

Curse of Poisoning:

Spoiler:
Curse of Poisoning
Scourge B

Traits
Curse
Poison

Check
None

Powers
While displayed, after you reset your hand, recharge a random card.

Curse of Vulnerability:

Spoiler:
Curse of Vulnerability
Scourge B

Traits
Curse

Check
None

Powers
While displayed, you may not reduce Acid, Cold, Electricity, or Fire damage dealt to you. If you are dealt 2 or more Acid, Cold, Electricity, or Fire damage, banish this card.

You may only have 1 copy of this card displayed.

Curse of Daybane:

Spoiler:
Curse of Daybane
Scourge B

Traits
Curse
Undead

Check
None

Powers
At the start of your turn, if the top card of the blessings discard pile has the Basic trait, you do not get a free exploration this turn.

You may only have 1 copy of this card displayed.

Curse of the Ravenous:

Spoiler:
Curse of the Ravenous
Scourge 1

Traits
Curse

Check
None

Powers
At the end of your turn, roll 1d4 and bury all cards in your discard pile of this type:
1. Blessings
2. Allies
3. Spells and weapons
4. Items

You may only have 1 copy of this card displayed.

Curse of Withering:

Spoiler:
Curse of Withering
Scourge 2

Traits
Curse

Check
None

Powers
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of next lower-size dice.

You may only have 1 copy of this card displayed.

Curse of Fevered Dreams:

Spoiler:
Curse of Fevered Dreams
Scourge 3

Traits
Curse
Arcane

Check
None

Powers
Display this card. While displayed, after you reset your hand, recharge your hand, then draw 1d4+1 cards.

You may only have 1 copy of this card displayed.

Curse of the Sphinx:

Spoiler:
Curse of the Sphinx
Scourge 4

Traits
Curse
Sphinx

Check
None

Powers
While displayed, when you would explore, first examine the top card of your location; if it is a boon, recharge your hand, reset your hand, then discard a card.

You may only have 1 copy of this card displayed.

Curse of Blindness:

Spoiler:
Curse of Blindness
Scourge 5

Traits
Curse

Check
None

Powers
While displayed, after you advance the blessings deck, discard a blessing or discard the top card of the blessings deck.

You may only have 1 copy of this card displayed.

Curse of the Mummy:

Spoiler:
Curse of the Mummy
Scourge 6

Traits
Curse
Undead
Mummy

Check
None

Powers
While displayed, when you are dealt damage that is not reduced, bury 1 card you would discard as damage.

You may only have 1 copy of this card displayed.



RULES: TRADERS:
In Season of Plundered Tombs, traders work differently than in Mummy’s Mask, in the following ways.
• When you are rewarded with a trader, instead of checking it off on the Bazaar card, record it on your Chronicle sheet.
• You do not visit traders after winning a scenario. Instead, at the start of each scenario in this Adventure Path, before setting out the locations, you may visit 1 trader you have recorded on your Chronicle sheet.
• Pay the trade cost with the usual number and type of cards from your deck, but instead of putting those cards in the box, put 1 in to your deck box and bury any others.
• At the end of the scenario, return the card you traded for to the game box, and put the card you returned to your deck box back into your deck.
For example, to pay the trade cost to a trader offering spells at a cost of 2 boons, put 1 of those boons into your deck box, bury the other boon, then add the spell to your deck. At the end of the scenario, return the spell to the game box and put the first boon back in your deck.

DURING THIS ADVENTURE:
The scourge die is 1d6.
When you are dealt Fire damage, if that damage is not reduced by at least 1, suffer the scourge Curse of Withering.
Before building the location decks, choose and set aside a random ally that has the Aspis trait from the box. At the start of the first turn, choose a character to draw that ally.

Replacement Cards:
Remove Curse
Spoiler:
Remove Curse
Spell B

Traits
Magic
Arcane
Divine
Basic

Check
Intelligence
Arcane
8
OR
Wisdom
Divine
6

Powers
Recharge this card to banish a displayed card that has the Curse trait.
After playing this card, if you do not have either the Arcane or Divine skill, banish it.

