[5e] Master of the Fallen Fortress [Completed!] (Inactive)

Game Master mishima


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Female Human Fighter/6, AC 16, HP 54, S +7, D +5, C +7, I +0, W +2, CH +2

Gloriana rises to her feet, her clothing still smoldering from the alchemy fire, and hurries to the NW door. She takes time to ready her bow and nock an arrow. She hisses at Seth and Pendleton. Tell Odan and Sohar we're about to have more company! she whispers fiercely.
She steps back from the door, arrow ready.


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Gloriana, the door seems to be locked, but that isn't preventing whoever/whatever behind to rattle it. "Oh damn, he's gone off again..."

Dark Archive

M Half-elf NG Druid: 6 | HP: 45 | AC: 16 | Ini: 3 | Per: 6 | Darkvision: 60' | Speed: 30' |

"Perhaps there's a key." Sohar checks the corpse of Odan's most recent victim.


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Let's quickly and quietly open the door, sneak up on him. Odan whispers.


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Sohar, you do find a key stuffed in the latest victim's pocket, but its much too small for the door lock. There is also a rusty iron chest nearby that could be searched...

Will post inventory in a sec, just got in


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Inside the chest:
artfully crafted studded leather
small shield
a polished rapier
shortbow w/15 arrows
a wayfinder (compass-like device)
climber's kit
Door key


Rogue 6 | Init: +4 | AC 15 | HP 39/39 | Saves: S +0 D +7 Co +1 I +5 W -1 Ch +2 | Perception +5 (15) | Spell slots: 3/3 | Inspiration: [N]

Pindleton listens at the door to see if whoever was there might still be lurking about, and then tries to pick the lock.

Perception: 1d20 + 3 ⇒ (6) + 3 = 9
Thieves Tools: 1d20 + 7 ⇒ (15) + 7 = 22
Stealth: 1d20 + 5 ⇒ (18) + 5 = 23 If necessary, here’s a stealth as well

Pindleton wouldn’t mind the arrows (gotta go back in posts and track how many shots I’ve taken). Otherwise, he can go either way on the other items aside from the armor and shield, which he isn’t very interested in.


-Character sheet- Warlock 5 | Hp: 39/39 | AC: 12 | Str +0, Dex +2, Con +3, Int + 2, Wis +3, Cha +6

Mechanically, that "artfully crafted studded leather " have any advantage over a normal studded leather?. in any case I would take it if nobody else mind


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Seth, No mechanical advantage, it just looks badass

Pindleton, the lock has 5 pins and is somewhat difficult to pick. It feels as though the springs have rusted and the brass the lock is constructed of has changed diameter with temperature and time, making it behave a bit unpredictably. With some nimble motions however, you open the door and are confronted by a human manacled at both the wrists and ankles, hopping around stupidly and cowering somewhat, despite your short stature. "W-what...what is this, are you with those beasts?"


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

A prisoner? I was not expecting that. Who are you?


Female Human Fighter/6, AC 16, HP 54, S +7, D +5, C +7, I +0, W +2, CH +2

We are not with these beasts. In fact, we killed a bunch of 'em. Who is Tulok and why are you a prisoner?

If no one wants the climber's kit, Gloriana will claim it. She doesn't need it, but it might come in handy.


-Character sheet- Warlock 5 | Hp: 39/39 | AC: 12 | Str +0, Dex +2, Con +3, Int + 2, Wis +3, Cha +6

Seth let the other talk while he tries to check if the newcomer behavior indeed match the one of a prisoner.
Sense motive: 1d20 + 1 ⇒ (16) + 1 = 17


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"Oh my goodness, oh yes...oh happiest of days! I'm saved." he works very hard to contain his emotions "Let me try to answer your questions. I am Balenor Foresend, master orator of Absalom and Pathfinder." he does his best to take a bow, shackled and tussled. "Tulok is that one on the floor there who stole my glasses...looks like you took his face, so I suppose there's some equality in that...proportionality, at least. He was my captor, but is not the master of this fallen fortress. However he was one I shared a language with--this tribe was trapped here after an earthquake blocked their passage back to the Darklands."

Seth, its a wild story, but he seems to be telling the truth.

"Oh my things...er...of course, sirs and gentlemen, please make use of them...I certainly never want to see that damned climber's pack again." it seems the things in the chest were his belongings.

Dark Archive

M Half-elf NG Druid: 6 | HP: 45 | AC: 16 | Ini: 3 | Per: 6 | Darkvision: 60' | Speed: 30' |

Sohar takes the spectacles from the corpse and places them on the manacled man. "Some are suited for a life of adventure, others find another path is more easily traveled." He tries the small key on the manacles.


