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About Shaldinari VecShaldinari Vec (Emerald Enclave)
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Spear-Melee: +3 (1d6 P)
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Languages: Common, Elvish, Dwarven --------------------
Personality: My harsh wit and fae sense of humor can often get me into trouble. But it is usually better to get even rather than angry, except with Harpers, Harpers always require getting even while angry. Ideal: I'm committed to my companions, friends, and others who have lived the hard life, not any set of particular ideals. Flaw: My father, mother and sister were killed in separate occasions, each because they were helping Harpers. One day I will find those responsible and serve them justice and expose the Harpers for the manipulating and treacherous charlatans they are. Bond: I'll never be able to repay the old dwarven woodcarver who took me out of that tavern and off of the streets, but I'll do my best to make him proud. --------------------
Spell Slots: 2 (3rd Level)
Fey Presence: Your patron bestows upon you the ability to project the beguiling and fearsome presence of the fey. As an action, you can cause each creature in a 10' cube originating from you to make a Wisdom save vs. DC 14. Failed saves result in charmed or frightened of you until end of your next turn. Use again after short or long rest. Archfey Expanded Spells: 1st - Faerie Fire, Sleep Proficiencies: Light Armor, Simple Weapons, Arcana, Investigation Darkvision: You can see in dim light up to 60' as if you were bright light, and in darkness as if it were dim light. Keen Senses: You have proficiency in the Perception skill. Fey Ancestry: You have advantage on saving throws against being charmed and magic can't put you to sleep. Trance: Meditate for 4 hours a day is equal to 8 hours of sleep. Elf Weapon Training: You have proficiency with the longsword, short sword, shortbow, and longbow. Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. Eldritch Invocations: Repelling Blast (Push an enemy 10' with Eldritch Blast); Eldritch Sight (Detect Magic at will); Agonizing Blast (Add CHA bonus to Eldritch Blast damage) Pact Boon (Pact of the Tome): Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list (the three needn't be from the same list). While the book is on your person, you can cast those cantrips at will. They don't count against your number of cantrips known. If they don't appear on the warlock spell list, they are nonetheless warlock spells for you. If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die. --------------------
Light Crossbow, 20 Bolts, Spear, 2 Daggers, Arcane Focus (Woodcarved Infinite Knot), Woodcarving Tools, Travelers Clothes, Winter Clothing, Oiled Leather Raincoat, Tent, Bedroll, Dungeoneers Pack, Guild Letter, Pouch, Whetstone, Waterskin, Soap, Whistle, Journal, Candle (5), Chalk and Charcoal, Mirror, Hooded Lantern, Oil Flask (5), Ball Bearings, Caltrops, Antitoxin Vial (1), Holy Water Flask (1), Alchemists Fire (1) Magic Items: Potion of Healing (3), Wand of Magic Missles PP:
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City on the Edge Rewards GM Infinity (2318757190):
Mission 1 Rewards: XP: 110 GP: 13.35 downtime: 5 days magic item: Potion of Healing (Shaldinari) story reward: (Velociraptor eggs :D) "Cute and Scaly. You found a velociraptor egg. With proper care, it hatches within the next week, but since it is away from its natural habitat, its growth is stunted. It may not be attack, defend, or provide aid in combat, being no deadlier than a domesticated dog or cat. However, through patience and practice, it can be taught simple tricks and name recognition if trained and fed for a minimum of 20 downtime days." Mission 2 Rewards:
Magic item: Potion of Poison Resistance (Davin) Story Reward:
Player Reward:
Mission 3 Rewards:
Magic Item: Vial of Alchemist's Fire Story Reward: None. Downtime: 5 days Mission 4: Race Grand Prize of the Oracle XP: 110 each (or 110 meatgrinder)
Magic Item: Potion of Healing (Dwalar) Renown: +1 if Zhentarim faction Story Reward: The Thrill of Victory. By claiming victory in both the dinosaur race and the gladiator’s arena, you gain a bit of fame from the citizens within the walls of Port Nyanzaru. Once per day, you may gain advantage on a single Charisma (Persuasion) check when dealing with any residents within the Market, Merchant’s, or Harbor Wards. Downtime: 5 days Mission 5 Rewards
Bounty Hunter DM Quest Player Reward: Potion of Healing Gold Spent During Adventure: 3+3 Boltsmelter's Book Rewards:
xp: 1200 each gp: 65 each downtime: 10 days each renown: +1 Favors:
Treasure:
Alpha: 1d5 ⇒ 5 that would be Shal. 2. Spells can be copied from the codex by spending downtime. The list is:
CCC-WWC-01: Tenets of Bane: In the Face of Fear:
Date: 10/30/2019 DM: Noel Mock (DCI 6203763429) Gold: 36 gp (Spent: 4/ Net 32gp) DT: 10 days Magic Item: wand of magic missiles Notes: Gain 1 level. Gold Spent: 4GP (Cold Weather Gear) CCC-WWC-03: Tyrant of the Forgotten Forge:
Date: 12/12/2019 DM: Noel Mock (DCI #6203763429) Gain a level (bear in mind that if you go beyond 4th, you cannot continue with this series. You can forego the level, but keep treasure gained up to a max of 80 gp per level, so 320 gp plus starting gold for a 4th level character.) GP gained: 80 gp (the hoard of the Mad King brought you to max for this level) Magic Item found: bag of holding (remember your item max is 1 right now, so if you want to keep the wand of magic missiles you cannot take the bag of holding, and vice versa.) Downtime: 10 days (20 if skip level) CCC-WWC-02: Dark Waters of Hate:
Note: Level up skipped. Date: 1/30/2020 DM: Noel Mock aka. Aeshuura (DCI #6203763429) Level gained? Yes (you may forego this level to play in the next one) Gold: 40 gp each (This is from Mother Homwell's payment, corals and jewelry.) Downtime: 10 days (this is not taken if you forego the level) Magic Item: Trident of Fish Command Weapon (trident), uncommon (requires attunement) This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast dominate beast (save DC 15) from it on a beast that has an innate swimming speed. The trident regains 1d3 expended charges daily at dawn. Spoiler:
CCC-WWC-04: The Black Hand Date: 3/16/2020 DM: Noel Mock aka Aeshuura (DCI 6203763429) Level gained? Yes Gold: 80 gold Downtime: 20 days Magic Item: cloak of protection |