Scarab Buckler
Spoiler:
Scarab Buckler
Loot Armor B

Traits
Shield
Alchemical
Healing

Check
None

Powers
Recharge this card to reduce Acid, Cold, Combat, Electricity, or Fire damage dealt to you by 3. If proficient with light armor, you may play another armor on this check.
Bury this card to shuffle 1d4+1 random cards from your discard pile into your deck or to add 2d8 to your check that invokes the Swarm or Poison trait.

Spear of the Watchful Guardian
Spoiler:
Spear of the Watchful Guardian
Loot Weapon 1

Traits
Spear
Melee
Piercing
2-Handed
Magic

Check
None

Powers
Reveal this card to add 1d6 to your Perception check.
For your combat check, reveal this card to roll your Strength or Melee skill + 1d6+1; you may additionally recharge this card to add 1d6.
If you fail a combat check with this weapon, you may discard this card to ignore the result and reroll the dice; take the new result.

Elemental Treaty
Spoiler:
Elemental Treaty
Spell B

Traits
Magic
Arcane
Divine
Basic

Check
Intelligence
Arcane
Wisdom
Divine
4

Powers
Display this card next to your location. While displayed, reduce Acid, Cold, Electricity, Fire, and Poison damage dealt to characters at this location by 1.
When this location is closed, if you do not have either the Arcane or Divine skill, banish this card; otherwise, you may attempt an Arcane or Divine 6 check. If you succeed, recharge this card; if you fail, discard it.

Tablet of Languages Lost
Spoiler:
Tablet of Languages Lost
Loot Item 1

Traits
Object
Magic

Check
None
0

Powers
After the roll, reveal this card to add or subtract 2 from your Charisma or Diplomacy check.
Recharge this card to add 3 to your check to defeat a barrier or your Intelligence or Wisdom check to acquire an item.

Game of Afterlife
Spoiler:
Game of Afterlife
Loot Item B

Traits
Object
Gambling

Check
None

Powers
Bury this card to banish a displayed card that has the Curse trait.
When you would fail a check, bury this card to reroll 1 die; take the new result.
After playing this card, you may succeed at an Intelligence 8 check to recharge it instead of burying it.

Akhentepi's Armor
Spoiler:
Akhentepi's Armor
Loot Armor 1

Traits
Light Armor
Magic

Check
None

Powers
Recharge this card to ignore a non-villain bane's power that happens before you act.
Bury this card to reduce Cold, Combat, Electricity, or Poison damage dealt to you to 0. If proficient with light armors, discard this card instead.
If proficent with light armors, you may recharge this card when you reset your hand.


Sunburst Market
Campaign Sheet


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Silver Crusade

Deck Handler // Searching for: Spell 6 > Spell 5 > Item 4

Sounds like a plan. I'm pretty confident I can deal with the villain. If you're confident someone else will kill the villain, you can discard everything that won't let you support a combat check to draw up more support.

Grand Lodge

Alf Deck Handler

If any of Gronk's stuff will help folks, PLEASE use it!

Silver Crusade

Deck Handler // Searching for: Spell 6 > Spell 5 > Item 4

Alright, I finally have a chance to post. So here goes; I'll go try to kill the villain!

For future reference, Gronk, it's often easier to heal by using the "Random from Discard" section of your deck handler, rather than individually rolling a dice in the forum. (I've designed a little speedier way to do it in my version of the Deck Handler, personally, but it's entirely up to you how you do it!)

EDIT: And that's all she wrote. Scenario, and Adventure, complete! Now we need to see what rewards we get, and discuss how we're going to proceed. Who wishes to, and is able to, continue? Will we invite any other players? Et cetera.

Having used Google Hangouts with my other table, I'm somewhat more in favor of using that to interact in closer to real-time as well, especially since I've heard that this season can get pretty tough in the later adventures. But EmpTyger's specific point about Discussion thread being more lurker-friendly (a goal I certainly can empathize with) is a consideration.


Well done team!!

Re Loot:
I would think it most fair if Gronk, who has yet to get one, gets first pick of the loots? (Assuming Wei Ji decides to continue, of course.)
Qualzar would be interested in either loot, but only if everyone else passes. (His evasion ability makes armor a lower priority; he only gets 2 items slots and 1 of them is already a post-roll loot item.)

