F Ghostwise Halfling Druid 2 | AC 16 | HP 17/17 | Passive per: 15 | Init: +3
Seeing the zombies shuffle toward the helpless prisoners, Nella grows desperate.
Bhoors:
Nella speaks silently to you.
We will only save the prisoners if we stop the vile magician with threat, guile, or force. We cannot end all of the corpses fast enough.
With that, Nella runs madly after Davin and Shal. So madly, that she doesn't pay attention to the slippery slope beneath her.
Dex Save:1d20 + 3 ⇒ (6) + 3 = 9 Damage:1d4 ⇒ 2 DC 12 Con save to maintain concentration:1d20 + 2 ⇒ (16) + 2 = 18
Despite her startling fall, Nella refuses to cease her focus on restraining one of the abominations. She stands up and slings a rock at the corpse plaguing Davin.
Male Half-Elf Bard 4 College of Blades HP 14/29 | AC 14 | Passive Perception 11 I Inspiration 1 |ACP 2 | TCP 2 Current Picture of Bhoors
Once around the corner. Bhoors yells out. "Viplo call off your glorious creations in the name of Azuth. The serpent has called to me as well leading us to you. Together we can succeed and walk 'the true path of eternal knowledge'."
persuasion:1d20 + 5 ⇒ (8) + 5 = 13Same score for Deception persuasion I am offering myself advantage because I used direct quotes from his note. If our gracious GM sees fit:1d20 + 5 ⇒ (11) + 5 = 16
Male Hill Dwarf Paladin 2 | AC: 18 | HP: 19/24 | Str +2, Dex +0, Con +3, Int -1, Wis +3, Cha +4 | Init +0 | Perception +1
Dex:1d20 ⇒ 8 Damage:1d4 ⇒ 3
Dwalar steps onto the ramp-- only to promptly lose his feet and slide to the bottom. "Bloody... seeping... gonna get yeh... Bah!" He scrambles to his feet after being dumped unceremoniously to the floor.
Eyes focused on the zombie as she finishes casting, Shaldinari doesn't notice the loose rubble on the ramp until it is too late. Slipping she let's out a brief shout before tumbling to the bottom with the others.
Shaldinari recovers from her fall, channeling her embarrassment at the slip into focus and power as she stands back up. Eyes glowing with purple fire she sends another blast of energy lashing out at the creature she struck before.
Bjorn's elbow makes its way surprisingly swiftly through the soft decayed bone of the zombie's skull, and he can feel the brain squishing within as the zombie goes stiff and lifeless. Red down
Seeing the zombie nearest to her fall dead, Shaldinari decides to focus her attention on the man controlling the undead beasts. Her eyes focus a harsh, unforgiving stare on the man as she sends a blast of power lancing toward necromancer.
Bhoors screams around the corner and whipcracks a bullet into the back of the necromancer's skull before watching him die at the hands of Shal.
Titania of the Summer Court always hated necromancy. Their little yucky vials of viscous putridity, the animation of a thing already passed...when Shal raised her hand against Viplo, she could feel the patron's vengeful energies carried Titania's signature more than ever, and with delight as the halfling's magical defense kicked in, a brilliant shimmering orb of solid force, it was simply not enough for the Archfey's spite. The slight smell of a forest in spring carried in the wind briefly.
Down below in the pit, the zombies turn on their new attackers...a double edged sword.
Green vs Nella:1d20 + 3 ⇒ (4) + 3 = 7
Nella has learned to anticipate their claw strikes and deftly avoid them.
Davin is not so lucky and suffers a bloody gash across his face, nape to brow. The ravenous undead quickly tries to make a meal of the freshly exposed manflesh.
White vs Dwalar:1d20 + 3 ⇒ (14) + 3 = 17 White vs Dwalar, Dis:1d20 + 3 ⇒ (11) + 3 = 14
Dwalar is simply well enough armored to handle the threat like a professional.
Bhoors, from up there behind the desk you see a 3-ft stone pedestal displaying a familiar relic...a half-moon segment matching the other half-moon you've discovered. There is nothing keeping you from grabbing it.
With Viplo gone and Titania's power still flowing through her blood, Shaldinari turns her attention to helping the others bring down the remaining zombies. She steps up behind Nella and sends a blast toward the creature who has turned it's attention onto the halfling druid.
Male Half-Elf Bard 4 College of Blades HP 14/29 | AC 14 | Passive Perception 11 I Inspiration 1 |ACP 2 | TCP 2 Current Picture of Bhoors
Bhoors sees Shal's blast and looks impressed, Beautiful and deadly maybe I picked the right one this time. Bhoors moves to the table and looks at the half moon shaped stone. I wonder if it will call of the zombies?
arcana:1d20 + 3 ⇒ (15) + 3 = 18
I am not sure if that's an action or not. I am assuming I am taking the time to figure if this thing might allow me to stop/destroy the zombies so that is worth an action even if a normal Arcana would not take an action.
