[5e AL] A City on the Edge [Completed!] (Inactive)

Game Master mishima


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Male Half-Elf Bard 4 College of Blades HP 14/29 | AC 14 | Passive Perception 11 I Inspiration 1 |ACP 2 | TCP 2 Current Picture of Bhoors

Bhoors chuckles at Shaldinari's reponse. That's I love that evil elf. Well something like I suppose. She's a true wit. Bhoors clutches his necklace in horror when the spell is set off on the hanerchief and mutters a prayer, "Tymora watch over me." He looks at the rag as if Hell itself will come forth from it. "You've done it now."

When the clipboard approaches Bhoors looks up and nods, "Yes of course, Tarenbiril. That's TARenbiri'l t-a-r-en-b-i-r-il."


Davin keeps himself mostly to himself. He also tries to his the scar on his face as much as possible, He watches what is happening, but stays out of the way as much as possible.


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The white-blond strapper gasps "Wh..what? What the hell!! Turn it off, man...that ain't funny! Turn if off!"

His mates just laugh a hearty har-har-har and fwap him on the back of the skull "...didn't you always say you wanted to date a witch, Sisco? Well, looks like you got yer chance...c'mon you idiot, you can clean the stables while us uncursed ones race..."

Meanwhile Bhoors deals with the official "Alright...interesting, new racers are common but a new sponsor is quite notable! I suppose you will need a rundown of the rules..."

So, as stated its first across finish. There are 4 actions you can take during the race in addition to RP creativity. The race will be run without a map/grid, hopefully I can track it easily in a small table. Basically, there are a certain number of positions to advance. Dash, Jab, Taunt and Trip are the possible actions:

Dash: Animal Handling related check that moves you two positions ahead. Can be used twice per race, not counting failed attempts.

Jab: Attack roll using special racing pole (stick) vs AC. On a hit, no damage, but Dex save or fall from the mount. Jab can only be used on racers who share the same position number.

Taunt: Intimidation vs Insight contested. Loser gets disadvantage on actions. Can be used on any adjacent (position wise) rider.

Trip: Athletics or Acrobatics check. Fail means rider stumbles and loses position.

Finally, there will be some surprise obstacles thrown out. Inspiration can be spent to instantly avoid these.

"...yes, I think that just about covers it. You are slated to face off against the Green Vipers in just a few minutes!"

Please fire away if you have more questions before we start. Also, now would be the time for any further shenanigans.


F Ghostwise Halfling Druid 2 | AC 16 | HP 17/17 | Passive per: 15 | Init: +3

Sounds great!! So are we each riding our own mount?


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That's right, you can fluff your own mount if you wish, it doesn't really have any mechanical effect. It's PCs vs another team, and winning is determined when just one of you gets to the finish.


Character Sheet

Nice. There's decent selection of skills to use.

"Here goes nothin'!" Bjorn offers as he selects a sturdy looking dino covered in bony armored plates.


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The dinosaur you get was put in a cage for you by the mysterious sponsor, but OOC you guys can choose if you care. If not, I'll assume young allosaurus. Other typical ones according to Tome of Annihilation for racing are: deinonychus, dimetredon, hadrosaurus, young triceratops, or young tyrannosaurus rex. They have all had their mouths muzzles and claws blunted, and were trained for this since birth.


F Ghostwise Halfling Druid 2 | AC 16 | HP 17/17 | Passive per: 15 | Init: +3

Ah I just remembered that since SCAG is my +1, I probably don't get most of these dinos as wild shape options even if I see them, correct?

Nella walks up to her mount, a young triceratops, and strokes its face soothingly around the muzzle. She checks the saddle and kit, ensuring she is prepared for the race.

Perception for sabotage?: 1d20 + 1d4 + 5 ⇒ (13) + (2) + 5 = 20

The Exchange

Male Hill Dwarf Paladin 2 | AC: 18 | HP: 19/24 | Str +2, Dex +0, Con +3, Int -1, Wis +3, Cha +4 | Init +0 | Perception +1

Dwalar, being a stout dwarf, chooses a similarly stout and strong-looking mount: a young triceratops.

Ready!


Do we all take part in this race or simply specific people..Sorry I am a bit confused by what is happening at the moment.


