[5e] Master of the Fallen Fortress [Completed!] (Inactive)

Game Master mishima


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Dark Archive

M Half-elf NG Druid: 6 | HP: 45 | AC: 16 | Ini: 3 | Per: 6 | Darkvision: 60' | Speed: 30' |

"Something moving around behind that door."


Female Human Fighter/6, AC 16, HP 54, S +7, D +5, C +7, I +0, W +2, CH +2

Let's check it out, Gloriana says, walking toward the southern door, sword in hand. I'm guessing she had to leave her torch below to climb to this level.

With a look at her companions, she waits until they are ready, and then she attempts to open the door.


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Well, alright then, Odan says as he readies a javelin.


-Character sheet- Warlock 5 | Hp: 39/39 | AC: 12 | Str +0, Dex +2, Con +3, Int + 2, Wis +3, Cha +6

Wait, let see if we can gather some more information from the sounds - Seth approaches the door and hear a little more carefully

Perception: 1d20 + 5 ⇒ (18) + 5 = 23


AvernusArt 2Grid

Glor, you could've tossed it up probably, so you still have it if you want.

Seth, I suppose unless you apply some kind of nature or arcana roll, it sounds like a big happy dog jumping up at the door, trying to reach its master it knows is on the other side. Seems to be pawing it, sniffing at the crack under the door, etc. There is one odd difference though, and its the intermittent *cracks* and *pops* that occur, almost like an air bladder has burst or a small quantity of black powder has been set off.


Rogue 6 | Init: +4 | AC 15 | HP 39/39 | Saves: S +0 D +7 Co +1 I +5 W -1 Ch +2 | Perception +5 (15) | Spell slots: 3/3 | Inspiration: [N]

Pindleton will attempt to quietly approach the other door and check it out for sounds and traps.

Stealth: 1d20 + 5 ⇒ (4) + 5 = 9
Perception: 1d20 + 3 ⇒ (2) + 3 = 5

And is apparently a little distracted. ;)


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Pindleton, you hear a bird *cacaw* and for a moment are sure its someone in the distant fields shouting *montague*. Oh well, nothing seems to be amiss about this door.


Rogue 6 | Init: +4 | AC 15 | HP 39/39 | Saves: S +0 D +7 Co +1 I +5 W -1 Ch +2 | Perception +5 (15) | Spell slots: 3/3 | Inspiration: [N]

Pindleton looks surprised for a moment, quickly turns to stare out into the field, and then scratches his head. "Doesn't sound like much over here at this door. Any preference which we start with?"

Dark Archive

M Half-elf NG Druid: 6 | HP: 45 | AC: 16 | Ini: 3 | Per: 6 | Darkvision: 60' | Speed: 30' |

"Who doesn't like puppies?"


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Odan is still standing there, Javelin at the ready, waiting for them to open the door.

I only got it in case it ain't a puppy. Or if it's a puppy from the pits of the abyss.


Rogue 6 | Init: +4 | AC 15 | HP 39/39 | Saves: S +0 D +7 Co +1 I +5 W -1 Ch +2 | Perception +5 (15) | Spell slots: 3/3 | Inspiration: [N]

"Doggie door works for me. Go ahead and open it, Gloriana." Pindleton gets his bow ready, just in case. He also casually moves to stand behind the dwarf barbarian, again, just in case.


-Character sheet- Warlock 5 | Hp: 39/39 | AC: 12 | Str +0, Dex +2, Con +3, Int + 2, Wis +3, Cha +6

Seth agrees with Pindleton in the choice of Gloriana. The half-elf's fingers get ready to unleash arcane energy in case things get ugly.


Female Human Fighter/6, AC 16, HP 54, S +7, D +5, C +7, I +0, W +2, CH +2

Given the go ahead from her companions, Gloriana hefts her sword and attempts to open the door.

Assuming I need to roll something...
Open Door: 1d20 + 4 ⇒ (4) + 4 = 8


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Hehe, na they just wanted you to go first. In other games I usually open doors for players to save time, but in this module there's some surprises so what you guys are doing is good.

You open the door to meet the beast, this dog-sized lizard has two horns, one on either side of its head, and green scales that crackle with sparks of lightning!

