(2) A Haunting at Perdition's Point (Inactive)

Game Master mdt

The small hamlet of Perdition's Point has always been haunted by the shadowy spirits that dwell in the forest of Cadaverwood. Locals from towns bordering the woods share terrifying tales of this haunted town, but the citizens of Perdition's Point would have you believe it's not so bad. But with the recent disappearance of two of the local children, the town is on edge. Who will step up and debunk the chilling mystery? And who was responsible for such heinous crimes?

CAMPAIGN INFORMATION

Population of Perdition's Point

Perdition's Point (Ustalev)

Perdition's Point (Village Map)

Perdition's Point (New Village Map)

Eva's Loot Emporium

Emergency Document

COMBAT/EXPLORATION MAPS

Current Map


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Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

I've been dealing with over a month of crazy work stuff. So I feel your pain Riley. And I can always change your hair again ^^


Male Human L1/3 Scout HP: 36/36
Quick Stats:
Init +5 | AC 19, t 14, ff 15 | CMB +7, CMD 21 | hp 17/36 | Fort +5, Ref +6, Will +2 | Perception +10(+12 traps)

Thank you both. This is the nicest group of players I have met on the boards. You are all really good RPers as well.


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Wasn't directed at you Riley. Was just a blanket 'this is how I GM so you get what you put into it' statement. :) Life happens. :)


Female Half-Elf HP 38/38
Stats:
AC/Touch/Flat 18/12/16 | CMB +7 CMD 19 | Fort +7, Ref +5, Will +7 (+2 vs. enchantment) | Init +4
Skills:
Climb+0, Heal +6, K Geo/Nat/Nob +4, Perception +11, Sense Motive +7, Spellcraft +6, Survival +9, Swim +0
Ranger (Witchguard) 3 / Warpriest 1

Aw, shucks. This group gives me the warm fuzzies. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry I'm not posty right now, been buried in work, and got like an hour sleep just now for the first hour since yesterday morning.


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

It's okay, work's keeping me busy here too. My brain is starting to go numb from staring at data for this conversion.


Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10
Drow Oracle/Witch (1) Female HP 8/8
Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2

We'll survive! I'd say prioritize sleep in the mean time. I shut down hard by the time I'm that spent.


Female Human (Ulfen) Paladin of Sarenrae (Oath of Vengeance) 2
Quick Stats:
Init +6 | AC 18, t 14, ff 14 | 22/22 (9 nonlethal) HP | 2/4 LoH (1d6) | Fort +8, Ref +7, Will +7 | Perception +7

Work... Work... WORK!

No, please stop, you cruel fiend! Have we not suffered enough!?

Well... Apparently not! -.-'

Ehm... Sorry I couldn't post anything yesterday guys, believe me I'm trying to be more present but work is taking all my free time these days! :(

Anyway, gimme a moment to read all new posts and I'll write something of my own! :D


Female Half-Elf HP 38/38
Stats:
AC/Touch/Flat 18/12/16 | CMB +7 CMD 19 | Fort +7, Ref +5, Will +7 (+2 vs. enchantment) | Init +4
Skills:
Climb+0, Heal +6, K Geo/Nat/Nob +4, Perception +11, Sense Motive +7, Spellcraft +6, Survival +9, Swim +0
Ranger (Witchguard) 3 / Warpriest 1

I hope you manage to get some more sleep, mdt. I had a snow day today because my bus wasn't running (fun fact: Portland doesn't own any snowplows), but I haven't put it to much use without a reply post yet. Work and sleep come first, though! :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I got about 7 hours friday night, but had to cancel my meat game to do it. :(

Ok, everyone let me know what you are buying in town, or at least looking for, and then I'll move us on to the plot lane.


Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10
Drow Oracle/Witch (1) Female HP 8/8
Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2

Since no one's voiced any complaints, Lineera will stick with her purchase list.

Cestus
Silvered Battle Aspergelium
Flask of Holy Water
Darkwood Heavy Shield
Quilted Cloth Armor

She'll also try to pull Aurora along to help her negotiate.