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Davin, no worries I thought it might be confusing. Everyone will take part and race at the same time. Each PC has their own dinosaur. Currently, just lining up and the race is about ready to begin. You can pick your dinosaur or I will, was just waiting on a little RP between rider and mount before getting started.


Female Wood Elf Warlock 5 | HP:27/27 | AC:14 | Init: +3 | Per: 11 | PB: +3 |Inspiration: Yes

A mild chuckle escapes Shaldinari as the racer is dragged off by his companions, she then focuses her attention on the official and the trainers as she looks over the potential mounts.

"My such magnificent creatures." She says to one of the handlers. "Tell me, what do they normally eat when they are in the wild? Meat, plants, fruits? Do they have a favorite treat here in the stables?" She offers a warm friendly smile to the man as she stops to watch a feathered deinonychus, "I've seen little ones hatching from eggs, but I've know idea what feed them."

Giving the creature a reassuring scratch, she takes the reins. "Now what's your name friend? How would you like to win a nice prize today?" She says while continuing to scratch the dinosaur and getting it used to her presence.


Davin looks over the mounts that have been supplied to their group. Not knowing much about such creatures, he pics one that looks both sturdy and swift. A particularly rough allosaurus catches his eye, and he moves over to claim the beast as his mount.

"Well now...you look like you know a little something about these races. Just run fast and maybe we can make it out of this place in one piece."


F Ghostwise Halfling Druid 2 | AC 16 | HP 17/17 | Passive per: 15 | Init: +3

Nella gently climbs atop her mount, speaking in a low, soothing voice to it all the while. She then looks around at the mounts her companions are choosing out. She smiles knowingly at Bhoors.

Bhoors:

Perhaps you can beguile your mount into being faster.


Male Half-Elf Bard 4 College of Blades HP 14/29 | AC 14 | Passive Perception 11 I Inspiration 1 |ACP 2 | TCP 2 Current Picture of Bhoors

Bhoors looks back at Nella, "Seems an unfair advantage. So obviously I would us that."

Bhoors looks over the creatures. He looks for one that looks fast. He also studies the keepers around the creatures to get a feel as to which creatures might be the most disagreeable.

Insight: 1d20 ⇒ 16

Bhoors looks at the creatures and figures the agility and gait of the deinonychus is the way to go. He moves to the creature acting as he has seen others familar with the creatures do. He pats it gently. "I'm about to bet it you little one. I am gonna hang on. You get to run free." He turns to the handler, "This one got a name."

Bhoors mounts up and gets used to sitting in the saddle, I am not sure attempting a race as my first ride on a strange exotic creature is the wisest. Fortune and Glory? He moves about and looks at the others, "To Fortune and Glory."


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Shal, the creature roughly has the personality of an ostrich, flickering its gaze here and there. The handler answers "Oy, that one's called Sir Barton. Noble sort, he." he winks. "Make no mistake, he'd take an arm off without that muzzle. Meatgrinder!"

Nella, no sign of funny stuff with the saddle.

Bhoors, the handler responds "Aye, that's one o' Banana Candy's brood, we been calling her Apple Candy." Banana Candy is a somewhat famous racer and you've probably heard the name dropped before or read it in a pamphlet.

As the race is about to begin, clusters of gamblers start auctioning off their bets and collecting.

Dice Set proficiency:
From the sound of it, it would seem there are quite a few people willing to take the bigger gamble on the newcomers instead of the Green Vipers. After all, for worse odds its a higher payout...just like craps.

A massive crowd lines the narrow racing strip, which is roughly about 10 feet down from the streets above, they cheer and curse and point in absolute glee. A procession of acolytes from various faiths slowly crosses the starting line, blessing each dinosaur in turn with oily brass censors (causing one to sneeze snottily) and offering odd hand gestures. The Green Vipers are psyching themselves up, beating their chests for the crowd.

What looks like a 6 year old half orc girl passes up a thin riding pole to each of you sweetly. "Riders on your mark!"

Oh s&+&, this is really happening. I can ride a dinosaur, right?

"Set!"

The dinosaurs lower their hauches, ready to pounce as trained. The sudden drop is a bit startling, and your knuckles go white on the reigns...

