[5e AL] A City on the Edge [Completed!] (Inactive)

Game Master mishima


Fortune and Glory. A call has been sent to brave souls who wish to venture to Port Nyanzaru to assist representatives of each faction in exchange for a handsome reward and the chance for untold discoveries and hidden wonders in the exotic jungles of Chult. The party may also have heard of the mysterious “Death Curse” that plagues the populace.

Often called the “Gateway to Chult”, the exotic city of Port Nyanzaru is built upon a landscape both mystifying and marvelous. However, the city’s vibrant beauty is overshadowed by a mysterious scourge that plagues all within the land. Can the divergent forces within the city discover the truth before all are overcome by this growing threat?

Faction Reps:
Lord’s Alliance. Klevin Van’Sheran is in his shop in the Merchant’s Ward.
Zhentarim. Pock-Marked Po is in his hut in Old City.
Emerald Enclave. Screaming Wind is in the upper ledges of Malar’s Throat.
Order of the Gauntlet. Alastar Bol is in his villa in the Market Ward.
Harpers. Soggy Wren is usually at Kaya’s House of Repose in the Market Ward.

District Info:
• Harbor Ward. A majority of the trade vessels use these docks, their crews and passengers make their way through here. It sits between the Market and Merchant Wards.
• Market Ward. Located in the eastern portion of the city, this is where most of the tradesfolk and middle class live and work.
• Merchant’s Ward. Covering the western half of the city, this area houses the Grand Souk – the city’s marketplace, as well as the residences of the Merchant Princes.
• Old City. Built around the ruins of ancient ziggurats, many underprivileged laborers reside here in makeshift bamboo huts.
• Malar’s Throat. The city’s poorest live in this region in rows of old shacks at the edge of a ravine connected by narrow rope bridges on either side.
• Tiryki Anchorage. This area east of the city has inexpensive housing for visitors and explorers, as well as unregulated docks along the shore.

Inits wrote:


[dice=Bhoors]1d20+3[/dice]
[dice=Shal]1d20+3[/dice]
[dice=Davin]1d20+4[/dice]
[dice=Dwalar]1d20+0[/dice]
[dice=Spike]1d20+3[/dice]
[dice=Nella]1d20+3[/dice]
[dice=Bjorn]1d20+1[/dice]
[dice=Enemy]1d20+3[/dice]

Rewards! ===========GM Infinity DCI: 2318757190===============

Mission 1: Smugglers (corrected GP from original post)

Spoiler:

Mission 1 Rewards:
XP: 100 (meatgrinder 110)
GP: 12.14 (meatgrinder 13.35)
downtime: 5 days
magic item: potion of healing
story reward: (Velociraptor eggs :D)
"Cute and Scaly. You found a velociraptor egg.
With proper care, it hatches within the next week,
but since it is away from its natural habitat, its
growth is stunted.
It may not be attack, defend, or provide aid in
combat, being no deadlier than a domesticated dog
or cat. However, through patience and practice, it
can be taught simple tricks and name recognition if
trained and fed for a minimum of 20 downtime days."

Mission 2: Jungle
Spoiler:

XP: 96 (106 meatgrinder)
GP: 12.8 (14.08 meatgrinder)
Downtime: 5 days

Magic item:
Potion of Poison Resistance
Random roll, excluding Shal who got the last one:
1d6 ⇒ 6 ---> Davin gets it

Story Reward:
Requirement not met. (everyone saved vs charm)

Player Reward:
If you belong to Emerald Enclance, +1 renown point.


Mission 3: Ziggurat
Spoiler:

When Death Calls, Rewards
XP: 100 each (or 110 meatgrinder)
GP: 15 each (16.5 gp meatgrinder)
Magic Item:
Vial of Alchemist's Fire
Scroll of Healing Word (not found)
Scroll of Protection from Evil and Good (not found)
Renown: +1 if Order of the Gauntlet faction
Story Reward: None.
Downtime: 5 days

I'll edit in a random roll for the item excluding those PCs who haven't gotten something yet in a sec

IMPORTANT NOTE: Level-up will not technically occur until a long rest, and also we are back in casual (non-AL) mode now.

Edit: Shal and Davin have received rewards already, so random roll is a d4 alphabetically with the others:

Reward: 1d4 ⇒ 3 = Nella gets the Alchemist's Fire

Mission 4: Race

Spoiler:

Grand Prize of the Oracle
XP: 100 each (or 110 meatgrinder)
GP: 18.33 each (20.16 gp meatgrinder)
Magic Item: Potion of Healing
Renown: +1 if Zhentarim faction
Story Reward: The Thrill of Victory. By claiming victory in both
the dinosaur race and the gladiator’s arena, you gain
a bit of fame from the citizens within the walls of
Port Nyanzaru. Once per day, you may gain
advantage on a single Charisma (Persuasion) check
when dealing with any residents within the Market,
Merchant’s, or Harbor Wards.
Downtime: 5 days

Mission 5: Deception

Spoiler:

Darkest Dreams of the Defiler
XP: 100 each (110 meatgrinder)
GP: 25 (27.5 meatgrinder)
Magic Items: Potions: Animal Handling, Poison, Healing
Renown: +1 Harpers
Story Reward:
The Trusting Triceratops. Through your actions,
you’ve garnered the respect of the Ytepka Society.
Though their numbers are few, you are now aware
of how their members secretly identify themselves
to each other. During any of the rare social
interactions you may have a member of the Ytepka,
their starting attitude will automatically be friendly.
Downtime: 5 days

Bounty Hunter DM Quest Player Reward: Potion of Healing