Judging from the shelves lining the walls, this darkened room might once have been a storeroom, though its contents have long since succumbed to the passage of time. A crack in the northern wall has apparently let in some rainwater, which has collected in a large puddle on the floor.

I'll roll initiative and setup the map, sec


AvernusArt 2Grid

Odan: 1d20 + 2 ⇒ (10) + 2 = 12
Sohar: 1d20 + 3 ⇒ (16) + 3 = 19
Pindleton: 1d20 + 3 ⇒ (5) + 3 = 8
Gloriana: 1d20 + 4 ⇒ (11) + 4 = 15
Seth: 1d20 + 2 ⇒ (7) + 2 = 9
Shocker Lizard: 1d20 + 1 ⇒ (8) + 1 = 9

Round One:::::
Odan, Sohar, Gloriana, Seth <---All Up
Lizard
Pindleton

Reminder or for those who can't access, check map for placement. Door is making sort of a bottleneck at the moment.


-Character sheet- Warlock 5 | Hp: 39/39 | AC: 12 | Str +0, Dex +2, Con +3, Int + 2, Wis +3, Cha +6

Watch out!-

The half-elf release the stored magical energy in the shape of a ray of force

Eldritch blast: 1d20 + 6 ⇒ (9) + 6 = 151d10 ⇒ 6 -Not sure what's the penalty for firing into melee in 5E


Female Human Fighter/6, AC 16, HP 54, S +7, D +5, C +7, I +0, W +2, CH +2

Gloriana takes a step back...and then lurches forward, attempting to slay the beast before it can hurt her or her companions.

Sword attack: 1d20 + 6 ⇒ (17) + 6 = 231d8 + 4 ⇒ (6) + 4 = 10


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

There's no penalty for firing into melee in 5e. However, if an ally is in the way and you don't have the sharpshooter feat, the enemy may have 1/2 or 3/4 cover.

Aw, it's just a little beastie, Odan says, visibly relaxing, while dropping his javelin arm. But as soon as his companions start shooting at it, his heart breaks. No! He shouts in his own mind.

As the "dust in the air" causes his eye to water, he asks, quietly, Why? He just wanted a little attention. Maybe a scratch behind the ears...

I've decided to make the dwarven "tough on the outside" barbarian have a soft spot for animals. Seemed like a fun juxtaposition.

Skipping Odans turn. I figure Seth will kill it before it has a turn. I'm trying to make Odan be very reluctant to attack animals - even magical ones.

Dark Archive

M Half-elf NG Druid: 6 | HP: 45 | AC: 16 | Ini: 3 | Per: 6 | Darkvision: 60' | Speed: 30' |

Sohar steps up behind Gloriana. "Indeed, the creature has done nothing to us."


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As soon as the door opens, an eldritch blast from the maddening realm of the fey manifests itself as a bright energy, piercing the scaly skin of the beast. *GRraaaaaaaaaahHH* It screeches like a condor, before getting Gloriana's master strike to the throat.

The hair on your neck and inside your ears stands stiff...*Crk...ck..POOOWWW* a blast of electricity arcs from the horribly wounded lizard's horns, into Gloriana's chain shirt, and out her belt buckle into the wall, then out into the blue sky endlessly...

1d8 ⇒ 6 Gloriana electricity damage, or reflex save DC 14 for half.

Round 1:::::
Round One:::::
Odan, Sohar, Gloriana, Seth
Lizard
Pindleton <---UP

And at this point, its you guys then monster ad murderum


Female Human Fighter/6, AC 16, HP 54, S +7, D +5, C +7, I +0, W +2, CH +2

YAAAH! Gloriana screeches as the jolt runs through her.

Reflex Save: 1d20 + 4 ⇒ (15) + 4 = 19


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Now I feel guilty for skipping the attack. :(


Rogue 6 | Init: +4 | AC 15 | HP 39/39 | Saves: S +0 D +7 Co +1 I +5 W -1 Ch +2 | Perception +5 (15) | Spell slots: 3/3 | Inspiration: [N]

Pindleton take a few steps to get a better angle on the beast and then when it is most distracted with Gloriana, he let's loose an arrow.