Bhoors sees the sudden strike on Davin and curses his lack of healing power left. He calls out a word of encouragement to Davin, "Keep at them. I know you give it twice as hard as you get."
White and green start rapidly decaying but still pose a threat despite the attacks of Nella, Shal, and Dwalar. Meanwhile Davin hacks wildly, incessantly, at Pink...
Con vs Davin, 11:1d20 + 3 ⇒ (11) + 3 = 14 Con vs Davin, 13:1d20 + 3 ⇒ (11) + 3 = 14
...but it seems the cartilage is still a bit fresh and the limbs hold together somehow.
Bhoors, action to inspect I suppose, yes. You might get more info from handling it.
On closer inspection, you get the feeling that your intuition was quite off, the sinister aura that surrounds this thing will have nothing to do with peace.
Bhoors, the room fades to black momentarily as your consciousness is torn to another place...you experience numerous visions of yellow eyes with slit pupils and hear incoherent whispers almost resembling hissing noises. As your vision is restored you have the worst migraine you've ever felt throbbing behind your right eye.
Shaldinari attempts to finish off the zombie engaged with Nella, but it seems her patron has lost interest in the undead creatures having disposed of the master. The power simply fizzles with nothing more than a flash of purple light and the smell of honeysuckle blooming on a warm summer day.
Male Half-Elf Bard 4 College of Blades HP 14/29 | AC 14 | Passive Perception 11 I Inspiration 1 |ACP 2 | TCP 2 Current Picture of Bhoors
I realized I did not move myself to the table last round.
New Round
Bhoors shakes and rubs his temple. "That was not a good gamble. Could be worse." He abandons the stone and looks down at his companion and the zombies.
Bhoors steps away from the edge draws his rapier and then thows his hands down psyching himself up for something he takes some running steps and leaps from the ledge on to the zombie in front of Nella. His movements are graceful his arm back for a furous thrust and it shifts foward with his approach and hits the zombie his full weight following the thrust.
He looks up a Nella and casually remarks, "Guile didn't work."
His head turns to the side confused. He sniffs, "Is that honeysuckle?"
Bhoors leaps off the ledge like a falling stalactite, crashing straight down on the zombie threatening Nella and crushing it into a pile of death. He feels the skull crackle under his artistically tasteful boot. Green down
Fortune and Glory. A call has been sent to brave souls who wish to venture to Port Nyanzaru to assist representatives of each faction in exchange for a handsome reward and the chance for untold discoveries and hidden wonders in the exotic jungles of Chult. The party may also have heard of the mysterious “Death Curse” that plagues the populace.
Death Curse:
This is a special thing they are doing for this season:
Quote:
The Death Curse
This mysterious curse has afflicted all creatures, spreading
fear and panic amongst the populace. For informational
purposes, the players can be made aware of the following:
• Any creature whose hit point maximum has been reduced
to 0 (via life draining or similar effect) will die immediately.
• Permanently reduced hit point maximums cannot be
restored.
• The dead cannot be brought back to life by any known
means (resurrection, raise dead, etc.).
• Those that have been previously resurrected begin to
physically wither and eventually waste away.
Adventure:
This is actually 5 mini adventures, each with their own XP and story rewards. It's rated as a 4 hour adventure. So, assuming a good pace, I think we could be done around April.
Characters:
1st through 4th level AL legal. I'll take 7 or however many are here after a week of recruitment time (...end of Valentines day, break up with your boy/girlfriend if you need to).
Meatgrinder Mode:
Also, as an option, you can play in this special game mode. Death saves normally rolled at DC 10 are instead rolled at DC 15. The benefit is that you get 10% extra XP and gold.
Note:
This will be my first time DMing an AL game, but I'm not new to DMing in general.
I've never done AL before so I'll have some questions if I end up doing this. But I'm a huge fan of 5e and it sounds quite intriguing.
First question: In AL, do characters always start at level 1 or can I bring a character that I've level up to 5 in AL play to a different, level 5 AL game? The FAQ made it seem like AL play always starts at level 1 unless you have earned xp by DMing or playtesting, which is not how I'm used to thinking about xp.
Ok...can not pass up a game with my favorite DM I have Ammon here who is a level 2 warlock who would like to join...just have to check his stats because I think I only partly leveled him after his last game due to the DM not continuing the game...will check and see
caster, you can usually do that but there is one restriction: level. This is a Tier 1-4 meaning only characters levels 1 through 4 are eligible. So, you'll need a different/new character...that level 5 one won't work.
You don't always have to start a new character, you keep track of xp, gp, and downtime between adventures on a log of some sort.
