5E-Ravenloft - Hour of the Knife (Inactive)

Game Master Dennis Harry

Hour of the Knife 5e.

An Elegant Brawl Room

How About a Dip?

Initiative:

Dramatis Personae
Derrick [dice]1d20 + 4[/dice]
Bannock [dice]1d20 + 2[/dice]
Khalid [dice]1d20 + 2[/dice]
Wyatt [dice]1d20 + 1[/dice]
Marco [dice]1d20 + 3 [/dice]

Perception:

Dramatis Personae
Derrick [dice]1d20 + 6[/dice]
Bannock [dice]1d20 + 3[/dice]
Khalid [dice]1d20 + 1[/dice]
Wyatt [dice]1d20 + 6[/dice]
Marco [dice]1d20 + 0 [/dice]


Current Locale
Padidon.
Blackchapel district.

Zherisia Gazetteer

Ravenloft 5E

House Rules
Using Fear, Horror and Madness: from the Ravenloft 5e conversion above (which are more or less the same as the ones in the DMG.
Powers Checks: These will not be known by the players regardless

Some spells may work differently, I will usually call this out to you when you select the spell, but if I miss it then I apologize in advance. In particular Detection and transportation spells are not as reliable, mind-reading/telepathy can lead to madness checks if used on the wrong creature.

Languages: Common is 'Mordentish' and to keep things moving, assume that is the tongue people are using, unless I tag otherwise.

In general I like to reward good role-play and will make full use of DMG options for combat options (and improvise further if required)