(3) Legend of the Elder Souls (Inactive)

Game Master mdt

Maps

Current Encounter

World Map

LINKS

Hell Village Demonreach


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M Human
Trackables:
MP: 6/7 | Sorcerer 1st: 4/7, 2nd: 4/4 | Arcanist 1st: 5/5, 2nd: 2/3 | Reservoir: 7/8 | Agile Feet: 6/6, Longstrider 0/1, Locate Object 1/1 | Reach 3/3, Persistant: 3/3
Sorcerer/Arcanist 5 (MR 2) HP: 45/45 | DR 1/- | AC 16 (17 w/ shield) T 12 FF 14 (15 w/ shield) | Fort 4 Ref 5 Will 7 | Init 7 | Perception 9 (10 if opposed)

Yup, I'm fine with waiting. :-)


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

Update: I'll get an apartment on tuesday - and reliable internet soon-ish after.

Yey one game I'm not slowing down ... :P

Needless to say, I'll be here once we pick up the pace again, eventually : )


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry everyone, work's been killing me, and my wife fell down and dislocated her knee this weekend. That blew my weekend. :( I'll try to keep up better going forward.


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

Good news!

My new american cell-plan comes with free internet which, for some reason, doesn't let me access any secure sites (like logging in on paizo. Probably something to do with switching sims and/or some sort of date error. I'll figure it out). However turning the phone into a hotspot works fine, if a bit chunky.

So what I'm saying is: I've got internet again and will try to catch up and so again : )

(But maybe not until tomorrow when I have an actual apartment to live in :P)

And sorry again about you wife mdt. I hope she recovers/avoids falling again


Female Human HP (39)
Stats:
AC/Touch/Flat 23/17/17 | Fort/Ref/Will +4/+12/+7 | Init +8 | CMD: 18
Skills:
Acrobatics 13, Perception 12, Bluff 8, Diplomacy 7, Disable Device 12, Sense motive 8, Sleight of hand 13, Stealth 18,
Rogue 5 Mythic 3

@MDT Sorry to hear but life comes first

@Liisa Congrats


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

You're fine, Kittyface.

In a totally random bout of happenstance... my mother fell and broke her hip last Sunday! :P

Which I may or may not have mentioned to you.


M Human
Trackables:
MP: 6/7 | Sorcerer 1st: 4/7, 2nd: 4/4 | Arcanist 1st: 5/5, 2nd: 2/3 | Reservoir: 7/8 | Agile Feet: 6/6, Longstrider 0/1, Locate Object 1/1 | Reach 3/3, Persistant: 3/3
Sorcerer/Arcanist 5 (MR 2) HP: 45/45 | DR 1/- | AC 16 (17 w/ shield) T 12 FF 14 (15 w/ shield) | Fort 4 Ref 5 Will 7 | Init 7 | Perception 9 (10 if opposed)

I'm not really sure how you dislocate your knee, but that sounds painful and very unpleasant. I hope she feels better soon!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Two ways. The first is a patellar dislocation. This is where the knee-cap comes loose and moves to the right or left of the knee joint. The second is a full or partial dislocation of the joint, which happens when one or both ligaments tear free and the bones no longer align with each other.

My wife has a history of patellar dislocations. This weekend, she fell, and the kneecap popped loose. Fortunately, it popped back in on it's own (first time that's ever happened for her).


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

@Time of year and magic - we might be able to plan something involving Fire magic to counter that Ice/necromancy girl somehow. And if we do, we know what date to pick for our grand ritual :P


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Is it during a Lunar Eclipse? :)


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Hmm, Neri, fire's your element. Mine is punching.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Speaking of illness... I've had food poisoning this week, and sprained my sternum in the process—so it's been much easier to read than type. I'm still here, but I might be extra quiet this week and the next.