Once done with this, she'll in return try to help in the negotiations to buy a Wand of Cure Light Wounds.


Male Human L1/3 Scout HP: 36/36
Quick Stats:
Init +5 | AC 19, t 14, ff 15 | CMB +7, CMD 21 | hp 17/36 | Fort +5, Ref +6, Will +2 | Perception +10(+12 traps)
Riley "Lucky" McCormick wrote:

I'm interested in:

-Traveller's anytool (can be used as thieve's tools)
-MW Darkleaf Lamellar Leather
-MW Katana (back up weapon)

If we could use the money more, I do not NEED any of this. Thoughts?

I'll add this to my gear as well.


Female Human (Ulfen) Paladin of Sarenrae (Oath of Vengeance) 2
Quick Stats:
Init +6 | AC 18, t 14, ff 14 | 22/22 (9 nonlethal) HP | 2/4 LoH (1d6) | Fort +8, Ref +7, Will +7 | Perception +7

Aurora doesn't really need anything else beside what she already has (also, she wouldn't feel 'right' about spending the group's money, since she didn't have a chance to contribute in a significant way yet).

As long as the party buys a CLW wand, she's happy! ^_^


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

I'd like to restock alchemical supplies, if needed, for my kit, and then possibly get some more formulas if we can afford to do so, but I feel CLW comes before my formulas.

I'm getting a brief break from staring at data all day at the moment. Not sure how long it'll last though.

EDIT: Which I never removed the cost for the potions or other alchemy things. It's been crazy busy here and I kept forgetting when I had time. How many and of what did people want of those? This includes any potions I can make because I have the formula.


Female Half-Elf HP 38/38
Stats:
AC/Touch/Flat 18/12/16 | CMB +7 CMD 19 | Fort +7, Ref +5, Will +7 (+2 vs. enchantment) | Init +4
Skills:
Climb+0, Heal +6, K Geo/Nat/Nob +4, Perception +11, Sense Motive +7, Spellcraft +6, Survival +9, Swim +0
Ranger (Witchguard) 3 / Warpriest 1

I don't think it would be a bad idea for Cathran to have an enlarge person potion on hand.

Some detect undeads wouldn't go amiss, either, but I don't know if you would want to have those as potions or extracts.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Cestus : 5 gp
Silvered Battle Aspergelium : 22 GP
Flask of Holy Water : 25 GP
Darkwood Heavy Shield : 257 GP
Quilted Cloth Armor : 100 GP
Wand of Cure Light Wounds : 750 GP

Armorer Check: 1d20 + 14 ⇒ (1) + 14 = 15
Aurora Aided Check: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25

Weapons & Armor : 384 - 10% = 346 GP

Temple Check: 1d20 + 12 ⇒ (11) + 12 = 23
Aurora Aided Check: 1d20 + 8 + 2 + 2 ⇒ (18) + 8 + 2 + 2 = 30 Paladin Bonus

Holy Water : 25 - 7% = 23 gp
Wand of Cure Light Wounds : 750 - 7% = 698 gp

Total Spent by Lineera : 369 gp
Total Spent by Party : 698 gp

Please remove this from personal or party funds as applicable.


Female Half-Elf HP 38/38
Stats:
AC/Touch/Flat 18/12/16 | CMB +7 CMD 19 | Fort +7, Ref +5, Will +7 (+2 vs. enchantment) | Init +4
Skills:
Climb+0, Heal +6, K Geo/Nat/Nob +4, Perception +11, Sense Motive +7, Spellcraft +6, Survival +9, Swim +0
Ranger (Witchguard) 3 / Warpriest 1

We're also 273 down from Luthor's supplies. I'll adjust the party funds if no one else has done it yet.

Edit: Funds adjusted. We can probably shift around what coins we want our money in, if anyone cares.