*KABLAAM*

An alchemical explosion erupts with a flash and a bang, and your necks are nearly shattered instantly as the dinosaurs take off with astonishing, unreal speed!


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Initiative
Bhoors: 1d20 + 3 ⇒ (5) + 3 = 8
Shal: 1d20 + 3 ⇒ (6) + 3 = 9
Davin: 1d20 + 4 ⇒ (5) + 4 = 9
Dwalar: 1d20 + 0 ⇒ (14) + 0 = 14
Nella: 1d20 + 3 ⇒ (12) + 3 = 15
Bjorn: 1d20 + 1 ⇒ (7) + 1 = 8
Green Viper 1: 1d20 + 2 ⇒ (18) + 2 = 20
Green Viper 2: 1d20 + 2 ⇒ (16) + 2 = 18
Green Viper 3: 1d20 + 2 ⇒ (4) + 2 = 6
Green Viper 4: 1d20 + 2 ⇒ (8) + 2 = 10

Order:
GV1, GV2
Nella, Dwalar
GV4
Bhoors, Shal, Davin, Bjorn
GV3

Darnit, just lost a huge post of actions...revising


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GV 1 surges ahead, whipping his mount on wildly!
Dash: 1d20 + 3 ⇒ (5) + 3 = 8
His mount advances only cautiously...
Obstacle: 1d20 ⇒ 7
...and soon its clear why, a crowd member releases a huge wooden beam that ploughs right into the rider!
Dex: 1d20 + 2 ⇒ (17) + 2 = 19
...but the rider curls up his chest at the last moment, and skillfully stays in his saddle!
GV1 has advanced to position 2.

GV 2 snickers at Shal, thrusting his riding pole betwixt the knees of Sir Barton!
Trip: 1d20 + 2 ⇒ (8) + 2 = 10
...but the young brightly painted deinonychus leaps out the way.
Obstacle: 1d20 ⇒ 6
GV 2 quickly regrets taking his eyes off the track, because he steers straight into a net snare!
Net Snare: 1d20 + 2 ⇒ (10) + 2 = 12
...and he falls forward over his mounts head just a few feet from the starting line!
GV2 has fallen to position 0

Order:
GV1, GV2
Nella, Dwalar <--UP
GV4
Bhoors, Shal, Davin, Bjorn
GV3

Everyone starts at position 1. First to position 5 wins. I'll post the obstacles in a spoiler so you can react to them with preview instead of waiting on me. Its just a straight d20 rolled each turn after your action. So in short, do a Jab, Dash, Trip, or Taunt and roll d20 for obstacle. Reminder: inspiration auto succeeds any obstacle.

Obstacles:

d20 Roll Obstacle Encountered
1-2 Blockade. A short wall of wood and debris
blocks your path. Make a DC 12 Wisdom
(Animal Handling) check. If failed, you stumble
and lose a position rank.
3-4 Mud Pit. Make a successful DC 13 Wisdom
(Animal Handling) check. If failed, you lose a
position rank and may not Dash on your
following turn.
5-6 Net Snare. You must make a DC 13 Strength
(Athletics) or Dexterity (Acrobatics) check. If
failed, you are dragged off of your mount,
losing a position rank.
7-8 Low Barrier. A wooden beam swings down in
front of you. Make a DC 14 Dexterity saving
throw. If failed, you are dismounted and lose a
position rank.
9-10 Vine Trap. Make a DC 13 Wisdom saving throw
to navigate the twisting vines. If failed, you and
your mount fall, costing you two position
ranks.
11-20 No Obstacle. Nothing Happens.


Male Half-Elf Bard 4 College of Blades HP 14/29 | AC 14 | Passive Perception 11 I Inspiration 1 |ACP 2 | TCP 2 Current Picture of Bhoors

Is there going to be a grid so we know who we are adjacent to or is everyone adjacent to on the same position as we are? Meaning currently GV1 is in position 2 and no longer adjacent to those of us in position 1.


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I can make one if you prefer, I thought we could just track in text. Yeah, Ill whip one up sec. And for the purposes of attacks, adjacent means within 1. Only taunt can be used on riders not in your position must be within 1 either way). Jab and trip, they must be in your same position.

edit: alright, that went a lot faster than I thought. Tracker all set.