Attack: 1d20 + 5 ⇒ (1) + 5 = 6 Yeesh!
Damage w/ Sneak Attack: 2d6 + 3 ⇒ (3, 2) + 3 = 8

Odan Shan wrote:
Now I feel guilty for skipping the attack. :(

Be true to yourself! :) (... it can help earn inspiration!) ;)


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Pindleton's arrow clitters into the cobblestone walls of the room behind. The lizard turns momentarily "Er?" thinking the noise was something sneaking up on her.

Round 2:::::
Odan, Sohar, Gloriana, Seth <---UP
Lizard
Pindleton

GM secret roll: 1d6 ⇒ 6

And duly noted on inspiration. :)


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

A bit more anger enters his voice than he'd like. Oadan can't help but wear his heart on his sleeve. Well! Be quick about it. We've already hurt the little guy; put him out of his misery.


Female Human Fighter/6, AC 16, HP 54, S +7, D +5, C +7, I +0, W +2, CH +2

Gloriana watches the strange lizard and takes a step back. I don't think...I don't think it means us any harm. Probably just reacting to our attacks.
She steps back another step, sheathes her sword, and takes a piece of jerky out of her pack. She tosses it to the lizard...hoping it doesn't attack her again.


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Glor, go ahead and try a wisdom (animal handling) roll. But you'll have to roll very high since you guys have already beat the living s@%& out of it. DC 20


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Can Odan try?

I thank you, friend, for giving it a chance.

Odan takes out some dried meats, as well, and tosses it to the lizard.

Hey there, little beastie. Is all right. It was just a misunderstanding, that's all.

1d20 + 5 ⇒ (19) + 5 = 24


Female Human Fighter/6, AC 16, HP 54, S +7, D +5, C +7, I +0, W +2, CH +2

Animal Handling: 1d20 + 1 ⇒ (3) + 1 = 4


Rogue 6 | Init: +4 | AC 15 | HP 39/39 | Saves: S +0 D +7 Co +1 I +5 W -1 Ch +2 | Perception +5 (15) | Spell slots: 3/3 | Inspiration: [N]
GM Infinity wrote:
Glor, go ahead and try a wisdom (animal handling) roll. But you'll have to roll very high since you guys have already beat the living s!~& out of it. DC 20

I didn't hurt it! ;)


AvernusArt 2Grid

The lightning infused lacerta snatches the jerky, breathing heavily, blood gushing from its nostrils and one eye slightly buldging out of its socket. It makes a few odd motions before seeming to short circuit and discharging a random bolt then quickly scurrying for a man sized hole in the ceiling...it will escape if you let it...

Dark Archive

M Half-elf NG Druid: 6 | HP: 45 | AC: 16 | Ini: 3 | Per: 6 | Darkvision: 60' | Speed: 30' |

Sohar does not give chase.


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Be free, my friend, Odan says as the critter runs away.


-Character sheet- Warlock 5 | Hp: 39/39 | AC: 12 | Str +0, Dex +2, Con +3, Int + 2, Wis +3, Cha +6

Seth doesn't interfere with Odan. The warlock will not apologize, but he may be more cautious unleashing his ray of energy the next time .


AvernusArt 2Grid

With combat settled, the room is yours. Nothing much is found beyond some damaged mundane goods with a foreign artistry. But oh no, what's this? Something is rotten in the fortress...you're getting a whiff of something foul. Maybe the lizard was sick...the stench is borderline getting to you.


Female Human Fighter/6, AC 16, HP 54, S +7, D +5, C +7, I +0, W +2, CH +2

Breathing through her mouth, trying not to gag, while also trying to ignore the lingering pain from the electrical shock, Gloriana moves into the room, keeping her back to the wall as she makes her way to the other door.
Her sword is in hand, should she need it, as is her torch (assuming it still has life).


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Odan, having the constitution of a ... erm ... Dwarf, moves in to find the source of the foul scent.


