
Gloriana Beesunn |

Let's check it out, Gloriana says, walking toward the southern door, sword in hand. I'm guessing she had to leave her torch below to climb to this level.
With a look at her companions, she waits until they are ready, and then she attempts to open the door.

Seth Kairos |

Wait, let see if we can gather some more information from the sounds - Seth approaches the door and hear a little more carefully
Perception: 1d20 + 5 ⇒ (18) + 5 = 23

GM Infinity |

Glor, you could've tossed it up probably, so you still have it if you want.
Seth, I suppose unless you apply some kind of nature or arcana roll, it sounds like a big happy dog jumping up at the door, trying to reach its master it knows is on the other side. Seems to be pawing it, sniffing at the crack under the door, etc. There is one odd difference though, and its the intermittent *cracks* and *pops* that occur, almost like an air bladder has burst or a small quantity of black powder has been set off.

Pindleton Montague IV |

Pindleton will attempt to quietly approach the other door and check it out for sounds and traps.
Stealth: 1d20 + 5 ⇒ (4) + 5 = 9
Perception: 1d20 + 3 ⇒ (2) + 3 = 5
And is apparently a little distracted. ;)

Pindleton Montague IV |

Pindleton looks surprised for a moment, quickly turns to stare out into the field, and then scratches his head. "Doesn't sound like much over here at this door. Any preference which we start with?"

Pindleton Montague IV |

"Doggie door works for me. Go ahead and open it, Gloriana." Pindleton gets his bow ready, just in case. He also casually moves to stand behind the dwarf barbarian, again, just in case.

Seth Kairos |

Seth agrees with Pindleton in the choice of Gloriana. The half-elf's fingers get ready to unleash arcane energy in case things get ugly.

GM Infinity |

Hehe, na they just wanted you to go first. In other games I usually open doors for players to save time, but in this module there's some surprises so what you guys are doing is good.
You open the door to meet the beast, this dog-sized lizard has two horns, one on either side of its head, and green scales that crackle with sparks of lightning!
Judging from the shelves lining the walls, this darkened room might once have been a storeroom, though its contents have long since succumbed to the passage of time. A crack in the northern wall has apparently let in some rainwater, which has collected in a large puddle on the floor.
I'll roll initiative and setup the map, sec

GM Infinity |

Odan: 1d20 + 2 ⇒ (10) + 2 = 12
Sohar: 1d20 + 3 ⇒ (16) + 3 = 19
Pindleton: 1d20 + 3 ⇒ (5) + 3 = 8
Gloriana: 1d20 + 4 ⇒ (11) + 4 = 15
Seth: 1d20 + 2 ⇒ (7) + 2 = 9
Shocker Lizard: 1d20 + 1 ⇒ (8) + 1 = 9
Round One:::::
Odan, Sohar, Gloriana, Seth <---All Up
Lizard
Pindleton
Reminder or for those who can't access, check map for placement. Door is making sort of a bottleneck at the moment.

Seth Kairos |

Watch out!-
The half-elf release the stored magical energy in the shape of a ray of force
Eldritch blast: 1d20 + 6 ⇒ (9) + 6 = 151d10 ⇒ 6 -Not sure what's the penalty for firing into melee in 5E

Odan Shan |

There's no penalty for firing into melee in 5e. However, if an ally is in the way and you don't have the sharpshooter feat, the enemy may have 1/2 or 3/4 cover.
Aw, it's just a little beastie, Odan says, visibly relaxing, while dropping his javelin arm. But as soon as his companions start shooting at it, his heart breaks. No! He shouts in his own mind.
As the "dust in the air" causes his eye to water, he asks, quietly, Why? He just wanted a little attention. Maybe a scratch behind the ears...
I've decided to make the dwarven "tough on the outside" barbarian have a soft spot for animals. Seemed like a fun juxtaposition.
Skipping Odans turn. I figure Seth will kill it before it has a turn. I'm trying to make Odan be very reluctant to attack animals - even magical ones.

GM Infinity |

As soon as the door opens, an eldritch blast from the maddening realm of the fey manifests itself as a bright energy, piercing the scaly skin of the beast. *GRraaaaaaaaaahHH* It screeches like a condor, before getting Gloriana's master strike to the throat.
The hair on your neck and inside your ears stands stiff...*Crk...ck..POOOWWW* a blast of electricity arcs from the horribly wounded lizard's horns, into Gloriana's chain shirt, and out her belt buckle into the wall, then out into the blue sky endlessly...
1d8 ⇒ 6 Gloriana electricity damage, or reflex save DC 14 for half.
Round 1:::::
Round One:::::
Odan, Sohar, Gloriana, Seth
Lizard
Pindleton <---UP
And at this point, its you guys then monster ad murderum

Pindleton Montague IV |

Pindleton take a few steps to get a better angle on the beast and then when it is most distracted with Gloriana, he let's loose an arrow.
Attack: 1d20 + 5 ⇒ (1) + 5 = 6 Yeesh!
Damage w/ Sneak Attack: 2d6 + 3 ⇒ (3, 2) + 3 = 8
Now I feel guilty for skipping the attack. :(
Be true to yourself! :) (... it can help earn inspiration!) ;)

GM Infinity |

Pindleton's arrow clitters into the cobblestone walls of the room behind. The lizard turns momentarily "Er?" thinking the noise was something sneaking up on her.
Round 2:::::
Odan, Sohar, Gloriana, Seth <---UP
Lizard
Pindleton
GM secret roll: 1d6 ⇒ 6
And duly noted on inspiration. :)

Odan Shan |

A bit more anger enters his voice than he'd like. Oadan can't help but wear his heart on his sleeve. Well! Be quick about it. We've already hurt the little guy; put him out of his misery.