Male Half-Elf Bard 4 College of Blades HP 14/29 | AC 14 | Passive Perception 11 I Inspiration 1 |ACP 2 | TCP 2 Current Picture of Bhoors

I don't want to put you though extra work I was asking mostly to clarify when exactly taunt was possible.


Male Half-Elf Bard 4 College of Blades HP 14/29 | AC 14 | Passive Perception 11 I Inspiration 1 |ACP 2 | TCP 2 Current Picture of Bhoors

You're quick.


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Ninjad ;P One other thing to clarify, just ignore where you are horizontally, its totally irrelevant. Only position number matters.


F Ghostwise Halfling Druid 2 | AC 16 | HP 17/17 | Passive per: 15 | Init: +3

How much are we allowed to cheat, e.g. cast non-damaging spells on opponents? Asking for a friend. XD. Including precast guidance here, if ok.

Nella whispers to her mount, leaning far over in her saddle.

HA to Dash: 1d20 + 3 + 1d4 ⇒ (7) + 3 + (2) = 12


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Anything goes but murder or spell damage.

Nella tries to goad her mount into racing forward, but hasn't quite mastered the subtleties of dinosaurs just yet...

Dash fail, its DC 13. So close! Roll pure d20 for obstacle.


Character Sheet

Bjorn guides his armored beast toward one of Green Viper and slams a thickly muscled shoulder into the other jockey.

Is taking 10 a thing in 5e?

Athletics: 10 + 9 = 19


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Dwalar, sort of. They are called passive scores, passive perception being pretty much the only one I personally use with any frequency.

Passive Scores:

Passive Checks
A passive check is a special kind of ability check that doesn't involve any die rolls. Such a check can represent the average result for a task done repeatedly, such as searching for secret doors over and over again, or can be used when the DM wants to secretly determine whether the characters succeed at something without rolling dice, such as noticing a hidden monster.

Here's how to determine a character's total for a passive check:

10 + all modifiers that normally apply to the check

If the character has advantage on the check, add 5. For disadvantage, subtract 5. The game refers to a passive check total as a score.

GV3 Contested vs Bjorn: 1d20 + 1 ⇒ (10) + 1 = 11

GV3's mount's knee buckles over and stumbles forward, crashing into the ground and skidding a few feet! GV3 lost 1 position

Bjorn, roll pure d20 for obstacle


Character Sheet

Obstacle!: 1d20 ⇒ 1


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Bjorn, taking your eyes off the track for a moment distracted you from the makeshift wood and debris barrier in your path...youre about to slam right into it!

DC 12 wisdom animal handling check please

Still need obstacle roll from Nella, and Dwalar's action


F Ghostwise Halfling Druid 2 | AC 16 | HP 17/17 | Passive per: 15 | Init: +3

I like Bjorn's convention for making obstacles exciting. XD

Obstacle!: 1d20 ⇒ 3

Confused about how to handle her scaly mount, Nella doesn't see the problem up ahead!


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Nella, you splash into a mud pit tripping up your mount in the sludge! DC 13 animal handling, failure means lose position and cannot Dash next turn


F Ghostwise Halfling Druid 2 | AC 16 | HP 17/17 | Passive per: 15 | Init: +3

Nella exclaims in surprise and dismay but focuses on attuning with her mount and guides it in leaping over the pit.

Animal handling: 1d20 + 3 ⇒ (19) + 3 = 22

The Exchange

Male Hill Dwarf Paladin 2 | AC: 18 | HP: 19/24 | Str +2, Dex +0, Con +3, Int -1, Wis +3, Cha +4 | Init +0 | Perception +1

”Best give up now,” Dwalar tells (GV4) as they take off down the track. He brandishes his club-stick. ”Haven’t yeh heard o’ me? I was born with one o’ these in me hand!” He focuses on the other dinosaur’s head, hoping to make its rider veer off course to avoid his blow.

Intimidate: 1d20 + 4 ⇒ (12) + 4 = 16

Obstacle: 1d20 ⇒ 14

The track, cowed by his bluster, decides not to try and hamper Dwalar’s progress as he surges forward.


