5E-Ravenloft - Hour of the Knife (Inactive)

Game Master Dennis Harry

Hour of the Knife 5e.

An Elegant Brawl Room

How About a Dip?

Initiative:

Dramatis Personae
Derrick [dice]1d20 + 4[/dice]
Bannock [dice]1d20 + 2[/dice]
Khalid [dice]1d20 + 2[/dice]
Wyatt [dice]1d20 + 1[/dice]
Marco [dice]1d20 + 3 [/dice]

Perception:

Dramatis Personae
Derrick [dice]1d20 + 6[/dice]
Bannock [dice]1d20 + 3[/dice]
Khalid [dice]1d20 + 1[/dice]
Wyatt [dice]1d20 + 6[/dice]
Marco [dice]1d20 + 0 [/dice]


151 to 200 of 460 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Half Vistani Wizard 6 AC: 15 HP: 38/38 Pass Per: 17 Pass Investigate: 21 Spells: DC 15 1st: 4/4 2nd: 3/3 3rd: 3/3

Hey all, I'm having some RL troubles right now. My posting is probably going to be pretty spotty for a bit. Apologies for any hold ups that I cause. Dark Powers, please feel free to bot me anytime.


Shadow's Status
Khalid de la Poer wrote:
Hey all, I'm having some RL troubles right now. My posting is probably going to be pretty spotty for a bit. Apologies for any hold ups that I cause. Dark Powers, please feel free to bot me anytime.

OK hope everything goes well and is smoothed over soon!


AC16 HP 39/[39] passive perception 12 passive insight 12 Saves: S+6 D+3 Cn+4 I-1 W+2 Ch+1 Male Human Noble Soldier Fighter/4 Champion

Ill be back shortly.


Shadow's Status

Alright Gents, your move!

As an aside, the original DM REALLY should have given at least a few of us magic items to deal with the Dr! As if werewloves are not tough enough in 5E wolfweres are even worse, who the hell carries cold iron weapons!


Init +2 | HP 10/26 | AC 17(19) | S+6/D+2/C+4/I+1/W+0/C+3 | Perc +0 | 2Wnd: 1 | Spells(1st): 1/2 | HD: d10 (1/1) d8 (2/2) | Insp: [ ]

Is cold iron even a thing in 5E? Because it sure ain't in the PHB.

EDIT: Also, wow, was it actually totally immune to non-cold-iron attacks? Yikes.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Whaaaaaat?


Shadow's Status
Korgan Davastus wrote:

Is cold iron even a thing in 5E? Because it sure ain't in the PHB.

EDIT: Also, wow, was it actually totally immune to non-cold-iron attacks? Yikes.

Wolfweres may not be a thing in 5E yet but this particular NPC was central so I left him in for theme. Cold iron may not be a thing for 5E but it will be now.

I will make sure you have access soon to the weapons required to complete the adventure... :-)

Though you may not face any more of that particular creature here, if we keep this campaign going past this module you may well face them again.

Magic weapons injure them as well but we never received any!


Shadow's Status

You guys gonna let the big bad wolf go and confront the Inspector or keep on going to the station? :-)


Shadow's Status

Everybody still here? :-)


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Yep, just unsure on how to proceed...


Init +2 | HP 10/26 | AC 17(19) | S+6/D+2/C+4/I+1/W+0/C+3 | Perc +0 | 2Wnd: 1 | Spells(1st): 1/2 | HD: d10 (1/1) d8 (2/2) | Insp: [ ]

Yes, but I for one am consistently feeling like I don't have enough information/material to act on in any given direction. Like I'm kind of just hanging there, directionless. I sort of assumed it was because I joined in the middle of things, so I was hoping others would take the lead until I got into the swing of things.


Shadow's Status
Korgan Davastus wrote:
Yes, but I for one am consistently feeling like I don't have enough information/material to act on in any given direction. Like I'm kind of just hanging there, directionless. I sort of assumed it was because I joined in the middle of things, so I was hoping others would take the lead until I got into the swing of things.

The adventure is tough in the beginning but soon things will become more clear.


Shadow's Status
Marco Andrezi wrote:
Yep, just unsure on how to proceed...

OK, let's recap then.

1. Women have been murdered three nights in a row by an unknown assailant.

2. That assailant appears to not be human or a human who has access to magical powers.

3. The murders have happened before in a similar manner and seem to repeat themselves every 13 years, how far back is not clear.

4. One of the "victims" who you attempted to rescue attacked Kensignton. She was knocked unconscious before you could question her. She and Wyatt sit at one of the stations (likely the one you are headed towards now) awaiting your arrival.

5. The Inspector, who you have begun to suspect is not telling you the entire truth about what his investigations have revealed, brought you to the home of a "suspect". That suspect turned into a creature that attacked the inspector without even glancing at any of you.