Re Upgrades:
Qualzar's only interested in the blessings. Would prefer the Blessing 1, but Blessing B would be fine.

Re Google Hangouts:
Honestly, in using it at my other table, I haven't been finding it especially advantageous: just 1 more place to have to check.
However, I'll defer to the party. If others want to try that here and no one else objects, I'd be willing to give it a go.

Grand Lodge

Alf Deck Handler

Just a head's up, my Internet is going to be spotty from Friday until Monday, as I'll be out of town.

Silver Crusade

Deck Handler // Searching for: Spell 6 > Spell 5 > Item 4

Well, we're currently waiting for confirmation for moving forward. Are you still interested and able to continue, Wei Ji? You indicated earlier that you weren't certain you'd have the time to spend. We also haven't heard from Eclipse for a while.

If we drop down to 3 or less players, it's worth considering if we want to try to recruit an additional player.

The Exchange

Deck Handler

Not much for upgrades. I'll take a Blessing B.

I am alright with continuing just been struggling with my bandwidth as I separate from the military and in-between places. Hoping a few games finish up soon giving me more breathing room.


? Not much of a speed fanatic, couldn't tell you. Former Retail Worker/13

Are we finished with the first section, or do we have more to do?


We just finished Adventure 1 (of 6). We can start Adventure 2 for anyone that is interested (and recruit additional players if we want).

Regardless of whether you are continuing, everyone should select an upgrade.

The Exchange

Deck Handler

With one of my games ending I would definitely like to continue as I will have more bandwidth.

Silver Crusade

Deck Handler // Searching for: Spell 6 > Spell 5 > Item 4

I'll potentially be unable to post over my Saturday and Sunday (which is more like Friday and Saturday to those in North America) due to travel.

Currently, everyone's sorted out the deck upgrades except for Wei Ji. We also need Wei Ji's final confirmation on continue or not, now that the entire first adventure is finished.

Current Deck Upgrades, awaiting Wei Ji, are Item 1 to Estra, Blessing 1 to Qualzar, Blessing B to Skizza.

RE Loot:
If Wei Ji is continuing and wants it - or anyone else is recruited and wants it - then I'm happy to step aside. Currently it just seemed like it was best suited for Estra. She has Light Armor proficiency (unlike Qualzar) and has not gotten an Armor upgrade and is still using a basic (unlike Gronk with his Armor 1). In the interests of fairness, though, distributing Loot between as many players as possible should be encouraged if a player wants a Loot and hasn't already taken their pick.

Grand Lodge

Alf Deck Handler

Not heart-set on Item 1 or Blessing 1, and if someone else has a definite plan for them, go ahead, I guess?

I can always swap out a blessing B for a named Blessing B if I've got any left... I'm out of town at the moment and my decks are at home.


What is involved in adding more players in Organized Play? We could conceivably recruit 1-2 players for the next adventure, which would give us 4-6 (depending on what Wei Ji decides).
But how does it work in terms of a player not having completed Adv 1? They would lag behind the rest of the party in terms of upgrades and feats. And they wouldn't have the Adv 1 rewards (ie access to traders).

Silver Crusade

Deck Handler // Searching for: Spell 6 > Spell 5 > Item 4

They will lag behind, but they can also join with a Tier 2 character that they've already got, which is not entirely uncommon. Players can also play through a season solo, as long as they have someone to report it to, to catch up.

Last I saw in the flaxseed recruitment thread, there were a lot of people interested in finding a Play-by-Post game. Even if none of them want to solo to catch up, I'm sure some would jump at the opportunity to join, even from a Tier behind. They can catch up in Tiers over time, they just won't start with the Adventure 1 rewards we've got.


I don't know if there's any established procedure for recruiting. Any objections if tomorrow I post in the Lodge for 1-2 more interested players? Or is that more proper for Hawkmoon to be doing?
(And no problem if there are objections. Kind of just trying to get things moving.)

Wei Ji:
I think we're also awaiting your choice, of whether to either opt out of the next adventure, or what upgrade/loot you want if you are continuing?

