Drow Priest

Lineera Vonnarc's page

513 posts. Alias of Duderlybob.


Full Name

Lineera Vonnarc

Race

Drow

Classes/Levels

Oracle/Witch (1) Female HP 8/8

Stats:
AC/Touch/Flat 13/12/10 | Fort/Ref/Will +0/+2/+4(+6 v Enchant) |PER: +4| Init +2

Gender

Skills:
Diplo +9, Intimi +9, K Arcana +8, History +8, Nature +8, Planes +8, Religion +8, Sing +10

Size

5'8"

Age

127

Special Abilities

Channel Energy/8 Times Daily (Only for use in Command Undead)

Alignment

True Neutral

Deity

Pharasma (Maybe?)

Location

The Stolen Lands

Languages

Common, Elven, Undercommon, Celestial, Draconic, Dwarven, Drow Sign Language

Occupation

Wandering Priestess

Strength 10
Dexterity 14
Constitution 10
Intelligence 18
Wisdom 14
Charisma 20

About Lineera Vonnarc

The Crunch:
Lineera Vonarc
Drow Oracle of Bones 1/Witch (Gravewalker) 1
TN Medium humanoid (elf)
Init +2; Senses darkvision 120 ft.; Perception +4
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Defense
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AC 13, touch 12, flat-footed 10 (+2 Dex)
hp 8 (1d8)
Fort +0, Ref +2, Will +4; +2 vs. enchantments
Immune sleep; SR 7
Weaknesses light blindness
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Offense
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Speed 30 ft.
Melee short spear +0 (1d6/x2) or
Ranged Sling +2 (1d4/×2)
Spell-Like Abilities (CL 1st; concentration +8)
. . At will—detect magic
. . 1/day—dancing lights, darkness, faerie fire, feather fall, levitate
Oracle Spells Known (CL 1st; concentration +8)
. . 1st (5/day)—Tap Inner Beauty, Bless, Cure Light Wounds
. . 0 (at will)— Create Water, Enhanced Diplomacy, Purify Food and Drink, Virtue
. . Mystery: Bones
. . Curse: Tongues
Witch Spells Known (CL 1st; concentration +8)
. . 1st (2/day)—Blood Money, Burning Hands, Carrion Compass, Comprehend Languages, Enlarge Person, Mage Armor, Nature's Paths
. . 0 (3/at will)— Arcane Mark, Bleed, Dancing Lights, Daze (DC 14), Detect Magic, Detect Poison, Guidance, Light, Mending, Message, Putrefy Food and Drink, Read Magic, Resistance, Spark, Stabilize, Touch of Fatigue
Patron: Healing
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Statistics
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Str 10, Dex 14, Con 10, Int 18, Wis 14, Cha 20
Base Atk +0; CMB +0; CMD 18
Feats Drow Nobility[ARG], Command Undead, Spell Focus (Necromancy)
Traits Talented, Focused Mind, Birthmark, Pioneer (Ride)
Drawbacks Hedonistic
Skills Bluff +9, Diplomacy +9, Intimidate +9, Knowledge Arcana +8, Knowledge History +8, Knowledge Religion +8, Perform Sing +10, Sense Motive +6; Racial Modifiers +2 Perception
Languages Common, Elven, Undercommon, Celestial, Draconic, Dwarven, Drow Sign Language
Combat Gear
Large Wooden Shield, Cestus, Shortspear, Sling
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Special Abilities
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Darkvision (120 feet) You can see in the dark (black and white vision only).

Drow Immunities - Sleep You are immune to magic sleep effects.

Command Undead - As a standard action, you can use one of your uses of channel negative energy to enslave undead within 30 feet. Undead receive a Will save to negate the effect. The DC for this Will save is equal to 10 + 1/2 your cleric level + your Charisma modifier. Undead that fail their saves fall under your control, obeying your commands to the best of their ability, as if under the effects of control undead. Intelligent undead receive a new saving throw each day to resist your command. You can control any number of undead, so long as their total Hit Dice do not exceed your cleric level. If you use channel energy in this way, it has no other effect (it does not heal or harm nearby creatures). If an undead creature is under the control of another creature, you must make an opposed Charisma check whenever your orders conflict.