(Humorously, the ER doctor who diagnosed me with a sprained sternum this morning was the same doctor who saw my girlfriend when she sprained her sternum six months ago, and as I was leaving he said hi to her, then saw us together and made a super confused face)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

He's probably trying to figure out what kinky reproductive activities you two are up to that results in sprained sternums.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Well... hers was from a car accident (with other minor injuries), and I hurt mine by vomiting too forcefully... so I don't know if I'd say "kinky," per se


M Human
Trackables:
MP: 6/7 | Sorcerer 1st: 4/7, 2nd: 4/4 | Arcanist 1st: 5/5, 2nd: 2/3 | Reservoir: 7/8 | Agile Feet: 6/6, Longstrider 0/1, Locate Object 1/1 | Reach 3/3, Persistant: 3/3
Sorcerer/Arcanist 5 (MR 2) HP: 45/45 | DR 1/- | AC 16 (17 w/ shield) T 12 FF 14 (15 w/ shield) | Fort 4 Ref 5 Will 7 | Init 7 | Perception 9 (10 if opposed)

I wasn't even aware you could sprain your sternum. Especially from vomiting.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

New player joining shortly, waiting for them to post before continuing.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

:o. Interesting.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

A couple of questions: Who is this stranger from a strange land?
How mysterious are they?
How do you plan to keep Lina's from going full-on attack dog with a random strange human (maybe?) that approaches us? (She doesn't even have a good track record with her own team :p)

I'm good at just accepting, but given the situation at hand... I'm not sure how trusting we'll be. :(


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Hey, now... I only hassle Neri, and that's for having the survival instinct of a firecracker... :p


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

Hmm. Hmmmm. Hmmmmmmmm.

Interesting


Human HP (25)
Stats:
AC/Touch/Flat 16/11/15 | Fort/Ref/Will +5/+2/+4 +2 vs. Mind Affecting| Init +7
Skills:
Perception +9, Heal +7, Kn: Arcana +12, Kn: local +8, Kn: Religion +8, Kn: Planes +8, Spellcraft +12, Stealth +8
Witch 5/Warrior 3/Expert 2

Incoming, sorta, new character. I've switched over from the darkside. I was playing Paul in B.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Welcome aboard. :)


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

Welcome : )

I think this is the point where we offer you free cookies ^^


;)

I want cookies. :( Can I have some, too?


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

Maaaaybe ...

:P


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Excellent! (We were considering pushing our world's Kong to trade his crystal for Harry's, as Neri's future mythic cohort—but it looks like you've found a good way to play up the death side. Welcome to the team!)

Also we have more crafting mastery yay

Stuff to mention, for Kong:
• Our table is SWIMMING in magic items, because Lina wanted to outfit everyone as aggressively as possible. We'll catch you up (and armor your raven) when we have more crafting materials... in the meantime, gear that you should feel feee to use:
-2x Lesser Extend Spell rod. This is six charges/day; currently we're using two of the charges for mage armor, and I'm not sure about the rest, but we can spare you some.
-2x Lesser Persistent Spell rod, 1x Lesser Reach rod. These are carried by Johnny and Liisa, but if you stand next to one of them in combat you may be able to hand off rods as you cast.
-Quickdraw Mithral Shield, Mithral Armor Kilt. If you want, you can equip these for an additional +2 AC and no armor check penalty or arcane spell failure.

• We may or may not be secretly being chased by a fanatical hit squad of mythic enemies. If so, they can track our approximate location any time, anywhere. Be on guard.

• Out of curiosity, why witch/expert? Seems mostly redundant. If you want to retrain to warrior for better HP and saves, we could do that back at town.


M Human
Trackables:
MP: 6/7 | Sorcerer 1st: 4/7, 2nd: 4/4 | Arcanist 1st: 5/5, 2nd: 2/3 | Reservoir: 7/8 | Agile Feet: 6/6, Longstrider 0/1, Locate Object 1/1 | Reach 3/3, Persistant: 3/3
Sorcerer/Arcanist 5 (MR 2) HP: 45/45 | DR 1/- | AC 16 (17 w/ shield) T 12 FF 14 (15 w/ shield) | Fort 4 Ref 5 Will 7 | Init 7 | Perception 9 (10 if opposed)

Should I know who "Paul" is? Also, is this a new "Kong" person or is he meant to be Kong from the village now suddenly taking up adventuring with us again?


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Our table split prior to you guys joining, and all but two people of group B wound up back over here... but interest waned.

Kong and Jacob (two people in our village currently) performed the player-vanishing... so we opened recruitment!

Paul (Wizard; remember the broken staff in the mural room?), Luna 2, and Lina came in during the previous recruitment.