AvernusArt 2Grid

GM: 1d20 + 2 ⇒ (4) + 2 = 6
GM: 1d20 + 2 ⇒ (7) + 2 = 9
GM: 1d20 + 2 ⇒ (15) + 2 = 17
GM: 1d20 + 2 ⇒ (13) + 2 = 15

It's all around really, wafting through cracks in the ceiling, under the door, etc. However, Odan, while investigating, you hear a hushed "শান্ত থাকুন, বোকা তারা শুধু দরজা অতিক্রম করছে..." from the next room.


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Odan waves the rest of the party over, and puts one finger over his mouth in the sign of Be Quiet.


Rogue 6 | Init: +4 | AC 15 | HP 39/39 | Saves: S +0 D +7 Co +1 I +5 W -1 Ch +2 | Perception +5 (15) | Spell slots: 3/3 | Inspiration: [N]

Pindleton tries to quietly approach and listen.

Stealth: 1d20 + 5 ⇒ (10) + 5 = 15
Perception: 1d20 + 3 ⇒ (15) + 3 = 18


AvernusArt 2Grid

What/whoever they are, they speak in a language none understand through honest scholasticism. You can tell there are at least 2 though, and it seems there's a certain quality of youth to their voice, but hard to put much stock in it. It could be 2 intelligent force crystals having some kind of telepathic discourse for all you know.


Female Human Fighter/6, AC 16, HP 54, S +7, D +5, C +7, I +0, W +2, CH +2

Perhaps we should just knock, Gloriana suggests in a whisper.


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

And give away our tactical advantage? Are you mad? Odan inquires in a rough whisper.

From there, he tries to open the door as quietly as he can.

Stealth: 1d20 + 2 ⇒ (18) + 2 = 20


AvernusArt 2Grid

GM: 1d100 ⇒ 20

Odan, the door doesn't respond to your gentle inquiry. A closer inspection reveals that the strange rot affecting the wood, together likely with the dampness of the room, has swelled it in its frame like a king on christmas. It would require a solid shove to dislodge, likely.


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

With a grunt to himself, Odan tries to kick the door in.

Note: If anyone tries to stop him, he'll back down. Only use this roll if everyone is ok with it.

Strength (Athletics?): 1d20 + 6 ⇒ (13) + 6 = 19


-Character sheet- Warlock 5 | Hp: 39/39 | AC: 12 | Str +0, Dex +2, Con +3, Int + 2, Wis +3, Cha +6

Seth agrees with Odan's course of actions


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Female Human Fighter/6, AC 16, HP 54, S +7, D +5, C +7, I +0, W +2, CH +2

So much for tactical advantage, Gloriana murmurs with a roll of her eyes. She hefts a javelin and readies herself for whatever is startled by the bashing in of the door.

Dark Archive

M Half-elf NG Druid: 6 | HP: 45 | AC: 16 | Ini: 3 | Per: 6 | Darkvision: 60' | Speed: 30' |

Sohar twirls his sword in his hand, and smiles to himself at the exchange and following sequence of events.


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Odan, the old hinges *Creeeeeek* as the door slams open, hitting the cobblestone hard. Racks for weapons line the walls of this chamber; above the racks hang various shields, pieces of armor, weapons, and standards on display. Most of the racks are empty, but a few weapons remain in place. That horrible stench fills the room as well, amplified, akin to the smell of rotten eggs mixed with the reek of an open sewer.

It's source is now clear, half chameleon half toad-like creatures await you in a nearly spoiled ambuscade. They have taken cover behind large wooden crates, and prepare to fling their readied javelins...

Umm...I guess int (history) to identify these humanoid creatures? If you have some knowledge of the Underdark I'll give advantage.


AvernusArt 2Grid

Odan: 1d20 + 2 ⇒ (14) + 2 = 16
Sohar: 1d20 + 3 ⇒ (14) + 3 = 17
Pindleton: 1d20 + 3 ⇒ (19) + 3 = 22
Gloriana: 1d20 + 4 ⇒ (5) + 4 = 9
Seth: 1d20 + 2 ⇒ (8) + 2 = 10
Trogs: 1d20 + 0 ⇒ (18) + 0 = 18

Round One:::::
Pindleton <---UP
Creatures
Sohar, Odan, Seth, Glor

They haven't yet thrown their javelins when Pindleton's quick thinking launches him in to action...

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