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GV4 contested Dwalar: 1d20 + 1 ⇒ (5) + 1 = 6

The young rider, perhaps intimidated by his own lack of beard (even halfbeard) seems distracted focusing on Dwalar's words. GV4 has disadvantage to next obstacle rolls Dwalar surges ahead with Nella!

GV 4 tries push farther down field...

Dash: 1d20 + 3 ⇒ (16) + 3 = 19

...and his mount seems to do it almost on its own.

Obstacle: 1d20 ⇒ 15

Free of hindrances he takes the lead!

Order:
GV1, GV2
Nella, Dwalar
GV4
Bhoors, Shal, Davin, Bjorn <--UP
GV3

Bjorn, just still need animal handling roll to resolve the obstacle before I can determine your position


Not too sure what to do, Davin lets the dino have it's head and run, while he simply holds on!

Dash: 1d20 ⇒ 16

What do I add to dash?? Sorry I did not see what you roll for each attempted action


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Wisdom Animal handling, but you beat the DC without any mod! Just need to roll obstacle, pure d20.


Female Wood Elf Warlock 5 | HP:27/27 | AC:14 | Init: +3 | Per: 11 | PB: +3 |Inspiration: Yes

Surprised by the sudden explosion marking the start of the race, Shaldinari suddenly realizes she's agreed to ride around on the back of a rampaging dinosaur. She lets her mount have it's lead, trusting the creatures instincts and experience more than her own as she focuses on staying mounted and avoiding any of the numerous obstacles that rapidly appear.

She does notice one of the Vipers jumping out to any early lead and while she has no expectations of winning herself, she does what she can to hinder the competition.

With a bit of concentration, she focuses on the area just ahead of and to the far side of the leader's mount. Suddenly a small cart filled with bright, ripe melons and tender slabs of raw meat appears just out of the creatures reach.

Cast Minor Illusion filling a 5' cube with tasty looking dino treat near the leaders mount. Otherwise, just a normal advance and avoid.

Obstacle: 1d20 ⇒ 12


Character Sheet

Wisdom: 1d20 ⇒ 18


Obstacle: 1d20 ⇒ 13


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Bjorn spurs his mount to jump the barrier just at the right time, streaming ahead! Davin's section of track is clear and he moves up to tie in first place!

Shal's illusory snack barely phases the trained dinosaur, perhaps because it is muzzled.

Order:
GV1, GV2
Nella, Dwalar
GV4
Bhoors, Shal, Davin, Bjorn <--UP
GV3


Male Half-Elf Bard 4 College of Blades HP 14/29 | AC 14 | Passive Perception 11 I Inspiration 1 |ACP 2 | TCP 2 Current Picture of Bhoors

Dash: 1d20 ⇒ 1 Or not

Bhoors spurs his mount but Apple Candy lurches to the side forcing Bhoors to do a loop at gate before moving forward

Obstacle: 1d20 ⇒ 4
DC12 to clear barrier: 1d20 ⇒ 13

The turn puts a mud puddle in there path which Bhoors spurs the creature to leap.


Male Half-Elf Bard 4 College of Blades HP 14/29 | AC 14 | Passive Perception 11 I Inspiration 1 |ACP 2 | TCP 2 Current Picture of Bhoors

Does that move me up one squre? Just read the discussion yes it does.


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GV3 dashes ahead to make up for lost ground...

Dash: 1d20 + 3 ⇒ (6) + 3 = 9

...but his mount is still limping from last round.

Obstacle: 1d20 ⇒ 6
Acro: 1d20 + 1 ⇒ (5) + 1 = 6

The crowd pummels him with rotten fruit, laughing derisively and further hindering his movement.

Dash: 1d20 + 3 ⇒ (20) + 3 = 23

GV1 has better control and his mount surges ahead in a burst of dino-energy!

Obstacle: 1d20 ⇒ 17

He takes the lead, necking just past Davin!

GV2 likewise struggles at the starting line, whipping his mount furiously...

Dash: 1d20 + 3 ⇒ (5) + 3 = 8

...the allosaurus cries in pain, refusing his rider's wishes.

Obstacle: 1d20 ⇒ 19

Order:
GV1, GV2
Nella, Dwalar <--UP
GV4
Bhoors, Shal, Davin, Bjorn
GV3


F Ghostwise Halfling Druid 2 | AC 16 | HP 17/17 | Passive per: 15 | Init: +3

Seeing the green viper surge past, Nella encourages her mount again with the whispers of Chondalwood.