Female Human (Ulfen) Paladin of Sarenrae (Oath of Vengeance) 2
Quick Stats:
Init +6 | AC 18, t 14, ff 14 | 22/22 (9 nonlethal) HP | 2/4 LoH (1d6) | Fort +8, Ref +7, Will +7 | Perception +7

Alright, we're all stocked up and ready to go! ;)

EDIT - While I still have the chance I decided to buy a few extra arrows for Aurora, with her own gold (nothing fancy, just a few golds worth of normal arrows... Just in case, you know!).


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

Ack, attack of the numbers. Brain no like >.< I'm to the point of I can see one number and say its a different one...


Female Half-Elf HP 38/38
Stats:
AC/Touch/Flat 18/12/16 | CMB +7 CMD 19 | Fort +7, Ref +5, Will +7 (+2 vs. enchantment) | Init +4
Skills:
Climb+0, Heal +6, K Geo/Nat/Nob +4, Perception +11, Sense Motive +7, Spellcraft +6, Survival +9, Swim +0
Ranger (Witchguard) 3 / Warpriest 1

Who's going to hang on to our wand?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The cheapest way to trade coins is to buy a 5gp gem for 500 copper, and a 30 gp gem for 300 silver.

Converting gold to platinum is the same, buy gems, sell for platinum.

Or if you don't want to spend half a day buying and selling and negotiating, you can go to a moneychanger, who'll charge a flat 1% charge to transfer everything to any denomination you want.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Once you claim stuff from loot, please put it on your chracter sheets, and remove it from loot. Thank you.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Waiting on Mahb to post before advancing plot.


Male Human L1/3 Scout HP: 36/36
Quick Stats:
Init +5 | AC 19, t 14, ff 15 | CMB +7, CMD 21 | hp 17/36 | Fort +5, Ref +6, Will +2 | Perception +10(+12 traps)
mdt wrote:
Once you claim stuff from loot, please put it on your chracter sheets, and remove it from loot. Thank you.

Done


Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10
Drow Oracle/Witch (1) Female HP 8/8
Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2

Likewise done.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

If Mahb doesn't post by tonight, I'll advance the plot


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

Made changes for Eva's things on the list.


Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10
Drow Oracle/Witch (1) Female HP 8/8
Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2

As to the question of who should hang onto the wand, I'd actually nominate Cathran for the job. Eva and Aurora can both heal, which should make our back ranks of Eva, Aurora (if she's primarily a bow user as I'm suspecting) and Mahb fairly safe in this regard. Lineera has more or less built herself as a bit of a tank, and as such is likely going to be taking a good number of hits. Therefore she probably shouldn't have the wand in case she drops. Same goes for Riley, so in a way, the added safety of the Reach weapon probably makes Cathran the best person to ideally not get the snot beaten out of her and therefore a decent healer.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

There's only one problem with that, Cathran can't use the wand.


Female Half-Elf HP 38/38
Stats:
AC/Touch/Flat 18/12/16 | CMB +7 CMD 19 | Fort +7, Ref +5, Will +7 (+2 vs. enchantment) | Init +4
Skills:
Climb+0, Heal +6, K Geo/Nat/Nob +4, Perception +11, Sense Motive +7, Spellcraft +6, Survival +9, Swim +0
Ranger (Witchguard) 3 / Warpriest 1

Actually, wands are activated as spell-trigger items:

Spell Trigger Activation Rules wrote:
Spell trigger items can be used by anyone whose class can cast the corresponding spell. This is the case even for a character who can't actually cast spells, such as a 3rd-level paladin.

CLW is on the Ranger list. :)


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

So are we divvying up the unspent cash or are we going with completely pooled resources? If so, we should keep an eye on who has what 'personal' items so we can fairly distribute future cash.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Huh, I thought for sure...

Oh well, never mind.


Female Half-Elf HP 38/38
Stats:
AC/Touch/Flat 18/12/16 | CMB +7 CMD 19 | Fort +7, Ref +5, Will +7 (+2 vs. enchantment) | Init +4
Skills:
Climb+0, Heal +6, K Geo/Nat/Nob +4, Perception +11, Sense Motive +7, Spellcraft +6, Survival +9, Swim +0
Ranger (Witchguard) 3 / Warpriest 1

Uhh, so... We for sure actually dropped off those amulets for destruction, right?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Uhm, no...