Silver Crusade

Deck Handler // Searching for: Spell 6 > Spell 5 > Item 4

I certainly have no objections, though I suspect that it's more appropriate for the GM to do so.


I'll be happy to post the recruitment message. Let's find out about Wei Ji so I know how many spots we'd have open.


? Not much of a speed fanatic, couldn't tell you. Former Retail Worker/13

I'll let y'all know in a few hours.

I'm on a path of madness.

Grand Lodge

Alf Deck Handler

As much as I want to 'stay on' and finish this thing out, it wouldn't be a wise choice with GM School for PbP about to start up.

In addition, there is a transitition of system software and hardware going on for the next month for work, and after that is any last-minute preps for GenCon(I had to step up to 8 slots of GMing to get a hotel room close to the convention).

With deep regret, I must withdraw.

Good luck and may your mission be successful!

Silver Crusade

1 person marked this as a favorite.
Deck Handler // Searching for: Spell 6 > Spell 5 > Item 4

I understand, Wei Ji. Sorry to see you go, but it was a pleasure playing with Gronk throughout the Adventure! Apologies for any time my rambling hypotheticals grew overbearing.

Best of luck with your upcoming work!

Grand Lodge

Alf Deck Handler

Thank you, and hopefully things will clear up in the future!


1 person marked this as a favorite.

Thanks for the adventuring, Wei Ji! It was fun!


1 person marked this as a favorite.

Thanks for joining us Wei Jei. I'll finish up your chronicles and get them to you soon.


I've posted a recruitment in the Flaxseed On Deck thread. I'll give it 24 hours than randomly select from anyone interested.

Silver Crusade

Deck Handler // Searching for: Spell 6 > Spell 5 > Item 4

Welcome welcome welcome! Sad to see Wei Ji go, but it's a pleasure to see new faces arrive!

I believe that the rewards attained so far (Traders, Loot) are only for players who have personally completed those scenarios, and so are Qualzar or Skizza against me taking Akhentepi's Armor? If I'm mistaken on that assumption, then we'll need to agree on a redistribution.

Let me know if there's anything I can catch anyone up on. The short of it:

-Qualzar has questionable taste in literature.
-Skizza is a friend to all living things, including soon-to-be-not-living things.
-Estra's initial string of bad luck seems to be over, but she still has yet to lighten up.

My long-term plans, if it changes anyone's strategy:
As soon as I grab a Role card, I'll be looking to set up a semi-infinite exploration combo with Estra, by exploiting a card that lets me both recharge allies and continuously make Charisma/Diplomacy checks (Codex of Conversations from Ultimate Magic) in addition to a Role power that lets me draw a card every time I succeed at a Charisma check. High risk, not sure how well it'll work, but I can't wait to try it!

In the meantime, I walk around and currently deal with the party's Strength/Constitution requirements with Honaire's help, as well as healing.

EDIT: Timezones and Turn Order:
So we'll need a new turn order. Best to set one up in terms of timezones. I'm most consistently active from 11am-3pm PST most days, and 1am-3am, on account of my timezone. But I usually can post and contribute to discussions between 3pm-1am, just slowly.


Welcome VampByDay and khazkhaz!
I'm playing Qualzar, Sorcerer deck (no ultimates).
I'm Central-US.

Yewstance/Eclipse:
I'm okay with Estra taking Akhentepi's Armor.
Who is taking Game of Afterlife?
Qualzar only has 2 item slots, and 1 of them is already the loot Tablet of Languages Lost. But if it's even harder for Skizza or Estra to pick it up, I'll take it.
I do suppose all things being equal, it's better if Qualzar or Skizza takes it, since it requires a INT check to recharge.

The Exchange

Deck Handler

Welcome!

Skizza can take the Game of Afterlife as he has some item slots I don't really care about atm. And also cool with Estra taking the armor as Skizza has the other loot one.


FYI: I'm camping this afternoon until Saturday afternoon. I'll be able to update in the morning and evening hopefully.

That should also give time for our new players to acclimate.


Male Gnome Crazyman Alchemist Google Sheets Decklist thingie

I’m ready to go whenever.

