
Nella Yenwood |

Seeing the zombies shuffle toward the helpless prisoners, Nella grows desperate.
Nella speaks silently to you.
We will only save the prisoners if we stop the vile magician with threat, guile, or force. We cannot end all of the corpses fast enough.
With that, Nella runs madly after Davin and Shal. So madly, that she doesn't pay attention to the slippery slope beneath her.
Dex Save: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d4 ⇒ 2
DC 12 Con save to maintain concentration: 1d20 + 2 ⇒ (16) + 2 = 18
Despite her startling fall, Nella refuses to cease her focus on restraining one of the abominations. She stands up and slings a rock at the corpse plaguing Davin.
Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Not sure where the bottom of the ramp is so feel free to move me or direct me to move myself.

Bhoors Thistledown |

Bhoors looks at Nella, "Guile?" He shrugs, "I can do guile."
He scans the room again. His eyes light up and he disappears down the hallway to the east.
Double move

Bhoors Thistledown |

Once around the corner. Bhoors yells out. "Viplo call off your glorious creations in the name of Azuth. The serpent has called to me as well leading us to you. Together we can succeed and walk 'the true path of eternal knowledge'."
persuasion: 1d20 + 5 ⇒ (8) + 5 = 13 Same score for Deception
persuasion I am offering myself advantage because I used direct quotes from his note. If our gracious GM sees fit: 1d20 + 5 ⇒ (11) + 5 = 16

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Dex: 1d20 ⇒ 8
Damage: 1d4 ⇒ 3
Dwalar steps onto the ramp-- only to promptly lose his feet and slide to the bottom. "Bloody... seeping... gonna get yeh... Bah!" He scrambles to his feet after being dumped unceremoniously to the floor.

Shaldinari Vec |

Dex Save: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d4 ⇒ 2
Eyes focused on the zombie as she finishes casting, Shaldinari doesn't notice the loose rubble on the ramp until it is too late. Slipping she let's out a brief shout before tumbling to the bottom with the others.

GM Infinity |

For the fallen, just remember you'll need to spend half your move to stand up from prone.
Round 2:
Bhoors, Nella, Bjorn, Davin, Dwalar, Shal <--UP
Enemy
Viplo calls back to Bhoors "No! Only one can stand under the serpent moon, and I alone am the chosen! Bend beneath my will, factotum."

Bjorn Stonehand |
Bah. I didn't realize that's a ramp. Could I have attacked from where I was at?
Dex: 1d20 + 1 ⇒ (15) + 1 = 16
I guess it's a moot point.

Bjorn Stonehand |
Oops.
Bjorn tosses another javelin down at the restless dead.
Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Davin Grey |

Current HP: 18/20
Getting up from the embarrassing slide down the ramp, Dev lashes out with his two blades at the attacking zombie (Yellow).
"Gahhh...more of these! Stay back Nella until we deal with this one!"
Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 ⇒ 2

GM Infinity |

Dwalar, you're right but you could use Dash to stand up.
Bjorn, Disadvantage Ranged in melee: 1d20 + 5 ⇒ (3) + 5 = 8
Bjorn lodges a javelin into Red's skull at point blank range while Davin slices and dices the undead on the other side.
Round 2:
Bhoors, Nella, Bjorn, Davin, Dwalar, Shal <--UP
Enemy
Red -17, Yellow -17, White Restrained (advantage), other full

Shaldinari Vec |

Ranged Touch Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d10 ⇒ 9
Shaldinari recovers from her fall, channeling her embarrassment at the slip into focus and power as she stands back up. Eyes glowing with purple fire she sends another blast of energy lashing out at the creature she struck before.
Stand up. Then Eldritch Blast Yellow again.

GM Infinity |

Con vs Shal, DC 14: 1d20 + 3 ⇒ (6) + 3 = 9
The zombie vaporizes into a bright green cloud on contact with Shal's twisted energies!
Bjorn's challenger paws upward at his jaw, grasping with its nasty claws...
Red Attack Bjorn: 1d20 + 3 ⇒ (10) + 3 = 13
...but Bjorn shoves off the unwanted advance instantly.
The entangled zombie in the corner of the alcove sees an opportunity at the prone paladin, smacking its lips and going for the brains...
White Attack Dwalar: 1d20 + 3 ⇒ (11) + 3 = 14 Advantage and Disadvantage cancel
...but a well timed kick to the face keeps Dwalar bite-free.
The other zombies continue to assail the chained prisoners, who are doing a remarkable job at fending them off, for now.