Paul wound up with group B, as did Luna 2 (for obvious reasons). Lina came our way.

Prior to you guys joining, MDT had people take over existing characters who might have gone with either group, and then he razed, burned, and salted the earth of us returning to the other table.

Ultimately, I was probably half of the problem of the initial split; it was my first play by post, and I just didn't know how to communicate with people without them viewing me as condescending, or childish... or... I honestly don't know. It may have even just been that I was playing chaotic good, and they wanted to play neutral and lawful evil, and didn't like the in character arguments. I never found out where the break down fully was but MDT and the others had suggestions for how to better go about things and I've tried to learn from them. :)


Human HP (25)
Stats:
AC/Touch/Flat 16/11/15 | Fort/Ref/Will +5/+2/+4 +2 vs. Mind Affecting| Init +7
Skills:
Perception +9, Heal +7, Kn: Arcana +12, Kn: local +8, Kn: Religion +8, Kn: Planes +8, Spellcraft +12, Stealth +8
Witch 5/Warrior 3/Expert 2

Thank you all for the welcome.

@Lina. Thank you for the offer of the gear. I will probably take you up on the buckler. I'm not sure about the kilt, I'm already wearing a corset... I was offer the chance to pick up a broken crystal and turned it down, though it was tempting. Being that much behind the rest of the group would have been a huge disadvantage. 5th level NPC class vs. Gestalt Mythic. I'll probably take advangtage of the extended mage armor. My corset is +1 and I think that's only from the magic in it so mage armor is better, the shield will add to mage armor though.

Thanks for the warning. I waded through the posts and am aware of the current situation.

Witch/Expert was sort of a compromise for witch/warrior. Got a lot more skills, slightly better bab and hit points than witch. I like skills, especially when there isn't a town to go to for information or stuff. If I switch to warrior I'd have to give up 20 skill points at this point. I'm sure I could figure it out, but the first to go would be the background skills that make Kong, Kong I think. Plus Paul was a wizard/warrior and I'm not sure I want something so similar. The full bab and higher hit points are great and very tempting. I could probably still change as Kong hasn't started playing yet, but it's up to MDT.

@Johnny Paul was one of the original characters that came in. I picked him up after the original player left and was playing him in B. This Kong is meant to be the Kong from the village, retooled slightly to be my own version of him. For the record, the accent is gone.

EDIT: Mythic Power attack and a scythe is sooooo tempting and deadly that it makes warrior more tempting. Maybe my second PC class will be full BAB.


M Human
Trackables:
MP: 6/7 | Sorcerer 1st: 4/7, 2nd: 4/4 | Arcanist 1st: 5/5, 2nd: 2/3 | Reservoir: 7/8 | Agile Feet: 6/6, Longstrider 0/1, Locate Object 1/1 | Reach 3/3, Persistant: 3/3
Sorcerer/Arcanist 5 (MR 2) HP: 45/45 | DR 1/- | AC 16 (17 w/ shield) T 12 FF 14 (15 w/ shield) | Fort 4 Ref 5 Will 7 | Init 7 | Perception 9 (10 if opposed)

Right, I remember you talking about the break. I just wasn't sure if Paul had been one of the players or if he was new like me and Liisa. :-)

And yes, welcome new!Kong!


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

'Old like Lina' is more accurate. :P

or 'New like Lina' from us old fogeys. :)


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Corset can stack with the kilt, but both are overridden with mage armor, so there's no worries there.

You can definitely do the thing some of us have of multiclassing your NPC levels—expert until you have the skills you want, then add some levels in warrior. Specifically, I noticed that your saves are awfully low, which could be dangerous (and 11 dexterity on a witch means you're probably someone we want to keep out of trouble, though luckily we've got a mythic guardian which should help with that a bit).

@Johnny—Yeah, Kong had a sort of emotional meltdown; this is him showing up after, somehow, recovering.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

For what it's worth... Kong also has a suit of Mithral Breastplate. You know, if you want to use that (or can). :)


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)
Kong, K. wrote:
... I like skills...