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Even before the manacles hit the floor Balenor is rubbing his wrists and sighing relief. He goes in for a man-hug, clasping you in great appreciation. "I owe you my life. I'll never abandon you." he picks up a loose brick, sizing it up as a weapon, hefting this way and that. "Tasskar is their leader...a wild nature priest, he keeps an unholy albino crocodile nearby. I have named him "Snapjaw" in my chronicles. Perhaps you've already dealt with him?"


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

We have not. Are you experienced in war? If not, I'd like you to stay in the back and out of danger, until we can get you back home. Grab any weapon you find here, that may serve better than a brick. Or take one if mine, any one.


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"Well, I can handle myself in a sword fight...but just how the hell do you parry a crocodile's mouth? If no one is using it, Id take my rapier...just for self defense. I'm much too weak to be any use, likely...they've been feeding me some kind of wierd lizard meat, leaves a metallic taste in the mouth and gives you the runs of the damned." he clears his throat "Anyways, please...proceed, I won't get in your way."


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Map updated, sorry forgot to do that and left my laptop charger in class last night xD Balenor's little cell is a dead end on all walls.
There is one last unexplored door back in the barracks room on this floor, and another option is taking the stairs leading to the final (top) level.

Also Balenor added to NPCs slide.

Dark Archive

M Half-elf NG Druid: 6 | HP: 45 | AC: 16 | Ini: 3 | Per: 6 | Darkvision: 60' | Speed: 30' |

"Of course, they are your possessions, after all."


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So basically the option now is door on this floor or stairs up. Choose, adventurers.


-Character sheet- Warlock 5 | Hp: 39/39 | AC: 12 | Str +0, Dex +2, Con +3, Int + 2, Wis +3, Cha +6

my vote is for door


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Odan heads for the door, ready to open it.


Rogue 6 | Init: +4 | AC 15 | HP 39/39 | Saves: S +0 D +7 Co +1 I +5 W -1 Ch +2 | Perception +5 (15) | Spell slots: 3/3 | Inspiration: [N]

Pindleton follows Odan to the door, ready with his bow or to assist with any locks.


Female Human Fighter/6, AC 16, HP 54, S +7, D +5, C +7, I +0, W +2, CH +2

Gloriana retrieves her javelin from the dead trog and then joins the others in the room, backing up Odan and Pin at the door.
She glances sideways at Balenor, not wanting to put herself in front of him...just yet. Javelin ready she gives the others a nod to open the door.


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Odan opens the door.


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Cracks in the walls and ceiling of this chamber have allowed rainwater to collect here, flooding the room and giving rise to a profusion of mold and fungus along the walls and ceiling. The water is ankle-deep.

In the middle of the puddles an enormous frog turns its wide open eyes towards you, salivating. It seems to be wearing a spiked collar of some sort.

Giant Frog: 1d20 + 1 ⇒ (18) + 1 = 19
Odan: 1d20 + 2 ⇒ (15) + 2 = 17
Sohar: 1d20 + 3 ⇒ (17) + 3 = 20
Pindleton: 1d20 + 3 ⇒ (19) + 3 = 22
Gloriana: 1d20 + 4 ⇒ (13) + 4 = 17
Seth: 1d20 + 2 ⇒ (5) + 2 = 7


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Round One:::::
Pindleton, Sohar <-- UP
Giant Frog
Odan, Gloriana, Seth


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Seeing the collar, Odan looks around for the owner.


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Odan, the amphibious room has the appearance of a kennel. You can spot areas for sleeping, eating, and it seems some effort has been made to address the creature's comfort. This towering toad appears to be the sole occupant, however.


Rogue 6 | Init: +4 | AC 15 | HP 39/39 | Saves: S +0 D +7 Co +1 I +5 W -1 Ch +2 | Perception +5 (15) | Spell slots: 3/3 | Inspiration: [N]

Pindleton carefully moves just inside the doorway and aims his bow at the frog, but holds his shot. "So... should we take it out? Anyone want to try talking with it? I'm thinking maybe this fella has more pets than just an albino crocodile."

Ready an action to shot the frog if it attacks any of us. (Think I'm doing that right with 5e, jumping between that and Pathfinder, sometimes I slip up the nuances. Just call me out if I get it wrong.)

Shortbow: 1d20 + 5 ⇒ (15) + 5 = 20 (IF I attack)
damage: 1d6 + 3 ⇒ (6) + 3 = 9
Sneak attack: 1d6 ⇒ 1 (If it is in melee with someone else and I can sneak attack)

Dark Archive

M Half-elf NG Druid: 6 | HP: 45 | AC: 16 | Ini: 3 | Per: 6 | Darkvision: 60' | Speed: 30' |

Sohar also waits to see the frog's reaction.


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Not wanting to harm the little beastie, Odan tries walking around it, while offering soothing words.

It's alright, little fellow.

Animal Handling: 1d20 + 2 ⇒ (15) + 2 = 17


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The frog bellows forth a demonic sounding 'ribbit' before lashing out with a stinky sticky tongue, trying to snatch Pindleton whole.