Gloriana Beesunn |

Gloriana watches the strange lizard and takes a step back. I don't think...I don't think it means us any harm. Probably just reacting to our attacks.
She steps back another step, sheathes her sword, and takes a piece of jerky out of her pack. She tosses it to the lizard...hoping it doesn't attack her again.

Odan Shan |

Can Odan try?
I thank you, friend, for giving it a chance.
Odan takes out some dried meats, as well, and tosses it to the lizard.
Hey there, little beastie. Is all right. It was just a misunderstanding, that's all.
1d20 + 5 ⇒ (19) + 5 = 24

Pindleton Montague IV |

Glor, go ahead and try a wisdom (animal handling) roll. But you'll have to roll very high since you guys have already beat the living s!~& out of it. DC 20
I didn't hurt it! ;)

GM Infinity |

The lightning infused lacerta snatches the jerky, breathing heavily, blood gushing from its nostrils and one eye slightly buldging out of its socket. It makes a few odd motions before seeming to short circuit and discharging a random bolt then quickly scurrying for a man sized hole in the ceiling...it will escape if you let it...

Seth Kairos |

Seth doesn't interfere with Odan. The warlock will not apologize, but he may be more cautious unleashing his ray of energy the next time .

GM Infinity |

With combat settled, the room is yours. Nothing much is found beyond some damaged mundane goods with a foreign artistry. But oh no, what's this? Something is rotten in the fortress...you're getting a whiff of something foul. Maybe the lizard was sick...the stench is borderline getting to you.

Gloriana Beesunn |

Breathing through her mouth, trying not to gag, while also trying to ignore the lingering pain from the electrical shock, Gloriana moves into the room, keeping her back to the wall as she makes her way to the other door.
Her sword is in hand, should she need it, as is her torch (assuming it still has life).

GM Infinity |

GM: 1d20 + 2 ⇒ (4) + 2 = 6
GM: 1d20 + 2 ⇒ (7) + 2 = 9
GM: 1d20 + 2 ⇒ (15) + 2 = 17
GM: 1d20 + 2 ⇒ (13) + 2 = 15
It's all around really, wafting through cracks in the ceiling, under the door, etc. However, Odan, while investigating, you hear a hushed "শান্ত থাকুন, বোকা তারা শুধু দরজা অতিক্রম করছে..." from the next room.

GM Infinity |

What/whoever they are, they speak in a language none understand through honest scholasticism. You can tell there are at least 2 though, and it seems there's a certain quality of youth to their voice, but hard to put much stock in it. It could be 2 intelligent force crystals having some kind of telepathic discourse for all you know.

GM Infinity |

GM: 1d100 ⇒ 20
Odan, the door doesn't respond to your gentle inquiry. A closer inspection reveals that the strange rot affecting the wood, together likely with the dampness of the room, has swelled it in its frame like a king on christmas. It would require a solid shove to dislodge, likely.

Odan Shan |

With a grunt to himself, Odan tries to kick the door in.
Note: If anyone tries to stop him, he'll back down. Only use this roll if everyone is ok with it.
Strength (Athletics?): 1d20 + 6 ⇒ (13) + 6 = 19

Seth Kairos |

Seth agrees with Odan's course of actions

GM Infinity |

Odan, the old hinges *Creeeeeek* as the door slams open, hitting the cobblestone hard. Racks for weapons line the walls of this chamber; above the racks hang various shields, pieces of armor, weapons, and standards on display. Most of the racks are empty, but a few weapons remain in place. That horrible stench fills the room as well, amplified, akin to the smell of rotten eggs mixed with the reek of an open sewer.
It's source is now clear, half chameleon half toad-like creatures await you in a nearly spoiled ambuscade. They have taken cover behind large wooden crates, and prepare to fling their readied javelins...
Umm...I guess int (history) to identify these humanoid creatures? If you have some knowledge of the Underdark I'll give advantage.

GM Infinity |

Odan: 1d20 + 2 ⇒ (14) + 2 = 16
Sohar: 1d20 + 3 ⇒ (14) + 3 = 17
Pindleton: 1d20 + 3 ⇒ (19) + 3 = 22
Gloriana: 1d20 + 4 ⇒ (5) + 4 = 9
Seth: 1d20 + 2 ⇒ (8) + 2 = 10
Trogs: 1d20 + 0 ⇒ (18) + 0 = 18
Round One:::::
Pindleton <---UP
Creatures
Sohar, Odan, Seth, Glor
They haven't yet thrown their javelins when Pindleton's quick thinking launches him in to action...