I think we will see eye-to-eye : )


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Much to Lina's dismay... everyone seems to have chosen skills over HP and BAB. :P

That is, until we had the... incident... with Johnny. :)


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

Speaking of hp and not dying and so, the Divine Protection feat has been nerfed/altered/changed.*

Now it basically attains the functionality of a single surge roll on one save (but +Cha instead of +1d6) with the caveat of it having to be declared before the save is made.

Now, if it had stacked, it might have been handy but it also uses up an intermediate action.

*Now, it sorta was a bit too good to be true anyways!

I'll adjust my statline now and start looking for something else to retrain into later : )


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

Also, my planned feat (Animal Soul) morphed into something completely different during the last errata. And that one wasn't that bad - was it?


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Yeah... the breastplate could be easily enchanted to +1 (7 AC, or 8 AC with the kilt), but that would add some spell failure chance.

Also, wow, Animal Soul changed completely. The new version is interesting, though defensive instead of offensive.


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

Yeah but it is sorta narrow.

Charm/dominate/hold person plus bane and rangers favoured enemy can be blocked. Not sure what else


Human HP (25)
Stats:
AC/Touch/Flat 16/11/15 | Fort/Ref/Will +5/+2/+4 +2 vs. Mind Affecting| Init +7
Skills:
Perception +9, Heal +7, Kn: Arcana +12, Kn: local +8, Kn: Religion +8, Kn: Planes +8, Spellcraft +12, Stealth +8
Witch 5/Warrior 3/Expert 2

MDT was nice enough to let me switch my NPC levels to Warrior 3/Expert 2. I've made the changes and plan to retrain the last 2 expert to warrior when I get the chance.

Now let's take this world over!


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

Alternatively, I'm thinking that we might leave an anonymous note to our pursuers in the law office. Like - 'I saw demons! They went X way.' Perhaps we could even convince the old priest at the tavern to write something, might add credibility to it : )

Also - @mdt: How much do we know about Scrying magic? What Know rolls should we go for that? Or would spellcraft suffice?

Liisa is kinda wondering how screwed she would be if the church got a note she had written ...


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Know(Arcane)


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

@Liisa, that's a neat idea. Pay someone (either at the tavern or the guard house) to send a message somewhere (animal messenger, etc.) describing the description and numbers of the people looking for us.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

This is the point that you learned about it

And you never mentioned it. We were in a tavern full of people at the time, and you chose to merely say 'I can still sense the ice gem'. Not 'Anissa is inside of Johnny.' :)

You alluded to them being able to track the gem to us, which we know that is there. But the gem and the person is probably separate, yeah?

Unless they're expressly the same thing.

Which allows Neri to think along the lines of 'maybe they're not avatars -of- these gods, but Avatars that the other gods have subverted, each with their own powers... like us.'


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Ah, yeah. So I mentioned it, just explained it real badly.

Lina's logic was "I'm tracking Anissa, and I sense her inside of Johnny, so that must be the gem I'm sensing." I jumped to the conclusion, which... eh, it's still in character.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Speaking of Elsa, there's a new scaling magic item in Unchained (so I guess not very new). My Face to Face DM for giantslayer is going to have us each start off with scaling items.

One of my friends is taking the ice tiara thing. Or was. Now they definitely are not, due to endless Frozen jokes. :P

My gnome is taking a bag of anycolor dust. Yesssss.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Yeah... if I ever get around to running a Journey to the West campaign (which will either be very soon, or far in the future if my old players want me to restart my last game instead), every character will get a single customized scaling magic item, with everything else following unchained bonus progression.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

@Kong: Are you using italics for thoughts or for ooc? They... look like OOC perhaps more than thoughts.


Human HP (25)
Stats:
AC/Touch/Flat 16/11/15 | Fort/Ref/Will +5/+2/+4 +2 vs. Mind Affecting| Init +7
Skills:
Perception +9, Heal +7, Kn: Arcana +12, Kn: local +8, Kn: Religion +8, Kn: Planes +8, Spellcraft +12, Stealth +8
Witch 5/Warrior 3/Expert 2

Italics are thoughts. That's him talking to himself in his head.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Fun fact of the day: Magic Mouth, like Explosive Runes, can last indefinitely. A spontaneous (or mythic) caster can turn extra spell slots into a large pile of magic mouth'd pebbles, for fun future purposes.

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