GM Infinity |

From above the prisoners, the dark wizard's hands erupt with flame, sending balls of plasma streaming down into the pit...
Target Frontline, Davin/Dwalar/Nella: 1d3 ⇒ 3
Attack Nella: 1d20 + 4 ⇒ (3) + 4 = 7
...but the bolt of fire only pock marks the wall next to Nella.
Round 3:
Bhoors, Nella, Bjorn, Davin, Dwalar, Shal <--UP
Enemy
Yellow dead, Red -17, others full, white restrained

Bjorn Stonehand |
After fending the undead off, he smashes an elbow into its rotting skull.
Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Shaldinari Vec |

Ranged Touch Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d10 ⇒ 4
Seeing the zombie nearest to her fall dead, Shaldinari decides to focus her attention on the man controlling the undead beasts. Her eyes focus a harsh, unforgiving stare on the man as she sends a blast of power lancing toward necromancer.
Eldritch Blast on the necromancer.

Bhoors Thistledown |

Sling: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Bhoors rounds the corner twirling his sling. He launches the stone at the crazed man.
"You are a fool Viplo. I will gladly take the glory from you. We can still together achieve the goal. Not sure I need to stay in character but hey.

Bhoors Thistledown |

Can't edit the map from my phone. I used all my movement to round the corner and get close.

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Interposing his shield, Dwalar fights to his feet and swipes with his axe.
Stand up, swing.
Battleaxe: 1d20 + 4 ⇒ (3) + 4 = 7
Advantage?: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

GM Infinity |
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Bhoors screams around the corner and whipcracks a bullet into the back of the necromancer's skull before watching him die at the hands of Shal.
Titania of the Summer Court always hated necromancy. Their little yucky vials of viscous putridity, the animation of a thing already passed...when Shal raised her hand against Viplo, she could feel the patron's vengeful energies carried Titania's signature more than ever, and with delight as the halfling's magical defense kicked in, a brilliant shimmering orb of solid force, it was simply not enough for the Archfey's spite. The slight smell of a forest in spring carried in the wind briefly.
Down below in the pit, the zombies turn on their new attackers...a double edged sword.
Green vs Nella: 1d20 + 3 ⇒ (4) + 3 = 7
Nella has learned to anticipate their claw strikes and deftly avoid them.
Pink vs Davin: 1d20 + 3 ⇒ (20) + 3 = 23
Dmg vs Davin: 2d6 + 3 ⇒ (6, 5) + 3 = 14
Davin is not so lucky and suffers a bloody gash across his face, nape to brow. The ravenous undead quickly tries to make a meal of the freshly exposed manflesh.
White vs Dwalar: 1d20 + 3 ⇒ (14) + 3 = 17
White vs Dwalar, Dis: 1d20 + 3 ⇒ (11) + 3 = 14
Dwalar is simply well enough armored to handle the threat like a professional.
white -7
green -8
pink -11
Round 4:
Bhoors, Nella, Bjorn, Davin, Dwalar, Shal <--UP
Enemy

Nella Yenwood |

Nella sees the undead tearing at Davin and unleashes a spell in his defense while hacking at her own foe.
Healing word for Davin: 1d4 + 3 ⇒ (1) + 3 = 4
Scimitar to zombie: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
She keeps a wary eye around the room for any unpleasant surprises.
Perception: 1d20 + 5 ⇒ (13) + 5 = 18

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Dwalar continues to hack at the zombie, in the hopes it goes down faster than the last group did.
Battleaxe: 1d20 + 4 ⇒ (7) + 4 = 11
Advantage?: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Shaldinari Vec |

Ranged Touch Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d10 ⇒ 4
With Viplo gone and Titania's power still flowing through her blood, Shaldinari turns her attention to helping the others bring down the remaining zombies. She steps up behind Nella and sends a blast toward the creature who has turned it's attention onto the halfling druid.
Eldritch blast on green

