
EmpTyger |

Wei Ji:
You need to roll 1d6, which will determine which location Gronk is moved to at the start of his turn:
- 1) Crypt: you trigger the Aghash
- 2) Peasant Tombs: maybe trigger
- 3) Scorched Obelisk: no trigger
- 4) Surgery: no trigger
- 5) Embalming Parlor: no trigger
- 6) Precinct of Left Eyes: maybe trigger, and need to recharge an ally (Dog) to move
But after the Sandstorm happens, Gronk can take his normal move.
So on a 1, 3, 4, or 5: you can just move back to the Crypt and your turn doesn't change. (Triggering the Aghash wouldn't get in the way.)
On a 2: unless you hit a trigger that affects your cards or shuffles the Crypt, your turn doesn't change.
On a 6: unless you hit a trigger that affects your cards or shuffles the Crypt, you can recharge the Dog to move back to the Crypt, and the rest of your turn doesn't change.
So, in most cases, you turn will probably stand!
[Although this assumes that there isn't a trigger that Skizza or Estra hit that could change the situation.]

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Done, hopefully no one else upsets that balance. Sorry for impatience, was trying to get to work on time.

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Nice work all! Another location closed.
Qualzar ended up at a better location, since that blessing he just spent is going to be healed straight back up. Estra and Skizza ended up at worse locations; Skizza is going to find it hard to move, and Estra is going to find it hard to move and has been robbed the Surgery healing. But all in all, a reasonably toothless Sandstorm.

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Just checking if Skizza is okay if I use a blessing to help acquire an Item 1 card? Primarily for Card Upgrade purposes, but like any spare boon it's basically an exploration in Estra's hands. I'm thinking the Blessing of Alkenstar, as I'm very confident it would recharge.

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Thanks. For the record, I used Blessing of Alkenstar for a 1d6 and managed to hit the target exactly, so it goes to the top of your deck. Unless you'd prefer to discard or recharge it. :)

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Hm. And now, thanks to Aunty, I've examined a Fire Hydra and may explore into it. I can beat it in a fight and handle the BYA check, but Skizza may take fire damage (which can be Buckler'd away, but there's also the Lightning Storm next turn) if he doesn't pass a check, and I'd need Qualzar's Blessing of Ra to actually kill the creature.
Having 2 people and no way of natively gaining a trait to perma-kill the Hydra is unfortunate... but I don't think it's worth letting my exploration (that I've already discarded an Ally for) go to waste. Besides, it's not like Skizza can move from this location anyway due to lacking an ally in hand.
Permission to use Qualzar's Blessing of Ra to kill the creature?
Bah, too much can go wrong. Even with Honaire's help, I actually have good odds to fail the BYA check, which would have a 50-50 chance of wiping my hand and destroying my chance of killing the Hydra. At least it would shuffle the deck, but at too high a cost. Annoyingly, I think I have to end my turn here and skip the exploration...
EDIT: Okay, I've posted my turn. That Fire Hydra may be a headache, as will Skizza's inability to move from this location. As mentioned, Qualzar may want to try evading it and go for the deck shuffle, given none of the top 3 cards are nice for any of us.
On the plus side, I've now got a Remove Curse, which will most likely be used at the start of Skizza's turn one way or another - either on him if it'll help him immediately, or on me if it won't. Also, we've now got an Item 1 for Card Upgrade purposes, and we've got some more information about a location.

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My cards are packed away for PaizoCon and I have no idea what the ones in my hand can do.
Eeesh.
I want to move to the Peasant Tombs, but it'd be 'moving blind' and then 'playing dumb' because I don't know.
...sorry.

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I gotcha, Wei Ji.
Traits
Knife
Melee
Slashing
Finesse
Basic
Powers
For your combat check, reveal this card to use your Strength or Melee skill + 1d6; you may additionally discard this card to add another 1d6.
Traits
Magic
Arcane
Divine
Attack
Poison
Basic
Powers
For your combat check, discard this card to use your Arcane or Divine skill + 2d4.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, succeed at an Arcane or Divine 6 check to recharge this card instead of discarding it.
Traits
Divine
Bastet
Gambling
Powers
Recharge this card to allow a character at your location to reroll 1 die on his check, or bury it to reroll all the dice; that character takes the new result.
Discard this card to examine the top card of your location. If it is a bane, encounter it and it may not be evaded; otherwise, you may encounter it.
After you play this card, if it matches the top card of the blessings discard pile, you may search your deck for a card that has the Gambling trait and add it to your hand.
Traits
Animal
Basic
Powers
Recharge this card to add 1d10 to your Perception check.
Discard this card to explore your location.