Light Blindness (Ex) Bright light blinds for 1 rd, then dazzled as long as remain in it.

Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.

Spell Resistance (7) You have Spell Resistance.
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Equipment
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Large Wooden Shield,
Cestus,
Shortspear,
Sling,
Parasol,
Entertainer's Outfit,
Cleric's Vestments,
Courtier's Outfit w/ Jewlery,
Royal Outfit,
Chronicler's Kit,
Paper x5,
Ink,
Inkpen,
Sealing Wax,
Signet Ring,
Grooming Kit,
Soap x10,
Perfume,
Shaving Kit,
Collapsible Bathtub,
Small Tent,
Blanket x2,
Bedroll,
Riding Saddle,
Saddlebags,
Bit and Bridle,
Light Wagon,
Cards,
Dice,
Small Chest,
31 GP, 6 SP

The Fluff:
Alignment:
TN "(In character) I believe in protecting the welfare of all the peoples of the world. People tend to want to add terms like "good" or "evil" to people, but I personally think this just gets in the way. While many in the church do much great work, often times tenets or bureaucracy or restrictions can get in the way of this.

Not to say that these don't serve their purpose, but people from all walks of life can do good deeds. If we hold that one way of doing things is inherently better than the other without exception, then we not only deny ourselves from seeking out the best path, but we dismiss the great acts done by others.

But um, sorry, I'm getting off track. I seek to help all people, live fulfilled lives, and when the time comes as it does to all people, help them greet their deaths with peace instead of anxiety. Sometimes doing this requires doing things some find unsavory, but for the good of the people, it's a small price. Uh, does that explain it?"

Appearance:
Lineera stands a modest 5'8" and weighs in at 126lbs. With the typical brown hair and green eyes of her line, Lineera fails to stand out in the crowd with exception to her blithe smiles.

Her hair, which loose would fall to the small of her back, is generally tied up in elaborate, half up, braids. Every day, she baths thoroughly, applying perfumes and oils afterwards. In terms of clothing, she has alas taken to wearing clothing that leaves little to the imagination as one further step in her stubborn rebellion. Attempts to blend into society at large (which may well frown upon this) has led to her typically being covered head to ankle in a long, black, hooded cloak. But as not a full Robe, the loose fastenings tend to give the average viewer an understanding that not that much else lies beneath. On her right arm, she wears a wooden shield bound in leather and rimmed with steel with the markings of a skull, which she appears to have attempted to make smile.

Most would view Lineera as a quite attractive women, but as always, matters of taste can change this opinion substantially.

Lineera Vonnarc Example

Personality:
Chipper would be an exageration, but Lineera is generally surrounded in an infectious state of relaxed happiness. Those in her company usually find her be peaceful and uplifting to be around, assuming of course that they're not attempting to take advantage of her or find her beliefs abrassive.

Depending on who you ask, Lineera may be seen as either a pacifist or a constant aggressor. She is indeed equipped for and thoroughly prepared for a fight in most circumstances, but she typically chooses to try to avoid conflict verbally, and disarm her opponents should that fail. All that said, assuming she sees or hears of something she views as an afront to good folk, she'll go charging after whomever it is to attempt to give them a stern lecture (which then often leads to a fight). But even when delivering such a lecture, she typically comes off as friendly, and calming, as her demeanor seems to not let her do much besides.

Her religious views bring her into conflict with many due to her views on undeath, which views them as a way to honor the dead, by allowing them to continue to serve their living family and the good of mankind, as their souls enjoy the afterlife. As such, Lineera still views sentient undeath as an abomination.

Lineera typically has a hard time relating to people when it comes to her pechant for dressing and acting somewhat creepy. As a priestess shrouded in black robes, sometimes followed by a small throng of undead, and then acting like it's merely a nice day for a stroll, tends to unnerve people. Her attempts to not unnerve people have been an ongoing, but always failing.