Tongue: 1d20 + 3 ⇒ (18) + 3 = 21
dmg: 1d6 + 1 ⇒ (6) + 1 = 7 + grapple

The tongue's force is enough to actually pierce the halfling's skin, entangling him further by wrapping around a few times. Esacpe DC 11, you have grappled condition

Odan this happens before your turn if youd like to revise

Round One:::::
Pindleton, Sohar
Giant Frog
Odan, Gloriana, Seth <-- UP


Rogue 6 | Init: +4 | AC 15 | HP 39/39 | Saves: S +0 D +7 Co +1 I +5 W -1 Ch +2 | Perception +5 (15) | Spell slots: 3/3 | Inspiration: [N]

"Yuck!! Kill it! Kill it! Blech!"

Acrobatics: 1d20 + 5 ⇒ (6) + 5 = 11


Female Human Fighter/6, AC 16, HP 54, S +7, D +5, C +7, I +0, W +2, CH +2

Not wanting to take a chance on hitting Pin with her javelin, Gloriana drops it and charges into the room, drawing her sword.
When she closes, she slashes at the giant frog's head, hoping to kill it quickly.

Longsword attack: 1d20 + 6 ⇒ (13) + 6 = 191d8 + 4 ⇒ (7) + 4 = 11


-Character sheet- Warlock 5 | Hp: 39/39 | AC: 12 | Str +0, Dex +2, Con +3, Int + 2, Wis +3, Cha +6

Damned beast!

Eldritch blast: 1d20 + 6 ⇒ (3) + 6 = 91d10 + 4 ⇒ (3) + 4 = 7


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Well, damn, Odan says. As much as I like these critters, sometimes you gotta put them down.

Reckless Attack: 1d20 + 6 ⇒ (4) + 6 = 101d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d12 + 4 ⇒ (2) + 4 = 6


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Pindleton barely manages to wrestle free before the hungry pet is slaughtered by the combined melee of Gloriana and Odan. Frog legs anyone?


Female Human Fighter/6, AC 16, HP 54, S +7, D +5, C +7, I +0, W +2, CH +2

Gloriana checks the chamber of the giant frog, poking her sword in the water and around any type of bedding material she comes across.
She will then make her way to the door in the southeastern part of the room and listen.

Perception: 1d20 + 3 ⇒ (20) + 3 = 23


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Odan sheds a small tear for the little froggie, pulls up his britches a bit, and moves on.

Where there's a guard frog, there's a master. Let's be cautious.


Rogue 6 | Init: +4 | AC 15 | HP 39/39 | Saves: S +0 D +7 Co +1 I +5 W -1 Ch +2 | Perception +5 (15) | Spell slots: 3/3 | Inspiration: [N]

Pindleton waits for Odan to move on, then eyes the frog angrily and gives its corpse a swift kick. He mutters under his breath, "Nasty, slimy creature."

He then readies his bow as Gloriana approaches the next door.


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Pindleton, you feel something solid in its stomach when you kick it, probably its last meal.

Gloriana, you can hear the sounds of the plains outdoors at evening through the door. The wind whistles through the cracks and you can even smell the faint notion of the ocean.


Female Human Fighter/6, AC 16, HP 54, S +7, D +5, C +7, I +0, W +2, CH +2

Assuming she didn't find anything by searching the room, Gloriana awaits for all of her companions to arrive before opening the door, sword in hand.


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Gloriana, the door swings wide open, revealing a ledge leading down to the bat area from the previous floor. A quick glance doesn't reveal any way to get up to the top floor from out here.


Female Human Fighter/6, AC 16, HP 54, S +7, D +5, C +7, I +0, W +2, CH +2

Gloriana shuts the door. We need to find another way up. This just leads to the room below with all the bats.

Have we been in Room 11?


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Yep this floor is clear, 11 was Balenor's cell. The stairs continue up to the top floor.


Female Human Fighter/6, AC 16, HP 54, S +7, D +5, C +7, I +0, W +2, CH +2

Having pretty much cleared this floor, Gloriana returns to the stairs and looks at her companions. Are we ready to go up further?

If the general consensus is to move on up, Gloriana will lead the way.


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Odan adjusts his grip on his axe handle. Yup. Let's go.


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map updated


Rogue 6 | Init: +4 | AC 15 | HP 39/39 | Saves: S +0 D +7 Co +1 I +5 W -1 Ch +2 | Perception +5 (15) | Spell slots: 3/3 | Inspiration: [N]

”Be right there, I just... need to take care of something.”

Hating to have anything of potential value go to rot in a dead frog’s belly, - and he tells himself, it might be useful knowing what - or more likely who - this thing fed on, Pindleton works himself up to slashing open the frog to see what’s inside.

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