Silver Crusade

Deck Handler // Searching for: Spell 6 > Spell 5 > Item 4

I'm not the biggest fan of the Game of Afterlife, personally. So hard to recharge, and the individual effects aren't phenomenal. Skizza's certainly welcome to it if he doesn't have a preferred item to use.

Also, have fun camping, Hawkmoon!

So we're still waiting on khazkhaz. Any other preferences for turn order? It probably makes sense if I'm either at the start of end, since I'm likely in a very different timezone to most.

Scarab Sages

Estra and Honaire wrote:

I'm not the biggest fan of the Game of Afterlife, personally. So hard to recharge, and the individual effects aren't phenomenal. Skizza's certainly welcome to it if he doesn't have a preferred item to use.

Also, have fun camping, Hawkmoon!

So we're still waiting on khazkhaz. Any other preferences for turn order? It probably makes sense if I'm either at the start of end, since I'm likely in a very different timezone to most.

I’m fine with whatever turn order. I check the boards multiple times a day. And that game of afterlife looks nice to me. Having played season 4 (which uses mummy’s mask as well) I know how annoying curses are. Getting rid of one even once/game is good. Some of them are mean!

Silver Crusade

Deck Handler // Searching for: Spell 6 > Spell 5 > Item 4

Well, my current feelings for Turn Order is something like;

Qualzar
Skizza
(khazkhaz's character)
Cogsnap
Estra

Unless khazkhaz is of non-North American timezone or is playing a character that benefits from some turn order change. I like Estra being at the back of the turn order since she's the most likely to have a Cure spell on hand, and I dislike waiting for the optimal time to use them (shrinking my effective hand size) and would rather occasionally have a reason to use it on my first turn.

I hope we hear from him prior to Monday, at least.

Scarab Sages

Estra and Honaire wrote:

Well, my current feelings for Turn Order is something like;

Qualzar
Skizza
(khazkhaz's character)
Cogsnap
Estra

Unless khazkhaz is of non-North American timezone or is playing a character that benefits from some turn order change. I like Estra being at the back of the turn order since she's the most likely to have a Cure spell on hand, and I dislike waiting for the optimal time to use them (shrinking my effective hand size) and would rather occasionally have a reason to use it on my first turn.

I hope we hear from him prior to Monday, at least.

Turn order looks good. And yeah, I hope KhazKhaz shows up soon, I'm itching to try this play by post.


Eclipse:
Since in our other game my turn comes after yours, do you want to flip Qualzar and Skizza's order so it's the same here?

The Exchange

Deck Handler

That works for me!

Silver Crusade

Deck Handler // Searching for: Spell 6 > Spell 5 > Item 4

Sounds good; I was just throwing out something so we were good to start once khazkhaz is here.

Technically, I don't believe Gronk finalized his card upgrade choice, but he last mentioned taking a Blessing B as a possibility, so we can assume that, I believe.


Realizing that I never finalized my upgrade choice either!


Sorry for the delay. Busy weekend, sick kid. I'll have the scenario ready tonight.


I just realized khazkahz hadn't shown up yet. I've sent them a message. I'm going to give a day to respond. If I don't here back we'll start with the 4 we have.


Male Gnome Crazyman Alchemist Google Sheets Decklist thingie

I've traded out Cogsnap's 1 healing spell for REMOVE CURSE via Ultimate Magic. That way I can recharge it and hopefully get rid of some of those scourges. They are both basic so shouldn't be a problem. So I'll be relying on others for healing, but I should be able to get rid of some of those nasty curses.

Silver Crusade

Deck Handler // Searching for: Spell 6 > Spell 5 > Item 4
Cogsnap-VampByDay wrote:
I've traded out Cogsnap's 1 healing spell for REMOVE CURSE via Ultimate Magic. That way I can recharge it and hopefully get rid of some of those scourges. They are both basic so shouldn't be a problem. So I'll be relying on others for healing, but I should be able to get rid of some of those nasty curses.

Unfortunately, you can't do that, I'm afraid. You're playing a pre-existing character (since you've already taken Card Upgrades, like Talisman Crafter), so you're not building your deck from the ground up, and you can't switch basics on the fly.