Ten Minute Background:
Background Elements:

#1. Grew up underground in a large, primarily human city, far in the cold north of city. Populace was far more traditionally Chaotic Evil than Lineera. This society greatly disapproved of undeath despite this. This in large part led Lineera to her conclusion that undeath wasn't that bad by disassociation from where she grew up.

#2. Was born into a noble family in the underground before fleeing to pursue more selfless goals than her family. Wishes to keep heritage a secret.

#3. Used to belong to the church of Pharasma, but left on bad terms due to Lineera's lenient views on undeath. [Following depends on class taken, whether or not EoM is used, etc.] Currently, either follows Charon, or has gone rogue as a sorceror who practices necromancy/healing magicks, but still worships Pharasma personally. Has traveled the land, helping people whenever she can and attempts to spread her beliefs in this way.

#4. Lineera seeks companionship, as her upbringing, religious views, and traveling lead her to being near constantly alone, and even with company rarely forming close friendships.

#5. Lineera has a love of alchohol, though rarely does it delve into extreme excess, but she views it as another way to ease the suffering of people. Personally, she tends to prefer hard liquors, though will normally only drink one to two shots.

Goals:

#1. Lineera wishes to return home someday to convince people of the error of their ways. However, due to her disbelief that she could convince them of such, has distant dreams of one day returning as a conqueror... perhaps.

#2. Lineera wishes to marry someday, though hasn't generally given it much thought and only expects to actively pursue such matters in the distant future.

Player Goal:
#3. Personally, I want to see Lineera shake up the religious landscape with her beliefs. Maybe in the end she gets branded a heretic and gets burned at the stake (kinda hope not on that part), or maybe she manages to found her own religion. Or perhaps end up exchanging some serious words with Pharasma herself, maybe convincing her of her views, maybe not. All I know is that as a player, that's what I want to see for her.

Secrets:

#1. Lineera's departure from the church of Pharasma was only in part due to her conflicting beliefs. In truth her primary motive was to evade her family, who she's learned is looking for her.

#2. Despite actively pursuing and maintaining an altruistic lifestyle, Lineera always feels the pull of her ancestry to act in a purely selfish manner.

#3. Lineera's father, who is actively hunting her right now, is actually doing so to ally himself with her. As opposed to drag her back in chains or worse as she fears.

People:

#1. Relonar Vonarc, Lineera's father. Constantly looking for her, Lineera avoids him with all her being for fear of punishment or being taken back to her home city. Unbeknownst to her, he actually shares much of her morality, and used searching for her as an excuse to escape the Drowish city himself (and his wife).

#2. Legault Moore, Lineera's mentor in the church of Pharasma. Initially, Legault took this starry-eyed youth under his wing with her pleas to hide her from her family. But as the years came and went, this human priest eventually came to regret it, as Lineera's off-colored views of undeath came to reflect badly on him. While the church put up with her as a nuissance for some time, he was ultimately happy to see her go.

#3. Robert "Ol' Thatcher": A rustic and aging man from a small fishing and farming community, Ol' Thatcher served as both a village elder and general repairman for the community. Robert stepped in for Lineera as during her travels, he found her on the verge of being ran out of town for her necromancy. Willing to hear her offer, he made the inroads for her to help the community attending to recently injured and ill farmers with her magic.

In return, Robert provided her with food and board during her stay, and listened to her own philosophy on life and death. While he listened, and certainly appreciated what Lineera was attempting to do with necromancy, he still believed her to be naive and misguided about the practice, but the two parted on good terms.

Quirks:

#1. Lineera tends to bite her lip when she's nervous, but quickly stops if she notices someone looking at her. A result of her mother's stern discipline.

#2. Lineera loves spicy food, and while she'll typically (and poorly) attempt to hide her enthusiasm, she's willing to pay far more than the food is worth to obtain it.

#3. Lineera's afraid of thunder and lightning, due to never being exposed to it as a child, due to living underground. As such, she tends to shun mages who dabble or otherwise practice any form of lightning magic.