Bhoors Thistledown |

Bhoors sees Shal's blast and looks impressed, Beautiful and deadly maybe I picked the right one this time. Bhoors moves to the table and looks at the half moon shaped stone. I wonder if it will call of the zombies?
arcana: 1d20 + 3 ⇒ (15) + 3 = 18
I am not sure if that's an action or not. I am assuming I am taking the time to figure if this thing might allow me to stop/destroy the zombies so that is worth an action even if a normal Arcana would not take an action.
Bhoors sees the sudden strike on Davin and curses his lack of healing power left. He calls out a word of encouragement to Davin, "Keep at them. I know you give it twice as hard as you get."
1d6 Bardic Inspiration for Davin.

GM Infinity |

White and green start rapidly decaying but still pose a threat despite the attacks of Nella, Shal, and Dwalar. Meanwhile Davin hacks wildly, incessantly, at Pink...
Con vs Davin, 11: 1d20 + 3 ⇒ (11) + 3 = 14
Con vs Davin, 13: 1d20 + 3 ⇒ (11) + 3 = 14
...but it seems the cartilage is still a bit fresh and the limbs hold together somehow.
white -12
green -17
pink -21
Round 4:
Bhoors, Nella, Davin, Dwalar, Shal Bjorn <--UP
Enemy

Bhoors Thistledown |

Wouldn't be much of a luck bard if I didn't touch it. Can we say that Bhoors reluctantly handles it on this round as part of the inspection.

Bjorn Stonehand |
Bjorn slides down the ramp and slams a fist into the next zombie. Pink.
Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Bhoors Thistledown |

I am going to go for my inspiration usage now.
Wis: 1d20 ⇒ 12
Wis: 1d20 ⇒ 12
Oh Crap
Bhoors reaches out for the half moon stone. Hoping no doubt to help his companions probably.

GM Infinity |

Bhoors, the room fades to black momentarily as your consciousness is torn to another place...you experience numerous visions of yellow eyes with slit pupils and hear incoherent whispers almost resembling hissing noises. As your vision is restored you have the worst migraine you've ever felt throbbing behind your right eye.
Psychic Dmg: 1d6 ⇒ 1

GM Infinity |

The remaining zombies are completely oblivious of the dire situation they're in and continue striking out dumbly...
Green vs Nella: 1d20 + 3 ⇒ (12) + 3 = 15
White vs Dwalar: 1d20 + 3 ⇒ (9) + 3 = 12
White vs Dwalar, Dis: 1d20 + 3 ⇒ (9) + 3 = 12
...and ineffectively.
All PCs up
white -12
green -17

Shaldinari Vec |

Ranged Touch Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d10 ⇒ 4
Shaldinari attempts to finish off the zombie engaged with Nella, but it seems her patron has lost interest in the undead creatures having disposed of the master. The power simply fizzles with nothing more than a flash of purple light and the smell of honeysuckle blooming on a warm summer day.

Bhoors Thistledown |

I realized I did not move myself to the table last round.
New Round
Bhoors shakes and rubs his temple. "That was not a good gamble. Could be worse." He abandons the stone and looks down at his companion and the zombies.
Acrobatics: 1d20 + 5 ⇒ (18) + 5 = 23
Leaping Rapier Awesomeness Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Bhoors steps away from the edge draws his rapier and then thows his hands down psyching himself up for something he takes some running steps and leaps from the ledge on to the zombie in front of Nella. His movements are graceful his arm back for a furous thrust and it shifts foward with his approach and hits the zombie his full weight following the thrust.
He looks up a Nella and casually remarks, "Guile didn't work."
His head turns to the side confused. He sniffs, "Is that honeysuckle?"

Bhoors Thistledown |

Oh I moved the token to next to the zombie GM feel free to standing on his collapsed skull should you see fit.

Nella Yenwood |

Nella claps her hands twice and bows toward Vors in what seems a deep gesture of respect from some strange, primitive culture.
While her companions efficiently finish the last horroe, Nella's concern shifts to the captives.
Are you well?
She tries to discern their state and aid them if she can.
Medicine: 1d20 + 3 + 1d4 ⇒ (12) + 3 + (4) = 19