
GM Infinity |

Nella, before you get to within about 5 ft of the door, it blasts off the hinges and 4 terribly disfigured humanoids run out, falling over each with incredible speed and an insatiable lust for brains. They sport wild claws in place of their old hands, the flesh dripping off in huge swaths, one has an eyeball dangling by the optic nerve and anothers jaw is completely torn free. Their teeth are bright red and wet with blood. They seem eager yet unable to communicate grunting out only hocking sounds like before a spit or "Unghghgh!!"
Needless to say, they have the stink of the damned.
Bhoors: 1d20 + 3 ⇒ (2) + 3 = 5
Shal: 1d20 + 3 ⇒ (18) + 3 = 21
Davin: 1d20 + 4 ⇒ (16) + 4 = 20
Dwalar: 1d20 + 0 ⇒ (12) + 0 = 12
Nella: 1d20 + 3 ⇒ (17) + 3 = 20
Bjorn: 1d20 + 1 ⇒ (3) + 1 = 4
Enemy: 1d20 - 2 ⇒ (9) - 2 = 7
Round 1:
Shal, Davin, Nella, Dwalar <--UP
Enemies
Bhoors, Bjorn

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Dwalar pushes his arm through the straps of his shield and draws his axe, moving toward the zombies. "Hold on, little lass, I'm comin'!"
Will spend my reaction to give the first attack against Nella disadvantage.

Shaldinari Vec |

The wooden symbol flashes to life, purple energy crackling as Shaldinari reacts to the sudden appearance of the zombies. Concentrating for a few seconds, a pair of eyes appear in the center of the tree symbol and once again her enemies are outlined with a fae illumination.
Casting Faerie Fire so it only affects Red, Green, and Yellow and not Dwalar or Nella. DC(12) Dex to save or all incoming attacks get advantage.

GM Infinity |

Red vs Shal: 1d20 - 2 ⇒ (20) - 2 = 18
Green vs Shal: 1d20 - 2 ⇒ (12) - 2 = 10
Yellow vs Shal: 1d20 - 2 ⇒ (6) - 2 = 4
The one with the eyeball falling out seems perplexed by the glow briefly before it dissipates, for the others the fey glow continues to assail them like a 1000 microscopic pixies.
Advantage to attack Green and Yellow
Davin's arrow shears straight through Blue, taking its arm off whole. It continues to fight, however.
Round 1:
Shal, Davin, Nella, Dwalar <--UP
Enemies
Bhoors, Bjorn

GM Infinity |

Some of the zombies swarm Dwalar, hungry for beard...
Atk: 1d20 + 3 ⇒ (7) + 3 = 10
Atk: 1d20 + 3 ⇒ (6) + 3 = 9
...while the others mindlessly chase Nella as she flees...
Atk: 1d20 + 3 ⇒ (3) + 3 = 6
Atk: 1d20 + 3 ⇒ (4) + 3 = 7
...amazingly, despite their apparent ferociousness none manage to get a good bite.
Round 1:
Shal, Davin, Nella, Dwalar
Enemies
Bhoors, Bjorn <--UP
And round 2 toplisters

Bhoors Thistledown |

Round 1
"You crazy dead folk have gone and done it now. If Dwalar had a full beard the gods would worship him."
Dwalar is the Toril answer to Chuck Norris. He also has 1d6 Bardic Inspiration.
Bhoors sings a line of verse, "And we tripped the LIGHT fandango, turned cartwheels across the floor, I was feeling kinda seasick, but the crowd cried out for more." With the last note of his verse shimmering blue light hit the several of the creatures (Red, Green, and Blue) and Dwalar.
Cast Faerie Fire The only way to get 3 was to hit Dwalar too. I could not get tree and get the one harrasing Nella. Hopefully the Bardic Inspiration eases the pain.
It also hits Bjorn. Sorry. Happy Dex saves.

GM Infinity |

Green was already affected
Red vs Bhoors: 1d20 - 2 ⇒ (19) - 2 = 17
Blue vs Bhoors: 1d20 - 2 ⇒ (3) - 2 = 1
The sick puss-filled corpuscles of the zombie's face take a light like a harvest moon...
Dwalar and Bjorn need dex save DC 13
edit: So, at this point only attacks on Red do NOT have advantage.

Bjorn Stonehand |
Yay. More dex saves.
Dex: 1d20 + 1 ⇒ (13) + 1 = 14
Bjorn barely manages to evade the burst of foulness.

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Dex save + inspiration: 1d20 + 1d6 ⇒ (14) + (6) = 20
Dwalar throws up his shield, and assumes it's what blocks the worst of Bhoors's spell. He grins. "Hah! If I had me beard..."
Battleaxe vs green: 1d20 + 4 ⇒ (9) + 4 = 13
Advantage: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Nella Yenwood |

The furious rush of the zombies following Nella unnerves her. Setting her teeth, she draws her scimitar and slashes at one of those following her.
Attack against blue: 1d20 + 5 ⇒ (10) + 5 = 15
Adv against blue: 1d20 + 5 ⇒ (5) + 5 = 10
Damage against blue: 1d6 + 3 ⇒ (2) + 3 = 5
Nella grunts over her shoulder at her companions.
I may need aid very soon...