Animal Handling: 1d20 + 3 ⇒ (14) + 3 = 17

Her mount surges forward

Obstacle!: 1d20 ⇒ 4

but she encounters yet another mud pit

Animal Handling: 1d20 + 3 ⇒ (8) + 3 = 11

which causes her mount to slip lose precious ground!

The Exchange

Male Hill Dwarf Paladin 2 | AC: 18 | HP: 19/24 | Str +2, Dex +0, Con +3, Int -1, Wis +3, Cha +4 | Init +0 | Perception +1

"Oh, no yeh don't! Yah!" Dwalar smacks his mount's rump with his stick, trying to dash forward.

Animal Handling (Dash): 1d20 + 3 ⇒ (15) + 3 = 18

Obstacle: 1d20 ⇒ 17


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oops, thought I posted GV4 earlier...

Seeing the finish line in sight, GV4 dashes ahead once more...

Dash: 1d20 + 3 ⇒ (7) + 3 = 10

...but it seems his mount has given all that it can already!

Obstacle: 1d20 ⇒ 3

The talon's of the racer dip into a deep mud pit...

Animal Handling: 1d20 + 3 ⇒ (16) + 3 = 19

...but he quickly recovers to the cheers of the audience! GV 1, GV 4, and the veteran racer Dwalar are all tied for the lead!

Order:
GV1, GV2
Nella, Dwalar
GV4
Bhoors, Shal, Davin, Bjorn <--UP
GV3


Seeing how the beast he is on seems to know what it is doing, Davin again lets it go, running as fast as possible.

Dash: 1d20 + 1 ⇒ (13) + 1 = 14

Obstacle: 1d20 ⇒ 3 Mud Pit

Mud Pit: 1d20 + 1 ⇒ (20) + 1 = 21

The dino once again surges forward, but suddenly a wide pit of mud is before them. Without so much as a hitch in its stride, the beast leaps over the pit and continues onward.

Cool not sure what might happen with a critical success!!


Character Sheet

Bjorn makes eye contact with one of the vipers in the lead and gives him a fierce glare.

Intimidate: 10 + 4 = 14

Obstacle?: 1d20 ⇒ 8

Unfortunately the distraction sets him on a collision course with a low-hanging beam of timber!

Dexterity: 1d20 ⇒ 20

But a quick tug on his beast's reins is enough to avoid a disaster.


Female Wood Elf Warlock 5 | HP:27/27 | AC:14 | Init: +3 | Per: 11 | PB: +3 |Inspiration: Yes

Losing ground to the leaders Shaldinari purses her lips as jostles around on the back of the dinosaur. After a few seconds thought, she can feel her arcane symbol tingle against her chest. Concentrating on one of the closest vipers challenging Davin for the lead, she says a few words that are lost over the roar of creatures and crowd, but not lost to her patron. Suddenly a tiny fae appears over the rider and sprinkles a golden dust over him and his mount and then disappears.

Casting Sleep on GV1 and then mount if enough HP available

While she watches to see if her spell takes effect, she catches the motion of a log dropping toward her. With easy grace she drops down in the saddle until her mounts feathers tickle her face and the log swings by harmlessly.

Obstacle: 1d20 ⇒ 7
Dex Save: 1d20 + 3 ⇒ (19) + 3 = 22

Sleep Roll: 5d8 ⇒ (7, 6, 5, 3, 6) = 27


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Davin plows forward, taking the lead!

Insight vs Bjorn: 1d20 + 1 ⇒ (9) + 1 = 10

GV4 shudders under eye contact with Bjorn, rattling the young rider, no doubt. Disadvantage on next obstacle resolution

GV1 falls asleep instantly and slips backwards off his saddle, getting kicked in the face by his own mount on the way down and waking on impact with the course dirt...it takes him a moment to get up and resaddle. Loses position

Order:
GV1, GV2
Nella, Dwalar
GV4
Bhoors, Shal, Davin, Bjorn <--UP
GV3

Reminder only 2 successful dashes allowed, number of failed dashes don't count.

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