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Nice turn, Gronk!
Defeated Collapsing Scaffolding without any negative consequences (one of the tougher barriers to do that with in my opinion), took multiple explorations, used every single card in your hand productively and closed yet another location. We're blitzing through this last scenario of the adventure!

EmpTyger |

Wei Ji:
I hope you do decide to continue with us (though I will understand whatever you decide)- but if this is your last scenario with us, nice to see Gronk go out on a tear!
(And it was a little greedy of me, but with your note, and since your blessing recharged for free, I figured it was worth borrowing it to use for a 1 boon. Hope that was okay?)
Yewstance:
Sorry for not shuffling, but I was a little nervous about so many of us bunching up at the hard-to-escape Precinct with the hydra there.

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Nice turn to Qualzar too. Love the flavor, as always.
Just to keep tabs on changes to the Blessings deck, for both the GM's and Skizza's benefit.
When Gronk examined the Ahghash, Blessing of Ra was discarded from the blessings deck (Card 1), and Sandstorm was shuffled in. Qualzar randomly discarded a Blessing of Elements (Card 7) at the start of his turn. If Skizza posts before the next scenario update, it'll be easiest to just roll 1d19+1; with 7==Sandstorm.
Just to ask in advance, since Skizza can't move from his location either way: Qualzar/EmpTyger, would Skizza be able to use your Blessing of Thoth so he has the Cold trait to kill the Fire Hydra? Right now he has no other actions he could take. (Feel free to fight the Hydra either way if you choose to, Skizza; Estra can take the damage. She can also Remove Curse you if needed).
EDIT: Ninja'd. No worries, Qualzar, about not taking on or evading the Hydra. Shuffles are a messy business; I've lost count of the amount of times I've evaded a card and ended up putting it on top again in PACG! And you're right, the location is a drag.

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I am NOT complaining about the use of the cards, that's what they're there for, and I won't be reliably connected in about six hours or so, and then my updating may become quite spotty indeed all weekend.
Go team!

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Gah sorry about to post.
My laptop crapped out when I left to go out of town so it has delayed me quite a bit.

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No worries, Skizza. Glad that Fire Hydra is out of the way - phew.
Just to notify; I will most likely post my turn in approximately 3-4 hours from now. Estra needs to make the BYA check.
Also, the Lightning Storm needs to move, but I can do that.

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Sorry for that delay. Got blindsided by things all evening. Finally managed to post... but my turn's still ongoing. Found the villain, at potentially one of the worst possible times, without any attack spell or Honaire to support me.
It won't be impossible, however. I actually have excellent odds on the BYA check and perfectly reasonable odds on the check itself if I have Blessing of Alkenstar to help me. But first, Qualzar and Skizza need to take actions before I can truly fight the villain.
Incidentally, had I remembered that the villain was undead, I probably wouldn't have explored like I did. I was relying on Inflict Pain to let me pass combats. Oh well, my fault for forgetting scenario details.
I'll be heading to bed shortly, and will make my next post first thing in the morning if Skizza and Qualzar have done their parts. Please let me know what blessings I'm welcome to.

EmpTyger |

Yewstance:
How strongly do you feel about 2d4 + ... vs 3d4 + ...?
Gronk's notes (and Wei Ji's last comments) seem to indicate he's offering one of his blessings. If you feel like that's not enough, then you can also use Qualzar's Blessing of Pharasma. I'm not sure adding another d4 is worth spending a 3rd blessing (especially since then it's that much less likely for Skizza's to recharge). But your call.
Also, remember that you could instead roll Xd4 + 1d6 + 1 + ... + a reroll, in case the math there is more favorable?

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I was waiting until anyone wished to offer anything specifically before doing all of the math, but I was aware that a reroll would often be the better choice statistically, though there's a tradeoff involved either way (given that I'd like to keep the Spear in my hand, but I'd also rather recharge it than discard it, of course).
Each 1d4 was pretty significantly altering my odds, but it still is the worst-case scenario for a blessing. As it turns out, I grabbed 2 blessings (Alkenstar and Gronk's BotG) and blitzed it with strong rolls anyway. Villain's escaped, and the newly-shuffled top card of one of the decks has been examined.
Sorry for the unusually long delay in my posts. The past 24 hours got a bit crazy.

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I am at PaizoCon (as has been mentioned a couple of times already in passing. Updating/posting is a no-go atm.)