Shaldinari Vec |

Seeing the undead chasing after Nella, Shaldinari focuses her eldritch power in that direction. A clean look at one of the creatures opens up and she calls forth a blast of purple energy to send it lashing out at the zombie.
Cast Eldritch Blast on Blue
Ranged Touch: 1d20 + 4 ⇒ (18) + 4 = 22
Ranged Touch Advantage: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d10 ⇒ 7

Davin Grey |

Davin takes aim once more and sends an arrow flying into the putrid corpses attack Nella.
Attack (Yellow): 1d20 + 7 ⇒ (7) + 7 = 14
Adv. Attack: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Using Action Surge
Attack (Blue): 1d20 + 7 ⇒ (2) + 7 = 9
Adv. Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
If blue is down before he fires, then both arrows on Yellow

GM Infinity |

Dwalar, 1 minute or concentration, meaning if Bhoors gets hit it might go down.
Nella slashes out savagely at the zombie, loosening the old half-filled bowels onto the jungle floor. Dwalar makes another chop at a loose joint, but through some unholy force the fingers still twitch and claw at his armor. Shal's blast hits her target square in the dumb snarling face, seemingly ending it for good...
Blue Con DC 12: 1d20 + 3 ⇒ (4) + 3 = 7
...and with just a minor last twitch the zombie crumbles, returning to death.
Davin's arrows scream over Nella's head, plocking into the eyesockets of death.
Green 11/22 hp, AC 8
Yellow 7/22
Red 22/22
Will give Bjorn a bit still for his round 1 action before enemy turn.

Bjorn Stonehand |
Bjorn joins Nella's melee and smashes the dead man with a huge fist.
Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Advantage?: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

GM Infinity |

Bjorn crashes into Nella's attacker like a falling boulder, rending its chest wide open. Surely nothing could survive such a blow, dead or undead...
Con vs DC 12: 1d20 + 3 ⇒ (13) + 3 = 16
...yet, remarkably, the zombie (now split in half down to its waist) continues to wriggle and tear at the living.
In 5e when zombies drop to zero they get a save to return to the fight at 1 hp...
The hunger and annoying gurgling is deafening as the mindless brain eaters shout in your ears, nibbling at your noses...
Red vs Dwalar: 1d20 + 3 ⇒ (7) + 3 = 10
Green vs Dwalar: 1d20 + 3 ⇒ (18) + 3 = 21
Dmg to Dwalar: 1d6 + 1 ⇒ (1) + 1 = 2
...Dwalar can't seem to hold off both zombies at once and is overrun, one of them slashing open his back before feeding on the exposed flesh within.
Yellow vs Bjorn: 1d20 + 3 ⇒ (3) + 3 = 6
All PCs up

Bhoors Thistledown |

Round 2
You don't need the advantage. But I think it was the one that died that had the Faerie Fire.
Bhoors pulls his rapier out and moves forward he mocks one of the zombies harassing Dwalar Red.
Vicious Mockery Wis DC 13: 1d4 ⇒ 3
"You look like you need brains. What shambling sh!t pile don't."

Nella Yenwood |

Nella simmers with anger and slashes at the abomination standing in pieces before her.
Attack with adv: 1d20 + 5 ⇒ (5) + 5 = 10
Attack with adv: 1d20 + 5 ⇒ (1) + 5 = 6
Lucky halflings reroll nat 1s
Attack with adv: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Shaldinari Vec |

Seeing Dwalar being pressed by two of the remaining zombies, Shaldinari spots an opening and sends another blast of eldritch force toward the creature outlined in her purple aura.
Eldritch Blast targeting Green
Ranged Touch Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Ranged Touch Attack Advantage: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d10 ⇒ 3

GM Infinity |

Con vs Nella, DC 9: 1d20 + 3 ⇒ (16) + 3 = 19
The zombie already split nearly in twain takes another killing blow from Nella, chopping off its head completely...but even that does not stop it from clawing madly!
Davin and Shal burst green's fetid blisters, peeling off flesh like peeling a banana.
Green 4/22 hp, AC 8
Yellow 1/22
Red 22/22

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These things just don't stop, Dwalar thinks, half in anger and half in amazement.
Battleaxe vs green: 1d20 + 4 ⇒ (12) + 4 = 16
Advantage: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Bjorn Stonehand |
Bjorn continues smashing the undead flesh with his fists.
Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Advantage?: 1d20 + 5 ⇒ (4) + 5 = 9