...er.

...Unless you cast (banished) your Cure spell during your last game, in which case feel free to throw in any basic spell you want to fill the empty spell slot!

In general, though, if there's any nasty curses out there we should be able to handle it, in my opinion. There's a Remove Curse and Game of Afterlife loot card that Qualzar or I can pick up, and Skizza, Qualzar or I can use Sunburst Market to trade for another Remove Curse if needed.

Incidentally, I've got a suggestion. If any member of the party expects to have a particularly long delay on their turn (lets say 5+ days), would anyone else - including the GM - be happy with re-playing an early scenario in that time? That way we can help VampByDay/Khazkhaz catch up in tier progression and scenario rewards, and we might grab an extra Card Upgrade or two.


Male Gnome Crazyman Alchemist Google Sheets Decklist thingie
Estra and Honaire wrote:
Cogsnap-VampByDay wrote:
I've traded out Cogsnap's 1 healing spell for REMOVE CURSE via Ultimate Magic. That way I can recharge it and hopefully get rid of some of those scourges. They are both basic so shouldn't be a problem. So I'll be relying on others for healing, but I should be able to get rid of some of those nasty curses.

Unfortunately, you can't do that, I'm afraid. You're playing a pre-existing character (since you've already taken Card Upgrades, like Talisman Crafter), so you're not building your deck from the ground up, and you can't switch basics on the fly.

...er.

...Unless you cast (banished) your Cure spell during your last game, in which case feel free to throw in any basic spell you want to fill the empty spell slot!

In general, though, if there's any nasty curses out there we should be able to handle it, in my opinion. There's a Remove Curse and Game of Afterlife loot card that Qualzar or I can pick up, and Skizza, Qualzar or I can use Sunburst Market to trade for another Remove Curse if needed.

Incidentally, I've got a suggestion. If any member of the party expects to have a particularly long delay on their turn (lets say 5+ days), would anyone else - including the GM - be happy with re-playing an early scenario in that time? That way we can help VampByDay/Khazkhaz catch up in tier progression and scenario rewards, and we might grab an extra Card Upgrade or two.

Well I did banish my cure so that's not a problem, though it's really stupid that you can't swap Basic cards in and out of your deck between games. I mean, they're basic, so it's not like it would be changing anything major, maybe you just found a better combo that you didn't think of before. It's also really stupid because you should be able to sideboard things like Remove Curse (or Silver Baladeer for the Occult adventures 1 deck) when playing seasons 3 and 4, but swap it out when playing other seasons that didn't have curses. Not blaming you Estra, just saying, that's a dumb rule made by dumb dumby-heads who are dumb.

hmmm, I may be channeling too much Cogsnap here.


Estra and Honaire wrote:
[...]Incidentally, I've got a suggestion. If any member of the party expects to have a particularly long delay on their turn (lets say 5+ days), would anyone else - including the GM - be happy with re-playing an early scenario in that time? That way we can help VampByDay/Khazkhaz catch up in tier progression and scenario rewards, and we might grab an extra Card Upgrade or two.

Hm. Honestly, if I'm replaying a scenario, I'd rather play a different character than replay as Qualzar.

Also, could there be space-time continuum issues by a character playing 2 games at once? If, say, a character is banishing a boon in the replayed game, what happens to that boon when the main game is resumed? Which seems like an especially relevant issue with an alchemist.


Male Gnome Crazyman Alchemist Google Sheets Decklist thingie
EmpTyger wrote:
Estra and Honaire wrote:
[...]Incidentally, I've got a suggestion. If any member of the party expects to have a particularly long delay on their turn (lets say 5+ days), would anyone else - including the GM - be happy with re-playing an early scenario in that time? That way we can help VampByDay/Khazkhaz catch up in tier progression and scenario rewards, and we might grab an extra Card Upgrade or two.

Hm. Honestly, if I'm replaying a scenario, I'd rather play a different character than replay as Qualzar.

Also, could there be space-time continuum issues by a character playing 2 games at once? If, say, a character is banishing a boon in the replayed game, what happens to that boon when the main game is resumed? Which seems like an especially relevant issue with an alchemist.