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No worries, Wei Ji!
Thanks, GM, for the Scenario Update; I would imagine you're equally busy with PaizoCon going on. Just mentioning that you left the previously examined cards still 'visible'/faceup in the location decks after shuffling, so we currently can see what position they are in.
That is, unless the spoiler doesn't match up to the card listed, but I don't want to check for obvious reasons. If the spoilers don't match up, then it's fine, and helps track what cards we might encounter whilst we're there.

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...*headdesks*.
Between GMing for PFS, playing, and losing my voice, I didn't have a chance to finally play ACG in-person.
However, I did end up with some Hunter deck, some Hell's Vengeance deck thingie, and a couple of promo cards?
Still recovering here.

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Lucky you on the Promo cards! The Hunter and Hell's Vengeance decks are absolutely amazing. Very powerful, very creative; though both rather advanced.
No serious rush; take your time recovering!

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Yep! "Character" decks are basically the exact same thing as Class Decks, just they technically include more than 1 class of character. The first Hell's Vengeance Character Deck includes an Antipaladin, a Cleric and a Hellknight, for example.
In fact, if you play the Season of Faction's Favor in PFSACG, there's even a scenario reward that lets you swap your normal character (that's playing in the season) for a Hell's Vengeance character (and a Hell's Vengeance deck) whenever you want whilst you play in that adventure.

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Huh.
Must have missed the Occult Adventures with Erasmus, Mavarro, and Yoon when I was packing... I have that one, too...

Yewstance |

Given the top card of the blessings deck was a Basic blessing, I'd have been happy for you to use Estra's Blessing of the Ancients, but it's your call. ^^'
Aaand I just noticed that Sandstorm was just flipped from the blessings deck. Shall we leave the GM to deal with that or should we all move our own characters and do our own examinations?
Also, since Sandstorm banishes itself, that means Blessing of the Elements remains on top of the blessings discard pile; so once again, my Blessing of the Ancients is free game for Skizza's turn. Not that I'm liable to run out of cards this scenario whether it's a discard or not.

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Thanks Hawkmoon!
@Skizza/Eclipse:
I'm afraid you can't draw Blessing of Alkenstar from your discard pile. Precinct of Left Eyes only lets you draw items from there.
I'll be taking my turn shortly.

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No worries.
Turn posted! Sorry about discarding the Remove Curse - honestly, I ended up forgetting to take the 1d4 Electricity damage, and I had to make discards that wouldn't have rendered any future decisions invalid/illegal, though it was hardly optimal to do so.
I've also used up Honaire for a rather underwhelming heal; but at least it included my Cure, so I should be absolutely fine. As mentioned in my notes, I'd like to have the opportunity to dig at that spell in the Surgery, and potentially replace it with Dredge, before we end the scenario - we're not on a harsh clock, with 14 turns left and 8 cards left in location decks.
Any other boons that people are particularly looking for? It's looking like we'll have this adventure wrapped up any day now.

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Well, that's a thing.
Do we want to try and win this now, or hold off? And what can folks contribute if we go for the win (pending the other place being closed?)

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I already posted in gameplay. Skizza and Qualzar have 1 blessing each, and nobody else has any cards that can further support the check against the villain.
Skizza can replace his Constitution die with a 1d10 for the temp close with Emerald of Dexterity. I can buff my own Constitution roll, but I tried and failed already.
Chances are not in our favor. One blessing on Skizza's check and one blessing on Gronk's leads to a >50% odds for both, but not by much. I'm slightly more in favor of giving 2 blessings to Skizza and just letting Gronk fail against the villain, so she just runs back and remains in the Surgery. But ultimately, it's not my decision - not my blessings.

EmpTyger |

I think I'm actually okay if the villain does get pushed into the Scorched Obelisk. It'd be nice to not have to make its CON closing check; for Qualzar especially, but CON is the party's weak point.
As for what Gronk does against the villain right now: I'm not feeling strongly one way or the other. I'll offer my Blessing of the Gods For Gronk to use, depending on whether Wei Ji feels like taking a chance, or preserving party resources.

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Seems we still have one more location left. (Also, Skizza doesn't get a +1 to his Constitution check; the Emerald of Dexterity just replaces the die)

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The cure shouldn't matter one way or another, but I'd somewhat recommend using it on Gronk himself. Estra won't die if she loses her hand, and she's got another Cure waiting to be drawn.

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Because the location closed, I shuffle 1d4+1 random cards from my discard pile into my recharge pile, right?

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Unless I miss getting cured I will have to burn my blessing to explore and fight so should I just pass my turn and move to another location to provide support with arquebus?