6. The Inspector had the exact correct item on hand to subdue the raging beast.

7. That beast now claims that the Inspector may well be some sort of shapeshifter.

I think the 2 logical courses of action are:

1. Release the creature and confront the Inspector in the streets of the city, or

2. Bring the creature to the station and await the Inspectors return to confront him in the station.

I am sure there are other options but those are the two most obvious.

Derrick is not currently with the group having run off on his own errand.


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

I've partly been waiting on my end for the rest of the party to finish with the wolf-were, since I figure once I accept the temple's help that'll be that.


Shadow's Status
Derrick Tramsen wrote:
I've partly been waiting on my end for the rest of the party to finish with the wolf-were, since I figure once I accept the temple's help that'll be that.

Correct, though you can make your way towards the station if you like, Wyatt may be there OR the pub waiting for you.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Ok, Doc, you just cool yer heals as we take ya to the station. When the Inspector arrives, we sort this out, eh? I agree that somethin' ain't right 'bout that Inspector, but you're no angel either. Everyone else ok with this?

I like option 2 of the logical courses of action. Thanks, Dark Powers.


Init +2 | HP 10/26 | AC 17(19) | S+6/D+2/C+4/I+1/W+0/C+3 | Perc +0 | 2Wnd: 1 | Spells(1st): 1/2 | HD: d10 (1/1) d8 (2/2) | Insp: [ ]

"Yeah, that's probably the best way to handle things."


Male Half Vistani Wizard 6 AC: 15 HP: 38/38 Pass Per: 17 Pass Investigate: 21 Spells: DC 15 1st: 4/4 2nd: 3/3 3rd: 3/3

Pssst.. You guys are on the discussion thread.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Righto - posted over in Gamethread this time! LOL!


Shadow's Status

Will update tonight, should I assume Derrick is headed towards the station?


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

Yeah, I'll get up a post in a bit hopefully describing that.


Init +2 | HP 10/26 | AC 17(19) | S+6/D+2/C+4/I+1/W+0/C+3 | Perc +0 | 2Wnd: 1 | Spells(1st): 1/2 | HD: d10 (1/1) d8 (2/2) | Insp: [ ]

If I may, I'd like to offer a suggestion:

At a real table, saying something like "everyone roll Perception" works great, because you're done in less than a minute. But in PbP, it means the whole game halts until every single player has had a chance to post. What I typically do in PbPs that I run is to either roll everybody's checks myself and then describe the results (thus losing no momentum whatsoever), or else put the information in spoiler labeled something like "Perception DC 13" so that people who succeed on the check can see and respond to the information without having to wait for everyone else and the GM to resolve everything.

I've had lots of success with these methods in my games, so I thought I'd share the ideas in case you'd like to try them. :)


Shadow's Status
Korgan Davastus wrote:

If I may, I'd like to offer a suggestion:

At a real table, saying something like "everyone roll Perception" works great, because you're done in less than a minute. But in PbP, it means the whole game halts until every single player has had a chance to post. What I typically do in PbPs that I run is to either roll everybody's checks myself and then describe the results (thus losing no momentum whatsoever), or else put the information in spoiler labeled something like "Perception DC 13" so that people who succeed on the check can see and respond to the information without having to wait for everyone else and the GM to resolve everything.

I've had lots of success with these methods in my games, so I thought I'd share the ideas in case you'd like to try them. :)

I do it in my other PbP games but never offered it as a suggestion at this table, that I remember doing anyway. If everyone is in agreement that the DM can roll Perception let me know and I will begin to do so!


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

I'm always fine with GMs rolling Perception for me in PbP. Heck, in the rules it suggests they do it at the table a decent amount of the time. And if I can't trust my GM to play the rolls right, what's the point of playing the game?

I'm also sorry that I haven't posted in here much lately. I've been busy and sick, and have been having trouble coming up with a good post for Derrick. I'll try and get something up today.


Male Half Vistani Wizard 6 AC: 15 HP: 38/38 Pass Per: 17 Pass Investigate: 21 Spells: DC 15 1st: 4/4 2nd: 3/3 3rd: 3/3

Yep, GM rolling for stuff like that is totally cool with me!


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

fine with perception rolls by the dm


AC16 HP 39/[39] passive perception 12 passive insight 12 Saves: S+6 D+3 Cn+4 I-1 W+2 Ch+1 Male Human Noble Soldier Fighter/4 Champion

go for it


Male Half Vistani Wizard 6 AC: 15 HP: 38/38 Pass Per: 17 Pass Investigate: 21 Spells: DC 15 1st: 4/4 2nd: 3/3 3rd: 3/3

Could waiting for the ambush to begin have counted for a short rest?


Shadow's Status
Khalid de la Poer wrote:
Could waiting for the ambush to begin have counted for a short rest?

Absolutely!