To be fair, all my current banish-able cards are basic, so that wouldn’t be a problem. However, I do believe that’s illegal as you can’t play the same character in two different ongoing games at once, including online games.

However, if we have a 5 day downtime IN BETWEEN games, then it would work.

Silver Crusade

Deck Handler // Searching for: Spell 6 > Spell 5 > Item 4

Sorry, I should have clarified. If there was likely going to be a hiatus of a player, I was specifically suggesting we finish up the current scenario first before jumping back.

As for swapping basics in and out between games; the issue is probably because it would be a little exploitable. If the next scenario said "all banes gain the fire trait" (incidentally, there's literally scenario text to that effect early on in the Mummy's Mask AP), then everyone would just switch out all of their basic blessings with Blessings of Elements if they could, right? Or if there was a scenario that caused players to constantly take damage, so they suddenly side in an extra Cure spell. It would give players more flexibility than they do in normal gameplay, and greatly lessen the impact of the Trader mechanic (and how it works in OP).


Well, no word from khazkahz, so we will go with the four of you. I'll get the scenario up shortly.

Silver Crusade

Deck Handler // Searching for: Spell 6 > Spell 5 > Item 4

Just to clarify quickly, I think we'd agreed on the following turn order:

Skizza
Qualzar
Cogsnap
Estra


Male Gnome Crazyman Alchemist Google Sheets Decklist thingie
Hawkmoon269 wrote:
Well, no word from khazkahz, so we will go with the four of you. I'll get the scenario up shortly.

Cool!

Silver Crusade

Deck Handler // Searching for: Spell 6 > Spell 5 > Item 4

GM:
You haven't actually added the Defensive Stance rules to the scenario, so players without Mummy's Mask don't know how this scenario works.

Also, could you update the "During this Adventure" rules in the header for the forums?

I'll post the Defensive Stance rules her for the time being.

Defensive Stance:
When you would explore, instead encounter the top card of the siege deck as if it were the top card of your location deck. After the encounter, unless it is defeated or displayed, shuffle it back into the siege deck.
When you would examine cards in a location deck, you may examine them in the siege deck instead.
When you are dealt damage, if the damage is not reduced to 0, banish the top card of your location deck and each unoccupied location deck; when a location deck has no cards, that location closes automatically.

Note that, as far as I know, all Defensive Stance scenarios reward you with every single boon remaining in location decks if you win. In other words, there's no need to acquire cards here, we just need to avoid banishing boons whilst we clear the deck of banes. We achieve that by making sure we don't take damage and making sure we don't overkill banes.

In particular, Elemental Treaty and Armors are extremely helpful here, to prevent things like Bonecrusher Wizard (BYA 1 damage, AYA 1 damage) from wiping out huge numbers of boons from location decks. Those of us who are able to trade (sorry Cogsnap) should endeavour to trade for protection effects. Even Skizza could grab Elemental Treaty, as long as he trades a basic, since it lasts for as long as a location is open.

Skizza:
Well... Curse of Withering from taking Fire damage is crippling, so this adventure might be painful to you.

I also recommend you formally post your Card Upgrade choice in Gameplay when you setup.

Team:
I strongly recommend Qualzar gets the Kafar ally. Charisma checks include Arcane for him, so he gets an objectively greater benefit from it than any of us.

I'm planning on sticking together, because all staying at 1 location and setting up Elemental Treaties is a great way to almost completely eliminate incidental damage taken from BYA and AYA events. I don't think there's any cards, short of certain barriers if you fail to defeat them, that do AoE combat damage yet... but to be fair we are now in AD2, which I don't know as well.

Silver Crusade

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Deck Handler // Searching for: Spell 6 > Spell 5 > Item 4

One last thing. I've made my trade decisions, but to help keep track of who's using what Loot I've also made a Google Sheet tracking our Loot choices (based off one used by one of my other tables).

We don't have to use if if nobody wants to, but it might make things easier in the future when we end up juggling more and more loot, and have to keep track of which ones weren't open to Cogsnap or not. If everyone's in agreement, the GM may agree to put it in the header of the forums instead of the normal Loot List, which will save space there.

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