You have to take them to the temple in Caliphas. That's the point of taking the boat to Caliphas?


Female Half-Elf HP 38/38
Stats:
AC/Touch/Flat 18/12/16 | CMB +7 CMD 19 | Fort +7, Ref +5, Will +7 (+2 vs. enchantment) | Init +4
Skills:
Climb+0, Heal +6, K Geo/Nat/Nob +4, Perception +11, Sense Motive +7, Spellcraft +6, Survival +9, Swim +0
Ranger (Witchguard) 3 / Warpriest 1

....Riiiiiiiiight. I was thinking about the SECOND boat trip we're going to have to take to get back to Illmarsh afterward. Cathran is the one with the high wisdom and Knowledge (Geography) ranks, not me! :P


Female Half-Elf HP 38/38
Stats:
AC/Touch/Flat 18/12/16 | CMB +7 CMD 19 | Fort +7, Ref +5, Will +7 (+2 vs. enchantment) | Init +4
Skills:
Climb+0, Heal +6, K Geo/Nat/Nob +4, Perception +11, Sense Motive +7, Spellcraft +6, Survival +9, Swim +0
Ranger (Witchguard) 3 / Warpriest 1

So I used some arrows to show my movement, but man are they chunky. I realized that it's because the map is actually pretty small, but I was very confused until I remembered how zoomed in I was.


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

As mdt knows, and I've semi-mentioned here, I've been working long days, up to 12 hours long. Not only did I have to work Saturday, it was a long day as well. Today is not looking less long.


Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10
Drow Oracle/Witch (1) Female HP 8/8
Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2

Jeez, hope you're at least getting paid good for all the overtime... Hope things slow down for you soon, Eva.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Paid? Overtime? What is this concept? Sounds alien and vaguely communist...


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

Paid for the overtime? Psh. I wish.


Female Human (Ulfen) Paladin of Sarenrae (Oath of Vengeance) 2
Quick Stats:
Init +6 | AC 18, t 14, ff 14 | 22/22 (9 nonlethal) HP | 2/4 LoH (1d6) | Fort +8, Ref +7, Will +7 | Perception +7

I must concur, 'paid' and 'overtime' seems such a strange combination of words... It's almost as if you were implying that a person could actually be PAID for doing OVERTIME! Ah! Preposterous! Inconceivable! ;)

In any case, to anyone having problems at work: don't give up guys! We are with you, at least in spirit! ^_^

To help matters, I propose we find some monsters and kill them, thus accumulating precious Karma Points that the Universe is bound to recognize as an acceptable currency we can spend to buy ourselves moments of respite from our troubles! (it works like this, right? :o)

Now, with our characters stuck on a boat, if only there was a way to find some monsters to vanquish... ;D


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

I did find some time to do some calculations for cost and time requirements. How long were we in PP before we moved out? So I can make sure the costs vs the time it takes are feasible?

Was planning on making Alchemist Fires, Sunrods, possibly Acid Flasks.

There would be potions too. Though I'm debating some on those.


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

Eva and Aurora... are you guys going to post actions? I think you are up.


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

MDT, is there a way onto the top deck aside from the stairs? I see there is something like a mesh cargo net between our deck and the upper deck. Can that be opened or cut to drop that one crab-guy onto our deck? Alternatively, if it is a mesh, can we cast spells through it?


Female Human (Ulfen) Paladin of Sarenrae (Oath of Vengeance) 2
Quick Stats:
Init +6 | AC 18, t 14, ff 14 | 22/22 (9 nonlethal) HP | 2/4 LoH (1d6) | Fort +8, Ref +7, Will +7 | Perception +7
Mahb wrote:
Eva and Aurora... are you guys going to post actions? I think you are up.

Yep, sorry about that, posted actions now. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

It's a wooden mesh, very thick, but you can see through it. You can cast spells through it, but some spells might be bad ideas. Fireball would require the arrow slit rules. Ranged Touch Attacks would gain cover AC. Magic Missile would work, or any spell that just requires line of sight/line of effect and doesn't target AC.


Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |

MDT:
MDT wrote:
Sorry, wrong skill for identifying these guys.

Could you let me know how are you running Knowledge skills? Mahb has a +10 to K:Arcana, K:Nature, and K:Planes which should allow her to identify constructs, dragons, magical beasts, animals, fey, monstrous humanoids, vermin, and outsiders. If you want to run K skills like it would nominally work in the 'real world', we'd look at a monster and either know it or not know it, drawing on our fully body of knowledge in one go (one roll in mechanical terms). People don't need to specifically access their 'categories of knowledge'. We see creature X and ID it, or not. The easiest way to do that would be for you, as the DM, to proactively pop in an OOC comment like You'll need a K:Religion roll to identify this monster. The less easy way would be to have the players throw out a general roll and then either look at their character sheets to see their K skills or have them post the different modifiers for their various skills beside their roll. Then you can adjudicate what they know or don't.

If that's what you are doing and we just struck out in all categories - OK. But your comment above makes me think we are possibly playing "find the right K skill". If so, that means we need to make multiple rolls possibly over multiple rounds in the midst of combat to hopefully learn something useful. In my opinion, that lowers the usefulness of K skills. It is your game and your rules, so play it as you wish but I'd like to know how you are running thing as it will effect how I spend skill points at later levels. Thanks!

Time to talk tactics, guys. I don't think we are going to win this fight by hanging below decks. We may need to rush up the stairs and deal with the AoOs. Hopefully, these guys don't have Combat Reflexes. My suggestion would be for Mahb to move to the stairs and try to daze or zap the crab at the top of the stairs. Once we know he is stunned, the rest of ya'll charge up the stairs with the toughest/highest AC guy going first and probably drawing the single AoO from the second crab at the top of the stairs. If we are lucky, that will be the one and only AoO and just about everyone will be on deck and ready to do some damage. Thoughts?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

What I usually do is, if someone says they want to know about something, I'll check their skills and see if they have the right skill, then I'll roll it for them or tell them to roll it. For these guys, you'll need Knoweldge (Local), as they are humanoids. Yes, really freaky ones, but humanoids (no racial hit dice).


Female Half-Elf HP 38/38
Stats:
AC/Touch/Flat 18/12/16 | CMB +7 CMD 19 | Fort +7, Ref +5, Will +7 (+2 vs. enchantment) | Init +4
Skills:
Climb+0, Heal +6, K Geo/Nat/Nob +4, Perception +11, Sense Motive +7, Spellcraft +6, Survival +9, Swim +0
Ranger (Witchguard) 3 / Warpriest 1

As far as tactics go: Cathran is just about down from some very good hits on the enemies' part. Luckily, I just remembered that I have a wand of cure light wounds! It's not terribly action efficient, but perhaps I can heal and then try to move into position for an AoO with my reach? Unfortunately, my feats are feeling kind of useless for this particular fight, since I feel like their AC is too high for power attack (I'm assuming lots of natural armor from those shells), and pushing assault only works on creatures up to my size.


Teal-haired, purple-eyed Female Gnome | Alchemist (Chirurgeon) 4 | HP: 35/35 | Low-Light
Stats:
AC: 19, Touch: 14, FF: 16 | CMB: +1, CMD: 14 | Fort +7, Ref +6 Will +1 (+2 vs illusions) (+2 vs fear and despair) (+2 vs Poison) | Bombs 8/day DC 15 Ref Half | Extracts Lvl1: 4/day, Lvl 2: 2/Day | Init +2
Skills:
Craft (Alchemy) +14 (+18 Create before AL) | Disable Device +8 | Heal +7 | Knowledge (Arcana) +10 | Knowledge (Nature) +10 | Perception +8 | Profession (Merchant) +4 | Spellcraft +10 | UMD +7

Would it be possible for me to retrieve the wand off of you to heal you with it? It's kinda hard for me to reach your mouth to feed you a potion or infusion... (I'm a little short XD)

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