GM Infinity |

Con vs Bjorn, DC 9: 1d20 + 3 ⇒ (15) + 3 = 18
Bjorn can feel the zombie's spinal cord fracture and crumble under his knuckles, but bizarrely the mass of gore that once resembled a humanoid continues to twist with dark energies...
Yellow Atk Bjorn: 1d20 + 3 ⇒ (5) + 3 = 8
Red Atk Dwalar: 1d20 + 3 ⇒ (12) + 3 = 15
Green Atk Dwalar: 1d20 + 3 ⇒ (3) + 3 = 6
...but by some divine grace the zombie assault continues to fall short, and the party escapes unscathed another round.
All PCs up
Green 1/22 hp, AC 8
Yellow 1/22
Red 22/22

Bhoors Thistledown |

Round3
Bhoors moves around behind Dwalar and strikes at the zombie.
Rapier Attack Green: 1d20 + 5 ⇒ (4) + 5 = 9
Rapier Attack Advantage Green: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Shaldinari Vec |

Throw holy water flask on yellow
Ranged Throw Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage - Radiant: 2d6 ⇒ (4, 5) = 9
"Let's try something different." Shaldinari says grabbing her flask of holy water. With a quick wind up she tosses the flask directly toward the injured zombie still attacking Nella.

GM Infinity |

*fwooosh* The flask bursts into an organic splash, but vaporizes the zombies flesh like the burning Sun...you gotta squint for a moment its so bright. Little is left but a hand and some boots which smoke but otherwise are devoid of movement.
That is one dead zombie. ;)
Bhoors, Shal, Nella, Davin, Dwalar Bjorn <--UP
Green 1/22 hp, AC 8
Red 22/22

Nella Yenwood |

Nella speaks into your mind silently. Well done. My thanks.
With a face of grim determination, Nella tumbles through Bhoors' legs and springs up next to him, slashing at the last glowing foe.
Attack 1: 1d20 + 5 ⇒ (15) + 5 = 20
Attack 2: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

GM Infinity |

Con vs Nella, DC 14: 1d20 + 3 ⇒ (6) + 3 = 9
Nella feels a gentle breeze blowing her forward toward the fey enchanted zombie, dragonflies flitter around her blade as it catches the sunlight an instant before plowing straight through the waist of the undead, separating its torso from its legs, and negating whatever dark conduit connected it to this plane...
Zombie down, one left!

Bjorn Stonehand |
"I've got one for you but I'm a bit busy", the big Uthgardte explains between blows.
Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Advantage?: 1d20 + 5 ⇒ (17) + 5 = 22

GM Infinity |

Davin pins the last zombies foot to the soft earth with an arrow, but the zombie simply tears its own flesh off continuing to advance. Bjorn tumbles into the undead like a mountain, delivering a haymaker straight to the face, breaking nearly every bone instantly...ironically its an improvement to its looks.
Bhoors, Shal, Nella, Davin, Bjorn, Dwalar <--UP
Red 8/22, note this last one does not have faerie fire up

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Ah... Oh yeah!" Dwalar drops his axe and pulls out the holy water he'd bought earlier. "Time ta eat oblivion, ya sack o' rot! Hah!"
Ranged attack: 1d20 + 2 ⇒ (4) + 2 = 6
+2 if I can use my Strength on that instead. I'll let you roll the damage, since I don't know if it has the same effect or not.

GM Infinity |

Dwalar, yes you can use strength, but its an improvised weapon so no prof bonus and unfortunately a miss.
The flask of questionable holiness shatters in the weeds, its contents forever a mystery. The zombie continues to attack, not caring in the least that its companions have fallen...
Red vs Dwalar: 1d20 + 3 ⇒ (16) + 3 = 19
Dmg to Dwalar: 1d6 + 1 ⇒ (6) + 1 = 7
...and again slashes at his exposed flesh, rending it open in bright red streaks.
Red 8/22, 8 AC
All PCs up!

Nella Yenwood |

Nella calls out with the voice of the forest as she glides swiftly up behind their remaining opponent.
Be well!
Casting healing word.
Healing: 1d4 + 3 ⇒ (2) + 3 = 5
Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

GM Infinity |

Davin syncronizes his artillery fire with Nella's swing...
Con vs Nella, DC 14: 1d20 + 3 ⇒ (12) + 3 = 15
Con vs Davin, DC 11: 1d20 + 3 ⇒ (15) + 3 = 18
...but the last zombie tenaciously clings to animation despite its horrific appearance, lesser men would run in fear.
Red 1/22
Nella, Davin, Dwalar, Bjorn, Bhoors, Shal <--UP

Bhoors Thistledown |

Bhoors moves up to the zombie and stabs at the creature.
Rapier Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Shaldinari Vec |

Having used her only vial of holy water, Shaldinari tries to simply blast the last zombie apart to stop the thing. Purple energy erupts from her fingers and streaks into the creature's torso.
Ranged Touch: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d10 ⇒ 10

GM Infinity |

Con vs Shal, DC 15: 1d20 + 3 ⇒ (2) + 3 = 5
Whatever necromancer animated these corpses thought they could evade the rules of life, but did not count on the archfey's mystic energies...Shal's blast annihilates the remaining undead and the faint whispers of childish laughter can be momentarily be heard.
Combat over