Cool. So since I've never played AL before I'll need to start with a level 1 character. I definitely would like to play. I checked out some of your previous stuff and the cheers for GM infinity seem supported. =D
Thanks guys! Full disclosure though Aeshuura's awesome game was my first time playing AL, and as mentioned this is my first time DMing AL. So you never know, it could be awful. As long as there are no mounted elfs we probably have nothing to worry about...
Ok thanks. I didn't get the PHB +1 rule now but it makes sense to prevent all sorts of unforeseen madness. I'll stick with SCAG. XGE has plenty of tempting spell options but I'd have to change my character concept significantly if I switched races.
Edit: I'm done now and good to go. Info is in the alias. Do you want me to put it into a certain format, like an AL character sheet linked to the alias? Also, I fill out the logsheet after we play this, yes? Since it would be considered a single session? Also, would you like us to write up some backstory/personality beyond the basic background mechanic?
Sorry I edited my post with some follow up info/questions before I saw your reply. I dotted and deleted in gameplay to make it easier for me to keep track of the posts here. I hope that's ok even though I haven't been selected yet. Just making it easier for me to see what people say here.
Thanks Nella, in my opinion/view, a player's character sheet is for the player, so any format you choose works. I personally need very little to DM 5e characters, just race/class, level, stats(str, dex, con, etc), hp, ac, and proficiencies. Anything else is derivable. I would offer though that you are careful about inventory.
Logsheet, yes you will fill it out after. This scenario is actually 5 "mini" sessions. You guys will get tons of downtime.
Background/Personality, it is not a requirement for AL. Again just my personal view (and basically 100% of people disagree), but I think characters are born out during play rather than before play. If it helps you to have a little guidance written down somewhere, go for it. You should at least have a 5e background chosen though since those have mechanical consequences. These actually break the +1 rule and can be from any source.
Ok I think I'm good with all of that, especially playing out the character rather than planning. Were you making a statement about my particular inventory or just in general? I have logged pretty carefully how many cp I have after buying a few items with my background gold but maybe I missed something. I am carrying a significant weight but it's less than the 15xstr rule, which is very generous.
This would be my first game on this board. Is there a way to fill out a character sheet here, or do I make one somewhere else and send you a link?
There isn't really a way on the boards but you can include info in the alias you create for the character, including a link to a character sheet if you like to have things organized on an official 5e sheet.
GM Infinity wrote:
Haha, no just in general. I didn't see that, awesome.
Coffee, to make an alias, click My Account at the very top. In the Messageboard Aliases section of the page that appears, click Make new alias. Then open the profile for that alias and edit in the text for your character info.
Shaldinari's profile/sheet is up. I did leave the backgrounds off (except the profession) because I agree and like the idea of having those develop during the game.
From the Player's Guide:
"Your character’s ability scores are generated using one
of the following methods:
• Standard Array (15, 14, 13, 12, 10, 8)
• Variant: Customizing Ability Scores (PHB)."
When you check the PHB the 2 methods are using the array or rolling 4d6 drop the lowest 6 times.
I am cool either way but the guide lists more than one method.
Variant: Customizing Ability Scores At your Dungeon Master’s option, you can use this variant for determining your ability scores. The method described here allows you to build a character with a set of ability scores you choose individually.
You have 27 points to spend on your ability scores. The cost of each score is shown on the Ability Score Point Cost table. For example, a score of 14 costs 7 points. Using this method, 15 is the highest ability score you can end up with, before applying racial increases. You can’t have a score lower than 8.
I do not think that you went down far enough to see the variant...
Variant: Customizing Ability Scores At your Dungeon Master’s option, you can use this variant for determining your ability scores. The method described here allows you to build a character with a set of ability scores you choose individually.
You have 27 points to spend on your ability scores. The cost of each score is shown on the Ability Score Point Cost table. For example, a score of 14 costs 7 points. Using this method, 15 is the highest ability score you can end up with, before applying racial increases. You can’t have a score lower than 8.
I do not think that you went down far enough to see the variant...
Gotcha.
My screen view was page width. I didn't see that. Thank you.
Personally, I'm generally pretty happy to use the point-buy option unless the rolling option is significantly higher on average. Even then I tend to roll pretty terribly. That's why I'm happy to have the halfling "lucky" trait.
Follow the link I gave for character creation rules, then make an alias with your character stats and abilities so that the DM has easy access to your character info.
Good question, you can literally be from anywhere. This adventure starts on a boat coming into Port Nyanzaru, which is on the north side of Chult. It is the major trading hub of all of Chult.
Chult is sorta like Ancient Mesopotamia + Flintstones. Ziggurats. Crazy Avatar-like jungles. Dinosaurs are as common as horses. Reminds me of Joe and Mac from the original NES.
If you continue with this season of AL, all scenarios are set here (like Tome of Annihilation).