#4. Her view of necromancy as a good thing, makes her comfortable around corpses, regardless of the state of decomposition. The smell can still get to her though.

#5. Lineera remembers her departure from her home city. She'd left officially on a raid to capture slaves to help the city's (and more importantly, her family) economy. Once clear of the city, she rode with several others for days, until one night she stole one of their mounts and fled until it died from exhaustion. Then ran until she stumbled upon Legault, begging Sanctuary of him.

#6. Sometimes Lineera wishes she could return to the Temple of Pharasma that she came from, but the barely hidden smile that was on Legault's face the day she left tells her to just stay away.

Prose Background:
Lineera was born and raised in the city of Zirnakaynen of the Darklands as part of one of the great noble houses. She was trained in courtly manners and dances and the like, but was regardless the blight of her mother's eye. Lineera was one of those pesky children who always asked why. Why must slaves be treated poorly? Why must I learn to dance? Why do the Gods require sacrifice? Lineera eventually learned to keep her mouth shut as eventually every question that even began with the word "why" was met with a harsh retribution.

Life continued like this through Lineera's childhood and adolesence, until her constantly disappointed mother decided that she was to attend and assist a slaver raid to the surface world in hopes of toughening the girl up. Lineera quietly obeyed and followed the group to the surface until the group stopped to make camp after reaching the surface. Then, Lineera stole the nearest steed and ran. She ran, and ran, until the beast simply died out from under her, then she continued to flee on foot. This continued until she ran into Legault, a priest of Pharasma, whom she begged for help. Giving her sanctuary within the small, rural temple he lived and worked in, Lineera was reborn as a priestess of the goddess of life and death.

Lineera took to the life of a priestess with zeal, enthralled and loving a world in which she was allowed to live a peaceful, charitable life. Yet quickly, there arose a problem. Lineera's upbringing had led to her view of the world to be a warped and confused thing. In the culture of her upbringing, Necromancy had still been considered a lowly, base form of magic to be distained. Why bother killing your enemies to just raise them from death? Yet her rebellion from this culture quickly warped into her rebelling from this as well. Pharasma teaches that undeath is an abomonation, that all things must come to their natural end. Lineera agrees, with sentient undeath. But the lower forms of undeath are another matter in her mind. Why can the dead not allow their bodies to continue to serve the land they came from, while their souls enjoy whatever afterlife they are in?

This line of thinking lead to constant debate and discussion of the matter between Lineera and Legault, and any other priest or priestess who happened to hear her heretical philosophies. This continued for years until despite her pleasant demeanor and calming nature, she was despised by all her fellows in the temple life.

Eventually, a Drowish man who came for information clearly looking for Lineera. Weary of her presence, but commited to the promise of protection he had offered her, he turned the man away, professing no knowledge of her. When she learned of this the next day, Lineera realized the description given was that of her father. Lineera once more turned to the road, apologizing for leaving, but leaving to the general sigh of relief of the temple.

Once more on the road, Lineera fled north from Andoran, the location of the temple, through Druma, Kyonin, the River Kingdoms, the west into Ustalav. During this flight, Lineera still felt the calling. The temple was wrong, Pharasma did not despise all undeath, just the soulful kinds like liches. She could help the world with necromancy if the world would just listen. So a new goal besides flight took form during her journey: spread the teachings of Pharasma as they were meant to be taught.

Lineera's travels spreading her heretical teachings usually led to her being driven out of town. Nowadays, Lineera takes all the comforts of home with her, living on the road, but as a traveling noble would like to do. Her necromancy is largely self taught, learned by the whispers of... something. Many would claim this was learned by the dark powers, Lineera claims Pharasma herself is teaching her these things. Nonetheless, her skills are currently fairly weak in Necromancy at the moment.

Lineera's wandering travels have taken her to Brevoy, where she hopes in the charters offered of the Stolen Lands, that maybe she can find a home, ears to listen to her message, and the power to keep her safety, and maybe bring her enlightenment back home.