Shadow's Status

I have reviewed the Ravenloft Modules that I own. We sould be able to take these characters (well this group of players anyway!) through Level 15. After that, I guess we will see what we see. Of course with posting rates on PbP's this may take about 20 years but that's ok :)


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Lol


Male Half Vistani Wizard 6 AC: 15 HP: 38/38 Pass Per: 17 Pass Investigate: 21 Spells: DC 15 1st: 4/4 2nd: 3/3 3rd: 3/3
Dark Powers wrote:
I have reviewed the Ravenloft Modules that I own. We sould be able to take these characters (well this group of players anyway!) through Level 15. After that, I guess we will see what we see. Of course with posting rates on PbP's this may take about 20 years but that's ok :)

Cool! Also, with the nature of the mists, characters can end up anywhere!


Shadow's Status

Will update tomorrow night fading a bit here.

Remember Dunstan, your pistol shot would have been the round 1 action, that sword strike will be round 2.


Shadow's Status

Well that was an interesting turn of events no?


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Very interesting, with Wyatt going all wacko on us!


AC16 HP 39/[39] passive perception 12 passive insight 12 Saves: S+6 D+3 Cn+4 I-1 W+2 Ch+1 Male Human Noble Soldier Fighter/4 Champion

I'm sure Combat has been a bit of a blur for me, I posted my round 2 attack in round 1... so the attack for round 2 is already made


Shadow's Status

Will update tonight been having problems with the site due to the bundle...


Init +2 | HP 10/26 | AC 17(19) | S+6/D+2/C+4/I+1/W+0/C+3 | Perc +0 | 2Wnd: 1 | Spells(1st): 1/2 | HD: d10 (1/1) d8 (2/2) | Insp: [ ]

Feeling a little lost in the current combat. I'm having trouble following what round it is, whose turn it is, when things are happening, etc.


Male Half Vistani Wizard 6 AC: 15 HP: 38/38 Pass Per: 17 Pass Investigate: 21 Spells: DC 15 1st: 4/4 2nd: 3/3 3rd: 3/3

I'm pretty sure it's currently the end of round three, though Marco has preemptively posted his round four action.

Looks like you need a round two and three action as well as a horror check. Don't forget advantage!


Shadow's Status

Korgan took an action in Round 2 as you did Khalid, I'll keep your first attack for Round 3 and the second one for Round 4.

Marco just killed the Inspector who fell and changed shape at the beginning of Round 3.

Remaining Initiative Order

Round 3

Derrick, Khalid, Korgan

Once you act Korgan, I have a roll from Dunstan so we ca proceed through to Round 4.
Behind you the battle rages and it appears thatWyatt has turned to aid your allies.

Arturus
Constable 2, Evil Wyatt
Dunstan
Constable 1.


Male Half Vistani Wizard 6 AC: 15 HP: 38/38 Pass Per: 17 Pass Investigate: 21 Spells: DC 15 1st: 4/4 2nd: 3/3 3rd: 3/3

Oh yeah, there were two burning hands in there, duh! Glad one of us is paying attention. ;-D


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Yeah - I jumped the gun a bit, but my actions are not really my own at this point ;-)


Shadow's Status

Tis alright folks, the Dm's job is to keep everything straight! :-)


Shadow's Status

Great job folks.

Once you are all leveled we will move on with the rest of the night.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Can we the variant and take a feat instead of ability score increase?


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

It matters not...I am taking the +2 to Dex.


Shadow's Status
Marco Andrezi wrote:
Can we the variant and take a feat instead of ability score increase?

Yes any player may do so if they wish to.


Init +2 | HP 10/26 | AC 17(19) | S+6/D+2/C+4/I+1/W+0/C+3 | Perc +0 | 2Wnd: 1 | Spells(1st): 1/2 | HD: d10 (1/1) d8 (2/2) | Insp: [ ]

I've decided to withdraw from this game. I've been consistently having trouble "getting into" the story, which I originally thought had to do with having not started from the beginning, but as time goes on it doesn't seem to be changing. Maybe just a mismatch of communication styles or something? I'm not sure, but in any case, I'm basically feeling entirely detached and uninvested, and just going through the motions. My spot would be better filled by somebody else, and this spot where you're leveling seems as good a point as any to bring in a replacement. Thanks for giving me a shot, and I hope the campaign continues to provide lots of satisfaction for the rest of you.


AC16 HP 39/[39] passive perception 12 passive insight 12 Saves: S+6 D+3 Cn+4 I-1 W+2 Ch+1 Male Human Noble Soldier Fighter/4 Champion

I am not sure on taking something that raises my Str to 20 or taking the Great Weapon master feat to give me more attack options with the +1 great sword.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Sorry to see ya go, Jiggy - hang in!

151 to 200 of 460 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / 5E-Ravenloft - Hour of the Knife Discussion All Messageboards

Want to post a reply? Sign in.